/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptLuther::AIScriptLuther(BladeRunnerEngine *vm) : AIScriptBase(vm) { _flag = false; } void AIScriptLuther::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; _flag = false; Actor_Put_In_Set(kActorLuther, kSetUG16); Actor_Set_At_XYZ(kActorLuther, 176.91f, -40.67f, 225.92f, 486); Actor_Set_Goal_Number(kActorLuther, kGoalLutherDefault); Actor_Set_Targetable(kActorLuther, true); } bool AIScriptLuther::Update() { if ( Actor_Query_Is_In_Current_Set(kActorLuther) && Player_Query_Combat_Mode() && Global_Variable_Query(kVariableLutherLanceShot) == 0 && !Game_Flag_Query(kFlagUG16PulledGun) && Global_Variable_Query(kVariableChapter) == 4 ) { Actor_Says(kActorMcCoy, 5720, 12); Actor_Says(kActorLuther, 80, 13); Actor_Says(kActorLance, 40, 12); Game_Flag_Set(kFlagUG16PulledGun); return false; } if (Actor_Query_Goal_Number(kActorLuther) == kGoalLutherDefault && Actor_Query_Goal_Number(kActorLuther) != kGoalLutherDead ) { Actor_Set_Goal_Number(kActorLuther, kGoalLutherMoveAround); return false; } if (Actor_Query_Goal_Number(kActorLuther) == kGoalLutherShot) { Actor_Set_Goal_Number(kActorLuther, kGoalLutherDyingStarted); ChangeAnimationMode(kAnimationModeDie); return false; } if ( Actor_Query_Goal_Number(kActorLuther) == kGoalLutherDyingStarted && !Game_Flag_Query(kFlagUG15LutherLanceStartedDying) ) { AI_Countdown_Timer_Reset(kActorLuther, kActorTimerAIScriptCustomTask2); AI_Countdown_Timer_Start(kActorLuther, kActorTimerAIScriptCustomTask2, 5); Actor_Set_Goal_Number(kActorLuther, kGoalLutherDyingWait); Game_Flag_Set(kFlagUG15LutherLanceStartedDying); return false; } if ( Actor_Query_Goal_Number(kActorLuther) == kGoalLutherDyingCheck && Global_Variable_Query(kVariableLutherLanceShot) < 2 && !Game_Flag_Query(kFlagUG16ComputerOff) ) { Game_Flag_Set(kFlagUG16ComputerOff); ChangeAnimationMode(50); ChangeAnimationMode(kAnimationModeDie); Actor_Set_Goal_Number(kActorLuther, kGoalLutherDie); Actor_Set_Targetable(kActorLuther, false); Scene_Loop_Set_Default(5); // UG16MainLoopNoComputerLight Scene_Loop_Start_Special(kSceneLoopModeOnce, 4, true); // UG16SparkLoop Ambient_Sounds_Play_Sound(kSfxCOMPDWN4, 50, 0, 0, 99); Ambient_Sounds_Remove_Looping_Sound(kSfxELECLAB1, 1); return false; } if ( Actor_Query_Goal_Number(kActorLuther) == kGoalLutherDyingCheck && Global_Variable_Query(kVariableLutherLanceShot) > 1 && !Game_Flag_Query(kFlagUG16ComputerOff) ) { Actor_Set_Targetable(kActorLuther, false); Actor_Set_Goal_Number(kActorLuther, kGoalLutherDie); Actor_Set_Targetable(kActorLuther, false); return false; } if (Actor_Query_Goal_Number(kActorLuther) == kGoalLutherDie) { Game_Flag_Set(kFlagLutherLanceAreDead); Actor_Set_Goal_Number(kActorLuther, kGoalLutherDead); Actor_Set_Targetable(kActorLuther, false); return false; } return false; } void AIScriptLuther::TimerExpired(int timer) { if (timer == kActorTimerAIScriptCustomTask2) { AI_Countdown_Timer_Reset(kActorLuther, kActorTimerAIScriptCustomTask2); Actor_Set_Goal_Number(kActorLuther, kGoalLutherDyingCheck); // return true; } // return false; } void AIScriptLuther::CompletedMovementTrack() { if (Actor_Query_Goal_Number(kActorLuther) == kGoalLutherMoveAround) { Actor_Set_Goal_Number(kActorLuther, kGoalLutherMoveAroundRestart); // return true; } //return false; } void AIScriptLuther::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptLuther::ClickedByPlayer() { //return false; } void AIScriptLuther::EnteredScene(int sceneId) { // return false; } void AIScriptLuther::OtherAgentEnteredThisScene(int otherActorId) { // return false; } void AIScriptLuther::OtherAgentExitedThisScene(int otherActorId) { // return false; } void AIScriptLuther::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { // return false; } void AIScriptLuther::ShotAtAndMissed() { // return false; } bool AIScriptLuther::ShotAtAndHit() { #if BLADERUNNER_ORIGINAL_BUGS #else if (Actor_Query_In_Set(kActorLuther, kSetKP07)) { AI_Movement_Track_Flush(kActorLuther); ChangeAnimationMode(kAnimationModeDie); Actor_Retired_Here(kActorLuther, 6, 6, true, kActorMcCoy); Actor_Set_Goal_Number(kActorLuther, kGoalLutherDie); return false; } #endif if (Actor_Query_Which_Set_In(kActorLuther) == kSetUG16) { Actor_Set_Health(kActorLuther, 50, 50); } Global_Variable_Increment(kVariableLutherLanceShot, 1); Music_Stop(2); if (Global_Variable_Query(kVariableLutherLanceShot) > 0) { if (!Game_Flag_Query(kFlagLutherLanceIsReplicant)) { Game_Flag_Set(kFlagNotUsed557); } Actor_Set_Goal_Number(kActorLuther, kGoalLutherShot); return true; } return false; } void