/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptGordo::AIScriptGordo(BladeRunnerEngine *vm) : AIScriptBase(vm) { var_45B078 = 0; _counter = 0; _counterTarget = 0; _frameMin = 0; _frameDelta = 0; _frameMax = 0; _state = 0; } void AIScriptGordo::Initialize() { _animationState = 0; _animationFrame = 0; _animationStateNext = 0; var_45B078 = 0; _counter = 0; _counterTarget = 0; _frameMin = 0; _frameDelta = 1; _frameMax = 0; _state = 0; Actor_Set_Goal_Number(kActorGordo, 0); } bool AIScriptGordo::Update() { if (Global_Variable_Query(kVariableChapter) == 1) { if (Actor_Query_Goal_Number(kActorGordo) == 0 && Actor_Query_Friendliness_To_Other(kActorGordo, kActorMcCoy) < 48 && Actor_Query_Is_In_Current_Set(kActorGordo) == kSetBB02_BB04_BB06_BB51) { Actor_Set_Goal_Number(kActorGordo, 90); return true; } if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetCT03_CT04 && Actor_Query_Which_Set_In(kActorGordo) == kSetCT01_CT12) { Actor_Set_Goal_Number(kActorGordo, 91); return true; } } if (Global_Variable_Query(kVariableChapter) == 2 && Actor_Query_Goal_Number(kActorGordo) < 100) { Actor_Set_Goal_Number(kActorGordo, 100); } if (Global_Variable_Query(kVariableChapter) == 3) { if (Actor_Query_Goal_Number(kActorGordo) < 200) { Actor_Set_Goal_Number(kActorGordo, 200); } if (Actor_Query_Goal_Number(kActorGordo) == 254) { Actor_Set_Goal_Number(kActorGordo, 255); } } if (Global_Variable_Query(kVariableChapter) == 4) { if (Actor_Query_Goal_Number(kActorGordo) < 300 && Actor_Query_Goal_Number(kActorGordo) != 260) { Actor_Set_Goal_Number(kActorGordo, 300); } else if (Actor_Query_Goal_Number(kActorGordo) == 599) { Actor_Put_In_Set(kActorGordo, kSetFreeSlotI); Actor_Set_At_Waypoint(kActorGordo, 41, 0); } } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorGordo) < 400) { Actor_Set_Goal_Number(kActorGordo, 400); } return false; } void AIScriptGordo::TimerExpired(int timer) { if (timer == 0) { AI_Countdown_Timer_Reset(kActorGordo, 0); if (Player_Query_Combat_Mode()) { Actor_Set_Goal_Number(kActorGordo, 243); } else { Actor_Set_Goal_Number(kActorGordo, 242); } } //return false; } void AIScriptGordo::CompletedMovementTrack() { if (Actor_Query_Goal_Number(kActorGordo) == 1 || Actor_Query_Goal_Number(kActorGordo) == 91) { Actor_Set_Goal_Number(kActorGordo, 2); return;// true; } if (Actor_Query_Goal_Number(kActorGordo) == 3) { if (Player_Query_Current_Set() == kSetCT05) { Actor_Force_Stop_Walking(kActorMcCoy); Player_Loses_Control(); Player_Set_Combat_Mode(true); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatAim); // TODO: check this, it was set directly by calling actor script Actor_Face_Actor(kActorMcCoy, kActorGordo, true); Actor_Face_Actor(kActorGordo, kActorMcCoy, true); Actor_Says(kActorGordo, 50, 13); Actor_Says(kActorMcCoy, 465, kAnimationModeCombatAim); Actor_Says(kActorGordo, 60, 14); Player_Set_Combat_Mode(false); Player_Gains_Control(); } Actor_Clue_Acquire(kActorGordo, kClueMcCoyRetiredZuben, 1, -1); Actor_Set_Goal_Number(kActorGordo, 4); return;// true; } if (Actor_Query_Goal_Number(kActorGordo) == 4) { Actor_Set_Goal_Number(kActorGordo, 5); return;// true; } if (Actor_Query_Goal_Number(kActorGordo) == 93) { Actor_Set_Immunity_To_Obstacles(kActorGordo, false); Player_Gains_Control(); Actor_Set_Goal_Number(kActorGordo, 92); return;// true; } if (Actor_Query_Goal_Number(kActorGordo) > 100 && Actor_Query_Goal_Number(kActorGordo) < 200) { Actor_Set_Goal_Number(kActorGordo, 100); return;// true; } if (Actor_Query_Goal_Number(kActorGordo) == 202) { if (Player_Query_Current_Set() == kSetNR02) { Ambient_Sounds_Play_Sound(581, 58, 0, 0, 0); Actor_Face_Heading(kActorGordo, 0, false); Loop_Actor_Travel_Stairs(kActorGordo, 4, true, kAnimationModeIdle); Actor_Face_Heading(kActorGordo, 506, false); Actor_Says(kActorGordo, 280, 14); } else { Actor_Set_At_Waypoint(kActorGordo, 357, 506); } Actor_Set_Goal_Number(kActorGordo, 205); } if (Actor_Query_Goal_Number(kActorGordo) == 220) { Game_Flag_Set(594); Actor_Set_Goal_Number(kActorGordo, 221); } if (Actor_Query_Goal_Number(kActorGordo) == 222) { if (Game_Flag_Query(kFlagGordoIsReplicant)) { if (Global_Variable_Query(40) == 2) { Actor_Set_Goal_Number(kActorGordo, 250); } else { Actor_Set_Goal_Number(kActorGordo, 230); } } else { Actor_Set_Goal_Number(kActorGordo, 240); } Scene_Exits_Enable(); } if (Actor_Query_Goal_Number(kActorGordo) == 225) { Actor_Set_Goal_Number(kActorGordo, 200); } if (Actor_Query_Goal_Number(kActorGordo) == 243) { Music_Stop(2); Actor_Set_Goal_Number(kActorGordo, 280); } // return false; } void AIScriptGordo::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptGordo::ClickedByPlayer() { int goal = Actor_Query_Goal_Number(kActorGordo); if (goal == 101 || goal == 102) { sub_40FD00(); } else if (goal == 260) { Actor_Face_Actor(kActorMcCoy, kActorGordo, true); Actor_Says(kActorMcCoy, 8600, 