/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptMcCoy::AIScriptMcCoy(BladeRunnerEngine *vm) : AIScriptBase(vm) { dword_45A0D8 = 0; dword_45A0DC = 0; _animationFrameDelta = 0; dword_45A0E4 = 0; off_45A0EC = 0.0f; dword_45A0E8 = 0; dword_45A0F0 = 0; dword_45A0F4 = 0; dword_45A0F8 = 0; dword_45A0FC = 0; off_45A100 = 0.0f; flt_462710 = 0.0f; flt_462714 = 0.0f; } void AIScriptMcCoy::Initialize() { _animationState = 0; _animationFrame = 0; dword_45A0D8 = 0; dword_45A0DC = 30; _animationFrameDelta = 1; dword_45A0E4 = 0; off_45A0EC = 0; dword_45A0E8 = 3; dword_45A0F0 = 3; dword_45A0F4 = 20; dword_45A0F8 = -1; dword_45A0FC = 0; off_45A100 = 0; Actor_Set_Goal_Number(kActorMcCoy, 0); } bool AIScriptMcCoy::Update() { if (dword_45A0F8 != -1) { Sound_Play(dword_45A0F8, 100, 0, 0, 50); dword_45A0F8 = -1; } switch (Actor_Query_Goal_Number(kActorMcCoy)) { case 101: Actor_Set_Goal_Number(kActorMcCoy, 102); return true; case 102: if (Actor_Query_Inch_Distance_From_Waypoint(kActorMcCoy, 316) < 36 && !Game_Flag_Query(375)) { Actor_Change_Animation_Mode(kActorMcCoy, 21); Game_Flag_Set(375); } if (Actor_Query_Inch_Distance_From_Waypoint(kActorMcCoy, 316) < 4) { Actor_Set_Goal_Number(kActorMcCoy, 103); } return true; case 201: Actor_Set_Goal_Number(kActorMcCoy, 0); if (Player_Query_Current_Set() == kSetNR03) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -166.0f, -70.19f, -501.0f, 0, false, false, 0); Actor_Face_Heading(kActorMcCoy, 300, false); } else { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -461.0f, 0.0f, -373.0f, 0, false, false, 0); } Player_Gains_Control(); return true; case 212: if (Global_Variable_Query(47) >= 13) { Global_Variable_Set(47, 500); } else if (Global_Variable_Query(47) > 0) { Global_Variable_Decrement(47, 1); } break; case 221: Actor_Set_Goal_Number(kActorMcCoy, 0); Actor_Set_Goal_Number(kActorEarlyQ, 212); return true; case 309: sub_4053E0(); break; case 391: Actor_Retired_Here(kActorMcCoy, 12, 48, 1, -1); Actor_Set_Goal_Number(kActorMcCoy, 599); break; case 231: sub_4053E0(); break; } return false; } void AIScriptMcCoy::TimerExpired(int timer) { } void AIScriptMcCoy::CompletedMovementTrack() { } void AIScriptMcCoy::ReceivedClue(int clueId, int fromActorId) { switch (clueId) { case kClueChopstickWrapper: case kClueSushiMenu: Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationChinatown, true); break; case kClueDragonflyEarring: case kClueBombingSuspect: Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationAnimoidRow, true); break; case kClueKingstonKitchenBox1: case kClueKingstonKitchenBox2: if (Query_Difficulty_Level() == 0) { Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationAnimoidRow, true); } break; case kClueDragonflyCollection: Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationNightclubRow, true); break; case kClueHysteriaToken: case kClueCarRegistration1: case kClueCarRegistration2: case kClueCarRegistration3: case kClueLichenDogWrapper: Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationHysteriaHall, true); Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationNightclubRow, true); break; case kClueWeaponsCache: case kClueWeaponsOrderForm: case kClueShippingForm: case kCluePoliceIssueWeapons: Global_Variable_Increment(49, 1); break; case kClueFolder: Global_Variable_Increment(49, 5); break; case kClueHomelessManKid: case kClueOriginalRequisitionForm: Global_Variable_Increment(49, 3); break; case kClueScaryChair: case kClueIzosStashRaided: Global_Variable_Increment(49, 2); break; case kClueDNATyrell: case kClueDNASebastian: case kClueDNAChew: case kClueDNAMoraji: case kClueDNALutherLance: case kClueDNAMarcus: Global_Variable_Increment(kVariableDNAEvidences, 1); break; } if (Global_Variable_Query(49) > 6 && Global_Variable_Query(kVariableChapter) > 3 && !Actor_Clue_Query(kActorMcCoy, kClueGuzzaFramedMcCoy)) { Delay(500); Actor_Voice_Over(3320, kActorVoiceOver); switch (clueId) { case kClueWeaponsCache: case kClueWeaponsOrderForm: case kClueGuzzasCash: case kCluePoliceIssueWeapons: case kClueIzosStashRaided: case kClueOriginalRequisitionForm: Actor_Voice_Over(3340, kActorVoiceOver); Actor_Voice_Over(3350, kActorVoiceOver); Actor_Voice_Over(3360, kActorVoiceOver); Actor_Voice_Over(3370, kActorVoiceOver); Actor_Voice_Over(3380, kActorVoiceOver); break; case kClueHomelessManKid: Actor_Voice_Over(3330, kActorVoiceOver); break; case kClueScaryChair: Actor_Voice_Over(3390, kActorVoiceOver); Actor_Voice_Over(3400, kActorVoiceOver); Actor_Voice_Over(3420, kActorVoiceOver); break; } Actor_Clue_Acquire(kActorMcCoy, kClueGuzzaFramedMcCoy, 1, -1); if (clueId == kClueFolder) { Actor_Voice_Over(2780, kActorVoiceOver); Actor_Voice_Over(2800, kActorVoiceOver); Actor_Voice_Over(2810, kActorVoiceOver); } else if (Actor_Clue_Query(kActorMcCoy, kClueFolder)) { Actor_Voice_Over(3430, kActorVoiceOver); Actor_Voice_Over(3440, kActorVoiceOver); Actor_Voice_Over(3450, kActorVoiceOver); Actor_Voice_Over(3460, kActorVoiceOver); Actor_Voice_Over(3470, kActorVoiceOver); Actor_Voice_Over(3480, kActorVoiceOver); Actor_Voice_Over(3490, kActorVoiceOver); Actor_Voice_Over(3500, kActorVoiceOver); } else { Actor_Voice_Over(3510, kActorVoiceOver); Actor_Voice_Over(3520, kActorVoiceOver); Actor_Voice_Over(3530, kActorVoiceOver); Actor_Voice_Over(3540, kActorVoiceOver); } } } void AIScriptMcCoy::ClickedByPlayer() { } void AIScriptMcCoy::EnteredScene(int sceneId) { } void AIScriptMcCoy::OtherAgentEnteredThisScene(int otherActorId) { } void AIScriptMcCoy::OtherAgentExitedThisScene(int otherActorId) { } void AIScriptMcCoy::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { } void AIScriptMcCoy::ShotAtAndMissed() { } bool AIScriptMcCoy::ShotAtAndHit() { return false; } void AIScriptMcCoy::Retired(int byActorId) { if (byActorId == kActorSteele && Actor_Query_In_Set(kActorSteele, kSetHF06)) { if (Actor_Query_In_Set(kActorDektora, kSetHF06) && Actor_Query_Goal_Number(kActorDektora) != 599) { Non_Player_Actor_Combat_Mode_On(kActorSteele, 3, 1, kActorDektora, 15, 4, 7, 8, 0, 0, 100, 25, 300, 0); } else if (Actor_Query_In_Set(kActorLucy, kSetHF06) && Actor_Query_Goal_Number(kActorLucy) != 599) { Non_Player_Actor_Combat_Mode_On(kActorSteele, 3, 1, kActorLucy, 15, 4, 7, 8, 0, 0, 100, 25, 300, 0); } } if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerLeary, kSetHF05) && Actor_Query_In_Set(kActorDektora, kSetHF05) && Actor_Query_Goal_Number(kActorDektora) != 599) { Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 3, 1, kActorDektora, 4, 4, 7, 8, 0, 0, 100, 25, 300, 0); } if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerGrayford, kSetHF05) && Actor_Query_In_Set(kActorDektora, kSetHF05) && Actor_Query_Goal_Number(kActorDektora) != 599) { Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 3, 1, kActorDektora, 4, 4, 7, 8, 0, 0, 100, 25, 300, 0); } if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerLeary, kSetHF05) && Actor_Query_In_Set(kActorLucy, kSetHF05) && Actor_Query_Goal_Number(kActorLucy) != 599) { Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 3, 1, kActorLucy, 4, 4, 7, 8, 0, 0, 100, 25, 300, 0); } if (Actor_Query_In_Set(kActorMcCoy, kSetHF05) && Actor_Query_In_Set(kActorOfficerGrayford, kSetHF05) && Actor_Query_In_Set(kActorLucy, kSetHF05) && Actor_Query_Goal_Number(kActorLucy) != 599) { Non_Player_Actor_Combat_Mode_On(kActorOfficerGrayford, 3, 1, kActorLucy, 4, 4, 7, 8, 0, 0, 100, 25, 300, 0); } } int AIScriptMcCoy::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptMcCoy::GoalChanged(int currentGoalNumber, int newGoalNumber) { unsigned int v5; unsigned int v7; switch (newGoalNumber) { case 0: return true; case 1: sub_4058B0(); return true; case 2: sub_405920(); return true; case 100: Actor_Set_At_Waypoint(kActorMcCoy, 315, 263); _animationState = 53; _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1; Actor_Set_Invisible(kActorMcCoy, false); return true; case 102: Async_Actor_Walk_To_Waypoint(kActorMcCoy, 316, 0, true); return true; case 103: Actor_Face_Actor(kActorMcCoy, kActorSadik, true); return true; case 231: Player_Set_Combat_Mode(false); Preload(18); Set_Enter(kSetNR10, kSceneNR10); Player_Loses_Control(); Actor_Force_Stop_Walking(kActorMcCoy); Actor_Put_In_Set(kActorMcCoy, kSetNR10); Actor_Set_At_XYZ(kActorMcCoy, 14.0f, 110.84f, -300.0f, 926); Actor_Change_Animation_Mode(kActorMcCoy, 48); _animationState = 27; _animationFrame = 0; flt_462714 = 2.84f; flt_462710 = 110.84f; off_45A100 = -6.0f; return true; case 230: dword_45A0FC = Actor_Query_Goal_Number(kActorSteele) == 215; Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatShoot); return true; case 220: Actor_Change_Animation_Mode(kActorMcCoy, 75); return true; case 212: Global_Variable_Set(47, 0); Player_Set_Combat_Mode_Access(false); Player_Gains_Control(); Scene_Exits_Disable(); _animationState = 68; _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1; return true; case 211: Actor_Face_Heading(kActorMcCoy, 512, false); Actor_Face_Heading(kActorMcCoy, 768, true); if (Random_Query(0, 1)) { Actor_Change_Animation_Mode(kActorMcCoy, 18); } else { Actor_Change_Animation_Mode(kActorMcCoy, 16); } Delay(150); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); Actor_Set_Goal_Number(kActorMcCoy, 0); Player_Gains_Control(); return true; case 210: Actor_Put_In_Set(kActorMcCoy, kSetNR01); Actor_Set_At_XYZ(kActorMcCoy, -204.0, 24.0, -817.0, 256); Actor_Set_Invisible(kActorMcCoy, false); if (Game_Flag_Query(627)) { Actor_Set_Goal_Number(kActorMcCoy, 212); } else { _animationState = 53; _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1; Actor_Set_Invisible(kActorMcCoy, false); } return true; case 200: Player_Loses_Control(); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); return true; case 301: _animationState = 62; _animationFrame = 0; return true; case 302: _animationState = 64; _animationFrame = 0; return