/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptClovis::AIScriptClovis(BladeRunnerEngine *vm) : AIScriptBase(vm) { _var1 = 0; _var2 = 0; _var3 = 1; _var4 = 0; _var5 = 0; _flag = 0; } void AIScriptClovis::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; _var1 = 0; _var2 = 0; _var3 = 1; _var4 = 0; _var5 = 0; _flag = 0; Actor_Set_Goal_Number(kActorClovis, kGoalClovisDefault); } bool AIScriptClovis::Update() { if (Actor_Query_Goal_Number(kActorClovis) == kGoalClovisBB11PrepareTalkToMcCoy) { Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11TalkToMcCoy); return true; } if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorClovis) < kGoalClovisStartChapter3 ) { Actor_Set_Goal_Number(kActorClovis, kGoalClovisStartChapter3); return true; } if ( Global_Variable_Query(kVariableChapter) == 4 && !Game_Flag_Query(kFlagClovisChapter4Started) ) { Game_Flag_Set(kFlagClovisChapter4Started); Actor_Set_Goal_Number(kActorClovis, kGoalClovisStartChapter4); return true; } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorClovis) < kGoalClovisStartChapter5 ) { Actor_Set_Goal_Number(kActorClovis, kGoalClovisStartChapter5); } if (Actor_Query_Goal_Number(kActorClovis) == kGoalClovisKP06Wait && Game_Flag_Query(kFlagNotUsed657) ) { Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP06TalkToMcCoy); } if ( Game_Flag_Query(kFlagMcCoyIsHelpingReplicants) && !Game_Flag_Query(kFlagKP07ReplicantsAttackMcCoy) && Game_Flag_Query(kFlagKP07McCoyPulledGun) ) { Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07ReplicantsAttackMcCoy); Game_Flag_Set(kFlagKP07ReplicantsAttackMcCoy); return true; } return false; } void AIScriptClovis::TimerExpired(int timer) { //return false; } void AIScriptClovis::CompletedMovementTrack() { switch (Actor_Query_Goal_Number(kActorClovis)) { case kGoalClovisBB11WalkToMcCoy: Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11StopSadik); break; case kGoalClovisBB11StopSadik: Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11TalkWithSadik); break; case kGoalClovisUG07ChaseMcCoy: AI_Movement_Track_Flush(kActorClovis); if (Player_Query_Current_Scene() == kSceneUG07) { Actor_Set_Goal_Number(kActorClovis, kGoalClovisUG07KillMcCoy); } else { Actor_Set_Goal_Number(kActorClovis, kGoalClovisStartChapter4); } break; default: return; //false; } return; //true; } void AIScriptClovis::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptClovis::ClickedByPlayer() { if (Actor_Query_Goal_Number(kActorClovis) == kGoalClovisGone) { Actor_Face_Actor(kActorMcCoy, kActorClovis, true); Actor_Says(kActorMcCoy, 8630, 16); } } void AIScriptClovis::EnteredScene(int sceneId) { // return false; } void AIScriptClovis::OtherAgentEnteredThisScene(int otherActorId) { // return false; } void AIScriptClovis::OtherAgentExitedThisScene(int otherActorId) { // return false; } void AIScriptClovis::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants) && Actor_Query_In_Set(kActorMcCoy, kSetKP07) ) { Game_Flag_Set(kFlagKP07McCoyPulledGun); Game_Flag_Set(kFlagMcCoyAttackedReplicants); // return true; } // return false; } void AIScriptClovis::ShotAtAndMissed() { // return false; } bool AIScriptClovis::ShotAtAndHit() { if (!Game_Flag_Query(kFlagKP07McCoyPulledGun)) { if (Actor_Query_Goal_Number(kActorClovis) == kGoalClovisKP07SayFinalWords) { ADQ_Flush(); Actor_Set_Goal_Number(kActorClovis, kGoalClovisGone); shotAnim(); Actor_Set_Targetable(kActorClovis, false); ADQ_Add(kActorMcCoy, 2340, -1); Music_Stop(3); } else if (Actor_Query_Goal_Number(kActorClovis) == kGoalClovisKP07Wait || Actor_Query_Goal_Number(kActorClovis) == kGoalClovisKP07LayDown ) { ADQ_Flush(); Actor_Set_Goal_Number(kActorClovis, kGoalClovisGone); shotAnim(); Actor_Set_Targetable(kActorClovis, false); Music_Stop(3); } } return false; } void AIScriptClovis::Retired(int byActorId) { if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) { if (Actor_Query_In_Set(kActorClovis, kSetKP07)) { Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1); Actor_Set_Goal_Number(kActorClovis, kGoalClovisGone); if (Global_Variable_Query(kVariableReplicantsSurvivorsAtMoonbus) == 0) { Player_Loses_Control(); Delay(2000); Player_Set_Combat_Mode(false); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP07toKP06); Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants); Set_Enter(kSetKP05_KP06, kSceneKP06); return; //true; } } } return; //false; } int