/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptDektora::AIScriptDektora(BladeRunnerEngine *vm) : AIScriptBase(vm) { _flag = false; _x = _y = _z = 0.0f; } void AIScriptDektora::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; _flag = false; _x = _y = _z = 0.0f; Actor_Set_Goal_Number(kActorDektora, 0); } bool AIScriptDektora::Update() { int chapter = Global_Variable_Query(kVariableChapter) - 2; if (chapter > 2) return true; if (chapter) { if (chapter == 1) { if (Actor_Query_Goal_Number(kActorDektora) < 199) { Actor_Set_Goal_Number(kActorDektora, 199); } else { switch (Actor_Query_Goal_Number(kActorDektora)) { case 269: Actor_Set_Goal_Number(kActorDektora, 270); return 1; case 270: case 272: case 274: return 1; case 271: if (Actor_Query_Inch_Distance_From_Actor(kActorDektora, kActorMcCoy) <= 48) { Actor_Set_Goal_Number(kActorDektora, 279); return 1; } if (comp_distance(kActorMcCoy, _x, _y, _z) > 12.0f) { Actor_Query_XYZ(kActorMcCoy, &_x, &_y, &_z); Async_Actor_Walk_To_XYZ(kActorDektora, _x, _y, _z, 36, 0); } break; case 273: Actor_Set_Goal_Number(kActorDektora, 274); return 1; case 275: Actor_Set_Goal_Number(kActorDektora, 276); return 1; } } } else if (Actor_Query_Goal_Number(kActorDektora) < 300) { Actor_Set_Goal_Number(kActorDektora, 300); } } else if (Game_Flag_Query(489)) { if (Game_Flag_Query(504) == 1 && !Game_Flag_Query(374) && Player_Query_Current_Scene() && Player_Query_Current_Scene() != 1) { if (Game_Flag_Query(726)) { Item_Remove_From_World(106); } Game_Flag_Set(374); } } else { Game_Flag_Set(489); Actor_Put_In_Set(kActorDektora, kSetFreeSlotG); Actor_Set_At_Waypoint(kActorDektora, 39, 0); Actor_Set_Goal_Number(kActorDektora, 100); } return true; } void AIScriptDektora::TimerExpired(int timer) { if (timer) return; //false; if (Actor_Query_Goal_Number(kActorDektora) == 210) { if (Player_Query_Current_Scene() == 61) { AI_Countdown_Timer_Reset(kActorDektora, 0); AI_Countdown_Timer_Start(kActorDektora, 0, 10); } else { Actor_Set_Goal_Number(kActorDektora, 211); AI_Countdown_Timer_Reset(kActorDektora, 0); } return; //true; } if (Actor_Query_Goal_Number(kActorDektora) == 270) { AI_Countdown_Timer_Reset(kActorDektora, 0); Actor_Set_Goal_Number(kActorDektora, 271); return; //true; } return; //false; } void AIScriptDektora::CompletedMovementTrack() { switch (Actor_Query_Goal_Number(kActorDektora)) { case 100: if (Game_Flag_Query(47) == 1) { Actor_Set_Goal_Number(kActorDektora, 101); } else { Actor_Set_Goal_Number(kActorDektora, 102); } break; case 101: if (Random_Query(1, 7) == 1 && Actor_Query_Goal_Number(kActorEarlyQ) != 1 && Actor_Query_Goal_Number(kActorEarlyQ) != 101) { Game_Flag_Set(504); Actor_Set_Goal_Number(kActorDektora, 100); } else { Actor_Set_Goal_Number(kActorDektora, 100); } break; case 102: if (Random_Query(1, 5) == 1 && Actor_Query_Goal_Number(kActorEarlyQ) != 1 && Actor_Query_Goal_Number(kActorEarlyQ) != 101) { Game_Flag_Set(504); Actor_Set_Goal_Number(kActorDektora, 100); } else { Actor_Set_Goal_Number(kActorDektora, 100); } break; case 260: Actor_Set_Goal_Number(kActorDektora, 290); break; case 272: AI_Movement_Track_Flush(kActorDektora); Actor_Face_Heading(kActorDektora, 0, 0); Sound_Play(451, 71, 0, 0, 50); _animationState = 35; _animationFrame = 0; break; default: return; //false; } return; //true; } void AIScriptDektora::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptDektora::ClickedByPlayer() { if (Actor_Query_Goal_Number(kActorDektora) == 599) { Actor_Face_Actor(0, kActorDektora, 1); Actor_Says(kActorMcCoy, 8630, 12); return; //true; } if (Actor_Query_Goal_Number(kActorDektora) < 199) { Actor_Face_Actor(kActorMcCoy, kActorDektora, 