/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptGrigorian::AIScriptGrigorian(BladeRunnerEngine *vm) : AIScriptBase(vm) { var_45CA10 = 0; var_45CA14 = 0; } void AIScriptGrigorian::Initialize() { var_45CA10 = 0; var_45CA14 = 0; _animationStateNext = 0; _animationFrame = 0; _animationState = 0; } bool AIScriptGrigorian::Update() { if (Actor_Query_Friendliness_To_Other(kActorGrigorian, kActorMcCoy) < 30 && !Game_Flag_Query(51)) { Game_Flag_Set(51); return true; } return false; } void AIScriptGrigorian::TimerExpired(int timer) { //return false; } void AIScriptGrigorian::CompletedMovementTrack() { //return false; } void AIScriptGrigorian::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptGrigorian::ClickedByPlayer() { //return false; } void AIScriptGrigorian::EnteredScene(int sceneId) { // return false; } void AIScriptGrigorian::OtherAgentEnteredThisScene(int otherActorId) { // return false; } void AIScriptGrigorian::OtherAgentExitedThisScene(int otherActorId) { // return false; } void AIScriptGrigorian::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { // return false; } void AIScriptGrigorian::ShotAtAndMissed() { // return false; } bool AIScriptGrigorian::ShotAtAndHit() { return false; } void AIScriptGrigorian::Retired(int byActorId) { // return false; } int AIScriptGrigorian::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptGrigorian::GoalChanged(int currentGoalNumber, int newGoalNumber) { return false; } bool AIScriptGrigorian::UpdateAnimation(int *animation, int *frame) { switch (_animationState) { case 0: if (var_45CA10 == 0) { *animation = 478; if (var_45CA14) { var_45CA14--; } else { _animationFrame++; if (_animationFrame == 5 || _animationFrame == 13) { var_45CA14 = Random_Query(2, 4); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(478)) { _animationFrame = 0; var_45CA10 = Random_Query(0, 2); } } } else if (var_45CA10 == 1) { *animation = 479; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(479)) { *animation = 478; _animationFrame = 0; var_45CA10 = 0; } } else if (var_45CA10 == 2) { *animation = 480; if (var_45CA14) { var_45CA14--; } else { _animationFrame++; if (_animationFrame >= 8 && _animationFrame <= 10) { var_45CA14 = Random_Query(2, 4); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(478)) { *animation = 478; _animationFrame = 0; var_45CA10 = 0; } } } break; case 1: *animation = 479; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(479)) { _animationFrame = 0; } break; case 2: *animation = 481; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(481)) { _animationFrame = 0; } break; case 3: *animation = 482; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(482)) { _animationState = 2; _animationFrame = 0; *animation = 481; } break; case 4: *animation = 483; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(483)) { _animationState = 2; _animationFrame = 0; *animation = 481; } break; case 5: *animation = 484; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(484)) { _animationState = 2; _animationFrame = 0; *animation = 481; } break; case 6: *animation = 485; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(485)) { _animationState = 2; _animationFrame = 0; *animation = 481; } break; case 7: *animation = 486; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(486)) { _animationState = 2; _animationFrame = 0; *animation = 481; } break; default: *animation = 399; break; } *frame = _animationFrame; return true; } bool AIScriptGrigorian::ChangeAnimationMode(int mode) { switch (mode) { case kAnimationModeIdle: _animationState = 0; _animationFrame = 0; break; case kAnimationModeWalk: if (_animationState != 1) { _animationState = 1; _animationFrame = 0; } break; case kAnimationModeTalk: _animationState = 2; _animationFrame = 0; break; case 12: _animationState = 3; _animationFrame = 0; break; case 13: _animationState = 4; _animationFrame = 0; break; case 14: _animationState = 5; _animationFrame = 0; break; case 15: _animationState = 6; _animationFrame = 0; break; case 16: _animationState = 7; _animationFrame = 0; break; } return true; } void AIScriptGrigorian::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptGrigorian::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptGrigorian::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptGrigorian::FledCombat() { // return false; } } // End of namespace BladeRunner