/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptBulletBob::AIScriptBulletBob(BladeRunnerEngine *vm) : AIScriptBase(vm) { _var1 = 0; _var2 = 6; _var3 = 1; _var4 = 0; } void AIScriptBulletBob::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; _var1 = 0; _var2 = 6; _var3 = 1; _var4 = 0; Actor_Set_Goal_Number(kActorBulletBob, 0); Actor_Set_Targetable(kActorBulletBob, 1); } bool AIScriptBulletBob::Update() { if (Game_Flag_Query(289) && Actor_Query_Goal_Number(kActorBulletBob) != 4) { Actor_Set_Goal_Number(kActorBulletBob, 4); } if (Player_Query_Combat_Mode() != 1 || Player_Query_Current_Scene() != kSceneRC04 || Game_Flag_Query(296) || Global_Variable_Query(kVariableChapter) >= 4) { if (Actor_Query_Goal_Number(kActorBulletBob) == 1 && !Player_Query_Combat_Mode()) { AI_Countdown_Timer_Reset(kActorBulletBob, 2); Game_Flag_Reset(296); Game_Flag_Set(303); Actor_Set_Goal_Number(kActorBulletBob, 0); } } else { AI_Countdown_Timer_Reset(kActorBulletBob, 2); AI_Countdown_Timer_Start(kActorBulletBob, 2, 10); Actor_Set_Goal_Number(kActorBulletBob, 1); Actor_Modify_Friendliness_To_Other(kActorBulletBob, kActorMcCoy, -15); Game_Flag_Set(296); } if (Actor_Query_Goal_Number(kActorBulletBob) != 2 || Game_Flag_Query(295) || _animationState) { if (Game_Flag_Query(303) == 1 && Player_Query_Combat_Mode() == 1 && Actor_Query_Goal_Number(kActorBulletBob) != 4) { Actor_Set_Goal_Number(kActorBulletBob, 2); } else { return false; } } else { Actor_Face_Heading(kActorBulletBob, 208, 0); _animationFrame = 0; _animationState = 2; Actor_Set_Goal_Number(kActorBulletBob, 3); Game_Flag_Set(295); } return true; } void AIScriptBulletBob::TimerExpired(int timer) { if (timer != 2 || Actor_Query_Goal_Number(kActorBulletBob) != 1) return; //false; Actor_Set_Goal_Number(kActorBulletBob, 2); AI_Countdown_Timer_Reset(kActorBulletBob, 2); return; //true; } void AIScriptBulletBob::CompletedMovementTrack() { //return false; } void AIScriptBulletBob::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptBulletBob::ClickedByPlayer() { //return false; } void AIScriptBulletBob::EnteredScene(int sceneId) { // return false; } void AIScriptBulletBob::OtherAgentEnteredThisScene(int otherActorId) { // return false; } void AIScriptBulletBob::OtherAgentExitedThisScene(int otherActorId) { // return false; } void AIScriptBulletBob::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { // return false; } void AIScriptBulletBob::ShotAtAndMissed() { // return false; } bool AIScriptBulletBob::ShotAtAndHit() { Global_Variable_Increment(24, 1); if (Global_Variable_Query(24) > 0) { Actor_Set_Targetable(kActorBulletBob, 0); Actor_Set_Goal_Number(kActorBulletBob, 99); _animationFrame = 0; _animationState = 3; Ambient_Sounds_Play_Speech_Sound(2, 9000, 100, 0, 0, 0); Actor_Face_Heading(kActorBulletBob, 281, 0); } return false; } void AIScriptBulletBob::Retired(int byActorId) { // return false; } int AIScriptBulletBob::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptBulletBob::GoalChanged(int currentGoalNumber, int newGoalNumber) { if (newGoalNumber || Game_Flag_Query(303) != 1 || Player_Query_Current_Scene() != kSceneRC04) { if (newGoalNumber == 1 && !Game_Flag_Query(303) && Player_Query_Current_Scene() == kSceneRC04) { Actor_Says(kActorBulletBob, 120, 37); Actor_Says(kActorMcCoy, 4915, 13); return true; } if (newGoalNumber == 6) { Scene_Exits_Disable(); Actor_Force_Stop_Walking(kActorMcCoy); Ambient_Sounds_Play_Speech_Sound(kActorMcCoy, 9900, 100, 0, 0, 0); Actor_Change_Animation_Mode(kActorMcCoy, 48); Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1); Scene_Exits_Enable(); } if (newGoalNumber != 4) { return false; } if (Actor_Clue_Query(kActorMcCoy, 164) != 1) { Delay(2000); Actor_Voice_Over(2100, kActorVoiceOver); Actor_Voice_Over(2110, kActorVoiceOver); Actor_Voice_Over(2120, kActorVoiceOver); Actor_Voice_Over(2130, kActorVoiceOver); } } else { Actor_Says(kActorBulletBob, 140, 16); } return true; } bool AIScriptBulletBob::UpdateAnimation(int *animation, int *frame) { switch (_animationState) { case 0: if (_var1 == 1) { *animation = 516; if (_var4) { _var4--; } else { if (++_animationFrame == 6) { _var4 = Random_Query(4, 8); } if (_animationFrame == 11) { _var4 = Random_Query(2, 6); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(515)) { _animationFrame = 0; _var1 = 0; _var3 = 2 * Random_Query(0, 1) - 1; _var2 = Random_Query(3, 7); _var4 = Random_Query(0, 4); } } } else if (_var1 == 0) { *animation = 514; if (_var4) { _var4--; } else { _animationFrame += _var3; if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(514) - 1; } else if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) { _animationFrame = 0; } if (!--_var2) { _var3 = 2 * Random_Query(0, 1) - 1; _var2 = Random_Query(3, 7); _var4 = Random_Query(0, 4); } if (!