/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptIsabella::AIScriptIsabella(BladeRunnerEngine *vm) : AIScriptBase(vm) { _var1 = 0; _var2 = 0; _var3 = 0; _var4 = 1; } void AIScriptIsabella::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; _var1 = 0; _var2 = 0; _var3 = 0; _var4 = 1; } bool AIScriptIsabella::Update() { return false; } void AIScriptIsabella::TimerExpired(int timer) { //return false; } void AIScriptIsabella::CompletedMovementTrack() { //return false; } void AIScriptIsabella::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptIsabella::ClickedByPlayer() { //return false; } void AIScriptIsabella::EnteredScene(int sceneId) { // return false; } void AIScriptIsabella::OtherAgentEnteredThisScene(int otherActorId) { // return false; } void AIScriptIsabella::OtherAgentExitedThisScene(int otherActorId) { // return false; } void AIScriptIsabella::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { // return false; } void AIScriptIsabella::ShotAtAndMissed() { // return false; } bool AIScriptIsabella::ShotAtAndHit() { return false; } void AIScriptIsabella::Retired(int byActorId) { // return false; } int AIScriptIsabella::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptIsabella::GoalChanged(int currentGoalNumber, int newGoalNumber) { return false; } bool AIScriptIsabella::UpdateAnimation(int *animation, int *frame) { bool flag; switch (_animationState) { case 0: if (_var3 == 1) { *animation = 839; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(839) - 1) { _animationFrame = 0; } if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(839) - 1; } if (!_animationFrame) { _var3 = 0; _var4 = 2 * Random_Query(0, 1) - 1; } } else if (_var3 == 0) { *animation = 838; if (_var2) { _var2--; if (_var2 == 0) { _var4 = 2 * Random_Query(0, 1) - 1; } } else { _animationFrame += _var4; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(838) - 1) { _animationFrame = 0; } if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(838) - 1; } if (_animationFrame == 1) { if (!Random_Query(0, 1)) { _var2 = Random_Query(4, 8); } } if (_animationFrame == 11) { if (!Random_Query(0, 1)) { _var2 = Random_Query(4, 8); } } if (_animationFrame == 16) { if (!Random_Query(0, 1)) { _var2 = Random_Query(4, 8); } } if (!_animationFrame) { if (!Random_Query(0, 2)) { _var3 = 1; } } } } break; case 1: *animation = 840; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(840) - 1) { flag = true; _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(840) - 1; flag = true; } else { flag = false; } } if (flag) { *animation = 838; _animationState = 0; } break; case 2: *animation = 841; if (_animationFrame < 2 && _var1) { _animationFrame = 0; _animationState = 0; } else { _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(841) - 1) { _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(841) - 1; } } if (!_animationFrame) { _animationState = Random_Query(2, 3); } } break; case 3: *animation = 842; if (_animationFrame < 2 && _var1) { _animationFrame = 0; _animationState = 0; } else { _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(842) - 1) { _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(842) - 1; } } if (!_animationFrame) { *animation = 841; _animationState = 2; } } break; case 4: *animation = 843; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(843) - 1) { flag = true; _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(843) - 1; flag = true; } else { flag = false; } } if (flag) { *animation = 841; _animationState = 2; } break; case 5: *animation = 844; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(844) - 1) { flag = true; _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(844) - 1; flag = true; } else { flag = false; } } if (flag) { *animation = 841; _animationState = 2; } break; case 6: *animation = 845; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(845) - 1) { flag = true; _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(845) - 1; flag = true; } else { flag = false; } } if (flag) { *animation = 841; _animationState = 2; } break; case 7: *animation = 845; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(845) - 1) { flag = true; _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(845) - 1; flag = true; } else { flag = false; } } if (flag) { *animation = 841; _animationState = 2; } break; case 8: *animation = 844; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(844) - 1) { flag = true; _animationFrame = 0; } else { if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(844) - 1; flag = true; } else { flag = false; } } if (flag) { *animation = 841; _animationState = 2; } break; case 9: if (!_var3) { *animation = 838; } if (_var3 == 1) { *animation = 839; } if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame += 2; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; *animation = _animationNext; _animationState = _animationStateNext; } } else { _animationFrame -= 2; if (_animationFrame <= 0) { _animationFrame = 0; *animation = _animationNext; _animationState = _animationStateNext; } } break; default: break; } int frames = Slice_Animation_Query_Number_Of_Frames(*animation); if (frames != -1) _animationFrame %= frames; else _animationFrame = 0; *frame = _animationFrame; return true; } bool AIScriptIsabella::ChangeAnimationMode(int mode) { switch (mode) { case 0: if (_animationState > 8) { _animationState = 0; _animationFrame = 0; } else { _var1 = 1; } break; case 3: case 9: if (_animationState < 2 || _animationState > 8) { _animationState = 9; _animationStateNext = 2; _animationNext = 841; _var1 = 0; } break; case 10: case 12: if (_animationState < 2 || _animationState > 8) { _animationState = 9; _animationStateNext = 3; _animationNext = 842; _var1 = 0; } break; case 11: case 14: if (_animationState < 2 || _animationState > 8) { _animationState = 9; _animationStateNext = 5; _animationNext = 844; _var1 = 0; } break; case 13: if (_animationState < 2 || _animationState > 8) { _animationState = 9; _animationStateNext = 4; _animationNext = 843; _var1 = 0; } break; case 15: if (_animationState < 2 || _animationState > 8) { _animationState = 9; _animationStateNext = 6; _animationNext = 845; _var1 = 0; } break; case 16: if (_animationState < 2 || _animationState > 8) { _animationState = 9; _animationStateNext = 7; _animationNext = 845; _var1 = 0; } break; case 17: if (_animationState < 2 || _animationState > 8) { _animationState = 9; _animationStateNext = 8; _animationNext = 844; _var1 = 0; } break; default: break; } return true; } void AIScriptIsabella::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptIsabella::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptIsabella::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptIsabella::FledCombat() { // return false; } } // End of namespace BladeRunner