11); Actor_Face_Actor(kActorGordo, kActorMcCoy, true); Actor_Says(kActorGordo, 1390, 16); } else if (goal == 599) { Actor_Face_Actor(kActorMcCoy, kActorGordo, true); Actor_Says(kActorMcCoy, 8665, 14); } //return false; } void AIScriptGordo::EnteredScene(int sceneId) { // return false; } void AIScriptGordo::OtherAgentEnteredThisScene(int otherActorId) { // return false; } void AIScriptGordo::OtherAgentExitedThisScene(int otherActorId) { // return false; } void AIScriptGordo::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { // return false; } void AIScriptGordo::ShotAtAndMissed() { // return false; } bool AIScriptGordo::ShotAtAndHit() { if (Actor_Query_Goal_Number(kActorGordo) > 219 && Actor_Query_Goal_Number(kActorGordo) < 223) { Actor_Set_Health(kActorGordo, 50, 50); return true; } if (Actor_Query_Goal_Number(kActorGordo) > 239 && Actor_Query_Goal_Number(kActorGordo) < 245) { Actor_Set_Goal_Number(kActorGordo, 299); Delay(1500); Actor_Voice_Over(2410, kActorVoiceOver); Actor_Voice_Over(2420, kActorVoiceOver); Game_Flag_Set(532); Actor_Set_Goal_Number(kActorMcCoy, 500); } if (Actor_Query_Goal_Number(kActorGordo) == 250) { Actor_Set_Goal_Number(kActorGordo, 254); return true; } return false; } void AIScriptGordo::Retired(int byActorId) { if (Actor_Query_Goal_Number(kActorGordo) == 231) { Player_Loses_Control(); Game_Flag_Set(592); Actor_Set_Goal_Number(kActorGordo, 599); Delay(2000); Player_Set_Combat_Mode(false); Actor_Voice_Over(1410, kActorVoiceOver); Actor_Voice_Over(1430, kActorVoiceOver); Actor_Voice_Over(1440, kActorVoiceOver); if (Query_Difficulty_Level() > 0) { Global_Variable_Increment(kVariableChinyen, 200); } Player_Gains_Control(); Scene_Exits_Enable(); } if (Actor_Query_In_Set(kActorGordo, kSetKP07)) { Global_Variable_Decrement(51, 1); Actor_Set_Goal_Number(kActorGordo, 599); if (Global_Variable_Query(51) == 0) { Player_Loses_Control(); Delay(2000); Player_Set_Combat_Mode(false); Player_Gains_Control(); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(579); Game_Flag_Reset(653); Set_Enter(kSetKP05_KP06, kSceneKP06); return;// true; } } Actor_Set_Goal_Number(kActorGordo, 599); //return false; } int AIScriptGordo::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptGordo::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case 0: Actor_Put_In_Set(kActorGordo, kSetCT01_CT12); Actor_Set_At_XYZ(kActorGordo, -308.44f, -12.5f, 442.78f, 256); Actor_Change_Animation_Mode(kActorGordo, 53); break; case 3: AI_Movement_Track_Flush(kActorGordo); AI_Movement_Track_Append(kActorGordo, 119, 0); AI_Movement_Track_Append(kActorGordo, 118, 0); AI_Movement_Track_Repeat(kActorGordo); break; case 4: AI_Movement_Track_Flush(kActorGordo); AI_Movement_Track_Append(kActorGordo, 119, 0); AI_Movement_Track_Append(kActorGordo, 33, 1); AI_Movement_Track_Repeat(kActorGordo); break; case 90: Game_Flag_Set(32); Actor_Set_Goal_Number(kActorGordo, 99); Actor_Change_Animation_Mode(kActorGordo, 29); break; case 91: AI_Movement_Track_Flush(kActorGordo); AI_Movement_Track_Append(kActorGordo, 43, 0); AI_Movement_Track_Append(kActorGordo, 33, 1); AI_Movement_Track_Repeat(kActorGordo); break; case 92: Actor_Face_Actor(kActorGordo, kActorHowieLee, true); Actor_Says(kActorGordo, 0, 13); Actor_Says(kActorGordo, 10, 16); Actor_Set_Goal_Number(kActorGordo, 91); Player_Gains_Control(); break; case 93: Player_Loses_Control(); Actor_Set_Immunity_To_Obstacles(kActorGordo, true); AI_Movement_Track_Flush(kActorGordo); AI_Movement_Track_Append(kActorGordo, 100, 0); AI_Movement_Track_Repeat(kActorGordo); break; case 100: { AI_Movement_Track_Flush(kActorGordo); _animationState = 0; _animationFrame = 0; _animationStateNext = 0; sub_41117C(); int rnd = Random_Query(1, 4); if (Actor_Clue_Query(kActorMcCoy, kClueGordoInterview1) || Actor_Clue_Query(kActorMcCoy, kClueGordoInterview2)) { rnd = Random_Query(4, 5); } switch (rnd) { case 1: case 2: Actor_Set_Goal_Number(kActorGordo, 101); break; case 3: Actor_Set_Goal_Number(kActorGordo, 102); break; case 4: Actor_Set_Goal_Number(kActorGordo, 103); break; case 5: Actor_Set_Goal_Number(kActorGordo, 104); break; } } break; case 101: AI_Movement_Track_Flush(kActorGordo); if (Random_Query(1, 2) == 1) { AI_Movement_Track_Append(kActorGordo, 343, 5); AI_Movement_Track_Append(kActorGordo, 344, 0); AI_Movement_Track_Append(kActorGordo, 345, 0); AI_Movement_Track_Append(kActorGordo, 346, 0); AI_Movement_Track_Append(kActorGordo, 347, 0); AI_Movement_Track_Append(kActorGordo, 348, 5); } else { AI_Movement_Track_Append(kActorGordo, 348, 5); AI_Movement_Track_Append(kActorGordo, 347, 0); AI_Movement_Track_Append(kActorGordo, 346, 0); AI_Movement_Track_Append(kActorGordo, 345, 0); AI_Movement_Track_Append(kActorGordo, 344, 0); AI_Movement_Track_Append(kActorGordo, 343, 5); } if (Game_Flag_Query(kFlagGordoIsReplicant)) { AI_Movement_Track_Append(kActorGordo, 