AIScriptClovis::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { if (otherActorId != kActorMcCoy) { return 0; } switch (clueId) { case kClueMcCoyKilledRunciter1: case kClueMcCoyKilledRunciter2: return 6; case kClueMcCoyIsABladeRunner: case kClueMcCoyIsStupid: case kClueMcCoyIsAnnoying: return -2; case kClueMcCoyLetZubenEscape: case kClueMcCoyHelpedIzoIzoIsAReplicant: case kClueMcCoyHelpedDektora: case kClueMcCoyHelpedLucy: case kClueMcCoyHelpedGordo: case kClueMcCoyShotGuzza: case kClueMcCoyIsKind: return 4; case kClueMcCoyWarnedIzo: return 2; case kClueMcCoyRetiredZuben: return -3; case kClueMcCoyRetiredLucy: case kClueMcCoyRetiredDektora: return -10; case kClueMcCoyRetiredSadik: case kClueMcCoyShotZubenInTheBack: case kClueMcCoyRetiredLutherLance: case kClueMcCoyIsInsane: return -5; } return 0; } bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case kGoalClovisDefault: AI_Movement_Track_Flush(kActorClovis); AI_Movement_Track_Append(kActorClovis, 33, 0); AI_Movement_Track_Repeat(kActorClovis); return true; case kGoalClovisBB11WalkToMcCoy: AI_Movement_Track_Flush(kActorClovis); AI_Movement_Track_Append(kActorClovis, 319, 0); AI_Movement_Track_Append(kActorClovis, 320, 0); AI_Movement_Track_Repeat(kActorClovis); return true; case kGoalClovisBB11StopSadik: Actor_Start_Speech_Sample(kActorClovis, 0); AI_Movement_Track_Flush(kActorClovis); AI_Movement_Track_Append(kActorClovis, 321, 0); AI_Movement_Track_Repeat(kActorClovis); return true; case kGoalClovisBB11TalkWithSadik: Actor_Set_Goal_Number(kActorSadik, kGoalSadikBB11TalkWithClovis); Actor_Says(kActorClovis, 10, 15); Actor_Says(kActorSadik, 0, kAnimationModeTalk); Actor_Face_Actor(kActorClovis, kActorSadik, true); Actor_Says(kActorClovis, 20, 13); Actor_Says(kActorClovis, 30, 12); Actor_Face_Actor(kActorSadik, kActorClovis, true); Actor_Says(kActorSadik, 10, kAnimationModeTalk); Actor_Says(kActorClovis, 40, 17); Actor_Says(kActorSadik, 20, kAnimationModeTalk); Actor_Face_Actor(kActorClovis, kActorMcCoy, true); Actor_Face_Actor(kActorSadik, kActorMcCoy, true); Actor_Says(kActorClovis, 50, 14); Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit); return true; case kGoalClovisBB11TalkToMcCoy: Actor_Says(kActorClovis, 60, 30); Actor_Says(kActorSadik, 30, kAnimationModeTalk); Actor_Says(kActorClovis, 70, 30); Actor_Says(kActorClovis, 80, 30); Actor_Change_Animation_Mode(kActorClovis, 29); Actor_Says(kActorSadik, 40, kAnimationModeTalk); Actor_Says(kActorSadik, 50, kAnimationModeTalk); Actor_Says(kActorClovis, 90, 13); Actor_Face_Current_Camera(5, true); Actor_Says(kActorClovis, 100, 17); Delay(1000); if (!Game_Flag_Query(kFlagSadikIsReplicant)) { Actor_Clue_Acquire(kActorMcCoy, kClueStaggeredbyPunches, true, kActorSadik); } Game_Flag_Set(kFlagNotUsed383); Game_Flag_Reset(kFlagBB11SadikFight); Global_Variable_Set(kVariableChapter, 3); Actor_Set_Goal_Number(kActorClovis, 200); Actor_Set_Goal_Number(kActorSadik, 200); Actor_Clue_Acquire(kActorMcCoy, kClueAct2Ended, true, -1); Player_Gains_Control(); Chapter_Enter(3, kSetCT08_CT51_UG12, kSceneCT08); Game_Flag_Set(kFlagMcCoyTiedDown); Game_Flag_Set(kFlagChapter3Intro); return true; case kGoalClovisUG18Wait: Actor_Put_In_Set(kActorClovis, kSetUG18); Actor_Set_At_XYZ(kActorClovis, -52.26f, 0.0f, 611.02f, 900); Actor_Change_Animation_Mode(kActorClovis, kAnimationModeIdle); return true; case kGoalClovisUG18SadikWillShootGuzza: case kGoalClovisUG18SadikIsShootingGuzza: case kGoalClovisUG18GuzzaDied: case kGoalClovisUG18Leave: return true; case kGoalClovisStartChapter3: Actor_Put_In_Set(kActorClovis, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorClovis, 33, 0); return true; case kGoalClovisStartChapter4: AI_Movement_Track_Flush(kActorClovis); Actor_Put_In_Set(kActorClovis, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorClovis, 33, 0); return true; case kGoalClovisUG07ChaseMcCoy: AI_Movement_Track_Flush(kActorClovis); AI_Movement_Track_Append(kActorClovis, 341, 0); AI_Movement_Track_Append(kActorClovis, 342, 0); AI_Movement_Track_Repeat(kActorClovis); return true; case kGoalClovisUG07KillMcCoy: Player_Loses_Control(); Actor_Force_Stop_Walking(kActorMcCoy); Actor_Face_Actor(kActorMcCoy, kActorClovis, true); Loop_Actor_Walk_To_Actor(kActorClovis, kActorMcCoy, 