/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "bladerunner/script/ai_script.h"

namespace BladeRunner {

AIScriptBulletBob::AIScriptBulletBob(BladeRunnerEngine *vm) : AIScriptBase(vm) {
	_var1 = 0;
	_var2 = 6;
	_var3 = 1;
	_var4 = 0;
}

void AIScriptBulletBob::Initialize() {
	_animationFrame = 0;
	_animationState = 0;
	_animationStateNext = 0;
	_animationNext = 0;

	_var1 = 0;
	_var2 = 6;
	_var3 = 1;
	_var4 = 0;

	Actor_Set_Goal_Number(kActorBulletBob, 0);
	Actor_Set_Targetable(kActorBulletBob, 1);
}

bool AIScriptBulletBob::Update() {
	if (Game_Flag_Query(289) && Actor_Query_Goal_Number(kActorBulletBob) != 4) {
		Actor_Set_Goal_Number(kActorBulletBob, 4);
	}
	if (Player_Query_Combat_Mode() != 1
			|| Player_Query_Current_Scene() != kSceneRC04
			|| Game_Flag_Query(296)
			|| Global_Variable_Query(kVariableChapter) >= 4) {
		if (Actor_Query_Goal_Number(kActorBulletBob) == 1 && !Player_Query_Combat_Mode()) {
			AI_Countdown_Timer_Reset(kActorBulletBob, 2);
			Game_Flag_Reset(296);
			Game_Flag_Set(303);
			Actor_Set_Goal_Number(kActorBulletBob, 0);
		}
	} else {
		AI_Countdown_Timer_Reset(kActorBulletBob, 2);
		AI_Countdown_Timer_Start(kActorBulletBob, 2, 10);
		Actor_Set_Goal_Number(kActorBulletBob, 1);
		Actor_Modify_Friendliness_To_Other(kActorBulletBob, kActorMcCoy, -15);
		Game_Flag_Set(296);
	}
	if (Actor_Query_Goal_Number(kActorBulletBob) != 2 || Game_Flag_Query(295) || _animationState) {
		if (Game_Flag_Query(303) == 1 && Player_Query_Combat_Mode() == 1 && Actor_Query_Goal_Number(kActorBulletBob) != 4) {
			Actor_Set_Goal_Number(kActorBulletBob, 2);
		} else {
			return false;
		}
	} else {
		Actor_Face_Heading(kActorBulletBob, 208, 0);
		_animationFrame = 0;
		_animationState = 2;
		Actor_Set_Goal_Number(kActorBulletBob, 3);
		Game_Flag_Set(295);
	}

	return true;
}

void AIScriptBulletBob::TimerExpired(int timer) {
	if (timer != 2 || Actor_Query_Goal_Number(kActorBulletBob) != 1)
		return; //false;

	Actor_Set_Goal_Number(kActorBulletBob, 2);
	AI_Countdown_Timer_Reset(kActorBulletBob, 2);

	return; //true;
}

void AIScriptBulletBob::CompletedMovementTrack() {
	//return false;
}

void AIScriptBulletBob::ReceivedClue(int clueId, int fromActorId) {
	//return false;
}

void AIScriptBulletBob::ClickedByPlayer() {
	//return false;
}

void AIScriptBulletBob::EnteredScene(int sceneId) {
	// return false;
}

void AIScriptBulletBob::OtherAgentEnteredThisScene(int otherActorId) {
	// return false;
}

void AIScriptBulletBob::OtherAgentExitedThisScene(int otherActorId) {
	// return false;
}

void AIScriptBulletBob::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
	// return false;
}

void AIScriptBulletBob::ShotAtAndMissed() {
	// return false;
}

bool AIScriptBulletBob::ShotAtAndHit() {
	Global_Variable_Increment(24, 1);
	if (Global_Variable_Query(24) > 0) {
		Actor_Set_Targetable(kActorBulletBob, 0);
		Actor_Set_Goal_Number(kActorBulletBob, 99);
		_animationFrame = 0;
 		_animationState = 3;
		Ambient_Sounds_Play_Speech_Sound(2, 9000, 100, 0, 0, 0);
		Actor_Face_Heading(kActorBulletBob, 281, 0);
	}

	return false;
}

void AIScriptBulletBob::Retired(int byActorId) {
	// return false;
}

int AIScriptBulletBob::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
	return 0;
}

