/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptEarlyQ::AIScriptEarlyQ(BladeRunnerEngine *vm) : AIScriptBase(vm) { _var1 = 0; _var2 = 0; _var3 = 1; _flag = false; } void AIScriptEarlyQ::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; _var1 = 0; _var2 = 0; _var3 = 1; _flag = 0; } bool AIScriptEarlyQ::Update() { if ( Global_Variable_Query(kVariableChapter) == 1 && !Game_Flag_Query(kFlagEarlyQStartedChapter1) ) { Game_Flag_Set(kFlagEarlyQStartedChapter1); Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH); Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0); Actor_Set_Goal_Number(kActorEarlyQ, 0); return true; } if ( Global_Variable_Query(kVariableChapter) == 2 && !Game_Flag_Query(kFlagEarlyQStartedChapter2) ) { Game_Flag_Set(kFlagEarlyQStartedChapter2); Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH); Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0); Actor_Set_Goal_Number(kActorEarlyQ, 100); return true; } if ( Global_Variable_Query(kVariableChapter) == 3 && !Game_Flag_Query(kFlagEarlyQStartedChapter3) ) { Game_Flag_Set(kFlagEarlyQStartedChapter3); Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH); Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0); Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQWalkAround); return true; } return false; } void AIScriptEarlyQ::TimerExpired(int timer) { if (timer == kActorTimerAIScriptCustomTask0 && Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR05WillLeave ) { if (Player_Query_Current_Scene() == kSceneNR05) { AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0); Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Leave); } else { Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Wait); } return; //true; } if (timer == kActorTimerAIScriptCustomTask0 && Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR04GoToMcCoy ) { Player_Loses_Control(); AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0); Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04HandDrink); return; //true; } if (timer == kActorTimerAIScriptCustomTask1 && Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR04WaitForPulledGun ) { AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask1); Player_Loses_Control(); Actor_Change_Animation_Mode(kActorEarlyQ, 29); Delay(2500); Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true); Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeCombatAttack); Delay(100); _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatHit); Delay(250); _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeDie); Actor_Retired_Here(kActorMcCoy, 12, 12, true, -1); return; //true; } return; //false; } void AIScriptEarlyQ::CompletedMovementTrack() { switch (Actor_Query_Goal_Number(kActorEarlyQ)) { case 0: if (Random_Query(1, 2) == 1) { Actor_Set_Goal_Number(kActorEarlyQ, 1); } else { Actor_Set_Goal_Number(kActorEarlyQ, 2); } break; case 1: case 2: Actor_Set_Goal_Number(kActorEarlyQ, 0); break; case 100: if (Random_Query(1, 2) != 1) { Actor_Set_Goal_Number(kActorEarlyQ, 102); break; } Actor_Set_Goal_Number(kActorEarlyQ, 101); break; case 101: Actor_Set_Goal_Number(kActorEarlyQ, 100); break; case 102: Actor_Set_Goal_Number(kActorEarlyQ, 100); break; case kGoalEarlyQNR04Enter: Game_Flag_Set(kFlagNR04EarlyQWalkedIn); Player_Set_Combat_Mode(false); Actor_Set_Targetable(kActorEarlyQ, true); Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Talk1); break; case kGoalEarlyQNR04GoToBar: Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04PourDrink); break; case kGoalEarlyQNR05Leave: Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05AnnouceDektora); return; //false; case kGoalEarlyQNR04Wait: Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQWalkAround); return; //false; default: return; //false; } return; //true; } void AIScriptEarlyQ::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptEarlyQ::ClickedByPlayer() { //return false; } void AIScriptEarlyQ::EnteredScene(int sceneId) { // return false; } void AIScriptEarlyQ::OtherAgentEnteredThisScene(int otherActorId) { // return false; } void AIScriptEarlyQ::OtherAgentExitedThisScene(int otherActorId) { // return false; } void AIScriptEarlyQ::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { if ( Game_Flag_Query(kFlagNR04EarlyQWalkedIn) && otherActorId == kActorMcCoy && combatMode && !Game_Flag_Query(kFlagNR04McCoyAimedAtEarlyQ) ) { if (!Game_Flag_Query(kFlagNotUsed565)) { Game_Flag_Set(kFlagNotUsed565); } Game_Flag_Set(kFlagNR04McCoyAimedAtEarlyQ); AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0); Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04McCoyPulledGun); return; // true; } if ( Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR04WaitForPulledGun && otherActorId == kActorMcCoy && !combatMode ) { if (Game_Flag_Query(kFlagNotUsed565)) { Game_Flag_Reset(kFlagNotUsed565); } AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask1); Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Talk3); return; //true; } return; //false; } void AIScriptEarlyQ::ShotAtAndMissed() { if (Actor_Query_Goal_Number(kActorEarlyQ) == kGoalEarlyQNR04WaitForPulledGun) { Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04GetShot); //return true; } // return false; } bool AIScriptEarlyQ::ShotAtAndHit() { if (Actor_Query_Goal_Number(kActorEarlyQ) >= 201 && Actor_Query_Goal_Number(kActorEarlyQ) <= 217 ) { Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04GetShot); return true; } return false; } void AIScriptEarlyQ::Retired(int byActorId) { // return false; } int AIScriptEarlyQ::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case 0: AI_Movement_Track_Flush(kActorEarlyQ); AI_Movement_Track_Append(kActorEarlyQ, 40, 0); AI_Movement_Track_Repeat(kActorEarlyQ); break; case 1: AI_Movement_Track_Flush(kActorEarlyQ); AI_Movement_Track_Append(kActorEarlyQ, 291, 0); AI_Movement_Track_Append(kActorEarlyQ, 285, 0); AI_Movement_Track_Append(kActorEarlyQ, 292, 30); AI_Movement_Track_Append(kActorEarlyQ, 293, 30); AI_Movement_Track_Append(kActorEarlyQ, 294, 30); AI_Movement_Track_Append(kActorEarlyQ, 295, 30); AI_Movement_Track_Repeat(kActorEarlyQ); break; case 2: AI_Movement_Track_Flush(kActorEarlyQ); AI_Movement_Track_Append(kActorEarlyQ, 40, 120); AI_Movement_Track_Repeat(kActorEarlyQ); break; case 100: AI_Movement_Track_Flush(kActorEarlyQ); AI_Movement_Track_Append(kActorEarlyQ, 40, 0); AI_Movement_Track_Repeat(kActorEarlyQ); break; case 101: AI_Movement_Track_Flush(kActorEarlyQ); AI_Movement_Track_Append(kActorEarlyQ, 291, 0); AI_Movement_Track_Append(kActorEarlyQ, 285, 0); AI_Movement_Track_Append(kActorEarlyQ, 292, 30); AI_Movement_Track_Append(kActorEarlyQ, 293, 30); AI_Movement_Track_Append(kActorEarlyQ, 294, 30); AI_Movement_Track_Append(kActorEarlyQ, 295, 30); AI_Movement_Track_Repeat(kActorEarlyQ); break; case 102: AI_Movement_Track_Flush(kActorEarlyQ); AI_Movement_Track_Append(kActorEarlyQ, 40, 120); AI_Movement_Track_Repeat(kActorEarlyQ); break; case kGoalEarlyQWalkAround: AI_Movement_Track_Flush(kActorEarlyQ); Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH); Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0); if (Game_Flag_Query(kFlagDektoraIsReplicant) && Game_Flag_Query(kFlagGordoRanAway) && Game_Flag_Query(kFlagLucyRanAway) ) { Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Wait); } else if (Game_Flag_Query(kFlagDektoraIsReplicant)) { Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Wait); } else { Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Wait); } break; case kGoalEarlyQNR04Enter: AI_Movement_Track_Flush(kActorEarlyQ); AI_Movement_Track_Append(kActorEarlyQ, 40, 0); AI_Movement_Track_Append(kActorEarlyQ, 322, 0); AI_Movement_Track_Append(kActorEarlyQ, 354, 0); AI_Movement_Track_Repeat(kActorEarlyQ); break; case kGoalEarlyQNR04GoToBar: AI_Movement_Track_Flush(kActorEarlyQ); AI_Movement_Track_Append(kActorEarlyQ, 355, 0); AI_Movement_Track_Repeat(kActorEarlyQ); Actor_Face_Object(kActorMcCoy, "BAR", true); break; case kGoalEarlyQNR04GoToMcCoy: Loop_Actor_Walk_To_Actor(kActorEarlyQ, 0, 36, 0, 0); AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0); AI_Countdown_Timer_Start(kActorEarlyQ, kActorTimerAIScriptCustomTask0, 4); break; case kGoalEarlyQNR04McCoyPulledGun: Player_Set_Combat_Mode(kActorSteele); Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle); _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatAim); Actor_Says(kActorEarlyQ, 130, kAnimationModeTalk); Actor_Says(kActorMcCoy, 3400, kAnimationModeCombatAim); Actor_Says_With_Pause(kActorEarlyQ, 140, 1.0, kAnimationModeTalk); Actor_Says_With_Pause(kActorEarlyQ, 150, 1.0, kAnimationModeTalk); Actor_Says(kActorMcCoy, 3405, kAnimationModeCombatAim); Actor_Says(kActorEarlyQ, 160, kAnimationModeTalk); Actor_Says(kActorMcCoy, 3410, kAnimationModeCombatAim); _vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, kAnimationModeCombatIdle); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 31.22f, 