/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "bladerunner/script/ai_script.h"

namespace BladeRunner {

AIScriptEarlyQ::AIScriptEarlyQ(BladeRunnerEngine *vm) : AIScriptBase(vm) {
	_var1 = 0;
	_var2 = 0;
	_var3 = 1;
	_flag = false;
}

void AIScriptEarlyQ::Initialize() {
	_animationFrame = 0;
	_animationState = 0;
	_animationStateNext = 0;
	_animationNext = 0;

	_var1 = 0;
	_var2 = 0;
	_var3 = 1;
	_flag = 0;
}

bool AIScriptEarlyQ::Update() {
	if (Global_Variable_Query(kVariableChapter) != 1 || Game_Flag_Query(490)) {
		if (Global_Variable_Query(kVariableChapter) != 2 || Game_Flag_Query(491)) {
			if (Global_Variable_Query(kVariableChapter) != 3 || Game_Flag_Query(564)) {
				return false;
			} else {
				Game_Flag_Set(564);
				Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
				Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
				Actor_Set_Goal_Number(kActorEarlyQ, 200);
			}
		} else {
			Game_Flag_Set(491);
			Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
			Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
			Actor_Set_Goal_Number(kActorEarlyQ, 100);
		}
	} else {
		Game_Flag_Set(490);
		Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
		Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
		Actor_Set_Goal_Number(kActorEarlyQ, 0);
	}

	return true;
}

void AIScriptEarlyQ::TimerExpired(int timer) {
	if (Actor_Query_Goal_Number(kActorEarlyQ) == 221 && !timer) {
		if (Player_Query_Current_Scene() == 58) {
			AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
			Actor_Set_Goal_Number(kActorEarlyQ, 222);
		} else {
			Actor_Set_Goal_Number(kActorEarlyQ, 220);
		}
	}
	if (Actor_Query_Goal_Number(kActorEarlyQ) != 205 || timer) {
		if (Actor_Query_Goal_Number(kActorEarlyQ) == 211 && timer == 1) {
			AI_Countdown_Timer_Reset(kActorEarlyQ, 1);
			Player_Loses_Control();
			Actor_Change_Animation_Mode(kActorEarlyQ, 29);
			Delay(2500);
			Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, 1);
			Actor_Change_Animation_Mode(kActorEarlyQ, 6);
			Delay(100);
			_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, 22);
			Delay(250);
			_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, 48);
			Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
		} else {
			return; //false;
		}
	} else {
		Player_Loses_Control();
		AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
		Actor_Set_Goal_Number(kActorEarlyQ, 215);
	}

	return; //true;
}

void AIScriptEarlyQ::CompletedMovementTrack() {
	switch (Actor_Query_Goal_Number(kActorEarlyQ)) {
	case 0:
		if (Random_Query(1, 2) == 1) {
			Actor_Set_Goal_Number(kActorEarlyQ, 1);
		} else {
			Actor_Set_Goal_Number(kActorEarlyQ, 2);
		}
		break;

	case 1:
	case 2:
		Actor_Set_Goal_Number(kActorEarlyQ, 0);
		break;

	case 100:
		if (Random_Query(1, 2) != 1) {
			Actor_Set_Goal_Number(kActorEarlyQ, 102);
			break;
		}
		Actor_Set_Goal_Number(kActorEarlyQ, 101);
		break;

	case 101:
		Actor_Set_Goal_Number(kActorEarlyQ, 100);
		break;

	case 102:
		Actor_Set_Goal_Number(kActorEarlyQ, 100);
		break;

	case 201:
		Game_Flag_Set(569);
		Player_Set_Combat_Mode(0);
		Actor_Set_Targetable(kActorEarlyQ, 1);
		Actor_Set_Goal_Number(kActorEarlyQ, 202);
		break;

	case 203:
		Actor_Set_Goal_Number(kActorEarlyQ, 204);
		break;

