/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/ai.h" namespace BladeRunner { void AIScriptOfficerLeary::Initialize() { var_45D5B0_animation_state = 0; var_45D5B4_animation_frame = 0; var_462880 = 0; var_45D5B8 = 0; var_45D5BC = 0; var_462884 = 0; Actor_Put_In_Set(kActorOfficerLeary, 69); Actor_Set_At_XYZ(kActorOfficerLeary, -261.80f, 6.00f, 79.58f, 512); Actor_Set_Goal_Number(kActorOfficerLeary, 0); Actor_Set_Frame_Rate_FPS(kActorOfficerLeary, 8); } bool AIScriptOfficerLeary::Update() { if (Global_Variable_Query(1) == 4 && Actor_Query_Goal_Number(kActorOfficerLeary) < 300) { AI_Movement_Track_Flush(kActorOfficerLeary); Actor_Set_Goal_Number(kActorOfficerLeary, 300); } else if (Global_Variable_Query(1) == 5 && Actor_Query_Goal_Number(kActorOfficerLeary) < 400) { AI_Movement_Track_Flush(kActorOfficerLeary); Actor_Set_Goal_Number(kActorOfficerLeary, 400); } else if (!Game_Flag_Query(182) && Game_Flag_Query(147) == 1 && Game_Flag_Query(163) == 1 && Player_Query_Current_Scene() != 78 && Global_Variable_Query(1) < 3) { Game_Flag_Set(186); Actor_Set_Goal_Number(kActorOfficerLeary, 3); } else if (Actor_Query_Goal_Number(kActorOfficerLeary) != 1 && Actor_Query_Goal_Number(kActorOfficerLeary) != 2 && Game_Flag_Query(199) == 1) { Game_Flag_Reset(199); } else if (Global_Variable_Query(15) > 4 && !Actor_Clue_Query(kActorOfficerLeary, kClueMcCoyIsStupid)) { Actor_Clue_Acquire(kActorOfficerLeary, kClueMcCoyIsStupid, 1, -1); } else if (Game_Flag_Query(629) == 1) { Game_Flag_Reset(629); } else if (Game_Flag_Query(623) == 1 && !Game_Flag_Query(664)) { Game_Flag_Set(664); Actor_Set_Goal_Number(kActorOfficerLeary, 305); } else if (Actor_Query_Goal_Number(kActorOfficerLeary) == 310 && Actor_Query_Which_Set_In(kActorOfficerLeary) != Player_Query_Current_Set()) { Non_Player_Actor_Combat_Mode_Off(kActorOfficerLeary); Actor_Set_Goal_Number(kActorOfficerLeary, 305); } else if (Actor_Query_Goal_Number(kActorOfficerLeary) == 599 && Actor_Query_Which_Set_In(kActorOfficerLeary) != Player_Query_Current_Set()) { Actor_Set_Health(kActorOfficerLeary, 40, 40); Actor_Set_Goal_Number(kActorOfficerLeary, 305); } else if (Actor_Query_Goal_Number(kActorOfficerLeary) == 305) { switch (Actor_Query_Which_Set_In(kActorOfficerLeary)) { case 7: if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) { Actor_Set_Goal_Number(kActorOfficerLeary, 310); Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 0, 4, 7, 8, -1, -1, -1, 10, 300, 0); } break; case 20: if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) { Actor_Set_Goal_Number(kActorOfficerLeary, 310); Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 1, 4, 7, 8, -1, -1, -1, 10, 300, 0); } break; case 33: if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) { Actor_Set_Goal_Number(kActorOfficerLeary, 310); Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 5, 4, 7, 8, -1, -1, -1, 10, 300, 0); } break; case 53: if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) { Actor_Set_Goal_Number(kActorOfficerLeary, 310); Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 7, 4, 7, 8, -1, -1, -1, 10, 300, 0); } break; case 54: if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) { Actor_Set_Goal_Number(kActorOfficerLeary, 310); Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 3, 4, 7, 8, -1, -1, -1, 10, 300, 0); } break; case 70: if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) { Actor_Set_Goal_Number(kActorOfficerLeary, 310); Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 18, 4, 7, 8, -1, -1, -1, 10, 300, 0); } break; case 74: if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) { Actor_Set_Goal_Number(kActorOfficerLeary, 310); Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 11, 4, 7, 8, -1, -1, -1, 10, 300, 0); } break; case 77: case 78: case 79: if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) { Actor_Set_Goal_Number(kActorOfficerLeary, 310); Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 10, 4, 7, 8, -1, -1, -1, 10, 300, 0); } break; case 81: if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) { Actor_Set_Goal_Number(kActorOfficerLeary, 310); Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 13, 4, 7, 8, -1, -1, -1, 10, 300, 0); } break; case 83: if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) { Actor_Set_Goal_Number(kActorOfficerLeary, 310); Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 14, 4, 7, 8, -1, -1, -1, 10, 300, 0); } break; case 84: if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) { Actor_Set_Goal_Number(kActorOfficerLeary, 310); Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 16, 4, 7, 8, -1, -1, -1, 10, 300, 0); } break; case 86: if (Actor_Query_Which_Set_In(kActorOfficerLeary) == Player_Query_Current_Set()) { Actor_Set_Goal_Number(kActorOfficerLeary, 310); Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 17, 4, 7, 8, -1, -1, -1, 10, 300, 0); } break; } } return false; } void AIScriptOfficerLeary::TimerExpired(int timer) { if (timer == 1) { AI_Countdown_Timer_Reset(kActorOfficerLeary, 1); if (Actor_Query_In_Set(kActorMcCoy, 41)) { Actor_Set_Goal_Number(kActorOfficerLeary, 430); Actor_Set_Goal_Number(kActorOfficerGrayford, 430); } else { Game_Flag_Set(684); } } else if (timer == 2) { AI_Countdown_Timer_Reset(kActorOfficerLeary, 2); sub_431420(); } } void AIScriptOfficerLeary::CompletedMovementTrack() { int v0; unsigned int v1; v0 = Actor_Query_Goal_Number(kActorOfficerLeary); if (v0 == 1) { Actor_Set_Goal_Number(kActorOfficerLeary, 2); return; } //todo: tidyup v1 = v0 - 305; if (v1 > 3) { return; } if (!v1) { Actor_Set_Goal_Number(kActorOfficerLeary, 306); return; } if (v1 != 2) { if (v1 == 3) { Actor_Change_Animation_Mode(kActorOfficerLeary, 4); Actor_Face_Actor(kActorOfficerLeary, kActorMcCoy, true); Actor_Set_Goal_Number(kActorOfficerLeary, 309); } return; } Non_Player_Actor_Combat_Mode_On(kActorOfficerLeary, 0, 1, kActorMcCoy, 12, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, 0); } void AIScriptOfficerLeary::ReceivedClue(int clueId, int fromActorId) { if (clueId == 222) { Actor_Modify_Friendliness_To_Other(kActorOfficerLeary, kActorMcCoy, 5); } if (clueId == 215) { Actor_Modify_Friendliness_To_Other(kActorOfficerLeary, kActorMcCoy, -4); } } void AIScriptOfficerLeary::ClickedByPlayer() {} void AIScriptOfficerLeary::EnteredScene(int sceneId) {} void AIScriptOfficerLeary::OtherAgentEnteredThisScene(int otherActorId) {} void AIScriptOfficerLeary::OtherAgentExitedThisScene(int otherActorId) {} void AIScriptOfficerLeary::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {} void AIScriptOfficerLeary::ShotAtAndMissed() {} void AIScriptOfficerLeary::ShotAtAndHit() { if (Actor_Query_Goal_Number(kActorOfficerLeary) == 307) { Actor_Set_Health(kActorOfficerLeary, 50, 50); } } void AIScriptOfficerLeary::Retired(int byActorId) { Actor_Set_Goal_Number(kActorOfficerLeary, 599); Game_Flag_Set(607); } int AIScriptOfficerLeary::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { if (otherActorId != kActorMcCoy) { return 0; } switch (clueId) { case 242: return -6; case 240: return -2; case 239: return -5; case 228: return 2; case 227: return 4; case 226: return 4; case 225: return 3; case 224: return 3; case 223: return 2; case 222: return 3; case 215: return -5; } return 0; } bool AIScriptOfficerLeary::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case 1: AI_Movement_Track_Flush(kActorOfficerLeary); if (Random_Query(1, 2) == 1) { AI_Movement_Track_Append(kActorOfficerLeary, 57, 7); AI_Movement_Track_Append(kActorOfficerLeary, 58, 7); } else { AI_Movement_Track_Append(kActorOfficerLeary, 58, 7); AI_Movement_Track_Append(kActorOfficerLeary, 57, 7); } AI_Movement_Track_Repeat(kActorOfficerLeary); return true; case 2: if (Random_Query(1, 3) == 1) { if (Random_Query(1, 2) == 1 && !Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewA)) { Actor_Clue_Acquire(kActorOfficerLeary, kClueCrowdInterviewA, 0, -1); } else if (!Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB)) { Actor_Clue_Acquire(kActorOfficerLeary, kClueCrowdInterviewB, 0, -1); } } if (Game_Flag_Query(182)) { if (Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewA) && Actor_Clue_Query(kActorOfficerLeary, kClueCrowdInterviewB)) { Actor_Set_Goal_Number(kActorOfficerLeary, 0); } else { Actor_Set_Goal_Number(kActorOfficerLeary, 1); } } else { Actor_Set_Goal_Number(kActorOfficerLeary, 0); } return true; case 3: AI_Movement_Track_Flush(kActorOfficerLeary); AI_Movement_Track_Append(kActorOfficerLeary, 39, Random_Query(120, 240)); AI_Movement_Track_Append(kActorOfficerLeary, 35, 0); AI_Movement_Track_Repeat(kActorOfficerLeary); return true; case 99: AI_Movement_Track_Flush(kActorOfficerLeary); return false; case 102: AI_Movement_Track_Flush(kActorOfficerLeary); AI_Movement_Track_Append(kActorOfficerLeary, 107, 0); AI_Movement_Track_Append(kActorOfficerLeary, 108, 0); AI_Movement_Track_Repeat(kActorOfficerLeary); return true; case 300: Actor_Set_Goal_Number(kActorOfficerLeary, 305); return true; case 305: AI_Movement_Track_Flush(kActorOfficerLeary); switch (Random_Query(1, 10)) { case 1: AI_Movement_Track_Append(kActorOfficerLeary, 398, 15); AI_Movement_Track_Append(kActorOfficerLeary, 399, 0); AI_Movement_Track_Append(kActorOfficerLeary, 400, 0); AI_Movement_Track_Append(kActorOfficerLeary, 401, 0); AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 402, 3, 276); AI_Movement_Track_Append(kActorOfficerLeary, 403, 0); AI_Movement_Track_Append(kActorOfficerLeary, 404, 15); AI_Movement_Track_Repeat(kActorOfficerLeary); break; case 2: AI_Movement_Track_Append(kActorOfficerLeary, 385, 10); AI_Movement_Track_Append(kActorOfficerLeary, 242, 2); AI_Movement_Track_Append(kActorOfficerLeary, 386, 2); AI_Movement_Track_Append(kActorOfficerLeary, 387, 15); AI_Movement_Track_Repeat(kActorOfficerLeary); break; case 3: AI_Movement_Track_Append(kActorOfficerLeary, 390, 10); AI_Movement_Track_Append(kActorOfficerLeary, 391, 0); AI_Movement_Track_Append(kActorOfficerLeary, 392, 5); AI_Movement_Track_Append(kActorOfficerLeary, 345, 0); AI_Movement_Track_Append(kActorOfficerLeary, 393, 15); AI_Movement_Track_Repeat(kActorOfficerLeary); break; case 4: AI_Movement_Track_Append(kActorOfficerLeary, 381, 15); AI_Movement_Track_Append(kActorOfficerLeary, 382, 0); AI_Movement_Track_Append(kActorOfficerLeary, 383, 15); AI_Movement_Track_Append(kActorOfficerLeary, 382, 3); AI_Movement_Track_Append(kActorOfficerLeary, 384, 0); AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); AI_Movement_Track_Repeat(kActorOfficerLeary); break; case 5: AI_Movement_Track_Append(kActorOfficerLeary, 388, 10); AI_Movement_Track_Append(kActorOfficerLeary, 389, 10); AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); AI_Movement_Track_Repeat(kActorOfficerLeary); break; case 6: AI_Movement_Track_Append(kActorOfficerLeary, 385, 10); AI_Movement_Track_Append(kActorOfficerLeary, 242, 2); AI_Movement_Track_Append(kActorOfficerLeary, 386, 