true; case 303: _animationState = 65; _animationFrame = 0; return true; case 350: Sound_Play(123, 50, 0, 0, 50); Delay(1000); Sound_Play(403, 30, 0, 0, 50); Delay(1000); Sound_Play(123, 50, 0, 0, 50); Actor_Says(kActorGuzza, 1380, 3); Actor_Says(kActorMcCoy, 6610, 13); Actor_Says(kActorGuzza, 1390, 3); Actor_Says(kActorMcCoy, 6615, 18); Actor_Says(kActorGuzza, 1420, 3); Actor_Says(kActorMcCoy, 6625, 11); Actor_Says(kActorGuzza, 1430, 3); Actor_Says(kActorMcCoy, 6630, 12); Actor_Says(kActorMcCoy, 6635, 17); Actor_Says(kActorMcCoy, 6640, 13); Actor_Says(kActorMcCoy, 6645, 19); Actor_Says(kActorMcCoy, 6650, 18); Actor_Says(kActorMcCoy, 6655, 11); Actor_Says(kActorGuzza, 1440, 3); Actor_Says(kActorMcCoy, 6660, 17); Actor_Says(kActorMcCoy, 6665, 13); Delay(1000); Actor_Says(kActorGuzza, 1450, 3); Actor_Says(kActorMcCoy, 6670, 14); Actor_Says(kActorMcCoy, 6675, 11); Actor_Says(kActorGuzza, 1460, 3); Actor_Says(kActorMcCoy, 6680, 12); Actor_Says(kActorGuzza, 1470, 3); Actor_Says(kActorMcCoy, 6685, 13); Delay(500); Actor_Says(kActorMcCoy, 6695, 16); Actor_Says(kActorMcCoy, 6700, 17); Actor_Says(kActorGuzza, 1480, 3); Actor_Says(kActorMcCoy, 6705, 11); Sound_Play(123, 50, 0, 0, 50); return true; case 390: Actor_Force_Stop_Walking(kActorMcCoy); Player_Loses_Control(); flt_462710 = 48.07f; off_45A100 = -4.0f; flt_462714 = -20.0f; if (_animationState != 27 && _animationState != 50) { _animationState = 50; _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1; } return true; case 400: Actor_Set_Health(kActorMcCoy, 50, 50); Game_Flag_Set(373); v5 = Global_Variable_Query(45); if (v5 == 1) { Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, 3); } else if (v5 == 2) { Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, -5); Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, 3); } else if (v5 == 3) { Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, -5); Actor_Modify_Friendliness_To_Other(kActorClovis, kActorMcCoy, 5); } if (Game_Flag_Query(666)) { Actor_Modify_Friendliness_To_Other(kActorSteele, kActorMcCoy, 3); } if (Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy) < Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy)) { Game_Flag_Set(653); } v7 = Global_Variable_Query(45); if (v7 == 1) { if (Game_Flag_Query(653)) { Global_Variable_Set(45, 0); } } else if (v7 == 2 || v7 == 3) { if (!Game_Flag_Query(653)) { Global_Variable_Set(45, 0); } } if (!Game_Flag_Query(653)) { Game_Flag_Set(kFlagMaggieIsHurt); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Global_Variable_Set(kVariableChapter, 5); Outtake_Play(kOuttakeMovieD, false, -1); if (Game_Flag_Query(666)) { Chapter_Enter(5, kSetMA07, kSceneMA07); } else { Game_Flag_Set(kFlagMA06ToMA02); Chapter_Enter(5, kSetMA02_MA04, kSceneMA02); } return true; case 500: Music_Stop(3); Player_Set_Combat_Mode(false); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); _animationState = 0; _animationFrame = 0; Game_Flag_Set(465); Set_Enter(kSetPS09, kScenePS09); return true; } return false; } bool AIScriptMcCoy::UpdateAnimation(int *animation, int *frame) { int v7, v18, v19, v46; switch (_animationState) { case 71: *animation = 52; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(52)) { Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); *animation = 19; _animationFrame = 0; _animationState = 0; Player_Gains_Control(); } break; case 70: *animation = 51; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(51)) { _animationFrame = 0; } break; case 69: *animation = 50; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(50)) { Actor_Change_Animation_Mode(kActorMcCoy, 53); *animation = 51; } break; case 68: *animation = 18; v7 = Slice_Animation_Query_Number_Of_Frames(*animation) - 1 - Global_Variable_Query(47); if (_animationFrame < v7) { _animationFrame++; } else if (_animationFrame > v7) { _animationFrame--; } if (_animationFrame <= 0) { Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); *animation = 19; _animationState = 0; _animationFrame = 0; Game_Flag_Reset(627); Scene_Exits_Enable(); Player_Set_Combat_Mode_Access(true); Actor_Set_Goal_Number(kActorMcCoy, 0); } break; case 67: *animation = 53; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(53)) { Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); *animation = 19; _animationState = 0; _animationFrame = 0; if (Actor_Query_Goal_Number(kActorMcCoy) == 220) { Actor_Change_Animation_Mode(kActorMcCoy, 48); } } break; case 66: *animation = 40; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(40)) { Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); *animation = 19; _animationFrame = 0; _animationState = 0; } break; case 65: *animation = 45; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(45)) { _animationFrame = 0; _animationState = 14; *animation = 0; Actor_Set_Goal_Number(kActorMcCoy, 0); } break; case 64: *animation = 44; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(44)) { _animationFrame = 