33, Random_Query(5, 20)); } else { AI_Movement_Track_Append(kActorGordo, 40, Random_Query(5, 20)); } AI_Movement_Track_Repeat(kActorGordo); break; case 102: if (Random_Query(1, 3) == 1) { AI_Movement_Track_Append(kActorGordo, 54, 1); AI_Movement_Track_Append(kActorGordo, 56, 0); AI_Movement_Track_Append(kActorGordo, 43, 1); } else { AI_Movement_Track_Append(kActorGordo, 43, 1); AI_Movement_Track_Append(kActorGordo, 56, 0); AI_Movement_Track_Append(kActorGordo, 54, 1); } AI_Movement_Track_Append(kActorGordo, 40, 15); AI_Movement_Track_Repeat(kActorGordo); break; case 103: AI_Movement_Track_Flush(kActorGordo); AI_Movement_Track_Append(kActorGordo, 40, Random_Query(15, 45)); if (Game_Flag_Query(kFlagGordoIsReplicant)) { AI_Movement_Track_Append(kActorGordo, 33, Random_Query(10, 30)); } else { AI_Movement_Track_Append(kActorGordo, 33, Random_Query(5, 15)); } AI_Movement_Track_Append(kActorGordo, 39, Random_Query(5, 30)); AI_Movement_Track_Append(kActorGordo, 42, Random_Query(10, 20)); AI_Movement_Track_Repeat(kActorGordo); break; case 104: AI_Movement_Track_Flush(kActorGordo); AI_Movement_Track_Append(kActorGordo, 33, Random_Query(15, 45)); if (!Game_Flag_Query(kFlagGordoIsReplicant)) { AI_Movement_Track_Append(kActorGordo, 40, Random_Query(15, 45)); } AI_Movement_Track_Repeat(kActorGordo); break; case 200: if (Global_Variable_Query(40) == 2) { if (Game_Flag_Query(593) && Game_Flag_Query(591) && Player_Query_Current_Scene() != kSceneNR02) { Actor_Set_Goal_Number(kActorGordo, 201); } else { Actor_Set_Goal_Number(kActorGordo, 225); } } else { Actor_Set_Goal_Number(kActorGordo, 201); } break; case 201: AI_Movement_Track_Flush(kActorGordo); Actor_Put_In_Set(kActorGordo, kSetNR02); Actor_Set_At_XYZ(kActorGordo, 148.12f, -24.0f, 456.04f, 506); break; case 202: Player_Gains_Control(); AI_Movement_Track_Flush(kActorGordo); AI_Movement_Track_Append(kActorGordo, 356, 0); AI_Movement_Track_Repeat(kActorGordo); break; case 205: switch(Global_Variable_Query(41)) { case 0: Global_Variable_Increment(41, 1); Actor_Set_Goal_Number(kActorGordo, 206); break; case 1: Global_Variable_Increment(41, 1); Actor_Set_Goal_Number(kActorGordo, 207); break; case 2: Global_Variable_Increment(41, 1); Actor_Set_Goal_Number(kActorGordo, 208); break; case 3: Global_Variable_Increment(41, 1); Actor_Set_Goal_Number(kActorGordo, 210); break; } break; case 206: ADQ_Add_Pause(5000); ADQ_Add(kActorGordo, 630, 15); ADQ_Add(kActorGordo, 640, 16); ADQ_Add_Pause(1000); ADQ_Add(kActorGordo, 650, 14); break; case 207: ADQ_Add_Pause(1000); ADQ_Add(kActorGordo, 660, 16); ADQ_Add(kActorGordo, 670, 14); ADQ_Add(kActorGordo, 680, 13); ADQ_Add(kActorGordo, 690, 17); break; case 208: ADQ_Add_Pause(1000); ADQ_Add(kActorGordo, 700, 15); ADQ_Add(kActorGordo, 710, 13); break; case 210: Actor_Force_Stop_Walking(0); Actor_Face_Actor(kActorGordo, kActorMcCoy, true); Actor_Says(kActorGordo, 720, 16); Actor_Says(kActorGordo, 730, 18); Music_Stop(1); Actor_Face_Actor(kActorMcCoy, kActorGordo, true); Actor_Says(kActorGordo, 740, 17); Sound_Play(575, 50, 0, 0, 50); Sound_Play(319, 50, 0, 0, 50); Actor_Says(kActorGordo, 750, 16); Actor_Says(kActorGordo, 760, 15); Actor_Says(kActorGordo, 770, 14); Actor_Says(kActorGordo, 780, 13); Actor_Says(kActorMcCoy, 3885, 16); if (Game_Flag_Query(kFlagGordoIsReplicant)) { Actor_Says(kActorGordo, 850, 12); Actor_Says(kActorGordo, 860, 15); Actor_Says(0, 3910, 16); if (Global_Variable_Query(40) == 2) { Actor_Says(kActorGordo, 870, 16); Sound_Play(576, 50, 0, 0, 50); Sound_Play(319, 50, 0, 0, 50); Actor_Set_Goal_Number(33, 241); Actor_Says(kActorGordo, 880, 17); Actor_Set_Goal_Number(kActorGordo, 211); Player_Loses_Control(); } else { Actor_Set_Goal_Number(kActorGordo, 220); } } else { Actor_Says(kActorGordo, 790, 12); Actor_Says(kActorMcCoy, 3890, 15); Sound_Play(577, 50, 0, 0, 50); Sound_Play(321, 50, 0, 0, 50); Actor_Says(kActorGordo, 800, 15); Actor_Says(kActorGordo, 810, 17); Actor_Says(kActorMcCoy, 3895, 16); Actor_Says(kActorGordo, 820, 14); Actor_Says(kActorMcCoy, 3900, 14); Actor_Says(kActorGordo, 830, 15); Actor_Says(kActorMcCoy, 3905, 13); Actor_Says(kActorGordo, 840, 13); Sound_Play(578, 50, 0, 0, 50); Sound_Play(321, 50, 0, 0, 50); Actor_Set_Goal_Number(kActorGordo, 220); } break; case 215: sub_4103B8(); break; case 220: Actor_Set_Targetable(kActorGordo, true); Scene_Exits_Disable(); AI_Movement_Track_Flush(kActorGordo); AI_Movement_Track_Append_Run(kActorGordo, 366, 0); AI_Movement_Track_Repeat(kActorGordo); Music_Play(1, 50, 0, 2, -1, 0, 0); break; case 221: Actor_Set_At_XYZ(kActorGordo, -90.91f, -24.0f, -14.71f, 708); Actor_Change_Animation_Mode(kActorGordo, 26); break; case 222: AI_Movement_Track_Flush(kActorGordo); AI_Movement_Track_Append_Run(kActorGordo, 367, 0); AI_Movement_Track_Repeat(kActorGordo); break; case 225: AI_Movement_Track_Flush(kActorGordo); AI_Movement_Track_Append(kActorGordo, 