	case 222:
		Actor_Set_Goal_Number(kActorEarlyQ, 223);
		return; //false;

	case 230:
		Actor_Set_Goal_Number(kActorEarlyQ, 200);
		return; //false;

	default:
		return; //false;
	}

	return; //true;
}

void AIScriptEarlyQ::ReceivedClue(int clueId, int fromActorId) {
	//return false;
}

void AIScriptEarlyQ::ClickedByPlayer() {
	//return false;
}

void AIScriptEarlyQ::EnteredScene(int sceneId) {
	// return false;
}

void AIScriptEarlyQ::OtherAgentEnteredThisScene(int otherActorId) {
	// return false;
}

void AIScriptEarlyQ::OtherAgentExitedThisScene(int otherActorId) {
	// return false;
}

void AIScriptEarlyQ::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
	if (Game_Flag_Query(569) != 1 || otherActorId || combatMode != 1 || Game_Flag_Query(609)) {
		if (Actor_Query_Goal_Number(kActorEarlyQ) != 211 || otherActorId || combatMode) {
			return; //false;
		} else {
			if (Game_Flag_Query(565) == 1) {
				Game_Flag_Reset(565);
			}
			AI_Countdown_Timer_Reset(kActorEarlyQ, 1);
			Actor_Set_Goal_Number(kActorEarlyQ, 213);
		}
	} else {
		if (!Game_Flag_Query(565)) {
			Game_Flag_Set(565);
		}
		Game_Flag_Set(609);
		AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
		Actor_Set_Goal_Number(kActorEarlyQ, 206);
	}

	return; //true;
}

void AIScriptEarlyQ::ShotAtAndMissed() {
	if (Actor_Query_Goal_Number(kActorEarlyQ) != 211)
		return; //false;

	Actor_Set_Goal_Number(kActorEarlyQ, 216);
	return; //true;
}

bool AIScriptEarlyQ::ShotAtAndHit() {
	if (Actor_Query_Goal_Number(kActorEarlyQ) < 201 || Actor_Query_Goal_Number(kActorEarlyQ) > 217)
		return 0;

	Actor_Set_Goal_Number(kActorEarlyQ, 216);

	return true;
}

void AIScriptEarlyQ::Retired(int byActorId) {
	// return false;
}

int AIScriptEarlyQ::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
	return 0;
}

bool AIScriptEarlyQ::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case 0:
		AI_Movement_Track_Flush(kActorEarlyQ);
		AI_Movement_Track_Append(kActorEarlyQ, 40, 0);
		AI_Movement_Track_Repeat(kActorEarlyQ);
		break;

	case 1:
		AI_Movement_Track_Flush(kActorEarlyQ);
		AI_Movement_Track_Append(kActorEarlyQ, 291, 0);
		AI_Movement_Track_Append(kActorEarlyQ, 285, 0);
		AI_Movement_Track_Append(kActorEarlyQ, 292, 30);
		AI_Movement_Track_Append(kActorEarlyQ, 293, 30);
		AI_Movement_Track_Append(kActorEarlyQ, 294, 30);
		AI_Movement_Track_Append(kActorEarlyQ, 295, 30);
		AI_Movement_Track_Repeat(kActorEarlyQ);
		break;

	case 2:
		AI_Movement_Track_Flush(kActorEarlyQ);
		AI_Movement_Track_Append(kActorEarlyQ, 40, 120);
		AI_Movement_Track_Repeat(kActorEarlyQ);
		break;

	case 100:
		AI_Movement_Track_Flush(kActorEarlyQ);
		AI_Movement_Track_Append(kActorEarlyQ, 40, 0);
		AI_Movement_Track_Repeat(kActorEarlyQ);
		break;