48, false, true); Actor_Face_Actor(kActorClovis, kActorMcCoy, true); Actor_Change_Animation_Mode(kActorClovis, kAnimationModeCombatAttack); if (Player_Query_Combat_Mode()) { Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatDie); } else { Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); } Delay(3000); Actor_Retired_Here(kActorMcCoy, 12, 48, true, kActorClovis); return true; case kGoalClovisStartChapter5: Actor_Set_Goal_Number(kActorClovis, kGoalClovisDecide); return true; case kGoalClovisDecide: if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) { Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07Wait); } else { Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP06Wait); Game_Flag_Set(kFlagClovisLyingDown); } return true; case kGoalClovisKP06Wait: Actor_Put_In_Set(kActorClovis, kSetKP05_KP06); Actor_Set_At_XYZ(kActorClovis, -1072.0f, 8.26f, -708.0f, 530); return true; case kGoalClovisKP06TalkToMcCoy: Actor_Says(kActorClovis, 110, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2255, kAnimationModeTalk); Actor_Says(kActorClovis, 120, kAnimationModeTalk); Actor_Says(kActorClovis, 130, kAnimationModeTalk); Actor_Says(kActorClovis, 140, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2260, kAnimationModeTalk); Actor_Says(kActorClovis, 150, kAnimationModeTalk); Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07Wait); return true; case kGoalClovisKP07Wait: Actor_Put_In_Set(kActorClovis, kSetKP07); Actor_Set_Targetable(kActorClovis, true); if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants)) { Global_Variable_Set(kVariableReplicantsSurvivorsAtMoonbus, 0); Global_Variable_Increment(kVariableReplicantsSurvivorsAtMoonbus, 1); Actor_Set_At_XYZ(kActorClovis, 45.0f, -41.52f, -85.0f, 750); } else { Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800); Actor_Face_Heading(kActorClovis, 1022, false); } someAnim(); return true; case kGoalClovisKP07TalkToMcCoy: Actor_Says(kActorMcCoy, 2345, 16); Actor_Says(kActorClovis, 170, -1); Actor_Says(kActorClovis, 180, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2350, 17); if (!Game_Flag_Query(kFlagMcCoyAttackedReplicants)) { Actor_Says(kActorMcCoy, 2355, 11); } Actor_Says(kActorClovis, 190, -1); Actor_Says(kActorClovis, 200, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2360, 18); Actor_Says(kActorClovis, 210, kAnimationModeTalk); Actor_Says(kActorClovis, 220, -1); Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07SayFinalWords); return true; case kGoalClovisKP07SayFinalWords: ADQ_Add(kActorClovis, 240, -1); ADQ_Add(kActorClovis, 250, -1); ADQ_Add(kActorClovis, 260, -1); ADQ_Add(kActorClovis, 270, -1); ADQ_Add_Pause(1000); ADQ_Add(kActorClovis, 280, -1); ADQ_Add(kActorClovis, 290, -1); ADQ_Add(kActorClovis, 300, -1); return true; case kGoalClovisKP07FlyAway: Actor_Says(kActorMcCoy, 8501, kAnimationModeTalk); Actor_Says(kActorClovis, 1260, kAnimationModeTalk); Actor_Says(kActorMcCoy, 8502, kAnimationModeTalk); Actor_Says(kActorClovis, 1270, kAnimationModeTalk); Actor_Says(kActorMcCoy, 8504, kAnimationModeTalk); Actor_Says(kActorClovis, 1290, kAnimationModeTalk); Actor_Says(kActorMcCoy, 8505, kAnimationModeTalk); Actor_Says(kActorClovis, 1300, kAnimationModeTalk); Actor_Says(kActorClovis, 1310, kAnimationModeTalk); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeEnd4A, false, -1); if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy && Game_Flag_Query(kFlagLucyIsReplicant) ) { Outtake_Play(kOuttakeEnd4B, false, -1); } else if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora && Game_Flag_Query(kFlagDektoraIsReplicant) ) { Outtake_Play(kOuttakeEnd4C, false, -1); } Outtake_Play(kOuttakeEnd4D, false, -1); Game_Over(); return true; case kGoalClovisKP07ReplicantsAttackMcCoy: if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLucy, kSetKP07) ) { #if BLADERUNNER_ORIGINAL_BUGS // Lucy's retirement on the moonbus should be handled in her ai script AIScriptLucy::Retired() // like the others - even if she won't attack McCoy, she should be retired immediately (with one shot) Actor_Set_Goal_Number(kActorLucy, kGoalLucyGone); Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1); #else // This is her code if she's attacked when escaping with McCoy // will this work? Non_Player_Actor_Combat_Mode_On(kActorLucy, kActorCombatStateIdle, false, kActorMcCoy, 4, kAnimationModeIdle, kAnimationModeWalk, kAnimationModeRun, -1, 