bool AIScriptBulletBob::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	if (newGoalNumber || Game_Flag_Query(303) != 1 || Player_Query_Current_Scene() != kSceneRC04) {
		if (newGoalNumber == 1 && !Game_Flag_Query(303) && Player_Query_Current_Scene() == kSceneRC04) {
			Actor_Says(kActorBulletBob, 120, 37);
			Actor_Says(kActorMcCoy, 4915, 13);
			return true;
		}
		if (newGoalNumber == 6) {
			Scene_Exits_Disable();
			Actor_Force_Stop_Walking(kActorMcCoy);
			Ambient_Sounds_Play_Speech_Sound(kActorMcCoy, 9900, 100, 0, 0, 0);
			Actor_Change_Animation_Mode(kActorMcCoy, 48);
			Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
			Scene_Exits_Enable();
		}
		if (newGoalNumber != 4) {
			return false;
		}
		if (Actor_Clue_Query(kActorMcCoy, 164) != 1) {
			Delay(2000);
			Actor_Voice_Over(2100, kActorVoiceOver);
			Actor_Voice_Over(2110, kActorVoiceOver);
			Actor_Voice_Over(2120, kActorVoiceOver);
			Actor_Voice_Over(2130, kActorVoiceOver);
		}
	} else {
		Actor_Says(kActorBulletBob, 140, 16);
	}

	return true;
}

bool AIScriptBulletBob::UpdateAnimation(int *animation, int *frame) {
	switch (_animationState) {
	case 0:
		if (_var1 == 1) {
			*animation = 516;
			if (_var4) {
				_var4--;
			} else {
				if (++_animationFrame == 6) {
					_var4 = Random_Query(4, 8);
				}
				if (_animationFrame == 11) {
					_var4 = Random_Query(2, 6);
				}
				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(515)) {
					_animationFrame = 0;
					_var1 = 0;
					_var3 = 2 * Random_Query(0, 1) - 1;
					_var2 = Random_Query(3, 7);
					_var4 = Random_Query(0, 4);
				}
			}
		} else if (_var1 == 0) {
			*animation = 514;
			if (_var4) {
				_var4--;
			} else {
				_animationFrame += _var3;
				if (_animationFrame < 0) {
					_animationFrame = Slice_Animation_Query_Number_Of_Frames(514) - 1;
				} else if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) {
					_animationFrame = 0;
				}
				if (!--_var2) {
					_var3 = 2 * Random_Query(0, 1) - 1;
					_var2 = Random_Query(3, 7);
					_var4 = Random_Query(0, 4);
				}
				if (!_animationFrame) {
					_var1 = Random_Query(0, 1);
				}
			}
		}
		break;

	case 1:
		*animation = 506;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(506)) {
			_animationFrame = 0;
		}
		break;

	case 2:
		*animation = 513;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(513)) {
			_animationFrame = 0;
			_animationState = 1;
			*animation = 506;
		}
		if (_animationFrame == 10) {
			Sound_Play(492, 75, 0, 0, 50);
		}
		if (_animationFrame == 5) {
			Sound_Play(493, 90, 0, 0, 50);
			Actor_Set_Goal_Number(kActorBulletBob, 6);
		}
		break;

	case 3:
		*animation = 510;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(510) - 1) {
			_animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
			_animationState = 16;
			Game_Flag_Set(289);
		}
		break;

	case 4:
		break;

	case 5:
		*animation = 525;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(525)) {
			*animation = 514;
			_animationFrame = 0;
			_animationState = 0;
		}
		break;

	case 6:
		*animation = 517;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(517)) {
			_animationFrame = 0;
		}
		break;

	case 7:
		*animation = 518;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(518)) {
			_animationFrame = 0;
			_animationState = 6;
			*animation = 517;
		}
		break;

	case 8:
		*animation = 519;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(519)) {
			_animationFrame = 0;
			_animationState = 6;
			*animation = 517;
		}
		break;

	case 9:
		*animation = 520;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(520)) {
			_animationFrame = 0;
			_animationState = 6;
			*animation = 517;
		}
		break;

	case 10:
		*animation = 521;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(521)) {
			_animationFrame = 0;
			_animationState = 6;
			*animation = 517;
		}
		break;

	case 11:
		*animation = 522;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(522)) {
			_animationFrame = 0;
			_animationState = 6;
			*animation = 517;
		}
		break;