39, 10); AI_Movement_Track_Append(kActorGordo, 33, Random_Query(5, 30)); AI_Movement_Track_Append(kActorGordo, 39, 10); AI_Movement_Track_Repeat(kActorGordo); break; case 230: Actor_Put_In_Set(kActorGordo, kSetNR01); Actor_Set_At_XYZ(kActorGordo, -194.24f, 23.88f, -851.98f, 343); break; case 240: Actor_Put_In_Set(kActorGordo, kSetNR01); Actor_Set_At_XYZ(kActorGordo, -194.24f, 23.88f, -851.98f, 343); break; case 241: ADQ_Add(kActorGordo, 170, 18); AI_Countdown_Timer_Start(kActorGordo, 0, 10); break; case 242: Actor_Face_Actor(kActorGordo, kActorMcCoy, true); Actor_Says(kActorGordo, 180, 13); Actor_Face_Actor(kActorMcCoy, kActorGordo, true); Actor_Says(kActorMcCoy, 3075, 13); Actor_Says(kActorGordo, 190, 15); Loop_Actor_Walk_To_Actor(kActorGordo, 0, 60, false, true); Actor_Face_Actor(kActorGordo, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorGordo, true); Actor_Says(kActorMcCoy, 3080, 15); Actor_Says(kActorGordo, 200, 15); Actor_Says(kActorMcCoy, 3085, 15); sub_410590(); break; case 243: AI_Movement_Track_Flush(kActorGordo); AI_Movement_Track_Append_Run(kActorGordo, 369, 0); AI_Movement_Track_Append_Run(kActorGordo, 370, 0); AI_Movement_Track_Append(kActorGordo, 33, 0); AI_Movement_Track_Repeat(kActorGordo); break; case 250: Actor_Put_In_Set(kActorGordo, kSetNR01); Actor_Set_At_XYZ(kActorGordo, -194.24f, 23.88f, -851.98f, 343); Actor_Change_Animation_Mode(kActorGordo, 80); Actor_Set_Goal_Number(kActorSteele, 250); break; case 251: Actor_Change_Animation_Mode(kActorGordo, 83); break; case 255: ADQ_Flush(); Actor_Change_Animation_Mode(kActorGordo, 83); Player_Loses_Control(); Game_Flag_Reset(603); Actor_Set_Targetable(kActorSteele, false); Delay(3000); Actor_Set_Goal_Number(kActorMcCoy, 500); break; case 260: Actor_Set_Targetable(kActorGordo, false); break; case 280: Scene_Exits_Enable(); Game_Flag_Set(592); Actor_Put_In_Set(kActorGordo, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorGordo, 33, 0); break; case 299: Music_Stop(2); AI_Countdown_Timer_Reset(kActorGordo, 0); ADQ_Flush(); AI_Movement_Track_Flush(kActorGordo); if (Game_Flag_Query(kFlagGordoIsReplicant)) { Actor_Change_Animation_Mode(kActorGordo, 84); } else { Actor_Change_Animation_Mode(kActorGordo, 48); } Actor_Set_Goal_Number(kActorGordo, 599); Actor_Retired_Here(kActorGordo, 36, 18, 1, -1); break; case 400: AI_Movement_Track_Flush(kActorGordo); Actor_Put_In_Set(kActorGordo, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorGordo, 33, 0); break; } return false; } bool AIScriptGordo::UpdateAnimation(int *animation, int *frame) { switch (_animationState) { case 0: switch (_state) { case 0: *animation = 116; if (_counter < _counterTarget) { _animationFrame += _frameDelta; if (_animationFrame > _frameMax) { _animationFrame = _frameMax; _frameDelta = -1; } else if (_animationFrame < _frameMin) { _animationFrame = _frameMin; _frameDelta = 1; } _counter++; } else { _animationFrame += _frameDelta; _counterTarget = 0; if (_animationFrame == 7 && Random_Query(0, 3)) { _frameDelta = -1; _counter = 0; _frameMin = 7; _frameMax = 10; _counterTarget = Random_Query(5, 20); } if (_animationFrame == 17) { if (Random_Query(0, 3)) { _frameDelta = -1; _counter = 0; _frameMin = 17; _frameMax = 20; _counterTarget = Random_Query(5, 20); } } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; } if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1; } if (_animationFrame == 0) { if (Random_Query(0, 1)) { _state = Random_Query(1, 2); } } } break; case 1: *animation = 117; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(117)) { *animation = 116; _animationFrame = 0; _state = 0; } break; case 2: *animation = 118; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(118)) { *animation = 116; _animationFrame = 0; _state = 0; } break; } break; case 1: switch (_state) { case 0: *animation = 116; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(116) / 2) { _animationFrame += 2; } else { _animationFrame -= 2; } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) || _animationFrame <= 0) { *animation = _animationNext; _animationFrame = 0; _animationState = _animationStateNext; } break; case 1: *animation = 117; _animationFrame += 2; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(117)) { *animation = _animationNext; _animationFrame = 0; _animationState = _animationStateNext; } break; case 2: *animation = 118; _animationFrame += 2; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(118)) { *animation = _animationNext; _animationFrame = 0; _animationState = _animationStateNext; } break; } break; case 2: *animation = 114; if (Random_Query(0, 1)) { _animationFrame++; } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; } break; case 3: *animation = 115; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(115)) { *animation = 116; _animationState = 