	case 101:
		AI_Movement_Track_Flush(kActorEarlyQ);
		AI_Movement_Track_Append(kActorEarlyQ, 291, 0);
		AI_Movement_Track_Append(kActorEarlyQ, 285, 0);
		AI_Movement_Track_Append(kActorEarlyQ, 292, 30);
		AI_Movement_Track_Append(kActorEarlyQ, 293, 30);
		AI_Movement_Track_Append(kActorEarlyQ, 294, 30);
		AI_Movement_Track_Append(kActorEarlyQ, 295, 30);
		AI_Movement_Track_Repeat(kActorEarlyQ);
		break;

	case 102:
		AI_Movement_Track_Flush(kActorEarlyQ);
		AI_Movement_Track_Append(kActorEarlyQ, 40, 120);
		AI_Movement_Track_Repeat(kActorEarlyQ);
		break;

	case 200:
		AI_Movement_Track_Flush(kActorEarlyQ);
		Actor_Put_In_Set(kActorEarlyQ, kSetFreeSlotH);
		Actor_Set_At_Waypoint(kActorEarlyQ, 40, 0);
		if (Game_Flag_Query(47) == 1 && Game_Flag_Query(592) && Game_Flag_Query(593)) {
			Actor_Set_Goal_Number(kActorEarlyQ, 220);
		} else if (Game_Flag_Query(47)) {
			Actor_Set_Goal_Number(kActorEarlyQ, 230);
		} else {
			Actor_Set_Goal_Number(kActorEarlyQ, 220);
		}
		break;

	case 201:
		AI_Movement_Track_Flush(kActorEarlyQ);
		AI_Movement_Track_Append(kActorEarlyQ, 40, 0);
		AI_Movement_Track_Append(kActorEarlyQ, 322, 0);
		AI_Movement_Track_Append(kActorEarlyQ, 354, 0);
		AI_Movement_Track_Repeat(kActorEarlyQ);
		break;

	case 203:
		AI_Movement_Track_Flush(kActorEarlyQ);
		AI_Movement_Track_Append(kActorEarlyQ, 355, 0);
		AI_Movement_Track_Repeat(kActorEarlyQ);
		Actor_Face_Object(kActorMcCoy, "BAR", 1);
		break;

	case 205:
		Loop_Actor_Walk_To_Actor(kActorEarlyQ, 0, 36, 0, 0);
		AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
		AI_Countdown_Timer_Start(kActorEarlyQ, 0, 4);
		break;

	case 206:
		Player_Set_Combat_Mode(kActorSteele);
		Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, 1);
		Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, 1);
		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle);
		_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, 5);
		Actor_Says(kActorEarlyQ, 130, 3);
		Actor_Says(kActorMcCoy, 3400, 5);
		Actor_Says_With_Pause(kActorEarlyQ, 140, 1.0, 3);
		Actor_Says_With_Pause(kActorEarlyQ, 150, 1.0, 3);
		Actor_Says(kActorMcCoy, 3405, 5);
		Actor_Says(kActorEarlyQ, 160, 3);
		Actor_Says(kActorMcCoy, 3410, 5);
		_vm->_aiScripts->callChangeAnimationMode(kActorMcCoy, 4);
		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 31.22f, 0.0f, 267.51f, 0, 1, 0, 0);
		Actor_Set_Goal_Number(kActorEarlyQ, 207);
		break;

	case 208:
		if (Game_Flag_Query(374) == 1) {
			Actor_Set_Goal_Number(kActorEarlyQ, 210);
		} else {
			Actor_Set_Goal_Number(kActorEarlyQ, 209);
		}
		break;

	case 210:
		Actor_Set_Targetable(kActorEarlyQ, 0);
		Game_Flag_Set(606);
		Delay(3500);
		Actor_Change_Animation_Mode(kActorEarlyQ, 76);
		Delay(2000);
		Actor_Set_At_XYZ(kActorEarlyQ, 109.0, 0.0, 374.0, 0);
		Actor_Retired_Here(kActorEarlyQ, 12, 12, 1, -1);
		Actor_Voice_Over(4180, kActorVoiceOver);
		Scene_Exits_Enable();
		break;

