/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptChew::AIScriptChew(BladeRunnerEngine *vm) : AIScriptBase(vm) { _flag = false; _var1 = 0; _var2 = 0; _var3 = 1; } void AIScriptChew::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; _flag = false; _var1 = 0; _var2 = 0; _var3 = 1; } bool AIScriptChew::Update() { return false; } void AIScriptChew::TimerExpired(int timer) { //return false; } void AIScriptChew::CompletedMovementTrack() { //return false; } void AIScriptChew::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptChew::ClickedByPlayer() { //return false; } void AIScriptChew::EnteredScene(int sceneId) { // return false; } void AIScriptChew::OtherAgentEnteredThisScene(int otherActorId) { // return false; } void AIScriptChew::OtherAgentExitedThisScene(int otherActorId) { // return false; } void AIScriptChew::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { // return false; } void AIScriptChew::ShotAtAndMissed() { // return false; } bool AIScriptChew::ShotAtAndHit() { return false; } void AIScriptChew::Retired(int byActorId) { // return false; } int AIScriptChew::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptChew::GoalChanged(int currentGoalNumber, int newGoalNumber) { return false; } bool AIScriptChew::UpdateAnimation(int *animation, int *frame) { switch (_animationState) { case 0: if (_var2 == 0) { *animation = 777; if (_var1) { _var1--; } else { _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(777)) { _animationFrame = 0; _var3 = 1; _var2 = Random_Query(0, 2); } else if (!Random_Query(0, 1)) { _var1 = 1; if (!Random_Query(0, 3)) { _var3 = -_var3; } } } } else if (_var2 == 1) { *animation = 778; _animationFrame += _var3; if (_animationFrame <= 6) { _var3 = 1; } if (_animationFrame == 13) { if (!Random_Query(0, 1)) { _var3 = -1; } } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(778)) { _animationFrame = 0; _var2 = Random_Query(0, 2); _var3 = 1; } } else if (_var2 == 2) { *animation = 779; _animationFrame += _var3; if (_animationFrame <= 8) { _var3 = 1; } if (_animationFrame == 16) { if (!Random_Query(0, 1)) { _var3 = -1; } } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(779)) { _animationFrame = 0; _var2 = Random_Query(0, 2); _var3 = 1; } } break; case 1: if (!_var2) { *animation = 777; } if (_var2 == 1) { *animation = 778; } if (_var2 == 2) { *animation = 779; } if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame += 2; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; _animationState = _animationStateNext; *animation = _animationNext; } } else { _animationFrame -= 2; if (_animationFrame <= 0) { _animationFrame = 0; _animationState = _animationStateNext; *animation = _animationNext; } } break; case 2: *animation = 780; if (!_animationFrame && _flag) { *animation = 777; _animationState = 0; _var2 = 0; } else { _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(780)) { _animationFrame = 0; } } break; case 3: *animation = 781; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(781)) { _animationFrame = 0; _animationState = 2; *animation = 780; } break; case 4: *animation = 782; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(782)) { _animationFrame = 0; _animationState = 2; *animation = 780; } break; case 5: *animation = 783; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(783)) { _animationFrame = 0; _animationState = 2; *animation = 780; } break; case 6: *animation = 784; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(784)) { _animationFrame = 0; _animationState = 2; *animation = 780; } break; case 7: *animation = 785; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(785)) { _animationFrame = 0; _animationState = 2; *animation = 780; } break; case 8: *animation = 786; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(786)) { _animationFrame = 0; _animationState = 2; *animation = 780; } break; case 9: *animation = 787; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(787)) { _animationFrame = 0; _animationState = 2; *animation = 780; } break; case 10: *animation = 775; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(775)) { *animation = 777; _animationFrame = 0; _animationState = 0; _var2 = 0; } break; case 11: *animation = 776; if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(776) - 1) { _animationFrame++; } break; case 12: *animation = 773; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(773)) { _animationFrame = 0; } break; case 13: *animation = 774; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(774)) { _animationFrame = 0; _animationState = 2; *animation = 780; } break; default: break; } *frame = _animationFrame; return true; } bool AIScriptChew::ChangeAnimationMode(int mode) { switch (mode) { case 0: switch (_animationState) { case 0: return true; case 2: case 3: case 4: case 5: case 6: case 7: case 8: case 9: _flag = 1; break; default: _animationState = 0; _var2 = 0; _animationFrame = 0; break; } break; case 1: _animationFrame = 0; _animationState = 12; break; case 3: if (_animationState < 2 || _animationState > 9) { if (_animationState) { _animationState = 2; _animationFrame = 0; _flag = 0; } else { _animationStateNext = 2; _animationNext = 780; _animationState = 1; } } break; case 12: if (_animationState < 2 || _animationState > 9) { if (_animationState) { _animationState = 3; _animationFrame = 0; _flag = 0; } else { _animationStateNext = 3; _animationNext = 781; _animationState = 1; } } break; case 13: if (_animationState < 2 || _animationState > 9) { if (_animationState) { _animationState = 4; _animationFrame = 0; _flag = 0; } else { _animationStateNext = 4; _animationNext = 782; _animationState = 1; } } break; case 14: if (_animationState < 2 || _animationState > 9) { if (_animationState) { _animationState = 5; _animationFrame = 0; _flag = 0; } else { _animationStateNext = 5; _animationNext = 783; _animationState = 1; } } break; case 15: if (_animationState < 2 || _animationState > 9) { if (_animationState) { _animationState = 6; _animationFrame = 0; _flag = 0; } else { _animationStateNext = 6; _animationNext = 784; _animationState = 1; } } break; case 16: if (_animationState < 2 || _animationState > 9) { if (_animationState) { _animationState = 7; _animationFrame = 0; _flag = 0; } else { _animationStateNext = 7; _animationNext = 785; _animationState = 1; } } break; case 17: if (_animationState < 2 || _animationState > 9) { if (_animationState) { _animationState = 8; _animationFrame = 0; _flag = 0; } else { _animationStateNext = 8; _animationNext = 786; _animationState = 1; } } break; case 18: if (_animationState < 2 || _animationState > 9) { if (_animationState) { _animationState = 9; _animationFrame = 0; _flag = 0; } else { _animationStateNext = 9; _animationNext = 787; _animationState = 1; } } break; case 43: if (_animationState || (!_animationState && _var2 != 1 && _var2 != 2)) { Actor_Change_Animation_Mode(kActorChew, 0); _var2 = Random_Query(1, 2); } break; case 48: _animationFrame = 0; _animationState = 11; break; default: break; } return true; } void AIScriptChew::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptChew::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptChew::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptChew::FledCombat() { // return false; } } // End of namespace BladeRunner