/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptHowieLee::AIScriptHowieLee(BladeRunnerEngine *vm) : AIScriptBase(vm) { var_45DFB8 = 0; } void AIScriptHowieLee::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; var_45DFB8 = false; Actor_Put_In_Set(kActorHowieLee, kSetCT01_CT12); Actor_Set_At_Waypoint(kActorHowieLee, 67, 605); // in kSetCT01_CT12 Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeDefault); } bool AIScriptHowieLee::Update() { if (_vm->_cutContent) { // keep Howie in Acts 2 and 3 // Howie in Acts 2 and 3 will have a routine with existing waypoints/goals, // so no need to add new goals (> 100) for those Acts if (Actor_Query_Goal_Number(kActorHowieLee) < 100 && Global_Variable_Query(kVariableChapter) == 4 ) { Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeGoesToFreeSlotC); } if (Global_Variable_Query(kVariableChapter) > 3) { return true; } } else { if (Actor_Query_Goal_Number(kActorHowieLee) < 100 && Global_Variable_Query(kVariableChapter) == 2 ) { Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeGoesToFreeSlotC); } if (Global_Variable_Query(kVariableChapter) > 1) { return true; } } if (Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeDefault) { Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeMovesInDiner01); } // In the original code this is used (in Act 1) to get Howie back to the Diner // from goals kGoalHowieLeeGoesToCT04GarbageBin or kGoalHowieLeeGoesToFreeSlotH // It might cause a blink-in issue, depending when update() will be called for Howie // This is kept as a backup while similar code is placed in the CT01 and CT02 scenes InitializeScene() // that will handle Howie appearing there immediately (fix for blink in) if (Game_Flag_Query(kFlagMcCoyInChinaTown) && !Actor_Query_In_Set(kActorHowieLee, kSetCT01_CT12)) { AI_Movement_Track_Flush(kActorHowieLee); AI_Movement_Track_Append(kActorHowieLee, 67, 0); // in kSetCT01_CT12 Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeDefault); } #if BLADERUNNER_ORIGINAL_BUGS if ( Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner01 && Game_Flag_Query(kFlagCT01BoughtHowieLeeFood) && !Game_Flag_Query(kFlagMcCoyInChinaTown) ) { Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeGoesToCT04GarbageBin); return true; } #else // Prevents possibility of Howie Lee from blinking in/out of existence // when the fly-out loop is playing and/or when McCoy enters and exits the Spinner with the spinner doors animation restored if ((Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner01 || Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner02 || Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner03 || Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner06 || Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeDefault) && Game_Flag_Query(kFlagCT01BoughtHowieLeeFood) && !Game_Flag_Query(kFlagMcCoyInChinaTown) && Player_Query_Current_Scene() != kSceneCT01 && Player_Query_Current_Scene() != kSceneCT12 ) { Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeGoesToCT04GarbageBin); return true; } #endif // BLADERUNNER_ORIGINAL_BUGS return false; } void AIScriptHowieLee::TimerExpired(int timer) { //return false; } void AIScriptHowieLee::CompletedMovementTrack() { if (Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner01) { Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeMovesInDiner02); return; // true; } if (Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner02) { Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeMovesInDiner03); return; // true; } if (Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner03) { if (_vm->_cutContent) { // // *after Act 1* Howie will be going to the Garbage Bin "semi-regularly" // if McCoy is not in scenes CT01 and CT12 (where Howie is visible working at the diner) // otherwise he'll do the short cycle (goals 0, 1, 2, 3) if (Global_Variable_Query(kVariableChapter) > 1 && Player_Query_Current_Scene() != kSceneCT01 && Player_Query_Current_Scene() != kSceneCT12 && Player_Query_Current_Scene() != kSceneCT04 && Random_Query(1, 5) == 1 ) { Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeGoesToCT04GarbageBin); return; // true; } else { Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeDefault); return; // true; } } else { Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeDefault); return; // true; } } #if