	case 211:
		AI_Countdown_Timer_Reset(kActorEarlyQ, 1);
		AI_Countdown_Timer_Start(kActorEarlyQ, 1, 5);
		break;

	case 212:
		Actor_Says(kActorEarlyQ, 0, 3);
		Actor_Says(kActorEarlyQ, 10, 3);
		Actor_Says(kActorEarlyQ, 20, 3);
		Actor_Clue_Lose(kActorMcCoy, 89);
		Scene_Exits_Enable();
		Player_Gains_Control();
		Game_Flag_Set(627);
		Actor_Set_Goal_Number(kActorHanoi, 220);
		break;

	case 215:
		if (Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorEarlyQ) > 36) {
			Loop_Actor_Walk_To_Actor(kActorEarlyQ, kActorMcCoy, 36, kActorMcCoy, kActorMcCoy);
		}
		Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, 1);
		Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, 1);
		Actor_Change_Animation_Mode(kActorEarlyQ, 23);
		Scene_Loop_Start_Special(2, 2, 0);
		Ambient_Sounds_Play_Sound(582, 50, 99, 0, 0);
		Actor_Set_Goal_Number(kActorMcCoy, 220);
		break;

	case 216:
		AI_Movement_Track_Flush(kActorEarlyQ);
		Actor_Change_Animation_Mode(kActorEarlyQ, 48);
		Delay(250);
		Actor_Set_At_XYZ(kActorEarlyQ, 109.0, 0.0, 374.0, 0);
		Actor_Set_Goal_Number(kActorHanoi, 240);
		Player_Set_Combat_Mode(0);
		break;

	case 217:
		AI_Movement_Track_Flush(kActorEarlyQ);
		AI_Movement_Track_Append(kActorEarlyQ, 354, 0);
		AI_Movement_Track_Append(kActorEarlyQ, 322, 0);
		AI_Movement_Track_Append(kActorEarlyQ, 40, 0);
		AI_Movement_Track_Repeat(kActorEarlyQ);
		break;

	case 220:
		if (Player_Query_Current_Set() == 13) {
			Actor_Set_Goal_Number(kActorEarlyQ, 230);
		} else {
			Actor_Put_In_Set(kActorEarlyQ, kSetNR05_NR08);
			Actor_Set_At_XYZ(kActorEarlyQ, -671.56f, 0.0f, -287.02f, 849);
		}
		break;

	case 221:
		AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
		AI_Countdown_Timer_Start(kActorEarlyQ, 0, 20);
		break;

	case 222:
		AI_Movement_Track_Flush(kActorEarlyQ);
		AI_Movement_Track_Append(kActorEarlyQ, 429, 0);
		AI_Movement_Track_Repeat(kActorEarlyQ);
		break;

	case 223:
		if (Player_Query_Current_Scene() == 58) {
			Actor_Says(kActorEarlyQ, 670, 3);
			Actor_Says(kActorEarlyQ, 690, 3);
			Actor_Set_Goal_Number(kActorDektora, 210);
			Actor_Set_Goal_Number(kActorEarlyQ, 224);
			Actor_Set_Goal_Number(kActorHanoi, 230);
		} else {
			Actor_Set_Goal_Number(kActorEarlyQ, 220);
		}
		break;

	case 224:
		Game_Flag_Set(620);
		break;

	case 229:
		AI_Movement_Track_Flush(kActorEarlyQ);
		AI_Countdown_Timer_Reset(kActorEarlyQ, 0);
		break;