0.0f, 267.51f, 0, true, false, 0); Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04SitDown); break; case kGoalEarlyQNR04ScorpionsCheck: if (Game_Flag_Query(kFlagAR02DektoraBoughtScorpions)) { Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04StungByScorpions); } else { Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Talk2); } break; case kGoalEarlyQNR04StungByScorpions: Actor_Set_Targetable(kActorEarlyQ, false); Game_Flag_Set(kFlagNR04EarlyQStungByScorpions); Delay(3500); Actor_Change_Animation_Mode(kActorEarlyQ, 76); Delay(2000); Actor_Set_At_XYZ(kActorEarlyQ, 109.0, 0.0, 374.0, 0); Actor_Retired_Here(kActorEarlyQ, 12, 12, true, -1); Actor_Voice_Over(4180, kActorVoiceOver); Scene_Exits_Enable(); break; case kGoalEarlyQNR04WaitForPulledGun: AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask1); AI_Countdown_Timer_Start(kActorEarlyQ, kActorTimerAIScriptCustomTask1, 5); break; case kGoalEarlyQNR04TakeDisk: Actor_Says(kActorEarlyQ, 0, kAnimationModeTalk); Actor_Says(kActorEarlyQ, 10, kAnimationModeTalk); Actor_Says(kActorEarlyQ, 20, kAnimationModeTalk); Actor_Clue_Lose(kActorMcCoy, kClueEarlyQsClub); Scene_Exits_Enable(); Player_Gains_Control(); Game_Flag_Set(kFlagNR01McCoyIsDrugged); Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiThrowOutMcCoy); break; case kGoalEarlyQNR04HandDrink: if (Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorEarlyQ) > 36) { Loop_Actor_Walk_To_Actor(kActorEarlyQ, kActorMcCoy, 36, kActorMcCoy, kActorMcCoy); } Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true); Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true); Actor_Change_Animation_Mode(kActorEarlyQ, 23); Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, false); Ambient_Sounds_Play_Sound(kSfxDRUGOUT, 50, 99, 0, 0); Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyNR04Drink); break; case kGoalEarlyQNR04GetShot: AI_Movement_Track_Flush(kActorEarlyQ); Actor_Change_Animation_Mode(kActorEarlyQ, kAnimationModeDie); Delay(250); Actor_Set_At_XYZ(kActorEarlyQ, 109.0, 0.0, 374.0, 0); Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR04Enter); Player_Set_Combat_Mode(false); break; case kGoalEarlyQNR04Leave: AI_Movement_Track_Flush(kActorEarlyQ); AI_Movement_Track_Append(kActorEarlyQ, 354, 0); AI_Movement_Track_Append(kActorEarlyQ, 322, 0); AI_Movement_Track_Append(kActorEarlyQ, 40, 0); AI_Movement_Track_Repeat(kActorEarlyQ); break; case kGoalEarlyQNR05Wait: if (Player_Query_Current_Set() == kSetNR05_NR08) { Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR04Wait); } else { Actor_Put_In_Set(kActorEarlyQ, kSetNR05_NR08); Actor_Set_At_XYZ(kActorEarlyQ, -671.56f, 0.0f, -287.02f, 849); } break; case kGoalEarlyQNR05WillLeave: AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0); AI_Countdown_Timer_Start(kActorEarlyQ, kActorTimerAIScriptCustomTask0, 20); break; case kGoalEarlyQNR05Leave: AI_Movement_Track_Flush(kActorEarlyQ); AI_Movement_Track_Append(kActorEarlyQ, 429, 0); AI_Movement_Track_Repeat(kActorEarlyQ); break; case kGoalEarlyQNR05AnnouceDektora: if (Player_Query_Current_Scene() == kSceneNR05) { Actor_Says(kActorEarlyQ, 670, kAnimationModeTalk); Actor_Says(kActorEarlyQ, 690, kAnimationModeTalk); Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR08Dance); Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05UnlockNR08); Actor_Set_Goal_Number(kActorHanoi, kGoalHanoiNR08WatchShow); } else { Actor_Set_Goal_Number(kActorEarlyQ, kGoalEarlyQNR05Wait); } break; case kGoalEarlyQNR05UnlockNR08: Game_Flag_Set(kFlagNR08Available); break; case 229: AI_Movement_Track_Flush(kActorEarlyQ); AI_Countdown_Timer_Reset(kActorEarlyQ, kActorTimerAIScriptCustomTask0); break; case kGoalEarlyQNR04Wait: AI_Movement_Track_Flush(kActorEarlyQ); if (Random_Query(1, 3) > 1) { AI_Movement_Track_Append(kActorEarlyQ, 322, Random_Query(15, 30)); AI_Movement_Track_Append(kActorEarlyQ, 39, Random_Query(15, 45)); AI_Movement_Track_Append(kActorEarlyQ, 40, Random_Query(15, 30)); } else { AI_Movement_Track_Append(kActorEarlyQ, 322, Random_Query(5, 15)); AI_Movement_Track_Append(kActorEarlyQ, 39, Random_Query(5, 15)); AI_Movement_Track_Append(kActorEarlyQ, 40, Random_Query(5, 15)); AI_Movement_Track_Append(kActorEarlyQ, 39, Random_Query(5, 15)); AI_Movement_Track_Append(kActorEarlyQ, 34, Random_Query(10, 20)); } AI_Movement_Track_Repeat(kActorEarlyQ); break; default: return false; } return true; } bool AIScriptEarlyQ::UpdateAnimation(int *animation, int *frame) { switch (_animationState) { case 0: if (_var2 == 1) { *animation = 370; if (_var1) { _var1--; } else { if (++_animationFrame == 6) { _var1 = Random_Query(8, 15); } if (_animationFrame < 6) { _var1 = 1; } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(370)) { _animationFrame = 0; _var2 = 0; } } } else if (_var2 == 0) { *animation = 369; if (_var1) { _var1--; if (!Random_Query(0, 6)) { _var3 = -_var3; } } else { _animationFrame += _var3; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(369)) { _animationFrame = 0; } if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(369) - 1; } _var1 = Random_Query(0, 1); if (!