2); AI_Movement_Track_Append(kActorOfficerLeary, 387, 15); AI_Movement_Track_Repeat(kActorOfficerLeary); break; case 7: AI_Movement_Track_Append(kActorOfficerLeary, 394, 15); AI_Movement_Track_Append(kActorOfficerLeary, 395, 0); AI_Movement_Track_Append(kActorOfficerLeary, 396, 0); AI_Movement_Track_Append(kActorOfficerLeary, 397, 15); AI_Movement_Track_Append(kActorOfficerLeary, 396, 0); AI_Movement_Track_Append(kActorOfficerLeary, 395, 0); AI_Movement_Track_Append(kActorOfficerLeary, 430, 15); AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); AI_Movement_Track_Repeat(kActorOfficerLeary); break; case 8: switch (Random_Query(1, 7)) { case 1: AI_Movement_Track_Append(kActorOfficerLeary, 302, 0); AI_Movement_Track_Append(kActorOfficerLeary, 407, 0); AI_Movement_Track_Append(kActorOfficerLeary, 408, 0); AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); AI_Movement_Track_Repeat(kActorOfficerLeary); break; case 2: AI_Movement_Track_Append(kActorOfficerLeary, 536, 0); AI_Movement_Track_Append(kActorOfficerLeary, 537, 0); AI_Movement_Track_Append(kActorOfficerLeary, 538, 1); AI_Movement_Track_Append(kActorOfficerLeary, 537, 0); AI_Movement_Track_Append(kActorOfficerLeary, 536, 0); AI_Movement_Track_Repeat(kActorOfficerLeary); break; case 3: AI_Movement_Track_Append(kActorOfficerLeary, 296, 10); AI_Movement_Track_Append(kActorOfficerLeary, 409, 2); AI_Movement_Track_Append(kActorOfficerLeary, 296, 10); AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); AI_Movement_Track_Repeat(kActorOfficerLeary); break; case 4: AI_Movement_Track_Append(kActorOfficerLeary, 411, 10); AI_Movement_Track_Append(kActorOfficerLeary, 412, 5); AI_Movement_Track_Append(kActorOfficerLeary, 411, 0); AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); AI_Movement_Track_Repeat(kActorOfficerLeary); break; case 5: AI_Movement_Track_Append(kActorOfficerLeary, 413, 10); AI_Movement_Track_Append(kActorOfficerLeary, 414, 0); AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 431, 0, 1017); AI_Movement_Track_Append(kActorOfficerLeary, 432, 10); AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); AI_Movement_Track_Repeat(kActorOfficerLeary); break; case 6: AI_Movement_Track_Append(kActorOfficerLeary, 415, 0); AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 416, 0, 620); AI_Movement_Track_Append(kActorOfficerLeary, 417, 0); AI_Movement_Track_Append(kActorOfficerLeary, 418, 0); AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); AI_Movement_Track_Repeat(kActorOfficerLeary); break; case 7: AI_Movement_Track_Append(kActorOfficerLeary, 405, 10); AI_Movement_Track_Append(kActorOfficerLeary, 406, 0); AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); AI_Movement_Track_Repeat(kActorOfficerLeary); return false; default: return false; } //no break case 9: if (Random_Query(1, 2) - 1 == 1) { AI_Movement_Track_Append(kActorOfficerLeary, 433, 10); AI_Movement_Track_Append(kActorOfficerLeary, 434, 0); AI_Movement_Track_Append(kActorOfficerLeary, 435, 0); AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); AI_Movement_Track_Repeat(kActorOfficerLeary); return false; } AI_Movement_Track_Append(kActorOfficerLeary, 420, 10); AI_Movement_Track_Append(kActorOfficerLeary, 422, 2); AI_Movement_Track_Append(kActorOfficerLeary, 421, 1); AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 422, 4, 182); AI_Movement_Track_Append(kActorOfficerLeary, 420, 10); AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); AI_Movement_Track_Repeat(kActorOfficerLeary); //no break case 10: AI_Movement_Track_Append(kActorOfficerLeary, 310, 0); AI_Movement_Track_Append(kActorOfficerLeary, 307, 