	case 230:
		AI_Movement_Track_Flush(kActorEarlyQ);
		if (Random_Query(1, 3) > 1) {
			AI_Movement_Track_Append(kActorEarlyQ, 322, Random_Query(15, 30));
			AI_Movement_Track_Append(kActorEarlyQ, 39, Random_Query(15, 45));
			AI_Movement_Track_Append(kActorEarlyQ, 40, Random_Query(15, 30));
		} else {
			AI_Movement_Track_Append(kActorEarlyQ, 322, Random_Query(5, 15));
			AI_Movement_Track_Append(kActorEarlyQ, 39, Random_Query(5, 15));
			AI_Movement_Track_Append(kActorEarlyQ, 40, Random_Query(5, 15));
			AI_Movement_Track_Append(kActorEarlyQ, 39, Random_Query(5, 15));
			AI_Movement_Track_Append(kActorEarlyQ, 34, Random_Query(10, 20));
		}
		AI_Movement_Track_Repeat(kActorEarlyQ);
		break;

	default:
		return false;
	}

	return true;
}

bool AIScriptEarlyQ::UpdateAnimation(int *animation, int *frame) {
	switch (_animationState) {
	case 0:
		if (_var2 == 1) {
			*animation = 370;
			if (_var1) {
				_var1--;
			} else {
				if (++_animationFrame == 6) {
					_var1 = Random_Query(8, 15);
				}
				if (_animationFrame < 6) {
					_var1 = 1;
				}
				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(370)) {
					_animationFrame = 0;
					_var2 = 0;
				}
			}
		} else if (_var2 == 0) {
			*animation = 369;
			if (_var1) {
				_var1--;
				if (!Random_Query(0, 6)) {
					_var3 = -_var3;
				}
			} else {
				_animationFrame += _var3;
				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(369)) {
					_animationFrame = 0;
				}
				if (_animationFrame < 0) {
					_animationFrame = Slice_Animation_Query_Number_Of_Frames(369) - 1;
				}
				_var1 = Random_Query(0, 1);
				if (!_animationFrame) {
					if (!Random_Query(0, 3)) {
						_var2 = 1;
					}
				}
				if (!_animationFrame || _animationFrame == 5) {
					if (Random_Query(0, 1)) {
						_var1 = Random_Query(2, 8);
					}
				}
			}
		}
		break;

	case 1:
		*animation = 381;
		_animationFrame++;
		if (_animationFrame == 18) {
			Ambient_Sounds_Play_Sound(255, 99, 0, 0, 20);
		}
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
			Actor_Change_Animation_Mode(kActorEarlyQ, 74);
			_animationFrame = 0;
			_animationState = 2;
			*animation = 382;
		}
		break;

	case 2:
		*animation = 382;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(382)) {
			_animationFrame = 0;
		}
		break;

	case 3:
		*animation = 371;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(371)) {
			*animation = 369;
			_animationFrame = 0;
			_animationState = 0;
			Actor_Change_Animation_Mode(kActorEarlyQ, 0);
		}
		break;

	case 4:
		*animation = 368;
		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(368) - 1) {
			_animationFrame++;
		}
		break;

	case 5:
		*animation = 365;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(365)) {
			_animationFrame = 0;
		}
		break;

	case 6:
		*animation = 361;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(361)) {
			_animationFrame = 0;
		}
		break;

	case 7:
		*animation = 383;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(383)) {
			_animationFrame = 0;
			_animationState = 9;
			*animation = 384;
		}
		break;

	case 8:
		*animation = 387;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(387)) {
			*animation = 369;
			_animationFrame = 0;
			_animationState = 0;
		}
		break;

	case 9:
		*animation = 384;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(384)) {
			_animationFrame = 0;
		}
		break;

	case 10:
		*animation = 385;
		if (!_animationFrame && _flag) {
			_flag = 0;
			_animationState = 9;
			_var2 = 0;
			*animation = 384;
			Actor_Change_Animation_Mode(kActorEarlyQ, 53);
		} else {
			_animationFrame++;
			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(385)) {
				_animationFrame = 0;
			}
		}
		break;