_animationFrame) { if (!Random_Query(0, 3)) { _var2 = 1; } } if (!_animationFrame || _animationFrame == 5) { if (Random_Query(0, 1)) { _var1 = Random_Query(2, 8); } } } } break; case 1: *animation = 381; _animationFrame++; if (_animationFrame == 18) { Ambient_Sounds_Play_Sound(kSfxBARSFX4, 99, 0, 0, 20); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { Actor_Change_Animation_Mode(kActorEarlyQ, 74); _animationFrame = 0; _animationState = 2; *animation = 382; } break; case 2: *animation = 382; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(382)) { _animationFrame = 0; } break; case 3: *animation = 371; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(371)) { *animation = 369; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorEarlyQ, 0); } break; case 4: *animation = 368; if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(368) - 1) { _animationFrame++; } break; case 5: *animation = 365; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(365)) { _animationFrame = 0; } break; case 6: *animation = 361; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(361)) { _animationFrame = 0; } break; case 7: *animation = 383; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(383)) { _animationFrame = 0; _animationState = 9; *animation = 384; } break; case 8: *animation = 387; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(387)) { *animation = 369; _animationFrame = 0; _animationState = 0; } break; case 9: *animation = 384; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(384)) { _animationFrame = 0; } break; case 10: *animation = 385; if (!_animationFrame && _flag) { _flag = 0; _animationState = 9; _var2 = 0; *animation = 384; Actor_Change_Animation_Mode(kActorEarlyQ, 53); } else { _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(385)) { _animationFrame = 0; } } break; case 11: *animation = 386; if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(386) - 1) { _animationFrame++; } if (_animationFrame == 1) { Ambient_Sounds_Play_Sound(kSfxMALEHURT, 59, 0, 0, 20); } if (_animationFrame == 8) { Ambient_Sounds_Play_Sound(kSfxBARSFX3, 47, 0, 0, 20); } if (_animationFrame == 11) { Ambient_Sounds_Play_Sound(kSfxDROPGLAS, 27, 0, 0, 20); } if (_animationFrame == 14) { Ambient_Sounds_Play_Sound(kSfxZUBLAND1, 41, 0, 0, 20); } break; case 12: *animation = 360; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(360)) { _animationFrame = 0; } break; case 13: *animation = 362; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(362)) { _animationFrame = 0; _animationState = 12; *animation = 360; } break; case 14: *animation = 363; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(363)) { *animation = 369; _animationFrame = 0; _animationState = 0; } break; case 15: *animation = 364; _animationFrame++; if (_animationFrame == 2) { Ambient_Sounds_Play_Sound(kSfxLGCAL1, 60, 0, 0, 20); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(364)) { _animationFrame = 0; _animationState = 12; *animation = 360; Actor_Change_Animation_Mode(kActorEarlyQ, 4); } break; case 16: *animation = 366; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(366)) { *animation = 369; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorEarlyQ, 0); } break; case 17: *animation = 367; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(367)) { *animation = 369; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorEarlyQ, 0); } break; case 18: *animation = 366; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(366)) { *animation = 369; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorEarlyQ, 0); } break; case 19: *animation = 367; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(367)) { *animation = 369; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorEarlyQ, 0); } break; case 20: *animation = 372; if (!