/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/ai_script.h" #include "bladerunner/vector.h" namespace BladeRunner { enum kMaggieStates { kMaggieStateIdle = 0, kMaggieStateWalking = 1, kMaggieStateJumping = 2, kMaggieStateHappyA = 3, kMaggieStateHappyB = 4, kMaggieStateLayingDown = 5, kMaggieStateLayingIdle = 6, kMaggieStateStandingUp = 7, kMaggieStateGoingToSleep = 8, kMaggieStateSleeping = 9, kMaggieStateWakingUp = 10, kMaggieStateHurtIdle = 11, kMaggieStateHurtWalk = 12, kMaggieStateHurtJumping = 13, kMaggieStateExploding = 14, kMaggieStateDeadExploded = 15, kMaggieStateDead = 16 }; AIScriptMaggie::AIScriptMaggie(BladeRunnerEngine *vm) : AIScriptBase(vm) { var_45F3F8 = 0; var_45F3FC = 0; var_45F400 = 0; var_45F404 = 0; var_45F408 = 0; } void AIScriptMaggie::Initialize() { _animationState = kMaggieStateIdle; _animationFrame = 0; _animationStateNext = 0; _animationNext = 0; var_45F3F8 = 0; var_45F3FC = 0; var_45F400 = 0; var_45F404 = 0; var_45F408 = 0; Actor_Set_Goal_Number(kActorMaggie, 0); } bool AIScriptMaggie::Update() { int goal = Actor_Query_Goal_Number(kActorMaggie); if (Actor_Query_Which_Set_In(kActorMaggie) == kSetMA02_MA04 && Global_Variable_Query(kVariableChapter) == 4) { Actor_Put_In_Set(kActorMaggie, kSetFreeSlotG); Actor_Set_At_Waypoint(kActorMaggie, 39, 0); } if (goal == 414) { Actor_Set_Goal_Number(kActorMaggie, 415); } else if (goal == 413 && Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorMaggie) < 60) { Actor_Set_Goal_Number(kActorMaggie, 415); } if (Global_Variable_Query(kVariableChapter) == 5) { if (Actor_Query_Goal_Number(kActorMaggie) < 400) { Actor_Set_Goal_Number(kActorMaggie, 400); } return true; } return false; } void AIScriptMaggie::TimerExpired(int timer) { if (timer != 0) { return; } int goal = Actor_Query_Goal_Number(kActorMaggie); if (goal == 8) { AI_Countdown_Timer_Reset(kActorMaggie, 0); if (Random_Query(0, 4)) { AI_Movement_Track_Flush(kActorMaggie); AI_Movement_Track_Append(kActorMaggie, sub_44B260(), 0); AI_Movement_Track_Repeat(kActorMaggie); } else { Actor_Change_Animation_Mode(kActorMaggie, 54); } return; //true } if (goal == 10) { AI_Countdown_Timer_Reset(kActorMaggie, 0); Actor_Change_Animation_Mode(kActorMaggie, 55); return; //true } return; //false } void AIScriptMaggie::CompletedMovementTrack() { int goal = Actor_Query_Goal_Number(kActorMaggie); if (goal == 0 || goal > 9) { if (goal == 413) { Actor_Set_Goal_Number(kActorMaggie, 414); return; //true } } else { if (goal == 1) { Actor_Set_Goal_Number(kActorMaggie, 7); return; //true } if (goal == 8) { Actor_Face_Actor(kActorMaggie, kActorMcCoy, true); AI_Countdown_Timer_Reset(kActorMaggie, 0); AI_Countdown_Timer_Start(kActorMaggie, 0, Random_Query(1, 5)); return; //true } if (goal == 9) { Actor_Face_Actor(kActorMaggie, kActorMcCoy, true); Actor_Change_Animation_Mode(kActorMaggie, 54); return; //true } } Actor_Set_Goal_Number(kActorMaggie, 8); return; //true } void AIScriptMaggie::ReceivedClue(int clueId, int fromActorId) { } void AIScriptMaggie::ClickedByPlayer() { if (!Game_Flag_Query(653) && Global_Variable_Query(kVariableChapter) == 5) { if (Actor_Query_Goal_Number(kActorMaggie) == 