BLADERUNNER_ORIGINAL_BUGS if (Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner03) { Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeGoesToCT04GarbageBin); return; // true; } #endif // BLADERUNNER_ORIGINAL_BUGS if (Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeGoesToCT04GarbageBin) { Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeGoesToFreeSlotH); return; // true; } if (Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeGoesToFreeSlotH) { #if BLADERUNNER_ORIGINAL_BUGS Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeDefault); return; // true; #else // don't blink-in and also only return to diner routine if McCoy is actually in Chinatown if (Game_Flag_Query(kFlagMcCoyInChinaTown) && Player_Query_Current_Scene() != kSceneCT01 && Player_Query_Current_Scene() != kSceneCT12 ) { Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeDefault); return; // true; } else { // return to "garbage bin" goal instead of blinking in Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeGoesToCT04GarbageBin); return; // true; } #endif // BLADERUNNER_ORIGINAL_BUGS } // return false; } void AIScriptHowieLee::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptHowieLee::ClickedByPlayer() { //return false; } void AIScriptHowieLee::EnteredScene(int sceneId) { if (Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeGoesToCT04GarbageBin && Actor_Query_In_Set(kActorHowieLee, kSetCT03_CT04) ) { if ( Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy) && !Game_Flag_Query(kFlagCT04HomelessBodyInDumpster) && !Game_Flag_Query(kFlagCT04HomelessBodyFound) #if BLADERUNNER_ORIGINAL_BUGS #else && !Game_Flag_Query(kFlagCT04HomelessBodyThrownAway) #endif // BLADERUNNER_ORIGINAL_BUGS ) { Game_Flag_Set(kFlagCT04HomelessBodyFound); // return false; } if (Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy) && Game_Flag_Query(kFlagCT04HomelessBodyInDumpster) && !Game_Flag_Query(kFlagCT04HomelessBodyFound) #if BLADERUNNER_ORIGINAL_BUGS #else && !Game_Flag_Query(kFlagCT04HomelessBodyThrownAway) #endif // BLADERUNNER_ORIGINAL_BUGS && Random_Query(1, 10) == 1 ) { Game_Flag_Set(kFlagCT04HomelessBodyFound); // return true; } // return false; } } void AIScriptHowieLee::OtherAgentEnteredThisScene(int otherActorId) { #if BLADERUNNER_ORIGINAL_BUGS #else // prevent player from actually meeting hovering Howie half-body in kSetCT03_CT04 if (otherActorId == kActorMcCoy && Actor_Query_In_Set(kActorHowieLee, kSetCT03_CT04) ) { AI_Movement_Track_Flush(kActorHowieLee); AI_Movement_Track_Append(kActorHowieLee, 67, 0); // in kSetCT01_CT12 Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeDefault); } #endif // BLADERUNNER_ORIGINAL_BUGS // return false; } void AIScriptHowieLee::OtherAgentExitedThisScene(int otherActorId) { // return false; } void AIScriptHowieLee::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { // return false; } void AIScriptHowieLee::ShotAtAndMissed() { // return false; } bool AIScriptHowieLee::ShotAtAndHit() { return false; } void AIScriptHowieLee::Retired(int byActorId) { // return false; } int AIScriptHowieLee::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptHowieLee::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case kGoalHowieLeeMovesInDiner01: AI_Movement_Track_Flush(kActorHowieLee); if (Random_Query(1, 2) == 1) { AI_Movement_Track_Append_With_Facing(kActorHowieLee, 67, Random_Query(3, 10), 720); // in kSetCT01_CT12 } else { AI_Movement_Track_Append_With_Facing(kActorHowieLee, 69, Random_Query(3, 10), 640); // in kSetCT01_CT12 } AI_Movement_Track_Repeat(kActorHowieLee); return true; case kGoalHowieLeeMovesInDiner02: AI_Movement_Track_Flush(kActorHowieLee); if (Random_Query(1, 2) == 1) { AI_Movement_Track_Append_With_Facing(kActorHowieLee, 68, Random_Query(3, 10), 641); // in kSetCT01_CT12 } else { AI_Movement_Track_Append_With_Facing(kActorHowieLee, 67, Random_Query(3, 10), 720); // in kSetCT01_CT12 } AI_Movement_Track_Repeat(kActorHowieLee); return true; case kGoalHowieLeeMovesInDiner03: AI_Movement_Track_Flush(kActorHowieLee); if (Random_Query(1, 2) == 1) { AI_Movement_Track_Append_With_Facing(kActorHowieLee, 69, Random_Query(3, 10), 640); // in kSetCT01_CT12 } else { AI_Movement_Track_Append_With_Facing(kActorHowieLee, 68, Random_Query(3, 10), 641); // in kSetCT01_CT12 } AI_Movement_Track_Repeat(kActorHowieLee); return true; case kGoalHowieLeeGoesToCT04GarbageBin: AI_Movement_Track_Flush(kActorHowieLee); AI_Movement_Track_Append(kActorHowieLee, 66, 30); // in kSetCT03_CT04 AI_Movement_Track_Repeat(kActorHowieLee); return true; case kGoalHowieLeeGoesToFreeSlotH: AI_Movement_Track_Flush(kActorHowieLee); AI_Movement_Track_Append(kActorHowieLee, 40, 60); // in kSetFreeSlotH AI_Movement_Track_Repeat(kActorHowieLee); return true; case kGoalHowieLeeMovesInDiner06: // Unused goal? AI_Movement_Track_Flush(kActorHowieLee); AI_Movement_Track_Append(kActorHowieLee, 67, 90); // in kSetCT01_CT12 AI_Movement_Track_Repeat(kActorHowieLee); return true; case kGoalHowieLeeStopMoving: AI_Movement_Track_Flush(kActorHowieLee); return false; case kGoalHowieLeeGoesToFreeSlotC: AI_Movement_Track_Flush(kActorHowieLee); Actor_Put_In_Set(kActorHowieLee, kSetFreeSlotC); Actor_Set_At_Waypoint(kActorHowieLee, 35, 0); // in kSetFreeSlotC return false; } return false; } bool AIScriptHowieLee::UpdateAnimation(int *animation, int *frame) { switch (_animationState) { case 0: _animationFrame++; if (var_45DFB8) { *animation = 673; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(673)) { _animationFrame = 0; if (Random_Query(0, 2) > 0) { var_45DFB8 ^= 1; } } } else { *animation = 671; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(671)) { _animationFrame = 0; if (Random_Query(0, 1) > 0) { var_45DFB8 ^= 1; } } } break; case 1: *animation = 674; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(674)) { _animationFrame = 0; if (_animationState < 3 || _animationState > 8) { _animationState = 0; _animationFrame = 0; var_45DFB8 = Random_Query(0, 1); } else { Game_Flag_Set(kFlagHowieLeeAnimation1); } *animation = 673; } break; case 2: *animation = 672; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(672)) { _animationFrame = 0; } break; case 3: if (Game_Flag_Query(kFlagHowieLeeAnimation1)) { Game_Flag_Reset(kFlagHowieLeeAnimation1); _animationState = 0; _animationFrame = 0; var_45DFB8 = Random_Query(0, 1); *animation = 671; } else { _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(676)) { _animationFrame = 0; } *animation = 676; } break; case 4: *animation = 677; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(677)) { _animationState = 3; _animationFrame = 0; *animation = 676; } break; case 5: *animation = 678; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(678)) { _animationState = 3; _animationFrame = 0; *animation = 676; } break; case 6: *animation = 679; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(679)) { _animationState = 3; _animationFrame = 0; *animation = 676; } break; case 7: *animation = 680; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(680)) { _animationState = 3; _animationFrame = 0; *animation = 676; } break; case 8: *animation = 681; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(681)) { _animationState = 3; _animationFrame = 0; *animation = 676; } break; default: *animation = 399; break; } *frame = _animationFrame; return true; } bool AIScriptHowieLee::ChangeAnimationMode(int mode) { switch (mode) { case kAnimationModeIdle: if (_animationState < 3 || _animationState > 8) { _animationState = 0; _animationFrame = 0; var_45DFB8 = Random_Query(0, 1); } else { Game_Flag_Set(kFlagHowieLeeAnimation1); } break; case kAnimationModeWalk: if (_animationState != 2) { _animationState = 2; _animationFrame = 0; } break; case kAnimationModeTalk: _animationState = 3; _animationFrame = 0; break; case 12: _animationState = 4; _animationFrame = 0; break; case 13: _animationState = 5; _animationFrame = 0; break; case 14: _animationState = 6; _animationFrame = 0; break; case 15: _animationState = 7; _animationFrame = 0; break; case 16: _animationState = 8; _animationFrame = 0; break; case 43: _animationState = 1; _animationFrame = 0; break; } return true; } void AIScriptHowieLee::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptHowieLee::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptHowieLee::ReachedMovementTrackWaypoint(int waypointId) { if (waypointId == 67 && Random_Query(1, 2) == 2) { Actor_Face_Heading(kActorHowieLee, 850, 0); _animationFrame = 0; _animationState = 1; } return true; } void AIScriptHowieLee::FledCombat() { // return false; } } // End of namespace BladeRunner