	case 11:
		*animation = 386;
		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(386) - 1) {
			_animationFrame++;
		}
		if (_animationFrame == 1) {
			Ambient_Sounds_Play_Sound(555, 59, 0, 0, 20);
		}
		if (_animationFrame == 8) {
			Ambient_Sounds_Play_Sound(254, 47, 0, 0, 20);
		}
		if (_animationFrame == 11) {
			Ambient_Sounds_Play_Sound(560, 27, 0, 0, 20);
		}
		if (_animationFrame == 14) {
			Ambient_Sounds_Play_Sound(206, 41, 0, 0, 20);
		}
		break;

	case 12:
		*animation = 360;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(360)) {
			_animationFrame = 0;
		}
		break;

	case 13:
		*animation = 362;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(362)) {
			_animationFrame = 0;
			_animationState = 12;
			*animation = 360;
		}
		break;

	case 14:
		*animation = 363;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(363)) {
			*animation = 369;
			_animationFrame = 0;
			_animationState = 0;
		}
		break;

	case 15:
		*animation = 364;
		_animationFrame++;
		if (_animationFrame == 2) {
			Ambient_Sounds_Play_Sound(12, 60, 0, 0, 20);
		}
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(364)) {
			_animationFrame = 0;
			_animationState = 12;
			*animation = 360;
			Actor_Change_Animation_Mode(kActorEarlyQ, 4);
		}
		break;

	case 16:
		*animation = 366;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(366)) {
			*animation = 369;
			_animationFrame = 0;
			_animationState = 0;
			Actor_Change_Animation_Mode(kActorEarlyQ, 0);
		}
		break;

	case 17:
		*animation = 367;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(367)) {
			*animation = 369;
			_animationFrame = 0;
			_animationState = 0;
			Actor_Change_Animation_Mode(kActorEarlyQ, 0);
		}
		break;

	case 18:
		*animation = 366;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(366)) {
			*animation = 369;
			_animationFrame = 0;
			_animationState = 0;
			Actor_Change_Animation_Mode(kActorEarlyQ, 0);
		}
		break;

	case 19:
		*animation = 367;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(367)) {
			*animation = 369;
			_animationFrame = 0;
			_animationState = 0;
			Actor_Change_Animation_Mode(kActorEarlyQ, 0);
		}
		break;

	case 20:
		*animation = 372;
		if (!_animationFrame && _flag) {
			*animation = 369;
			_animationFrame = 0;
			_flag = 0;
			_animationState = 0;
		} else {
			_animationFrame++;
			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(372)) {
				_animationFrame = 0;
			}
		}
		break;

	case 21:
		*animation = 373;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(373)) {
			_animationFrame = 0;
			_animationState = 20;
			*animation = 372;
		}
		break;

	case 22:
		*animation = 374;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(374)) {
			_animationFrame = 0;
			_animationState = 20;
			*animation = 372;
		}
		break;

	case 23:
		*animation = 375;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(375)) {
			_animationFrame = 0;
			_animationState = 20;
			*animation = 372;
		}
		break;

	case 24:
		*animation = 376;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(376)) {
			_animationFrame = 0;
			_animationState = 20;
			*animation = 372;
		}
		break;

	case 25:
		*animation = 377;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(377)) {
			_animationFrame = 0;
			_animationState = 20;
			*animation = 372;
		}
		break;

	case 26:
		*animation = 378;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(378)) {
			_animationFrame = 0;
			_animationState = 20;
			*animation = 372;
		}
		break;

	case 27:
		*animation = 379;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(379)) {
			_animationFrame = 0;
			_animationState = 20;
			*animation = 372;
		}
		break;

	case 28:
		*animation = 380;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(380)) {
			_animationFrame = 0;
			_animationState = 20;
			*animation = 372;
		}
		break;

	default:
		break;
	}
	*frame = _animationFrame;

	return true;
}

bool AIScriptEarlyQ::ChangeAnimationMode(int mode) {
	switch (mode) {
	case 0:
		switch (_animationState) {
		case 1:
			Actor_Change_Animation_Mode(kActorEarlyQ, 73);
			break;

		case 2:
			Actor_Change_Animation_Mode(kActorEarlyQ, 74);
			break;