0; _animationState = 63; *animation = 43; } break; case 63: *animation = 43; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(43)) { _animationFrame = 0; } break; case 62: *animation = 42; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(42)) { _animationFrame = 0; _animationState = 63; *animation = 43; } break; case 61: *animation = 41; _animationFrame--; if (_animationFrame <= 0) { *animation = 19; _animationFrame = 0; _animationState = 0; if (Actor_Query_Goal_Number(kActorMcCoy) == 200) { Actor_Set_Goal_Number(kActorMcCoy, 201); } } break; case 60: *animation = 41; if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(41) - 1) { _animationFrame++; } break; case 59: *animation = 48; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(48)) { *animation = 19; _animationFrame = 0; dword_45A0DC = 0; _animationState = 0; Player_Gains_Control(); Item_Add_To_World(109, 982, 6, -110.0, 0.0, -192.0, 0, 48, 32, false, true, false, false); } break; case 58: *animation = 47; _animationFrame++; if (_animationFrame == 6) { v18 = Random_Query(0, 2); v19 = 0; if (v18 == 0) { v19 = 595; } else if (v18 == 1) { v19 = 594; } else if (v18 == 2) { v19 = 593; } Ambient_Sounds_Play_Sound(v19, 39, 0, 0, 99); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation) - 1) { //why -1? _animationFrame = 0; } break; case 57: *animation = 46; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(46)) { _animationFrame = 0; } if (!Game_Flag_Query(550)) { _animationFrame = 0; _animationState = 59; *animation = 48; } break; case 56: *animation = 49; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(49)) { _animationFrame = 0; if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetUG15) { _animationState = 27; } else { *animation = 19; _animationState = 0; Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); } } break; case 55: *animation = 32; _animationFrame++; if (_animationFrame == 7) { Actor_Change_Animation_Mode(kActorMaggie, kAnimationModeFeeding); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { *animation = 19; _animationState = 0; } break; case 53: *animation = 18; _animationFrame--; if (_animationFrame <= 0) { Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); *animation = 19; _animationFrame = 0; _animationState = 0; if (Actor_Query_Goal_Number(kActorMcCoy) == 100) { Actor_Set_Goal_Number(kActorMcCoy, 101); } if (Actor_Query_Goal_Number(kActorMcCoy) == 210) { Actor_Set_Goal_Number(kActorMcCoy, 211); } } break; case 52: *animation = 31; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(31)) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(31) - 1; _animationState = 50; } break; case 51: *animation = 28; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(28)) { Player_Set_Combat_Mode(true); sub_405800(); Actor_Set_Goal_Number(kActorMcCoy, 0); _animationFrame = 0; Player_Gains_Control(); } break; case 50: *animation = 18; _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1; break; case 49: *animation = 34; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(34)) { Actor_Set_Goal_Number(kActorMcCoy, 0); *animation = 19; _animationFrame = 0; sub_405660(); } break; case 48: *animation = 33; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(33)) { _animationFrame = 0; _animationState = 49; *animation = 34; } break; case 47: *animation = 29; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(29)) { _animationFrame = 0; _animationState = 48; *animation = 33; } break; case 46: Actor_Set_Invisible(kActorMcCoy, false); *animation = 36; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(36)) { *animation = 19; _animationFrame = 0; Player_Gains_Control(); sub_405660(); Actor_Face_Heading(kActorMcCoy, (Actor_Query_Facing_1024(kActorMcCoy) + 512) & 1023, false); } break; case 45: *animation = 35; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(35)) { Actor_Set_Invisible(kActorMcCoy, true); *animation = 19; _animationFrame = 0; sub_405660(); } break; case 44: *animation = 30; if (_animationFrame++ == 127) { Game_Flag_Set(325); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(30)) { *animation = 19; sub_405660(); Actor_Set_At_XYZ(kActorMcCoy, -203.41f, -621.3f, 724.57f, 538); Player_Gains_Control(); } break; case 43: *animation = 38; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(38) - 1) { //why -1? _animationFrame = 0; } switch (_animationFrame) { case 9: Sound_Left_Footstep_Walk(kActorMcCoy); break; case 4: Sound_Right_Footstep_Walk(kActorMcCoy); break; case 1: Sound_Right_Footstep_Walk(kActorMcCoy); break; } break; case 42: *animation = 37; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(37) - 1) { //why -1? _animationFrame = 0; } switch (_animationFrame) { case 9: Sound_Left_Footstep_Walk(kActorMcCoy); break; case 4: Sound_Right_Footstep_Walk(kActorMcCoy); break; case 1: Sound_Right_Footstep_Walk(kActorMcCoy); break; } break; case 41: *animation = 7; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(7)) { _animationFrame = 0; ++off_45A0EC; } if (_animationFrame == 9) { Sound_Left_Footstep_Walk(kActorMcCoy); } else if (_animationFrame == 4) { Sound_Right_Footstep_Walk(kActorMcCoy); } if (Game_Flag_Query(359)) { sub_4059D0(-0.2f); } break; case 40: *animation = 6; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(6)) { _animationFrame = 0; ++off_45A0EC; } if (_animationFrame == 8) { Sound_Left_Footstep_Walk(kActorMcCoy); } else if (_animationFrame == 3) { Sound_Right_Footstep_Walk(kActorMcCoy); } if (Game_Flag_Query(358)) { sub_405940(0.5f); } break; case 39: *animation = 16; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(16)) { _animationFrame = 0; ++off_45A0EC; } if (_animationFrame == 8) { Sound_Left_Footstep_Walk(kActorMcCoy); } else if (_animationFrame == 3) { Sound_Right_Footstep_Walk(kActorMcCoy); } if (Game_Flag_Query(359)) { sub_4059D0(-0.2f); } break; case 38: *animation = 15; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(15)) { _animationFrame = 0; ++off_45A0EC; } if (_animationFrame == 9) { Sound_Left_Footstep_Walk(kActorMcCoy); } else if (_animationFrame == 4) { Sound_Right_Footstep_Walk(kActorMcCoy); } if (Game_Flag_Query(358)) { sub_405940(0.5f); } break; case 37: _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(4)) { _animationFrame = 0; } *animation = 4; if (_animationFrame == 6) { Sound_Left_Footstep_Run(kActorMcCoy); } if (_animationFrame == 0) { Sound_Right_Footstep_Run(kActorMcCoy); } break; case 36: _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(3)) { _animationFrame = 0; } *animation = 3; if (_animationFrame == 15) { Sound_Left_Footstep_Walk(kActorMcCoy); } if (_animationFrame == 6) { Sound_Right_Footstep_Walk(kActorMcCoy); } break; case 32: _animationFrame = 1; _animationState = 30; *animation = 13; break; case 31: _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(14)) { _animationFrame = 0; } *animation = 14; if (_animationFrame == 5) { Sound_Left_Footstep_Run(kActorMcCoy); } else if (_animationFrame == 12) { Sound_Right_Footstep_Run(kActorMcCoy); } break; case 30: *animation = 13; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(13)) { _animationFrame = 0; } if (_animationFrame == 2) { Sound_Right_Footstep_Walk(kActorMcCoy); } else if (_animationFrame == 10) { Sound_Left_Footstep_Walk(kActorMcCoy); } break; case 29: v46 = _animationFrame + _animationFrameDelta; *animation = 18; _animationFrame = v46; if (v46 < 14) { _animationFrameDelta = 1; } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { Actor_Change_Animation_Mode(kActorMcCoy, 48); *animation = 18; _animationState = 27; _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1; } break; case 28: *animation = 5; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(5)) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1; _animationState = 50; sub_4054F0(); } break; case 27: *animation = 18; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(18)) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1; _animationState = 50; sub_4054F0(); if (Actor_Query_Goal_Number(kActorMcCoy) == 220) { Actor_Set_Goal_Number(kActorMcCoy, 221); } } break; case 26: *animation = 17; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(17)) { *animation = 19; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); } break; case 25: *animation = 17; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(17)) { *animation = 19; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); } break; case 24: *animation = 1; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(1)) { _animationFrame = 0; _animationState = 14; *animation = 0; Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle); } break; case 23: *animation = 1; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(1)) { _animationFrame = 0; _animationState = 14; *animation = 0; Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatIdle); } break; case 22: _animationFrame = 0; _animationState = 17; *animation = 12; break; case 21: *animation = 12; _animationFrame++; if (_animationFrame == 1 && Actor_Query_Goal_Number(kActorMcCoy) == 230 && dword_45A0FC == 1) { dword_45A0F8 = 27; } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(12)) { _animationState = 17; _animationFrame = 0; *animation = 12; if (Actor_Query_Goal_Number(kActorMcCoy) == 230) { _animationFrame = 0; _animationState = 21; dword_45A0FC = 1; *animation = 12; } } break; case 19: *animation = 11; _animationFrame++; if (_animationFrame >= 12) { _animationFrame = 0; _animationState = 14; *animation = 0; } break; case 18: *animation = 10; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(10)) { _animationFrame = 0; _animationState = 17; *animation = 12; } break; case 17: *animation = 12; _animationFrame = 0; // weird, but thats in game code if (Slice_Animation_Query_Number_Of_Frames(12) <= 0) { _animationFrame = 0; _animationState = 17; } break; case 16: *animation = 9; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(9)) { *animation = 19; _animationFrame = 0; _animationState = 0; } break; case 15: *animation = 8; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(8)) { _animationFrame = 0; _animationState = 14; *animation = 0; } break; case 14: _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(0)) { _animationState = 14; _animationFrame = 0; } *animation = 0; break; case 13: *animation = 19; if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(19) / 2) { _animationFrame -= 3; if (_animationFrame <= 0) { _animationFrame = 0; *animation = _animationNext; _animationState = _animationStateNext; } } else { _animationFrame += 3; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(19)) { _animationFrame = 0; *animation = _animationNext; _animationState = _animationStateNext; } } break; case 12: *animation = 27; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(27)) { _animationFrame = 0; _animationState = 3; *animation = 20; } break; case 11: *animation = 26; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(26)) { _animationFrame = 0; _animationState = 3; *animation = 20; } break; case 10: *animation = 25; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(25)) { _animationFrame = 0; _animationState = 3; *animation = 20; } break; case 9: *animation = 24; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(24)) { _animationFrame = 0; _animationState = 3; *animation = 20; } break; case 8: *animation = 23; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(23)) { _animationFrame = 0; _animationState = 3; *animation = 20; } break; case 7: *animation = 22; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(22)) { _animationFrame = 0; _animationState = 3; *animation = 20; } break; case 6: *animation = 27; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(27)) { _animationFrame = 0; _animationState = 3; *animation = 20; } break; case 5: *animation = 21; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(21)) { _animationFrame = 0; _animationState = 3; *animation = 20; } break; case 3: case 4: if (_animationFrame == 0 && !Game_Flag_Query(236)) { _animationFrame = 1; _animationState = dword_45A0F0; *animation = dword_45A0F4; dword_45A0F0 = 4; dword_45A0F4 = 20; } else if (_animationFrame <= 4 && Game_Flag_Query(236)) { Game_Flag_Reset(236); *animation = 19; _animationFrame = 0; _animationState = 0; } else { *animation = 20; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(20)) { _animationFrame = 0; } } break; case 0: *animation = 19; if (dword_45A0D8 < dword_45A0DC) { //*frame = dword_45A0E8; _animationFrame += _animationFrameDelta; if (_animationFrame > dword_45A0E8) { _animationFrame = dword_45A0E8; _animationFrameDelta = -1; } else if (_animationFrame < dword_45A0E4) { _animationFrame = dword_45A0E4; _animationFrameDelta = 1; } dword_45A0D8++; } else { _animationFrame += _animationFrameDelta; dword_45A0DC = 0; if (_animationFrame == 18 && Random_Query(0, 2)) { _animationFrameDelta = -1; dword_45A0D8 = 0; dword_45A0E4 = 14; dword_45A0E8 = 18; dword_45A0DC = Random_Query(0, 30); } if (_animationFrame == 26) { if (Random_Query(0, 2)) { _animationFrameDelta = -1; dword_45A0D8 = 0; dword_45A0E4 = 23; dword_45A0E8 = 26; dword_45A0DC = Random_Query(0, 30); } } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(19)) { _animationFrame = 0; if (Random_Query(0, 2)) { dword_45A0D8 = 0; dword_45A0E4 = 0; dword_45A0E8 = 3; dword_45A0DC = Random_Query(0, 45); } } if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(19) - 1; } } break; } *frame = _animationFrame; return true; } bool AIScriptMcCoy::ChangeAnimationMode(int mode) { switch (mode) { case kAnimationModeIdle: if (!Game_Flag_Query(550)) { switch (_animationState) { case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: Game_Flag_Set(236); dword_45A0D8 = 0; dword_45A0DC = 30; dword_45A0E4 = 0; _animationFrameDelta = 1; dword_45A0E8 = 3; return true; case 14: case 17: case 20: case 21: case 36: _animationState = 16; _animationFrame = 0; return true; case 15: _animationState = 16; _animationFrame = 16 - 16 * _animationFrame / 12; return true; case 16: case 25: case 26: case 55: return true; case 60: _animationState = 61; return true; default: _animationState = 0; _animationFrame = 0; dword_45A0DC = 0; return true; } } else { if (_animationFrame <= 6) { int v3 = Random_Query(0, 2); int v4 = 0; if (v3 == 0) { v4 = 595; } else if (v3 == 1) { v4 = 594; } else if (v3 == 2) { v4 = 593; } Ambient_Sounds_Play_Sound(v4, 39, 0, 0, 99); } _animationState = 57; _animationFrame = 0; return true; } case kAnimationModeWalk: if (_animationState != 27 && _animationState != 50) { if (!Game_Flag_Query(550)) { _animationState = 32; _animationFrame = 0; } else { _animationState = 58; _animationFrame = 0; } } break; case kAnimationModeRun: if (_animationState != 27 && _animationState != 50) { if (!Game_Flag_Query(550)) { _animationState = 31; _animationFrame = 0; } else { _animationState = 58; _animationFrame = 4; } } break; case kAnimationModeTalk: if (_animationState < 3 || _animationState > 12) { _animationState = 13; _animationStateNext = 3; _animationNext = 20; } else { Game_Flag_Reset(236); dword_45A0F0 = 4; dword_45A0F4 = 20; } break; case kAnimationModeCombatIdle: switch (_animationState) { case 14: case 15: case 19: case 21: break; case 16: _animationState = 15; _animationFrame = 12 - 12 * _animationFrame / 16; break; case 17: case 20: _animationState = 19; _animationFrame = 0; break; case 18: _animationState = 19; _animationFrame = 13 * ((8 - _animationFrame) / 8); break; case 22: _animationState = 19; _animationFrame = 41; break; case 36: case 37: case 40: case 41: case 51: _animationState = 14; _animationFrame = 0; break; default: _animationState = 15; _animationFrame = 0; break; } break; case kAnimationModeCombatAim: switch (_animationState) { case 17: case 18: case 21: break; case 19: _animationState = 18; _animationFrame = 8 * (13 - _animationFrame) / 13; break; case 22: _animationState = 22; _animationFrame = 0; break; default: _animationState = 18; _animationFrame = 0; break; } break; case kAnimationModeCombatShoot: _animationState = 21; _animationFrame = 0; break; case kAnimationModeCombatWalk: if (_animationState != 27 && _animationState != 50) { _animationState = 36; _animationFrame = 0; } break; case kAnimationModeCombatRun: if (_animationState != 27 && _animationState != 50) { _animationState = 37; _animationFrame = 0; } break; case 9: case 12: if (_animationState < 3 || _animationState > 12) { _animationState = 13; _animationStateNext = 5; _animationNext = 21; } else { Game_Flag_Reset(236); dword_45A0F0 = 5; dword_45A0F4 = 21; } break; case 10: case 13: if (_animationState < 3 || _animationState > 12) { _animationState = 13; _animationStateNext = 6; _animationNext = 27; } else { Game_Flag_Reset(236); dword_45A0F0 = 6; dword_45A0F4 = 27; } break; case 11: case 14: if (_animationState < 3 || _animationState > 12) { _animationState = 13; _animationStateNext = 7; _animationNext = 22; } else { Game_Flag_Reset(236); dword_45A0F0 = 7; dword_45A0F4 = 22; } break; case 15: if (_animationState < 3 || _animationState > 12) { _animationState = 13; _animationStateNext = 8; _animationNext = 23; } else { Game_Flag_Reset(236); dword_45A0F0 = 8; dword_45A0F4 = 23; } break; case 16: if (_animationState < 3 || _animationState > 12) { _animationState = 13; _animationStateNext = 9; _animationNext = 24; } else { Game_Flag_Reset(236); dword_45A0F0 = 9; dword_45A0F4 = 24; } break; case 17: if (_animationState < 3 || _animationState > 12) { _animationState = 13; _animationStateNext = 10; _animationNext = 25; } else { Game_Flag_Reset(236); dword_45A0F0 = 10; dword_45A0F4 = 25; } break; case 18: if (_animationState < 3 || _animationState > 12) { _animationState = 13; _animationStateNext = 11; _animationNext = 26; } else { Game_Flag_Reset(236); dword_45A0F0 = 11; dword_45A0F4 = 26; } break; case 19: if (_animationState < 3 || _animationState > 12) { _animationState = 13; _animationStateNext = 12; _animationNext = 27; } else { Game_Flag_Reset(236); dword_45A0F0 = 12; dword_45A0F4 = 27; } break; case 20: { int setId = Actor_Query_Which_Set_In(kActorMcCoy); if (setId == kSetCT02) { _animationState = 51; _animationFrame = 0; Player_Loses_Control(); Game_Flag_Set(210); } else if (setId == kSetRC03 || setId == kSetUG15) { _animationState = 56; _animationFrame = 0; } } break; case 21: switch (_animationState) { case 14: case 15: case 17: case 18: case 19: case 20: case 21: case 22: if (Random_Query(0, 1) == 1) { _animationState = 24; } else { _animationState = 23; } _animationFrame = 0; break; case 16: if (Random_Query(0, 1) == 1) { _animationState = 26; } else { _animationState = 25; } _animationFrame = 0; break; } break; case 22: if (Random_Query(0, 1) == 1) { _animationState = 23; } else { _animationState = 24; } _animationFrame = 0; break; case 23: _animationState = 66; _animationFrame = 0; break; case 29: Player_Loses_Control(); _animationFrame = 0; _animationState = 71; break; case 38: _animationState = 47; _animationFrame = 0; break; case 39: _animationFrame = 0; _animationState = 52; if (Player_Query_Current_Set() == kSetCT02) { _animationFrame = 23; } break; case 40: _animationState = 44; _animationFrame = 0; break; case 41: _animationState = 45; _animationFrame = 0; break; case 42: _animationState = 46; _animationFrame = 0; Player_Loses_Control(); break; case kAnimationModeWalkUp: _animationState = 38; _animationFrame = 0; break; case kAnimationModeWalkDown: _animationState = 39; _animationFrame = 0; break; case kAnimationModeCombatWalkUp: _animationState = 40; _animationFrame = 0; break; case kAnimationModeCombatWalkDown: _animationState = 41; _animationFrame = 0; break; case 48: switch (_animationState) { case 14: case 15: case 17: case 18: case 19: case 20: case 21: case 