0; _animationFrame = 0; Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle); Actor_Set_Goal_Number(kActorGordo, 93); } break; case 4: *animation = 120; if (_animationFrame == 0 && var_45B078) { *animation = 116; _animationState = 0; } else { _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; } } break; case 5: *animation = 121; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(121)) { *animation = 120; _animationFrame = 0; _animationState = 4; } break; case 6: *animation = 122; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(122)) { *animation = 120; _animationFrame = 0; _animationState = 4; } break; case 7: *animation = 123; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(123)) { *animation = 120; _animationFrame = 0; _animationState = 4; } break; case 8: *animation = 124; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(124)) { *animation = 120; _animationFrame = 0; _animationState = 4; } break; case 9: *animation = 125; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(125)) { *animation = 120; _animationFrame = 0; _animationState = 4; } break; case 10: *animation = 126; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(126)) { *animation = 120; _animationFrame = 0; _animationState = 4; } break; case 11: *animation = 127; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(127)) { *animation = 120; _animationFrame = 0; _animationState = 4; } break; case 12: *animation = 127; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(127)) { *animation = 120; _animationFrame = 0; _animationState = 4; } break; case 13: *animation = 114; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(114)) { _animationFrame = 0; } break; case 14: *animation = 103; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(103)) { *animation = 93; _animationFrame = 0; _animationState = 16; } break; case 15: *animation = 104; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(104)) { *animation = 116; _animationFrame = 0; _animationState = 0; } break; case 16: *animation = 93; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(93)) { _animationFrame = 0; } break; case 17: break; case 18: *animation = 105; _animationFrame++; if (_animationFrame == 1) { Sound_Play_Speech_Line(kActorGordo, Random_Query(0, 1) ? 9010 : 9015, 75, 0, 99); } if (_animationFrame == 2) { Actor_Combat_AI_Hit_Attempt(kActorGordo); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { *animation = 93; _animationFrame = 0; _animationState = 16; Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle); } break; case 19: *animation = 111; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(111)) { *animation = 116; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle); } break; case 20: *animation = 112; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(112)) { *animation = 116; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle); } break; case 21: *animation = 96; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(96)) { *animation = 93; _animationFrame = 0; _animationState = 16; Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle); } break; case 22: *animation = 97; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(97)) { *animation = 93; _animationFrame = 0; _animationState = 16; Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle); } break; case 23: *animation = 113; if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(113) - 1) { _animationFrame++; } break; case 24: *animation = 100; if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(100) - 1) { ++_animationFrame; } break; case 25: *animation = 107; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(107)) { _animationFrame = 0; } break; case 26: *animation = 108; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(108)) { _animationFrame = 0; } break; case 27: *animation = 98; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(98)) { _animationFrame = 0; } break; case 28: *animation = 99; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(99)) { _animationFrame = 0; } break; case 29: *animation = 109; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(109)) { _animationFrame = 0; } break; case 30: *animation = 110; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(110)) { _animationFrame = 0; } break; case 31: *animation = 101; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(101)) { _animationFrame = 0; } break; case 32: *animation = 102; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(102)) { _animationFrame = 0; } break; case 33: *animation = 106; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(106)) { *animation = 93; _animationState = 16; _animationFrame = 0; Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle); if (Game_Flag_Query(594)) { Actor_Set_Goal_Number(kActorGordo, 222); Game_Flag_Set(592); } } break; case 34: *animation = 119; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(119)) { if (Game_Flag_Query(561)) { Game_Flag_Reset(561); if (Game_Flag_Query(kFlagGordoIsReplicant)) { Item_Add_To_World(89, 953, kSetNR02, 148.94f, 22.19f, 476.1f, 0, 6, 6, false, true, false, false); } else { Item_Add_To_World(90, 954, kSetNR02, 148.94f, 22.19f, 476.1f, 0, 6, 6, false, true, false, false); } Actor_Set_Goal_Number(kActorGordo, 202); } *animation = 116; _animationState = 0; _animationFrame = 0; Actor_Change_Animation_Mode(kActorGordo, kAnimationModeIdle); } break; case 35: *animation = 128; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(128)) { _animationFrame = 0; } break; case 36: if (_animationFrame == 0 && var_45B078) { Actor_Change_Animation_Mode(kActorGordo, 80); *animation = 128; _animationState = 35; } else { *animation = 129; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(129)) { _animationFrame = 0; } } break; case 37: if (_animationFrame == 0 && var_45B078) { Actor_Change_Animation_Mode(kActorGordo, 80); *animation = 128; _animationState = 35; } else { *animation = 130; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(130)) { _animationFrame = 0; } } break; case 38: *animation = 131; _animationFrame++; if (_animationFrame == 7) { if (Actor_Query_Goal_Number(kActorGordo) == 255) { Actor_Set_Goal_Number(kActorTaffyPatron, 255); } else { Actor_Set_Goal_Number(kActorTaffyPatron, 250); } } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { Actor_Change_Animation_Mode(kActorGordo, kAnimationModeCombatIdle); *animation = 93; _animationFrame = 0; Actor_Set_Goal_Number(kActorGordo, 243); } break; case 39: *animation = 132; _animationFrame++; if (_animationFrame == 6) { Actor_Set_Goal_Number(kActorTaffyPatron, 250); Actor_Change_Animation_Mode(kActorGordo, 49); *animation = 100; _animationFrame = 0; _animationState = 24; } break; } *frame = _animationFrame; return true; } bool AIScriptGordo::ChangeAnimationMode(int mode) { switch (mode) { case kAnimationModeIdle: switch (_animationState) { case 0: break; case 1: case 3: case 38: case 39: _animationState = 0; _animationFrame = 0; _state = 0; _counterTarget = 0; break; case 2: case 13: Actor_Change_Animation_Mode(kActorGordo, 53); break; default: var_45B078 = 1; break; } break; case kAnimationModeWalk: _animationState = 25; _animationFrame = 0; break; case kAnimationModeRun: _animationState = 26; _animationFrame = 0; break; case kAnimationModeTalk: if (_animationState) { _animationState = 4; _animationFrame = 0; } else { _animationState = 1; _animationStateNext = 4; _animationNext = 120; } var_45B078 = 0; break; case kAnimationModeCombatIdle: switch (_animationState) { case 14: case 16: case 17: case 18: case 21: case 22: break; case 15: case 27: case 28: case 31: case 32: _animationState = 16; _animationFrame = 0; break; default: _animationState = 14; _animationFrame = 0; break; } break; case kAnimationModeCombatAttack: _animationState = 18; _animationFrame = 0; break; case kAnimationModeCombatWalk: _animationState = 27; _animationFrame = 0; break; case kAnimationModeCombatRun: _animationState = 28; _animationFrame = 0; break; case 12: if (_animationState) { _animationState = 5; _animationFrame = 0; } else { _animationState = 1; _animationStateNext = 5; _animationNext = 121; } var_45B078 = 0; break; case 13: if (_animationState) { _animationState = 6; _animationFrame = 0; } else { _animationState = 1; _animationStateNext = 6; _animationNext = 122; } var_45B078 = 0; break; case 14: if (_animationState) { _animationState = 7; _animationFrame = 0; } else { _animationState = 1; _animationStateNext = 7; _animationNext = 123; } var_45B078 = 0; break; case 15: if (_animationState) { _animationState = 8; _animationFrame = 0; } else { _animationState = 1; _animationStateNext = 8; _animationNext = 124; } var_45B078 = 0; break; case 16: if (_animationState) { _animationState = 9; _animationFrame = 0; } else { _animationState = 1; _animationStateNext = 9; _animationNext = 125; } var_45B078 = 0; break; case 17: if (_animationState) { _animationState = 10; _animationFrame = 0; } else { _animationState = 1; _animationStateNext = 10; _animationNext = 126; } var_45B078 = 0; break; case 18: if (_animationState) { _animationState = 11; _animationFrame = 0; } else { _animationState = 1; _animationStateNext = 11; _animationNext = 127; } var_45B078 = 0; break; case 19: if (_animationState) { _animationState = 12; _animationFrame = 0; } else { _animationState = 1; _animationStateNext = 12; _animationNext = 127; } var_45B078 = 0; break; case 21: switch (_animationState) { case 14: case 16: case 17: case 18: if (Random_Query(0, 1)) { _animationState = 21; } else { _animationState = 22; } _animationFrame = 0; break; case 19: case 20: case 21: case 22: return true; default: if (Random_Query(0, 1)) { _animationState = 19; } else { _animationState = 20; } _animationFrame = 0; break; } break; case 22: if (Random_Query(0, 1)) { _animationState = 21; } else { _animationState = 22; } _animationFrame = 0; break; case 23: _animationState = 34; _animationFrame = 0; break; case 26: _animationState = 33; _animationFrame = 0; break; case 29: _animationState = 3; _animationFrame = 0; break; case 30: _animationState = 13; _animationFrame = 0; break; case 44: _animationState = 29; _animationFrame = 0; break; case 45: _animationState = 30; _animationFrame = 0; break; case 46: _animationState = 31; _animationFrame = 0; break; case 47: _animationState = 32; _animationFrame = 0; break; case 48: switch (_animationState) { case 14: case 16: case 17: case 18: case 19: case 20: case 21: case 22: _animationState = 24; _animationFrame = 0; break; case 15: _animationState = 23; _animationFrame = 0; break; } break; case 49: _animationState = 24; _animationFrame = 0; break; case 53: _animationState = 2; _animationFrame = 0; break; case 80: _animationState = 35; _animationFrame = 0; break; case 81: _animationState = 36; _animationFrame = 0; var_45B078 = 0; break; case 82: _animationState = 37; _animationFrame = 0; var_45B078 = 0; break; case 83: _animationState = 38; _animationFrame = 0; break; case 84: _animationState = 39; _animationFrame = 0; break; } return true; } void AIScriptGordo::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptGordo::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptGordo::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptGordo::FledCombat() { Scene_Exits_Enable(); if (Global_Variable_Query(kVariableChapter) == 3) { Actor_Set_Goal_Number(kActorGordo, 280); } // return false; } void AIScriptGordo::sub_40FD00() { Player_Loses_Control(); Actor_Face_Actor(kActorMcCoy, kActorGordo, true); if (Game_Flag_Query(543)) { if (!Game_Flag_Query(272) || Actor_Clue_Query(kActorMcCoy, kClueGordoInterview1) || Actor_Clue_Query(kActorMcCoy, kClueGordoInterview2)) { if (Game_Flag_Query(544)) { switch(Random_Query(1, 4)) { case 1: Actor_Says(kActorMcCoy, 6460, 13); break; case 2: Actor_Says(kActorMcCoy, 6550, 14); break; case 3: Actor_Says(kActorMcCoy, 365, 12); break; case 4: Actor_Says(kActorMcCoy, 525, 12); break; } } else { Actor_Says(kActorMcCoy, 6490, 14); AI_Movement_Track_Pause(kActorGordo); Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 60, false, false); Actor_Face_Actor(kActorGordo, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorGordo, true); Actor_Says(kActorGordo, 990, 13); Actor_Says(kActorGordo, 1000, 15); Game_Flag_Set(544); AI_Movement_Track_Unpause(kActorGordo); } } else { Actor_Says(kActorMcCoy, 6485, 12); AI_Movement_Track_Pause(kActorGordo); Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 48, false, false); Actor_Face_Actor(kActorGordo, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorGordo, true); if (Game_Flag_Query(kFlagGordoIsReplicant)) { Actor_Says(kActorGordo, 1010, 12); Actor_Says(kActorMcCoy, 6495, 14); Actor_Says(kActorGordo, 1020, 13); Actor_Says(kActorMcCoy, 6500, 14); Actor_Says(kActorGordo, 1030, 15); Actor_Clue_Acquire(kActorMcCoy, kClueGordoInterview1, 0, kActorGordo); } else { Actor_Says(kActorGordo, 1040, 12); Actor_Says(kActorGordo, 1050, 13); Actor_Says(kActorMcCoy, 6505, 14); Actor_Says(kActorGordo, 1060, 13); Actor_Says(kActorGordo, 1070, 14); Actor_Says(kActorMcCoy, 6510, 16); Actor_Says(kActorGordo, 1080, 15); Actor_Clue_Acquire(kActorMcCoy, kClueGordoInterview2, 0, kActorGordo); } AI_Movement_Track_Unpause(kActorGordo); } } else { Actor_Says(kActorMcCoy, 6460, 12); AI_Movement_Track_Pause(kActorGordo); Loop_Actor_Walk_To_Actor(kActorGordo, kActorMcCoy, 36, false, false); Actor_Face_Actor(kActorGordo, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorGordo, true); Actor_Says(kActorGordo, 890, 14); Actor_Says(kActorMcCoy, 6465, 15); Actor_Says(kActorGordo, 900, 13); Actor_Says(kActorGordo, 910, 13); Actor_Says(kActorMcCoy, 6470, 12); Actor_Says(kActorGordo, 920, 14); Actor_Says(kActorGordo, 930, 12); Actor_Says(kActorMcCoy, 6475, 13); Actor_Says(kActorGordo, 940, 12); Actor_Says(kActorGordo, 950, 13); Actor_Says(kActorMcCoy, 6480, 14); Actor_Says(kActorGordo, 960, 15); Actor_Says(kActorGordo, 970, 12); AI_Movement_Track_Unpause(kActorGordo); Game_Flag_Set(543); } return Player_Gains_Control(); } void AIScriptGordo::sub_4103B8() { Player_Loses_Control(); Actor_Face_Heading(kActorMcCoy, 308, false); Actor_Says(kActorMcCoy, 3210, kAnimationModeTalk); Actor_Face_Actor(kActorGordo, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorGordo, true); Actor_Says(kActorGordo, 290, 13); Actor_Says(kActorGordo, 300, 14); Actor_Says(kActorGordo, 310, 12); Actor_Says(kActorGordo, 320, 15); Actor_Says(kActorMcCoy, 3215, kAnimationModeTalk); Actor_Says(kActorMcCoy, 3220, 12); Actor_Says(kActorGordo, 330, 17); Actor_Says(kActorGordo, 350, 13); Actor_Says(kActorMcCoy, 