0, 0, 10, 300, false); #endif // BLADERUNNER_ORIGINAL_BUGS } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLuther, kSetKP07) ) { #if BLADERUNNER_ORIGINAL_BUGS // Luther's retirement on the moonbus should be handled in his ai script AIScriptLuther:Retired() // like the others - even if he won't attack McCoy, he should be retired immediately (with one shot) Actor_Set_Goal_Number(kActorLuther, kGoalLutherGone); Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1); #endif // BLADERUNNER_ORIGINAL_BUGS } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorDektora, kSetKP07) ) { Non_Player_Actor_Combat_Mode_On(kActorDektora, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorZuben, kSetKP07) ) { Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorSadik, kSetKP07) ) { Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorIzo, kSetKP07) ) { Non_Player_Actor_Combat_Mode_On(kActorIzo, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorGordo, kSetKP07) ) { Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorClovis, kSetKP07) ) { Non_Player_Actor_Combat_Mode_On(kActorClovis, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false); } return true; case 518: Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800); Actor_Face_Heading(kActorClovis, 1022, false); Actor_Set_Targetable(kActorClovis, true); Game_Flag_Set(kFlagClovisLyingDown); someAnim(); return true; default: break; } return false; } bool AIScriptClovis::UpdateAnimation(int *animation, int *frame) { bool flag; switch (_animationState) { case 0: if (_var1 == 1) { *animation = 227; if (_var2) { _var2--; } else if (++_animationFrame == 7) { _var2 = Random_Query(5, 15); } else { if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(227)) { _animationFrame = 0; _var1 = 0; } } } else if (_var1 == 0) { *animation = 228; if (_var2) { _animationFrame += _var3; if (_animationFrame > _var5) { _animationFrame = _var5; _var3 = -1; } else { if (_animationFrame < _var4) { _animationFrame = _var4; _var3 = 1; } } _var2--; } else { _animationFrame += _var3; if (_animationFrame == 13 && Random_Query(0, 1)) { _var3 = -1; _var4 = 9; _var5 = 13; _var2 = Random_Query(4, 15); } else { if (_animationFrame == 6) { if (Random_Query(0, 1)) { _var3 = -1; _var4 = 3; _var5 = 6; _var2 = Random_Query(4, 15); } } } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(228)) { _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(228) - 1; } } if (!_animationFrame) { if (Random_Query(0, 1) > 0) { _var1 = 1; } else { if (Random_Query(0, 2) > 0) { _var3 = 1; _var4 = 0; _var5 = 0; _var2 = Random_Query(5, 15); } } } } } break; case 1: if (_var1 == 0) { *animation = 228; } if (_var1 == 1) { *animation = 227; } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame += 3; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; *animation = _animationNext; _animationState = _animationStateNext; } } else { _animationFrame -= 3; if (_animationFrame <= 0) { _animationFrame = 0; *animation = _animationNext; _animationState = _animationStateNext; } } break; case 2: *animation = 238; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(238)) { _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(238) - 1; } } break; case 3: *animation = 239; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(239)) { flag = true; _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(239) - 1; flag = true; } else { flag = false; } } if (flag) { _animationState = 2; _animationFrame = 0; *animation = 238; if (Actor_Query_Goal_Number(kActorClovis) == kGoalClovisBB11TalkWithSadik) { Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11PrepareTalkToMcCoy); } } break; case 4: *animation = 240; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(240)) { flag = true; _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(240) - 1; flag = true; } else { flag = false; } } if (flag) { *animation = 227; _animationState = 0; Actor_Change_Animation_Mode(kActorClovis, 0); } break; case 5: *animation = 230; if (!