1); Actor_Says(kActorMcCoy, 8590, 13); } if (Actor_Query_Goal_Number(kActorDektora) == 210) { Game_Flag_Set(622); AI_Movement_Track_Flush(kActorHanoi); Actor_Force_Stop_Walking(kActorMcCoy); Player_Loses_Control(); Actor_Set_Goal_Number(kActorHanoi, 220); return; //true; } return; //false; } void AIScriptDektora::EnteredScene(int sceneId) { // return false; } void AIScriptDektora::OtherAgentEnteredThisScene(int otherActorId) { if (!otherActorId && Actor_Query_Goal_Number(kActorDektora) == 246) { Scene_Exits_Disable(); Actor_Change_Animation_Mode(kActorDektora, 23); } // return false; } void AIScriptDektora::OtherAgentExitedThisScene(int otherActorId) { // return false; } void AIScriptDektora::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { // return false; } void AIScriptDektora::ShotAtAndMissed() { checkCombat(); // return false; } bool AIScriptDektora::ShotAtAndHit() { if (Actor_Query_Goal_Number(kActorDektora) == 270 || Actor_Query_Goal_Number(kActorDektora) == 271 || Actor_Query_Goal_Number(kActorDektora) == 272) { Actor_Set_Health(kActorDektora, 100, 100); if (Actor_Query_Goal_Number(kActorDektora) != 272) { Actor_Set_Goal_Number(kActorDektora, 272); } return true; } if (Actor_Query_Goal_Number(kActorDektora) == 260) { AI_Movement_Track_Flush(kActorDektora); Actor_Set_Health(kActorDektora, 0, 100); if (Game_Flag_Query(47)) { Actor_Change_Animation_Mode(kActorDektora, 48); Actor_Start_Speech_Sample(kActorDektora, 980); Delay(2000); Actor_Set_Goal_Number(kActorSteele, 212); } else { Actor_Change_Animation_Mode(kActorDektora, 48); Delay(2000); Actor_Set_Goal_Number(kActorMcCoy, 500); } return true; } checkCombat(); return false; } void AIScriptDektora::Retired(int byActorId) { if (!byActorId) { Actor_Modify_Friendliness_To_Other(kActorClovis, 0, -5); } if (byActorId == kActorSteele && Actor_Query_In_Set(kActorSteele, kSetHF06) && Actor_Query_In_Set(kActorMcCoy, kSetHF06)) { Non_Player_Actor_Combat_Mode_On(kActorSteele, 3, 1, 0, 15, 4, 7, 8, 0, 0, 100, 25, 300, 0); } if (Actor_Query_In_Set(kActorDektora, kSetKP07)) { Global_Variable_Decrement(51, 1); Actor_Set_Goal_Number(kActorDektora, 599); if (!Global_Variable_Query(51)) { Player_Loses_Control(); Delay(2000); Player_Set_Combat_Mode(0); Loop_Actor_Walk_To_XYZ(0, -12.0, -41.580002, 72.0, 0, 1, 0, 0); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(579); Game_Flag_Reset(653); Set_Enter(kSetKP05_KP06, kSetKP03); return; //true; } } if (Actor_Query_Goal_Number(kActorDektora) != 274) { Actor_Set_Goal_Number(kActorDektora, 599); } return; //false; // return false; } int AIScriptDektora::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptDektora::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case 199: AI_Movement_Track_Flush(kActorDektora); Actor_Set_Goal_Number(kActorDektora, 200); break; case 200: Actor_Put_In_Set(kActorDektora, kSetNR07); Actor_Set_At_XYZ(kActorDektora, -136.0f, -75.0f, 14.0f, 300); Actor_Change_Animation_Mode(kActorDektora, 53); break; case 210: AI_Movement_Track_Flush(kActorDektora); Actor_Put_In_Set(kActorDektora, kSetNR05_NR08); Actor_Set_At_XYZ(kActorDektora, -923.93f, 127.85f, 413.46f, 30); AI_Countdown_Timer_Reset(kActorDektora, 0); AI_Countdown_Timer_Start(kActorDektora, 0, 45); break; case 211: if (Player_Query_Current_Scene() == 61) { Game_Flag_Set(651); } else { Game_Flag_Set(636); Actor_Put_In_Set(kActorDektora, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorDektora, 33, 0); Actor_Change_Animation_Mode(kActorDektora, 0); Actor_Set_Goal_Number(kActorDektora, 200); } if (Player_Query_Current_Scene() == 61) { Actor_Set_Goal_Number(kActorHanoi, 235); } else { Game_Flag_Reset(651); } break; case 