AIScriptLuther::Retired(int byActorId) { Actor_Set_Goal_Number(kActorLuther, kGoalLutherGone); #if BLADERUNNER_ORIGINAL_BUGS #else if (Actor_Query_In_Set(kActorLuther, kSetKP07)) { Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1); Actor_Set_Goal_Number(kActorLuther, kGoalLutherGone); if (Global_Variable_Query(kVariableReplicantsSurvivorsAtMoonbus) == 0) { Player_Loses_Control(); Delay(2000); Player_Set_Combat_Mode(false); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP07toKP06); Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants); Set_Enter(kSetKP05_KP06, kSceneKP06); return; //true; } } #endif // BLADERUNNER_ORIGINAL_BUGS } int AIScriptLuther::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptLuther::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case kGoalLutherMoveAround: AI_Movement_Track_Flush(kActorLuther); AI_Movement_Track_Append(kActorLuther, 39, 20); AI_Movement_Track_Append_With_Facing(kActorLuther, 368, 120, 486); AI_Movement_Track_Append(kActorLuther, 40, 10); AI_Movement_Track_Repeat(kActorLuther); break; case kGoalLutherMoveAroundRestart: Actor_Set_Goal_Number(kActorLuther, kGoalLutherMoveAround); break; case kGoalLutherStop: AI_Movement_Track_Flush(kActorLuther); break; case kGoalLutherDead: Actor_Set_Goal_Number(kActorLuther, kGoalLutherGone); break; } return false; } bool AIScriptLuther::UpdateAnimation(int *animation, int *frame) { switch (_animationState) { case 0: *animation = 346; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; } break; case 1: *animation = 348; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { *animation = 346; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorLuther, 0); } break; case 2: if (_animationFrame == 0 && _flag ) { *animation = 346; _animationState = 0; } else { *animation = 349; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; } } break; case 3: *animation = 350; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; _animationState = 2; *animation = 349; } break; case 4: *animation = 351; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; _animationState = 2; *animation = 349; } break; case 5: *animation = 352; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; _animationState = 2; *animation = 349; } break; case 6: *animation = 353; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; _animationState = 2; *animation = 349; } break; case 7: *animation = 354; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; _animationState = 2; *animation = 349; } break; case 8: *animation = 355; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; _animationState = 2; *animation = 349; } break; case 9: *animation = 356; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { *animation = 346; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorLuther, 0); } break; case 10: *animation = 357; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { Actor_Change_Animation_Mode(kActorLuther, 50); *animation = 358; _animationFrame = 0; } break; case 11: *animation = 358; if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame++; } break; case 12: *animation = 359; if (_animationFrame == 12) { Ambient_Sounds_Play_Sound(kSfxHEADHIT2, 59, 0, 0, 20); } if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { _animationFrame++; } break; } *frame = _animationFrame; return true; } bool AIScriptLuther::ChangeAnimationMode(int mode) { // these modes are differnent that other actors switch (mode) { case 0: if ((unsigned int)(_animationState - 2) > 6) { _animationState = 0; _animationFrame = 0; } else { _flag = 1; } break; case 3: _animationState = 2; _animationFrame = 0; _flag = 0; break; case 6: _animationState = 9; _animationFrame = 0; break; case 12: _animationState = 3; _animationFrame = 0; _flag = 0; break; case 13: _animationState = 4; _animationFrame = 0; _flag = 0; break; case 14: _animationState = 5; _animationFrame = 0; _flag = 0; break; case 15: _animationState = 6; _animationFrame = 0; _flag = 0; break; case 16: _animationState = 7; _animationFrame = 0; _flag = 0; break; case 17: _animationState = 8; _animationFrame = 0; _flag = 0; break; case 23: _animationState = 1; _animationFrame = 0; break; case 48: _animationState = 12; _animationFrame = 0; break; case 50: _animationState = 11; _animationFrame = 0; break; } return true; } void AIScriptLuther::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptLuther::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptLuther::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptLuther::FledCombat() { // return false; } } // End of namespace BladeRunner