3225, 18); Player_Gains_Control(); sub_41090C(); Player_Loses_Control(); Game_Flag_Set(561); Actor_Face_Heading(kActorGordo, 506, false); Actor_Change_Animation_Mode(kActorGordo, 23); } void AIScriptGordo::sub_410590() { Music_Stop(5); Dialogue_Menu_Clear_List(); DM_Add_To_List_Never_Repeat_Once_Selected(820, -1, 5, 7); DM_Add_To_List_Never_Repeat_Once_Selected(830, 7, 5, -1); Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); if (answer == 820) { Actor_Says(kActorMcCoy, 3090, 16); Actor_Says(kActorMcCoy, 3095, 15); Actor_Says(kActorGordo, 210, 17); Actor_Says(kActorGordo, 220, 14); Actor_Says(kActorGordo, 230, 15); Actor_Set_Goal_Number(kActorGordo, 260); Actor_Put_In_Set(kActorGordo, kSetPS09); Actor_Set_At_XYZ(kActorGordo, -479.15f, 0.0f, -197.84f, 547); Game_Flag_Reset(255); Game_Flag_Reset(256); Game_Flag_Set(251); Game_Flag_Set(592); Scene_Exits_Enable(); Game_Flag_Reset(181); Game_Flag_Set(178); Set_Enter(kSetPS09, kScenePS09); } else if (answer == 830) { Actor_Says(kActorMcCoy, 3100, 16); Actor_Says(kActorGordo, 240, 14); if (Actor_Clue_Query(0, 102)) { Actor_Says(kActorMcCoy, 3105, 15); Actor_Says(kActorMcCoy, 3110, 17); Actor_Says(kActorGordo, 250, 13); Actor_Says(kActorGordo, 260, 18); Actor_Says(kActorMcCoy, 3115, 14); Actor_Says(kActorGordo, 270, 15); Actor_Clue_Acquire(kActorGordo, kClueMcCoyHelpedGordo, 1, -1); } else { Delay(1000); Actor_Says(kActorGordo, 570, 13); } Game_Flag_Set(592); Scene_Exits_Enable(); Actor_Set_Goal_Number(kActorGordo, 243); } } void AIScriptGordo::sub_41090C() { Dialogue_Menu_Clear_List(); DM_Add_To_List_Never_Repeat_Once_Selected(760, 2, 5, 6); DM_Add_To_List_Never_Repeat_Once_Selected(770, 6, 3, 1); if (Actor_Clue_Query(kActorMcCoy, kClueDektorasDressingRoom) || Actor_Clue_Query(kActorMcCoy, kClueWomanInAnimoidRow)) { DM_Add_To_List_Never_Repeat_Once_Selected(780, 5, 5, 5); } if (Actor_Clue_Query(kActorMcCoy, kClueLucy)) { DM_Add_To_List_Never_Repeat_Once_Selected(790, 5, 5, 5); } if (Actor_Clue_Query(kActorMcCoy, kClueStolenCheese)) { DM_Add_To_List_Never_Repeat_Once_Selected(800, -1, 4, 8); } Dialogue_Menu_Add_DONE_To_List(810); Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); switch (answer) { case 760: Actor_Says(kActorMcCoy, 3230, kAnimationModeTalk); Actor_Says(kActorGordo, 360, 16); Actor_Says(kActorMcCoy, 3260, 15); Actor_Says(kActorGordo, 370, 13); Actor_Says(kActorGordo, 380, 12); Actor_Says(kActorGordo, 390, 14); if (Player_Query_Agenda() == 2) { Actor_Says(kActorMcCoy, 3265, 13); Actor_Says(kActorGordo, 400, 12); Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -3); } break; case 770: Actor_Says(kActorMcCoy, 3235, kAnimationModeTalk); Actor_Says(kActorGordo, 410, 12); Actor_Says(kActorMcCoy, 3270, 15); Actor_Says(kActorGordo, 420, 14); Actor_Says(kActorMcCoy, 3275, 15); Actor_Says(kActorGordo, 430, 12); Actor_Says(kActorGordo, 440, 13); if (Game_Flag_Query(kFlagGordoIsReplicant)) { Actor_Says(kActorGordo, 450, 17); Actor_Says(kActorMcCoy, 3280, 15); Actor_Clue_Acquire(kActorMcCoy, kClueGordoInterview3, 0, kActorGordo); } Actor_Says(kActorGordo, 460, 15); break; case 780: Actor_Says(kActorMcCoy, 3240, kAnimationModeTalk); Actor_Says(kActorGordo, 470, 17); Actor_Says(kActorMcCoy, 3285, 16); Actor_Says(kActorGordo, 480, 13); Actor_Says(kActorGordo, 490, 12); Actor_Says(kActorGordo, 500, 13); Actor_Says(kActorMcCoy, 3290, 16); Actor_Says(kActorGordo, 510, 15); Actor_Says(kActorMcCoy, 3295, 14); Actor_Says(kActorGordo, 520, 12); Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -4); break; case 790: Actor_Says(kActorMcCoy, 3245, kAnimationModeTalk); Actor_Says(kActorGordo, 470, 17); Actor_Says(kActorMcCoy, 3285, 16); Actor_Says(kActorGordo, 480, 13); Actor_Says(kActorGordo, 490, 12); Actor_Says(kActorGordo, 500, 13); Actor_Says(kActorMcCoy, 3290, 16); Actor_Says(kActorGordo, 510, 15); Actor_Says(kActorMcCoy, 3295, 14); Actor_Says(kActorGordo, 520, 12); Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -1); break; case 800: Actor_Says(kActorMcCoy, 3250, kAnimationModeTalk); Actor_Says(kActorGordo, 530, 18); Actor_Says(kActorMcCoy, 3300, 15); Actor_Says(kActorGordo, 540, 13); Actor_Says(kActorMcCoy, 3305, kAnimationModeTalk); Actor_Says(kActorGordo, 550, 16); Actor_Says(kActorMcCoy, 3310, kAnimationModeTalk); Actor_Says(kActorGordo, 560, 13); Actor_Says(kActorMcCoy, 3315, 15); Actor_Says(kActorGordo, 570, 14); Actor_Clue_Acquire(kActorMcCoy, kClueGordoConfession, 0, kActorGordo); break; case 810: Actor_Says(kActorMcCoy, 3255, kAnimationModeTalk); break; } } void AIScriptGordo::sub_41117C() { switch (_animationState) { case 0: break; case 1: case 3: case 38: case 39: _animationState = 0; _animationFrame = 0; _state = 0; _counterTarget = 0; break; case 2: case 13: Actor_Change_Animation_Mode(kActorGordo, 53); break; default: var_45B078 = 1; break; } } } // End of namespace BladeRunner