245: Actor_Put_In_Set(kActorDektora, kSetNR05_NR08); Actor_Set_At_XYZ(kActorDektora, -1558.41f, 0.32f, 319.48f, 264); break; case 246: Actor_Put_In_Set(kActorDektora, kSetNR10); Actor_Set_At_XYZ(kActorDektora, 19.22f, 2.84f, -122.43f, 768); break; case 247: Actor_Set_At_XYZ(kActorDektora, -99.0f, 2.88f, -202.0f, 911); Actor_Set_Invisible(kActorDektora, 0); Actor_Change_Animation_Mode(kActorDektora, 70); Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1); break; case 250: AI_Movement_Track_Flush(kActorDektora); AI_Countdown_Timer_Reset(kActorDektora, 0); AI_Countdown_Timer_Reset(kActorDektora, 1); AI_Countdown_Timer_Reset(kActorDektora, 2); Actor_Put_In_Set(kActorDektora, kSetNR11); Actor_Set_At_XYZ(kActorDektora, -184.0f, 0.33f, -268.0f, 256); break; case 260: Actor_Set_Targetable(kActorDektora, 1); Actor_Force_Stop_Walking(kActorDektora); AI_Movement_Track_Flush(kActorDektora); AI_Movement_Track_Append(kActorDektora, 462, 0); AI_Movement_Track_Repeat(kActorDektora); break; case 269: case 271: case 599: break; // return true case 270: Game_Flag_Set(633); Actor_Set_Targetable(kActorDektora, 1); Loop_Actor_Walk_To_XYZ(kActorDektora, -135.0f, 0.33f, -267.0f, 0, 0, 0, 0); Actor_Face_Actor(kActorMcCoy, kActorDektora, 1); if (Actor_Query_Goal_Number(kActorSteele) == 216) { Actor_Face_Actor(kActorSteele, kActorDektora, 1); Actor_Change_Animation_Mode(kActorSteele, 6); Delay(250); Sound_Play(3, 100, 0, 0, 50); Actor_Set_Goal_Number(kActorDektora, 272); } else { Actor_Set_Goal_Number(kActorDektora, 271); } break; case 272: Actor_Force_Stop_Walking(kActorDektora); AI_Movement_Track_Flush(kActorDektora); AI_Movement_Track_Append(kActorDektora, 456, 0); AI_Movement_Track_Repeat(kActorDektora); break; case 274: Player_Loses_Control(); Scene_Exits_Enable(); Game_Flag_Set(632); Actor_Put_In_Set(kActorDektora, kSetNR01); Actor_Set_At_XYZ(kActorDektora, -177.0f, 23.88f, -373.0f, 300); _animationState = 36; _animationFrame = 0; Set_Enter(kSetNR01, kSetNR01); break; case 279: Actor_Force_Stop_Walking(kActorDektora); Actor_Put_In_Set(kActorDektora, kSetNR10); Actor_Set_At_XYZ(kActorDektora, 14.0f, 2.84f, -300.0f, 926); Actor_Set_Goal_Number(kActorMcCoy, 231); _animationState = 36; _animationFrame = 0; break; case 290: Game_Flag_Set(591); break; case 299: Actor_Put_In_Set(kActorDektora, kSetFreeSlotI); Actor_Set_At_Waypoint(kActorDektora, 41, 0); Actor_Set_Goal_Number(kActorDektora, 599); break; case 300: AI_Movement_Track_Flush(kActorDektora); Actor_Put_In_Set(kActorDektora, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorDektora, 33, 0); break; case 100: AI_Movement_Track_Flush(kActorDektora); AI_Movement_Track_Append(kActorDektora, 39, 10); AI_Movement_Track_Repeat(kActorDektora); break; case 101: AI_Movement_Track_Flush(kActorDektora); AI_Movement_Track_Append_With_Facing(kActorDektora, 287, 15, 278); if (Game_Flag_Query(40) == 1) { AI_Movement_Track_Append(kActorDektora, 33, 240); } else if (Game_Flag_Query(41) == 1) { AI_Movement_Track_Append(kActorDektora, 33, 120); } else { AI_Movement_Track_Append(kActorDektora, 33, 90); } AI_Movement_Track_Append_With_Facing(kActorDektora, 288, 35, 528); if (Random_Query(1, 2) == 1 && Game_Flag_Query(504)) { AI_Movement_Track_Append(kActorDektora, 289, 0); AI_Movement_Track_Append_With_Facing(kActorDektora, 290, 2, 979); AI_Movement_Track_Append(kActorDektora, 289, 0); AI_Movement_Track_Append(kActorDektora, 39, 120); } else { AI_Movement_Track_Append(kActorDektora, 39, 180); } AI_Movement_Track_Append(kActorDektora, 282, 0); AI_Movement_Track_Append(kActorDektora, 283, 0); AI_Movement_Track_Append(kActorDektora, 284, 0); AI_Movement_Track_Append(kActorDektora, 