22: _animationState = 28; _animationFrame = 0; break; case 27: case 28: case 50: break; default: _animationState = 27; _animationFrame = 0; break; } break; case 49: _animationState = 28; _animationFrame = 0; break; case 51: _animationState = 27; _animationFrame = 0; break; case kAnimationModeFeeding: _animationState = 55; _animationFrame = 0; break; case 53: if (_animationState != 60 && (Player_Query_Current_Set() == kSetNR03 || Player_Query_Current_Set() == kSetNR05_NR08)) { _animationState = 60; _animationFrame = 0; } else { _animationFrame = 0; _animationState = 70; } break; case kAnimationModeClimbUp: case kAnimationModeCombatClimbUp: _animationState = 42; _animationFrame = 0; break; case kAnimationModeClimbDown: case kAnimationModeCombatClimbDown: _animationState = 43; _animationFrame = 0; break; case 68: _animationState = 29; _animationFrame = Slice_Animation_Query_Number_Of_Frames(18) - 1; _animationFrameDelta = -1; break; case 75: _animationState = 67; _animationFrame = 0; break; case 85: _animationFrame = 0; _animationState = 69; break; } return true; } void AIScriptMcCoy::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptMcCoy::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptMcCoy::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptMcCoy::FledCombat() {} void AIScriptMcCoy::sub_4053E0() { float x, y, z; Actor_Query_XYZ(kActorMcCoy, &x, &y, &z); flt_462710 = flt_462710 + off_45A100; if (flt_462714 < flt_462710) { off_45A100 = off_45A100 - 0.2f; } else { flt_462710 = flt_462714; Actor_Set_Goal_Number(kActorMcCoy, 0); Actor_Retired_Here(kActorMcCoy, 12, 48, 1, -1); } return Actor_Set_At_XYZ(kActorMcCoy, x, flt_462710, z, Actor_Query_Facing_1024(kActorMcCoy)); } void AIScriptMcCoy::sub_4054F0() { if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetUG15 && Actor_Query_Goal_Number(kActorMcCoy) != 390 && !Game_Flag_Query(682)) { float x, y, z; Actor_Query_XYZ(kActorMcCoy, &x, &y, &z); if ((z < 220.0f) && (-210.0f < x) && (-70.0f > x)) { Game_Flag_Set(682); Scene_Loop_Set_Default(3); Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true); Actor_Set_Goal_Number(kActorMcCoy, 390); Actor_Query_XYZ(kActorFreeSlotA, &x, &y, &z); if (-200.0 < x && -62.0f > x) { Actor_Set_Goal_Number(kActorFreeSlotA, 309); } } else { Actor_Set_Goal_Number(kActorMcCoy, 391); } } } void AIScriptMcCoy::sub_405660() { if (Game_Flag_Query(550)) { if (_animationFrame <= 6) { int v1 = Random_Query(0, 2); int v2 = 0; if (v1 == 0) { v2 = 595; } else if (v1 == 1) { v2 = 594; } else if (v1 == 2) { v2 = 593; } Ambient_Sounds_Play_Sound(v2, 39, 0, 0, 99); } _animationState = 57; _animationFrame = 0; return; } switch (_animationState) { case 17: case 20: case 21: case 36: _animationState = 16; _animationFrame = 0; break; case 16: case 25: case 26: break; case 15: _animationState = 16; _animationFrame = 16 - 16 * _animationFrame / 12; break; case 14: _animationState = 16; _animationFrame = 0; break; case 3: case 4: case 5: case 6: case 7: case 8: case 9: case 10: case 11: case 12: Game_Flag_Set(236); dword_45A0D8 = 0; dword_45A0DC = 30; dword_45A0E4 = 0; _animationFrameDelta = 1; dword_45A0E8 = 3; break; case 60: _animationState = 61; break; default: _animationState = 0; _animationFrame = 0; dword_45A0DC = 0; } } void AIScriptMcCoy::sub_405800() { switch (_animationState) { case 36: case 37: case 40: case 41: case 51: _animationState = 14; _animationFrame = 0; break; case 22: _animationState = 19; _animationFrame = 41; break; case 18: _animationState = 19; _animationFrame = 13 * ((8 - _animationFrame) / 8); break; case 17: case 20: _animationState = 19; _animationFrame = 0; break; case 16: _animationFrame = 12 - 12 * _animationFrame / 16; _animationState = 15; break; case 14: case 15: case 19: case 21: break; default: _animationState = 15; _animationFrame = 0; break; } } void AIScriptMcCoy::sub_4058B0() { int setId = Actor_Query_Which_Set_In(kActorMcCoy); if (setId == kSetCT02) { _animationState = 51; _animationFrame = 0; Player_Loses_Control(); Game_Flag_Set(210); } else if (setId == kSetRC03 || setId == kSetUG15) { _animationState = 56; _animationFrame = 0; } } void AIScriptMcCoy::sub_405920() { _animationFrame = 0; _animationState = 47; } void AIScriptMcCoy::sub_405940(float a1) { float x, y, z; int currentAngle = Actor_Query_Facing_1024(kActorMcCoy); Actor_Query_XYZ(kActorMcCoy, &x, &y, &z); int angle = currentAngle - 12; y = y + a1; if (angle < 0) { angle = currentAngle + 1012; } if (angle > 1023) { angle -= 1024; } Actor_Set_At_XYZ(kActorMcCoy, x, y, z, angle); } void AIScriptMcCoy::sub_4059D0(float a1) { float x, y, z; int currentAngle = Actor_Query_Facing_1024(kActorMcCoy); Actor_Query_XYZ(kActorMcCoy, &x, &y, &z); int angle = currentAngle + 15; y = y + a1; if (angle < 0) { angle = currentAngle + 1039; } if (angle > 1023) { angle -= 1024; } return Actor_Set_At_XYZ(kActorMcCoy, x, y, z, angle); } } // End of namespace BladeRunner