413) { Actor_Set_Targetable(kActorMaggie, true); AI_Movement_Track_Flush(kActorMaggie); Actor_Face_Actor(kActorMcCoy, kActorMaggie, true); Actor_Says(kActorMcCoy, 2400, kAnimationModeFeeding); } return; // true } if (_animationState == kMaggieStateDead) { return; // false } float mccoy_x, mccoy_y, mccoy_z; Actor_Face_Actor(kActorMcCoy, kActorMaggie, true); Actor_Query_XYZ(kActorMcCoy, &mccoy_x, &mccoy_y, &mccoy_z); float distance = sub_44B200(kActorMaggie, mccoy_x, mccoy_y, mccoy_z); if (distance > 60.0f) { Actor_Says(0, 2430, 18); Actor_Set_Goal_Number(kActorMaggie, 7); return; // true } int v6 = Random_Query(0, 4); if (v6 == 1) { Actor_Says(kActorMcCoy, 2440, 18); } if (v6 == 0) { Actor_Says(kActorMcCoy, 2435, 13); } int goal = Actor_Query_Goal_Number(kActorMaggie); if (goal == 8) { if (Random_Query(0, 1)) { Actor_Face_Actor(kActorMaggie, kActorMcCoy, true); Actor_Change_Animation_Mode(kActorMaggie, 57); } else { Actor_Face_Actor(kActorMaggie, kActorMcCoy, true); Actor_Change_Animation_Mode(kActorMaggie, 56); } AI_Countdown_Timer_Reset(kActorMaggie, 0); AI_Countdown_Timer_Start(kActorMaggie, 0, Random_Query(3, 9)); return; // true } if (goal == 10) { Actor_Change_Animation_Mode(kActorMaggie, kAnimationModeIdle); return; // true } if (goal == 11) { Actor_Change_Animation_Mode(kActorMaggie, 54); return; // true } Actor_Set_Goal_Number(kActorMaggie, 8); return; // true } void AIScriptMaggie::EnteredScene(int sceneId) { } void AIScriptMaggie::OtherAgentEnteredThisScene(int otherActorId) { } void AIScriptMaggie::OtherAgentExitedThisScene(int otherActorId) { if (otherActorId == kActorMcCoy && Actor_Query_Which_Set_In(kActorMaggie) == kSetMA02_MA04 && Global_Variable_Query(kVariableChapter) < 4) { AI_Movement_Track_Flush(kActorMaggie); Actor_Set_Goal_Number(kActorMaggie, 0); } } void AIScriptMaggie::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { } void AIScriptMaggie::ShotAtAndMissed() { } bool AIScriptMaggie::ShotAtAndHit() { AI_Movement_Track_Flush(kActorMaggie); Actor_Set_Goal_Number(kActorMaggie, 414); Actor_Set_Targetable(kActorMaggie, false); return false; } void AIScriptMaggie::Retired(int byActorId) { } int AIScriptMaggie::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptMaggie::GoalChanged(int currentGoalNumber, int newGoalNumber) { if (currentGoalNumber == 599) { return true; } switch (newGoalNumber) { case 11: Actor_Change_Animation_Mode(kActorMaggie, 55); _animationState = kMaggieStateSleeping; _animationFrame = 0; return true; case 10: Actor_Change_Animation_Mode(kActorMaggie, 54); _animationState = kMaggieStateLayingIdle; _animationFrame = 0; AI_Countdown_Timer_Reset(kActorMaggie, 0); AI_Countdown_Timer_Start(kActorMaggie, 0, Random_Query(2, 9)); return true; case 9: if (Random_Query(0, 2) <= 0) { Actor_Face_Actor(kActorMaggie, kActorMcCoy, false); Actor_Change_Animation_Mode(kActorMaggie, 54); } else { AI_Movement_Track_Flush(kActorMaggie); if (Actor_Query_Which_Set_In(kActorMaggie) == kSetMA02_MA04) { AI_Movement_Track_Append(kActorMaggie, sub_44B260(), 486); } AI_Movement_Track_Repeat(kActorMaggie); } return true; case 8: AI_Countdown_Timer_Reset(kActorMaggie, 0); AI_Countdown_Timer_Start(kActorMaggie, 0, Random_Query(3, 9)); return true; case 7: AI_Countdown_Timer_Reset(kActorMaggie, 0); AI_Movement_Track_Flush(kActorMaggie); Loop_Actor_Walk_To_Actor(kActorMaggie, kActorMcCoy, 30, false, false); Actor_Face_Actor(kActorMaggie, kActorMcCoy, true); Actor_Change_Animation_Mode(kActorMaggie, 56); Actor_Set_Goal_Number(kActorMaggie, 8); return true; case 3: Player_Loses_Control(); AI_Movement_Track_Flush(kActorMaggie); Loop_Actor_Walk_To_Actor(kActorMaggie, kActorMcCoy, 48, false, false); Actor_Face_Actor(kActorMcCoy, kActorMaggie, true); Actor_Face_Actor(kActorMaggie, kActorMcCoy, false); Actor_Says(kActorMcCoy, 2400, kAnimationModeFeeding); Actor_Set_Goal_Number(kActorMaggie, 8); Player_Gains_Control(); return true; case 1: Actor_Put_In_Set(kActorMaggie, kSetMA02_MA04); Actor_Set_At_Waypoint(kActorMaggie, sub_44B260(), 512); AI_Movement_Track_Flush(kActorMaggie); AI_Movement_Track_Append(kActorMaggie, 264, 0); AI_Movement_Track_Repeat(kActorMaggie); return true; case 0: Actor_Put_In_Set(kActorMaggie, kSetMA02_MA04); Actor_Set_At_Waypoint(kActorMaggie, 265, 780); return true; case 415: AI_Movement_Track_Flush(kActorMaggie); Actor_Face_Actor(kActorMcCoy, kActorMaggie, true); Sound_Play(494, 50, 0, 0, 100); Actor_Set_Goal_Number(kActorMaggie, 599); Actor_Change_Animation_Mode(kActorMaggie, 51); if (Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorMaggie) < 144) { Player_Loses_Control(); Actor_Change_Animation_Mode(kActorMcCoy, 48); Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1); } else { Delay(3000); Scene_Exits_Disable(); Actor_Says(kActorMcCoy, 2235, 12); if (Actor_Query_Is_In_Current_Set(kActorSteele)) { Actor_Says(kActorSteele, 1530, 58); Actor_Set_Goal_Number(kActorSteele, 431); } Delay(2000); Actor_Says(kActorMcCoy, 2390, 13); if (Actor_Query_Goal_Number(kActorSadik) == 411) { Actor_Set_Goal_Number(kActorSadik, 412); } else { Actor_Set_Goal_Number(kActorClovis, 512); } } break; case 413: if (Actor_Query_Is_In_Current_Set(kActorSteele)) { Actor_Says(kActorSteele, 3270, 59); } AI_Movement_Track_Flush(kActorMaggie); AI_Movement_Track_Append(kActorMaggie, 540, 0); AI_Movement_Track_Repeat(kActorMaggie); break; case 412: Scene_Exits_Disable(); Loop_Actor_Walk_To_XYZ(kActorMaggie, -734.0, 0.0, -432.0, 0, false, false, 0); Actor_Face_Actor(kActorMaggie, kActorMcCoy, true); Actor_Change_Animation_Mode(kActorMaggie, 56); Actor_Face_Actor(kActorMcCoy, kActorMaggie, true); Actor_Says(kActorMcCoy, 2225, 3); Actor_Set_Goal_Number(kActorMaggie, 413); break; case 411: AI_Movement_Track_Flush(kActorMaggie); Game_Flag_Set(kFlagMaggieIsHurt); Actor_Put_In_Set(kActorMaggie, kSetKP05_KP06); Actor_Set_At_XYZ(kActorMaggie, -672.0, 0.0, -428.0, 653); Actor_Change_Animation_Mode(kActorMaggie, kAnimationModeIdle); break; case 400: Actor_Set_Goal_Number(kActorMaggie, 410); break; } return false; } bool AIScriptMaggie::UpdateAnimation(int *animation, int *frame) { int goal; switch (_animationState) { case kMaggieStateDead: *animation = 871; _animationFrame = 0; break; case kMaggieStateDeadExploded: *animation = 874; _animationFrame = Slice_Animation_Query_Number_Of_Frames(874) - 1; break; case kMaggieStateExploding: *animation = 874; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(874) - 