_animationFrame && _flag) { _animationState = 0; } else { _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(230)) { _animationFrame = 0; } } break; case 6: *animation = 231; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(231)) { _animationFrame = 0; _animationState = 5; *animation = 230; } break; case 7: *animation = 232; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(232)) { _animationFrame = 0; _animationState = 5; *animation = 230; } break; case 8: *animation = 233; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(233)) { _animationFrame = 0; _animationState = 5; *animation = 230; } break; case 9: *animation = 234; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(234)) { _animationFrame = 0; _animationState = 5; *animation = 230; } break; case 10: *animation = 235; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(235)) { _animationFrame = 0; _animationState = 5; *animation = 230; } break; case 11: *animation = 236; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(236)) { _animationFrame = 0; _animationState = 5; *animation = 230; } break; case 12: *animation = 241; if (!_animationFrame && _flag) { _animationState = 2; _animationFrame = 0; Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit); } else { _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(241)) { _animationFrame = 0; } } break; case 13: *animation = 208; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(208)) { _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(208) - 1; } } break; case 14: *animation = 217; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(217)) { flag = true; _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(217) - 1; flag = true; } else { flag = false; } } if (flag) { *animation = 208; _animationState = 13; } break; case 15: *animation = 218; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(218)) { flag = true; _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(218) - 1; flag = true; } else { flag = false; } } if (flag) { *animation = 227; _animationState = 0; } break; case 16: *animation = 219; _animationFrame++; if (_animationFrame == 2) { int snd; if (Random_Query(1, 2) == 1) { snd = 9010; } else { snd = 9015; } Sound_Play_Speech_Line(kActorClovis, snd, 75, 0, 99); } if (_animationFrame == 4) { Actor_Combat_AI_Hit_Attempt(kActorClovis); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { flag = true; _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1; flag = true; } else { flag = false; } } if (flag) { _animationState = 13; *animation = 208; Actor_Change_Animation_Mode(kActorClovis, 4); } break; case 17: *animation = 211; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(211)) { flag = true; _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(211) - 1; flag = true; } else { flag = false; } } if (flag) { _animationState = 13; *animation = 208; Actor_Change_Animation_Mode(kActorClovis, 4); } break; case 18: *animation = 212; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(212)) { flag = true; _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(212) - 1; flag = true; } else { flag = false; } } if (flag) { _animationState = 13; *animation = 208; Actor_Change_Animation_Mode(kActorClovis, 4); } break; case 19: *animation = 224; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(224)) { flag = true; _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(224) - 1; flag = true; } else { flag = false; } } if (flag) { *animation = 227; _animationState = 0; Actor_Change_Animation_Mode(kActorClovis, 0); } break; case 20: *animation = 225; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(225)) { flag = true; _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(225) - 1; flag = true; } else { flag = false; } } if (flag) { *animation = 227; _animationState = 0; Actor_Change_Animation_Mode(kActorClovis, 0); } break; case 21: *animation = 220; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(220)) { _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(220) - 1; } } break; case 22: *animation = 221; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(221)) { _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(221) - 1; } } break; case 23: *animation = 213; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(213)) { _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(213) - 1; } } break; case 24: *animation = 217; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(217)) { _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(217) - 1; } } break; case 25: *animation = 222; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(222)) { _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(222) - 