285, 0); AI_Movement_Track_Append_With_Facing(kActorDektora, 286, 30, 329); AI_Movement_Track_Repeat(kActorDektora); break; case 102: AI_Movement_Track_Flush(kActorDektora); AI_Movement_Track_Append_With_Facing(kActorDektora, 287, 15, 278); AI_Movement_Track_Append(kActorDektora, 40, 90); if (Game_Flag_Query(40) == 1 && Game_Flag_Query(46) == 1) { AI_Movement_Track_Append(kActorDektora, 33, 180); } else { AI_Movement_Track_Append(kActorDektora, 33, 160); } AI_Movement_Track_Append_With_Facing(kActorDektora, 288, 20, 528); if (Random_Query(1, 2) == 1) { AI_Movement_Track_Append(kActorDektora, 289, 0); AI_Movement_Track_Append_With_Facing(kActorDektora, 290, 3, 979); AI_Movement_Track_Append(kActorDektora, 289, 0); AI_Movement_Track_Append(kActorDektora, 39, 120); } else { AI_Movement_Track_Append(kActorDektora, 39, 180); } AI_Movement_Track_Append(kActorDektora, 282, 0); AI_Movement_Track_Append(kActorDektora, 283, 0); AI_Movement_Track_Append(kActorDektora, 284, 0); AI_Movement_Track_Append(kActorDektora, 285, 0); AI_Movement_Track_Append_With_Facing(kActorDektora, 286, 35, 329); AI_Movement_Track_Repeat(kActorDektora); break; case 103: AI_Movement_Track_Flush(kActorDektora); AI_Movement_Track_Append(kActorDektora, 39, 240); AI_Movement_Track_Repeat(kActorDektora); break; default: return false; } return true; } bool AIScriptDektora::UpdateAnimation(int *animation, int *frame) { switch (_animationState) { case 0: *animation = 156; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(156) - 1) { _animationFrame = 0; } break; case 1: *animation = 19; _animationFrame = 0; break; case 2: *animation = 158; if (!_animationFrame && _flag) { *animation = 156; _animationState = 0; } else { _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(158)) { _animationFrame = 0; } } break; case 3: *animation = 159; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(159)) { _animationFrame = 0; _animationState = 2; *animation = 158; } break; case 4: *animation = 160; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(160)) { _animationFrame = 0; _animationState = 2; *animation = 158; } break; case 5: *animation = 161; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(161)) { _animationFrame = 0; _animationState = 2; *animation = 158; } break; case 6: *animation = 161; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(161)) { _animationFrame = 0; _animationState = 2; *animation = 158; } break; case 7: *animation = 162; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(162)) { _animationFrame = 0; _animationState = 2; *animation = 158; } break; case 8: *animation = 162; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(162)) { _animationFrame = 0; _animationState = 2; *animation = 158; } break; case 9: *animation = 134; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(134)) { _animationFrame = 0; } break; case 10: *animation = 139; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(139)) { _animationFrame = 0; _animationState = 9; *animation = 134; } break; case 11: *animation = 140; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(140)) { *animation = 156; _animationFrame = 0; _animationState = 0; } break; case 12: *animation = 135; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(135)) { _animationFrame = 0; _animationState = 9; *animation = 134; Actor_Change_Animation_Mode(kActorDektora, 4); } break; case 13: *animation = 136; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(136)) { _animationFrame = 0; _animationState = 9; *animation = 134; Actor_Change_Animation_Mode(kActorDektora, 4); } break; case 14: *animation = 137; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(137)) { _animationFrame = 0; _animationState = 9; *animation = 134; Actor_Change_Animation_Mode(kActorDektora, 4); } break; case 15: *animation = 138; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(138)) { _animationFrame = 0; _animationState = 9; *animation = 134; Actor_Change_Animation_Mode(kActorDektora, 4); } break; case 16: *animation = 141; _animationFrame++; if (_animationFrame == 2) { int speech; if (Random_Query(1, 2) == 1) { speech = 9010; } else { speech = 9015; } Sound_Play_Speech_Line(kActorDektora, speech, 75, 0, 99); } if (_animationFrame == 5) { Actor_Combat_AI_Hit_Attempt(3); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(141)) { _animationFrame = 0; _animationState = 9; *animation = 134; Actor_Change_Animation_Mode(kActorDektora, 4); } break; case 17: *animation = 142; _animationFrame++; if (_animationFrame == 6 && Actor_Query_Goal_Number(kActorDektora) == 247) { Actor_Change_Animation_Mode(0, 48); } if (_animationFrame == 3) { int speech; if (Random_Query(1, 2) == 1) { speech = 9010; } else { speech = 9015; } Sound_Play_Speech_Line(3, speech, 75, 0, 99); } if (_animationFrame == 6) { Actor_Combat_AI_Hit_Attempt(3); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(142)) { _animationFrame = 0; _animationState = 9; *animation = 134; Actor_Change_Animation_Mode(kActorDektora, 4); } break; case 18: *animation = 147; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(147)) { *animation = 156; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorDektora, 0); } break; case 19: *animation = 148; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(148)) { *animation = 156; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorDektora, 0); } break; case 20: *animation = 149; if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(149) - 1) { _animationFrame++; } break; case 21: *animation = 143; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(143)) { _animationFrame = 0; } break; case 22: *animation = 144; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(144)) { _animationFrame = 0; } break; case 23: *animation = 145; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(145)) { _animationFrame = 0; } break; case 24: *animation = 146; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(146)) { _animationFrame = 0; } break; case 25: *animation = 150; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(150)) { _animationFrame = 0; } break; case 26: *animation = 151; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(151)) { _animationFrame = 0; _animationState = 31; *animation = 155; } break; case 27: *animation = 152; if (!_animationFrame && _flag) { *animation = 150; _animationState = 25; } else { _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(152)) { _animationFrame = 0; } } break; case 28: *animation = 153; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(153)) { _animationFrame = 0; _animationState = 27; *animation = 152; } break; case 29: *animation = 154; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(154)) { _animationFrame = 0; _animationState = 31; *animation = 155; } break; case 30: *animation = 154; _animationFrame--; if (_animationFrame == 0) { _animationFrame = 0; _animationState = 25; *animation = 150; } break; case 31: *animation = 155; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(155)) { _animationFrame = 0; } break; case 32: *animation = 163; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(163)) { _animationFrame = 0; } break; case 33: *animation = 166; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(166)) { _animationFrame = 0; } break; case 34: *animation = 164; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(164)) { _animationFrame = 0; _animationState = 32; *animation = 163; } break; case 35: *animation = 165; _animationFrame++; if (_animationFrame == 2) { Game_Flag_Set(659); } if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; _animationState = 36; *animation = 167; Actor_Set_Goal_Number(kActorDektora, 273); } break; case 36: *animation = 167; if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(167) - 1) { _animationFrame++; } if (_animationFrame == 11) { Ambient_Sounds_Play_Sound(206, 80, -20, -20, 20); } break; case 37: *animation = 168; if (_animationFrame == 1) { switch (Random_Query(0, 2)) { case 0: Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 1: Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 2: Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50); break; default: break; } } _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(168) - 1) { _animationFrame = 0; _animationState = 38; *animation = 169; } break; case 38: *animation = 169; _animationFrame++; if (_animationFrame == 1) { switch (Random_Query(0, 2)) { case 0: Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 1: Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 2: Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50); break; default: break; } } if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; _animationState = 39; *animation = 170; } break; case 39: *animation = 170; _animationFrame++; if (_animationFrame == 1) { switch (Random_Query(0, 2)) { case 0: Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 1: Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 2: Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50); break; default: break; } } if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame = 0; _animationState = 40; *animation = 171; } break; case 40: *animation = 171; if (_animationFrame == 1) { switch (Random_Query(0, 2)) { case 0: Sound_Play(567, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 1: Sound_Play(568, (100 / Random_Query(5, 9)), 0, 0, 50); break; case 2: Sound_Play(569, (100 / Random_Query(5, 9)), 0, 0, 50); break; default: break; } } if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(171) - 1) { _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(171) - 1) { Actor_Set_Goal_Number(kActorDektora, 211); } } break; case 41: *animation = 157; _animationFrame++; if (_animationFrame == 8 && Actor_Query_In_Set(kActorDektora, kSetNR10)) { Scene_Loop_Start_Special(2, 4, 1); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(157)) { *animation = 156; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorDektora, 0); } break; default: break; } *frame = _animationFrame; return true; } bool AIScriptDektora::ChangeAnimationMode(int mode) { return true; } void AIScriptDektora::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptDektora::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptDektora::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptDektora::FledCombat() { // return false; } double AIScriptDektora::comp_distance(int actorId, float x1, float y1, float z1) { float x, y, z; Actor_Query_XYZ(actorId, &x, &y, &z); return sqrt((z1 - z) * (z1 - z) + (x1 - x) * (x1 - x) + (y1 - y) * (y1 - y)); } void AIScriptDektora::checkCombat() { if (Actor_Query_In_Set(kActorDektora, kSetHF01) == 1 && Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorDektora) != 450) { if (Global_Variable_Query(kVariableAffectionTowards) == 2) { Global_Variable_Set(45, 0); } Actor_Set_Goal_Number(kActorDektora, 450); Non_Player_Actor_Combat_Mode_On(kActorDektora, 0, 0, kActorMcCoy, 4, 4, 7, 8, 0, -1, -1, 20, 300, 0); } } } // End of namespace BladeRunner