_animationFrame && _flag) { *animation = 369; _animationFrame = 0; _flag = 0; _animationState = 0; } else { _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(372)) { _animationFrame = 0; } } break; case 21: *animation = 373; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(373)) { _animationFrame = 0; _animationState = 20; *animation = 372; } break; case 22: *animation = 374; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(374)) { _animationFrame = 0; _animationState = 20; *animation = 372; } break; case 23: *animation = 375; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(375)) { _animationFrame = 0; _animationState = 20; *animation = 372; } break; case 24: *animation = 376; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(376)) { _animationFrame = 0; _animationState = 20; *animation = 372; } break; case 25: *animation = 377; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(377)) { _animationFrame = 0; _animationState = 20; *animation = 372; } break; case 26: *animation = 378; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(378)) { _animationFrame = 0; _animationState = 20; *animation = 372; } break; case 27: *animation = 379; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(379)) { _animationFrame = 0; _animationState = 20; *animation = 372; } break; case 28: *animation = 380; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(380)) { _animationFrame = 0; _animationState = 20; *animation = 372; } break; default: break; } *frame = _animationFrame; return true; } bool AIScriptEarlyQ::ChangeAnimationMode(int mode) { switch (mode) { case kAnimationModeIdle: switch (_animationState) { case 1: Actor_Change_Animation_Mode(kActorEarlyQ, 73); break; case 2: Actor_Change_Animation_Mode(kActorEarlyQ, 74); break; case 9: Actor_Change_Animation_Mode(kActorEarlyQ, 29); break; case 10: case 20: case 21: case 22: case 23: case 24: case 25: case 26: case 27: case 28: _flag = 1; break; case 12: case 13: case 15: _animationState = 14; _animationFrame = 0; break; case 14: return 1; default: _animationState = 0; _animationFrame = 0; break; } break; case kAnimationModeWalk: _animationState = 5; _animationFrame = 0; break; case kAnimationModeTalk: _animationState = 20; _animationFrame = 0; _flag = 0; break; case kAnimationModeCombatIdle: if ((unsigned int)(_animationState - 12) > 3 || (_animationState != 12 && _animationState != 13 && _animationState != 15 ) ) { _animationState = 13; _animationFrame = 0; } break; case kAnimationModeCombatAttack: _animationState = 15; _animationFrame = 0; break; case kAnimationModeCombatWalk: _animationState = 6; _animationFrame = 0; break; case 12: _animationState = 21; _animationFrame = 0; _flag = 0; break; case 13: _animationState = 22; _animationFrame = 0; _flag = 0; break; case 14: _animationState = 23; _animationFrame = 0; _flag = 0; break; case 15: _animationState = 24; _animationFrame = 0; _flag = 0; break; case 16: _animationState = 25; _animationFrame = 0; _flag = 0; break; case 17: _animationState = 26; _animationFrame = 0; _flag = 0; break; case 18: _animationState = 27; _animationFrame = 0; _flag = 0; break; case 19: _animationState = 28; _animationFrame = 0; _flag = 0; break; case kAnimationModeHit: if ((unsigned int)(_animationState - 12) > 3 || (_animationState != 12 && _animationState != 13 && _animationState != 15 ) ) { if (Random_Query(0, 1)) { _animationState = 16; } else { _animationState = 17; } _animationFrame = 0; } else { if (Random_Query(0, 1)) { _animationState = 18; } else { _animationState = 19; } _animationFrame = 0; } break; case 23: _animationState = 3; _animationFrame = 0; break; case 29: _animationState = 8; _animationFrame = 0; break; case 30: _animationState = 10; _animationFrame = 0; _flag = 0; break; case kAnimationModeDie: _animationState = 4; _animationFrame = 0; break; case 53: _animationState = 9; _animationFrame = 0; break; case 73: if (_animationState != 1) { _animationState = 1; _animationFrame = 0; } break; case 74: if (_animationState != 2) { _animationState = 2; _animationFrame = 0; } break; case 76: _animationState = 11; _animationFrame = 0; break; case 85: _animationState = 7; _animationFrame = 0; break; default: return true; } return true; } void AIScriptEarlyQ::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptEarlyQ::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptEarlyQ::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptEarlyQ::FledCombat() { // return false; } } // End of namespace BladeRunner