1) { _animationState = kMaggieStateDeadExploded; _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1; Actor_Put_In_Set(kActorMaggie, kSetFreeSlotI); Actor_Set_At_Waypoint(kActorMaggie, 41, 0); } break; case kMaggieStateHurtJumping: *animation = 873; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(873)) { _animationState = kMaggieStateHurtIdle; _animationFrame = 0; *animation = 875; Actor_Set_Goal_Number(kActorMaggie, 414); } break; case kMaggieStateHurtWalk: *animation = 872; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(872)) { _animationFrame = 0; } break; case kMaggieStateHurtIdle: *animation = 875; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(875)) { _animationFrame = 0; } break; case kMaggieStateWakingUp: *animation = 876; _animationFrame--; if (_animationFrame > 0) { break; } _animationState = kMaggieStateLayingIdle; _animationFrame = 0; *animation = 867; goal = Actor_Query_Goal_Number(66); if (goal == 3) { _animationState = kMaggieStateStandingUp; _animationFrame = 0; *animation = 868; } else if (goal == 7) { Actor_Set_Goal_Number(kActorMaggie, 10); Actor_Set_Goal_Number(kActorMaggie, 7); } else { Actor_Set_Goal_Number(kActorMaggie, 10); } break; case kMaggieStateSleeping: *animation = 876; _animationFrame = Slice_Animation_Query_Number_Of_Frames(876) - 1; break; case kMaggieStateGoingToSleep: *animation = 876; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(876) - 1) { _animationState = kMaggieStateSleeping; Actor_Set_Goal_Number(kActorMaggie, 11); } break; case kMaggieStateStandingUp: *animation = 868; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(868)) { *animation = 864; _animationState = kMaggieStateIdle; _animationFrame = 0; if (Actor_Query_Goal_Number(kActorMaggie) == 10) { Actor_Set_Goal_Number(kActorMaggie, 8); } else if (Actor_Query_Goal_Number(kActorMaggie) == 7) { Actor_Set_Goal_Number(kActorMaggie, 12); Actor_Set_Goal_Number(kActorMaggie, 7); } } break; case kMaggieStateLayingIdle: *animation = 867; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(867)) { _animationFrame = 0; } break; case kMaggieStateLayingDown: *animation = 866; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(866)) { _animationState = kMaggieStateLayingIdle; _animationFrame = 0; *animation = 867; if (Actor_Query_Goal_Number(kActorMaggie) == 9) { Actor_Set_Goal_Number(kActorMaggie, 10); } } break; case kMaggieStateHappyB: *animation = 865; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(865)) { _animationFrame = 0; var_45F3F8--; if (var_45F3F8 <= 0) { Actor_Change_Animation_Mode(kActorMaggie, kAnimationModeIdle); *animation = 864; } } break; case kMaggieStateHappyA: *animation = 870; if (_animationFrame == 1) { Sound_Play(Random_Query(263, 264), 50, 0, 0, 50); } _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { var_45F3FC--; if (var_45F3FC <= 0) { Actor_Change_Animation_Mode(kActorMaggie, kAnimationModeIdle); *animation = 864; _animationState = kMaggieStateIdle; } _animationFrame = 0; } break; case kMaggieStateJumping: *animation = 869; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(869)) { Actor_Change_Animation_Mode(kActorMaggie, kAnimationModeIdle); *animation = 