_animationFrame) { _var1 = Random_Query(0, 1); } } } break; case 1: *animation = 506; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(506)) { _animationFrame = 0; } break; case 2: *animation = 513; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(513)) { _animationFrame = 0; _animationState = 1; *animation = 506; } if (_animationFrame == 10) { Sound_Play(492, 75, 0, 0, 50); } if (_animationFrame == 5) { Sound_Play(493, 90, 0, 0, 50); Actor_Set_Goal_Number(kActorBulletBob, 6); } break; case 3: *animation = 510; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(510) - 1) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1; _animationState = 16; Game_Flag_Set(289); } break; case 4: break; case 5: *animation = 525; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(525)) { *animation = 514; _animationFrame = 0; _animationState = 0; } break; case 6: *animation = 517; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(517)) { _animationFrame = 0; } break; case 7: *animation = 518; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(518)) { _animationFrame = 0; _animationState = 6; *animation = 517; } break; case 8: *animation = 519; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(519)) { _animationFrame = 0; _animationState = 6; *animation = 517; } break; case 9: *animation = 520; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(520)) { _animationFrame = 0; _animationState = 6; *animation = 517; } break; case 10: *animation = 521; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(521)) { _animationFrame = 0; _animationState = 6; *animation = 517; } break; case 11: *animation = 522; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(522)) { _animationFrame = 0; _animationState = 6; *animation = 517; } break; case 12: *animation = 523; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(523)) { _animationFrame = 0; _animationState = 6; *animation = 517; } break; case 13: *animation = 524; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(524)) { _animationFrame = 0; _animationState = 6; *animation = 517; } break; case 14: *animation = 512; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(512)) { _animationFrame = 0; _animationState = 1; *animation = 506; } break; case 15: if (_var1 == 1) { *animation = 516; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(516)) { _animationFrame += 2; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(516)) { _animationFrame = 0; *animation = _animationNext; _animationState = _animationStateNext; } } else { _animationFrame -= 2; if (_animationFrame <= 0) { _animationFrame = 0; *animation = _animationNext; _animationState = _animationStateNext; } } } else if (_var1 == 0) { *animation = 514; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) { _animationFrame += 2; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(514)) { _animationFrame = 0; *animation = _animationNext; _animationState = _animationStateNext; } } else { _animationFrame -= 2; if (_animationFrame <= 0) { _animationFrame = 0; *animation = _animationNext; _animationState = _animationStateNext; } } } break; case 16: *animation = 510; _animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1; break; default: break; } *frame = _animationFrame; return true; } bool AIScriptBulletBob::ChangeAnimationMode(int mode) { switch (mode) { case 0: if (_animationState > 4 || _animationState) { _animationState = 0; _animationFrame = 0; } break; case 3: case 9: case 30: if (_animationState < 6 || _animationState > 13) { _animationState = 15; _animationStateNext = 6; _animationNext = 517; } break; case 4: if (_animationState <= 4 && !_animationState) { _animationState = 14; _animationFrame = 0; } break; case 6: _animationState = 2; _animationFrame = 0; break; case 10: case 31: if (_animationState < 6 || _animationState > 13) { _animationState = 15; _animationStateNext = 7; _animationNext = 518; } break; case 11: case 33: if (_animationState < 6 || _animationState > 13) { _animationState = 15; _animationStateNext = 9; _animationNext = 520; } break; case 21: case 22: _animationState = 3; _animationFrame = 0; break; case 23: _animationState = 5; _animationFrame = 0; break; case 32: if (_animationState < 6 || _animationState > 13) { _animationState = 15; _animationStateNext = 8; _animationNext = 519; } break; case 34: if (_animationState < 6 || _animationState > 13) { _animationState = 15; _animationStateNext = 10; _animationNext = 521; } break; case 35: if (_animationState < 6 || _animationState > 13) { _animationState = 15; _animationStateNext = 11; _animationNext = 522; } break; case 36: if (_animationState < 6 || _animationState > 13) { _animationState = 15; _animationStateNext = 12; _animationNext = 523; } break; case 37: if (_animationState < 6 || _animationState > 13) { _animationState = 15; _animationStateNext = 13; _animationNext = 524; } break; case 48: _animationState = 4; _animationFrame = 0; break; case 88: _animationState = 16; _animationFrame = Slice_Animation_Query_Number_Of_Frames(510) - 1; break; default: _animationState = 0; _animationFrame = 0; break; } return true; } void AIScriptBulletBob::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptBulletBob::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptBulletBob::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptBulletBob::FledCombat() { // return false; } } // End of namespace BladeRunner