1; } } break; case 26: *animation = 223; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(223)) { _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(223) - 1; } } break; case 27: *animation = 215; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(215)) { _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(215) - 1; } } break; case 28: *animation = 216; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(216)) { _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(216) - 1; } } break; case 29: *animation = 209; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(209)) { flag = true; _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(209) - 1; flag = true; } else { flag = false; } } if (flag) { _animationState = 13; *animation = 208; Actor_Change_Animation_Mode(kActorClovis, 4); } break; case 30: *animation = 210; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(210)) { flag = 1; _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(210) - 1; flag = 1; } else { flag = 0; } } if (flag) { _animationState = 13; *animation = 208; Actor_Change_Animation_Mode(kActorClovis, 4); } break; case 31: *animation = 242; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(242)) { flag = 1; _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(242) - 1; flag = 1; } else { flag = 0; } } if (flag) { *animation = 227; _animationState = 0; Actor_Change_Animation_Mode(kActorClovis, 0); } break; case 32: *animation = 243; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(243)) { _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(243) - 1; } } break; case 33: *animation = 244; if (_animationFrame == 0 && _flag ) { _animationState = 32; _animationFrame = 0; Actor_Change_Animation_Mode(kActorClovis, 54); } else { _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(244)) { _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(244) - 1; } } } break; case 34: *animation = 245; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(245)) { _animationState = 33; _animationFrame = 0; *animation = 244; Actor_Change_Animation_Mode(kActorClovis, 54); } break; case 35: _animationFrame++; *animation = 247; Actor_Change_Animation_Mode(kActorClovis, 54); if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(247)) { _animationFrame = 0; _animationState = 33; *animation = 244; } break; case 36: *animation = 248; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(248)) { _animationFrame = 0; _animationState = 37; *animation = 249; } break; case 37: *animation = 249; if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(249) - 1) { _animationFrame++; } break; case 38: *animation = 250; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(250)) { _animationFrame = 0; _animationState = 39; *animation = 251; } break; case 39: *animation = 251; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(251)) { _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(251) - 1; } } break; case 40: *animation = 252; if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(252) - 1) { _animationFrame++; } break; case 41: *animation = 226; _animationFrame++; if (_animationFrame == Slice_Animation_Query_Number_Of_Frames(226) - 1) { Actor_Change_Animation_Mode(kActorClovis, 88); _animationState = 42; _animationFrame = Slice_Animation_Query_Number_Of_Frames(226) - 1; } break; case 42: *animation = 226; _animationFrame = Slice_Animation_Query_Number_Of_Frames(226) - 1; break; default: break; } *frame = _animationFrame; return true; } bool AIScriptClovis::ChangeAnimationMode(int mode) { switch (mode) { case kAnimationModeIdle: if (Game_Flag_Query(kFlagClovisLyingDown)) { _animationState = 32; _animationFrame = 0; break; } switch (_animationState) { case 2: Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit); break; case 4: break; case 5: case 6: case 7: case 8: case 9: case 10: case 11: _flag = 1; break; case 12: _flag = 1; break; case 13: _animationState = 15; _animationFrame = 0; break; default: _animationState = 0; _animationFrame = 0; _var1 = 0; break; } break; case kAnimationModeWalk: _animationState = 21; _animationFrame = 0; break; case kAnimationModeRun: _animationState = 22; _animationFrame = 0; break; case kAnimationModeTalk: case 9: if (Game_Flag_Query(kFlagClovisLyingDown)) { _animationFrame = 0; _animationState = 34; } else { if (_animationState < 5 || _animationState > 11) { _animationState = 1; _animationStateNext = 5; _animationNext = 230; _flag = 0; } } break; case kAnimationModeCombatIdle: switch (_animationState) { case 13: case 14: break; case 23: case 24: case 27: case 28: _animationState = 13; _animationFrame = 0; break; default: _animationState = 1; _animationStateNext = 14; _animationNext = 217; break; } break; case kAnimationModeCombatAttack: _animationState = 16; _animationFrame = 0; break; case kAnimationModeCombatWalk: _animationState = 21; _animationFrame = 0; break; case kAnimationModeCombatRun: _animationState = 22; _animationFrame = 0; break; case 10: case 12: if (_animationState < 5 || _animationState > 11) { _animationState = 1; _animationStateNext = 6; _animationNext = 231; _flag = 0; } break; case 11: case 14: if (_animationState < 5 || _animationState > 11) { _animationState = 1; _animationStateNext = 8; _animationNext = 233; _flag = 0; } break; case 13: if (_animationState < 5 || _animationState > 11) { _animationState = 1; _animationStateNext = 7; _animationNext = 232; _flag = 0; } break; case 15: if (_animationState < 5 || _animationState > 11) { _animationState = 1; _animationStateNext = 9; _animationNext = 234; _flag = 0; } break; case 16: if (_animationState < 5 || _animationState > 11) { _animationState = 1; _animationStateNext = 10; _animationNext = 235; _flag = 0; } break; case 17: if (_animationState < 5 || _animationState > 11) { _animationState = 1; _animationStateNext = 11; _animationNext = 236; _flag = 0; } break; case 20: _animationState = 31; _animationFrame = 0; break; case kAnimationModeHit: if ((unsigned int)(_animationState - 13) > 3) { if ((unsigned int)(_animationState - 32) > 8) { if (Random_Query(0, 1)) { _animationState = 20; } else { _animationState = 19; } _animationFrame = 0; } else { _animationState = 40; _animationFrame = 0; } } else { if (Random_Query(0, 1)) { _animationState = 18; } else { _animationState = 17; } _animationFrame = 0; } break; case kAnimationModeCombatHit: if (Random_Query(0, 1)) { _animationState = 17; } else { _animationState = 18; } _animationFrame = 0; break; case 29: _animationState = 4; _animationFrame = 0; break; case 30: _animationState = 12; _animationFrame = 0; _flag = 0; break; case 88: _animationState = 42; _animationFrame = Slice_Animation_Query_Number_Of_Frames(226) - 1; break; case kAnimationModeDie: _animationState = 41; _animationFrame = 0; break; case kAnimationModeSit: switch (_animationState) { #if BLADERUNNER_ORIGINAL_BUGS #else // Sometimes the animationState will be 0 here (seems to happen randomly if skipping fast through the dialogue) // and this would cause Clovis to not switch to his sitting animation // and thus the BB11 rooftop scene would get stuck there case 0: // fall through #endif // BLADERUNNER_ORIGINAL_BUGS case 4: // fall through case 5: // fall through case 6: // fall through case 7: // fall through case 8: // fall through case 9: // fall through case 10: // fall through case 11: _animationState = 3; _animationFrame = 0; break; default: break; } break; case 54: _animationFrame = 0; _animationState = 32; break; } return true; } void AIScriptClovis::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptClovis::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptClovis::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptClovis::FledCombat() { // return false; } void AIScriptClovis::shotAnim() { if ((unsigned int)(_animationState - 13) > 3) { if ((unsigned int)(_animationState - 32) <= 8) { _animationState = 40; _animationFrame = 0; } else { if (Random_Query(0, 1)) { _animationState = 20; } else { _animationState = 19; } _animationFrame = 0; } } else { if (Random_Query(0, 1)) { _animationState = 18; } else { _animationState = 17; } _animationFrame = 0; } } void AIScriptClovis::someAnim() { if (Game_Flag_Query(kFlagClovisLyingDown)) { _animationState = 32; _animationFrame = 0; return; } switch (_animationState) { case 2: Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit); break; case 4: break; case 5: case 6: case 7: case 8: case 9: case 10: case 11: _flag = 1; break; case 12: _flag = 1; break; case 13: _animationState = 15; _animationFrame = 0; break; default: _animationState = 0; _animationFrame = 0; _var1 = 0; break; } } } // End of namespace BladeRunner