864; _animationState = kMaggieStateIdle; _animationFrame = 0; } break; case kMaggieStateWalking: *animation = 863; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(863)) { _animationFrame = 0; } break; case kMaggieStateIdle: *animation = 864; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(864)) { _animationFrame = 0; } break; } *frame = _animationFrame; return true; } bool AIScriptMaggie::ChangeAnimationMode(int mode) { if (mode == kAnimationModeWalk) { if (Game_Flag_Query(kFlagMaggieIsHurt)) { _animationState = kMaggieStateHurtWalk; _animationFrame = 0; } else { _animationState = kMaggieStateWalking; _animationFrame = 0; } return true; } if (mode == kAnimationModeIdle) { if (Game_Flag_Query(kFlagMaggieIsHurt)) { _animationState = kMaggieStateHurtIdle; _animationFrame = kMaggieStateIdle; } else { switch (_animationState) { case kMaggieStateGoingToSleep: case kMaggieStateSleeping: _animationState = kMaggieStateWakingUp; break; case kMaggieStateIdle: _animationState = kMaggieStateStandingUp; _animationFrame = 0; break; case kMaggieStateLayingDown: _animationState = kMaggieStateStandingUp; _animationFrame = 0; break; case kMaggieStateJumping: case kMaggieStateStandingUp: case kMaggieStateWakingUp: break; default: _animationState = kMaggieStateIdle; _animationFrame = 0; break; } } return true; } switch (mode) { case 88: _animationState = kMaggieStateDead; _animationFrame = 0; break; case 57: if (_animationState != kMaggieStateHappyB) { _animationFrame = 0; _animationState = kMaggieStateHappyB; } var_45F3F8 = Random_Query(2, 6); Sound_Play(276, 50, 0, 0, 50); break; case 56: if (_animationState != 3) { _animationFrame = 0; _animationState = kMaggieStateHappyA; } var_45F3FC = Random_Query(2, 6); break; case 55: if (_animationState == kMaggieStateLayingIdle) { _animationState = kMaggieStateGoingToSleep; _animationFrame = 0; } break; case 54: if (_animationState <= kMaggieStateSleeping) { if (_animationState > 0) { if (_animationState == kMaggieStateSleeping) { _animationState = kMaggieStateWakingUp; _animationFrame = 0; } } else { _animationState = kMaggieStateLayingDown; _animationFrame = 0; } } break; case kAnimationModeFeeding: if (Game_Flag_Query(kFlagMaggieIsHurt)) { _animationState = kMaggieStateHurtJumping; _animationFrame = 0; } else { _animationState = kMaggieStateJumping; _animationFrame = 0; } break; case 51: _animationState = kMaggieStateExploding; _animationFrame = 0; Sound_Play(272, 50, 0, 0, 50); break; } return true; } void AIScriptMaggie::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptMaggie::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptMaggie::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptMaggie::FledCombat() { } int AIScriptMaggie::sub_44B260() { int random = Random_Query(0, 3); if (random == 0) { return 264; } if (random == 1) { return 265; } if (random == 2) { return 266; } return 267; } float AIScriptMaggie::sub_44B200(int actorId, float x, float y, float z) { float actorX, actorY, actorZ; Actor_Query_XYZ(actorId, &actorX, &actorY, &actorZ); return sqrt(static_cast((z - actorZ) * (z - actorZ) + (y - actorY) * (y - actorY) + (x - actorX) * (x - actorX))); } } // End of namespace BladeRunner