	case 12:
		*animation = 523;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(523)) {
			_animationFrame = 0;
			_animationState = 6;
			*animation = 517;
		}
		break;

	case 13:
		*animation = 524;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(524)) {
			_animationFrame = 0;
			_animationState = 6;
			*animation = 517;
		}
		break;

	case 14:
		*animation = 512;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(512)) {
			_animationFrame = 0;
			_animationState = 1;
			*animation = 506;
		}
		break;

	case 15:
		if (_var1 == 1) {
			*animation = 516;
			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(516)) {
				_animationFrame += 2;
				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(516)) {
					_animationFrame = 0;
					*animation = _animationNext;
					_animationState = _animationStateNext;
				}
			} else {
				_animationFrame -= 2;
				if (_animationFrame <= 0) {
					_animationFrame = 0;
					*animation = _animationNext;
					_animationState = _animationStateNext;
				}
			}
		} else if (_var1 == 0) {
			*animation = 514;
			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) {
				_animationFrame += 2;
				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) {
					_animationFrame = 0;
					*animation = _animationNext;
					_animationState = _animationStateNext;
				}
			} else {
				_animationFrame -= 2;
				if (_animationFrame <= 0) {
					_animationFrame = 0;
					*animation = _animationNext;
					_animationState = _animationStateNext;
				}
			}
		}
		break;

	case 16:
		*animation = 510;
		_animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
		break;

	default:
		break;
	}
	*frame = _animationFrame;

	return true;
}

bool AIScriptBulletBob::ChangeAnimationMode(int mode) {
	switch (mode) {
	case 0:
		if (_animationState > 4 || _animationState) {
			_animationState = 0;
			_animationFrame = 0;
		}
		break;

	case 3:
	case 9:
	case 30:
		if (_animationState < 6 || _animationState > 13) {
			_animationState = 15;
			_animationStateNext = 6;
			_animationNext = 517;
		}
		break;

	case 4:
		if (_animationState <= 4 && !_animationState) {
			_animationState = 14;
			_animationFrame = 0;
		}
		break;

	case 6:
		_animationState = 2;
		_animationFrame = 0;
		break;

	case 10:
	case 31:
		if (_animationState < 6 || _animationState > 13) {
			_animationState = 15;
			_animationStateNext = 7;
			_animationNext = 518;
		}
		break;

	case 11:
	case 33:
		if (_animationState < 6 || _animationState > 13) {
			_animationState = 15;
			_animationStateNext = 9;
			_animationNext = 520;
		}
		break;

	case 21:
	case 22:
		_animationState = 3;
		_animationFrame = 0;
		break;

	case 23:
		_animationState = 5;
		_animationFrame = 0;
		break;

	case 32:
		if (_animationState < 6 || _animationState > 13) {
			_animationState = 15;
			_animationStateNext = 8;
			_animationNext = 519;
		}
		break;

	case 34:
		if (_animationState < 6 || _animationState > 13) {
			_animationState = 15;
			_animationStateNext = 10;
			_animationNext = 521;
		}
		break;

	case 35:
		if (_animationState < 6 || _animationState > 13) {
			_animationState = 15;
			_animationStateNext = 11;
			_animationNext = 522;
		}
		break;

	case 36:
		if (_animationState < 6 || _animationState > 13) {
			_animationState = 15;
			_animationStateNext = 12;
			_animationNext = 523;
		}
		break;

	case 37:
		if (_animationState < 6 || _animationState > 13) {
			_animationState = 15;
			_animationStateNext = 13;
			_animationNext = 524;
		}
		break;

	case 48:
		_animationState = 4;
		_animationFrame = 0;
		break;

	case 88:
		_animationState = 16;
		_animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1;
		break;

	default:
		_animationState = 0;
		_animationFrame = 0;
		break;
	}
	return true;
}

void AIScriptBulletBob::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
	*animationState     = _animationState;
	*animationFrame     = _animationFrame;
	*animationStateNext = _animationStateNext;
	*animationNext      = _animationNext;
}

void AIScriptBulletBob::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
	_animationState     = animationState;
	_animationFrame     = animationFrame;
	_animationStateNext = animationStateNext;
	_animationNext      = animationNext;
}

bool AIScriptBulletBob::ReachedMovementTrackWaypoint(int waypointId) {
	return true;
}

void AIScriptBulletBob::FledCombat() {
	// return false;
}

} // End of namespace BladeRunner