		case 9:
			Actor_Change_Animation_Mode(kActorEarlyQ, 29);
			break;

		case 10:
		case 20:
		case 21:
		case 22:
		case 23:
		case 24:
		case 25:
		case 26:
		case 27:
		case 28:
			_flag = 1;
			break;

		case 12:
		case 13:
		case 15:
			_animationState = 14;
			_animationFrame = 0;
			break;

		case 14:
			return 1;

		default:
			_animationState = 0;
			_animationFrame = 0;
			break;
		}
		break;

	case 1:
		_animationState = 5;
		_animationFrame = 0;
		break;

	case 3:
		_animationState = 20;
		_animationFrame = 0;
		_flag = 0;
		break;

	case 4:
		if ((unsigned int)(_animationState - 12) > 3 || (_animationState != 12 && _animationState != 13 && _animationState != 15)) {
			_animationState = 13;
			_animationFrame = 0;
		}
		break;

	case 6:
		_animationState = 15;
		_animationFrame = 0;
		break;

	case 7:
		_animationState = 6;
		_animationFrame = 0;
		break;

	case 12:
		_animationState = 21;
		_animationFrame = 0;
		_flag = 0;
		break;

	case 13:
		_animationState = 22;
		_animationFrame = 0;
		_flag = 0;
		break;

	case 14:
		_animationState = 23;
		_animationFrame = 0;
		_flag = 0;
		break;

	case 15:
		_animationState = 24;
		_animationFrame = 0;
		_flag = 0;
		break;

	case 16:
		_animationState = 25;
		_animationFrame = 0;
		_flag = 0;
		break;

	case 17:
		_animationState = 26;
		_animationFrame = 0;
		_flag = 0;
		break;

	case 18:
		_animationState = 27;
		_animationFrame = 0;
		_flag = 0;
		break;

	case 19:
		_animationState = 28;
		_animationFrame = 0;
		_flag = 0;
		break;

	case 21:
		if ((unsigned int)(_animationState - 12) > 3 || (_animationState != 12 && _animationState != 13 && _animationState != 15)) {
			if (Random_Query(0, 1)) {
				_animationState = 16;
			} else {
				_animationState = 17;
			}
			_animationFrame = 0;
		} else {
			if (Random_Query(0, 1)) {
				_animationState = 18;
			} else {
				_animationState = 19;
			}
			_animationFrame = 0;
		}
		break;

	case 23:
		_animationState = 3;
		_animationFrame = 0;
		break;

	case 29:
		_animationState = 8;
		_animationFrame = 0;
		break;

	case 30:
		_animationState = 10;
		_animationFrame = 0;
		_flag = 0;
		break;

	case 48:
		_animationState = 4;
		_animationFrame = 0;
		break;

	case 53:
		_animationState = 9;
		_animationFrame = 0;
		break;

	case 73:
		if (_animationState != 1) {
			_animationState = 1;
			_animationFrame = 0;
		}
		break;

	case 74:
		if (_animationState != 2) {
			_animationState = 2;
			_animationFrame = 0;
		}
		break;

	case 76:
		_animationState = 11;
		_animationFrame = 0;
		break;

	case 85:
		_animationState = 7;
		_animationFrame = 0;
		break;

	default:
		return true;
	}

	return true;
}

void AIScriptEarlyQ::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
	*animationState     = _animationState;
	*animationFrame     = _animationFrame;
	*animationStateNext = _animationStateNext;
	*animationNext      = _animationNext;
}

void AIScriptEarlyQ::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
	_animationState     = animationState;
	_animationFrame     = animationFrame;
	_animationStateNext = animationStateNext;
	_animationNext      = animationNext;
}

bool AIScriptEarlyQ::ReachedMovementTrackWaypoint(int waypointId) {
	return true;
}

void AIScriptEarlyQ::FledCombat() {
	// return false;
}

} // End of namespace BladeRunner