0); AI_Movement_Track_Append(kActorOfficerLeary, 309, 0); AI_Movement_Track_Append(kActorOfficerLeary, 310, 0); AI_Movement_Track_Append(kActorOfficerLeary, 35, 30); AI_Movement_Track_Repeat(kActorOfficerLeary); return false; default: return false; } //no break case 306: Actor_Set_Goal_Number(kActorOfficerLeary, 305); return true; case 307: AI_Movement_Track_Flush(kActorOfficerLeary); AI_Movement_Track_Append_With_Facing(kActorOfficerLeary, 416, 0, 556); Actor_Change_Animation_Mode(kActorOfficerLeary, 4); AI_Movement_Track_Repeat(kActorOfficerLeary); return true; case 308: AI_Movement_Track_Flush(kActorOfficerLeary); AI_Movement_Track_Append_Run_With_Facing(kActorOfficerLeary, 440, 2, 355); AI_Movement_Track_Append_Run_With_Facing(kActorOfficerLeary, 441, 0, 825); AI_Movement_Track_Repeat(kActorOfficerLeary); return true; case 400: AI_Movement_Track_Flush(kActorOfficerLeary); AI_Movement_Track_Append(kActorOfficerLeary, 35, 0); AI_Movement_Track_Repeat(kActorOfficerLeary); Actor_Set_Goal_Number(kActorOfficerLeary, 410); return true; case 420: AI_Countdown_Timer_Reset(kActorOfficerLeary, 1); AI_Countdown_Timer_Start(kActorOfficerLeary, 1, 120); Actor_Set_Goal_Number(kActorOfficerLeary, 410); return true; case 425: AI_Countdown_Timer_Reset(kActorOfficerLeary, 1); AI_Countdown_Timer_Start(kActorOfficerLeary, 1, 60); Actor_Set_Goal_Number(kActorOfficerLeary, 410); return true; case 430: Actor_Set_Goal_Number(kActorOfficerLeary, 410); Actor_Set_Goal_Number(kActorOfficerGrayford, 410); return false; default: return false; } } bool AIScriptOfficerLeary::UpdateAnimation(int *animation, int *frame) { int v57; int a1; switch (var_45D5B0_animation_state) { case 32: *animation = 603; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(603)) { *animation = 589; var_45D5B0_animation_state = 0; var_45D5B8 = 0; var_45D5B4_animation_frame = 0; } *frame = var_45D5B4_animation_frame; return true; case 31: *animation = 604; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(604)) { *animation = 601; var_45D5B0_animation_state = 1; var_45D5B4_animation_frame = 0; } *frame = var_45D5B4_animation_frame; return true; case 30: *animation = 587; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(587)) { *animation = 589; var_45D5B0_animation_state = 0; var_45D5B4_animation_frame = 0; Actor_Change_Animation_Mode(kActorOfficerLeary, 0); } *frame = var_45D5B4_animation_frame; return true; case 29: *animation = 586; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(586)) { *animation = 589; var_45D5B0_animation_state = 0; var_45D5B4_animation_frame = 0; Actor_Change_Animation_Mode(kActorOfficerLeary, 0); } *frame = var_45D5B4_animation_frame; return true; case 28: *animation = 576; if (var_45D5B4_animation_frame < Slice_Animation_Query_Number_Of_Frames(576) - 1) { ++var_45D5B4_animation_frame; } *frame = var_45D5B4_animation_frame; return true; case 27: *animation = 588; if (var_45D5B4_animation_frame < Slice_Animation_Query_Number_Of_Frames(588) - 1) { ++var_45D5B4_animation_frame; } *frame = var_45D5B4_animation_frame; return true; case 26: *animation = 573; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(573)) { var_45D5B0_animation_state = 21; var_45D5B4_animation_frame = 0; *animation = 571; Actor_Change_Animation_Mode(kActorOfficerLeary, 4); } *frame = var_45D5B4_animation_frame; return true; case 25: *animation = 572; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(572)) { var_45D5B0_animation_state = 21; var_45D5B4_animation_frame = 0; *animation = 571; Actor_Change_Animation_Mode(kActorOfficerLeary, 4); } *frame = var_45D5B4_animation_frame; return true; case 24: *animation = 581; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame == 4) { if (Random_Query(1, 2) == 1) { Sound_Play_Speech_Line(kActorOfficerLeary, 9010, 75, 0, 99); } else { Sound_Play_Speech_Line(kActorOfficerLeary, 9015, 75, 0, 99); } } if (var_45D5B4_animation_frame == 5) { Actor_Combat_AI_Hit_Attempt(kActorOfficerLeary); } if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(581)) { var_45D5B0_animation_state = 21; var_45D5B4_animation_frame = 0; *animation = 571; Actor_Change_Animation_Mode(kActorOfficerLeary, 4); } *frame = var_45D5B4_animation_frame; return true; case 23: *animation = 580; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(580)) { *animation = 589; var_45D5B0_animation_state = 0; var_45D5B4_animation_frame = 0; } *frame = var_45D5B4_animation_frame; return true; case 22: *animation = 579; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(579)) { var_45D5B0_animation_state = 21; var_45D5B4_animation_frame = 0; *animation = 571; } *frame = var_45D5B4_animation_frame; return true; case 21: *animation = 571; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(571)) { var_45D5B4_animation_frame = 0; } *frame = var_45D5B4_animation_frame; return true; case 20: *animation = 571; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame > Slice_Animation_Query_Number_Of_Frames(571) - 1) { var_45D5B4_animation_frame = 0; } *frame = var_45D5B4_animation_frame; return true; case 19: *animation = 600; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(600)) { var_45D5B0_animation_state = 11; var_45D5B4_animation_frame = 0; *animation = 592; } *frame = var_45D5B4_animation_frame; return true; case 18: *animation = 599; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(599)) { var_45D5B0_animation_state = 11; var_45D5B4_animation_frame = 0; *animation = 592; } *frame = var_45D5B4_animation_frame; return true; case 17: *animation = 598; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(598)) { var_45D5B0_animation_state = 11; var_45D5B4_animation_frame = 0; *animation = 592; } *frame = var_45D5B4_animation_frame; return true; case 16: *animation = 597; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(597)) { var_45D5B0_animation_state = 11; var_45D5B4_animation_frame = 0; *animation = 592; } *frame = var_45D5B4_animation_frame; return true; case 15: *animation = 596; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(596)) { var_45D5B0_animation_state = 11; var_45D5B4_animation_frame = 0; *animation = 592; } *frame = var_45D5B4_animation_frame; return true; case 14: *animation = 595; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(595)) { var_45D5B0_animation_state = 11; var_45D5B4_animation_frame = 0; *animation = 592; } *frame = var_45D5B4_animation_frame; return true; case 13: *animation = 594; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(594)) { var_45D5B0_animation_state = 11; var_45D5B4_animation_frame = 0; *animation = 592; } *frame = var_45D5B4_animation_frame; return true; case 12: *animation = 593; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(593)) { var_45D5B0_animation_state = 11; var_45D5B4_animation_frame = 0; *animation = 592; } *frame = var_45D5B4_animation_frame; return true; case 11: if (var_45D5BC && var_45D5B4_animation_frame <= 2) { var_45D5BC = 0; var_45D5B0_animation_state = 0; var_45D5B4_animation_frame = 0; *animation = 589; var_45D5B8 = Random_Query(0, 1); *frame = var_45D5B4_animation_frame; return true; } *animation = 592; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(592)) { var_45D5B4_animation_frame = 0; if (var_45D5BC) { var_45D5BC = 0; var_45D5B0_animation_state = 0; var_45D5B4_animation_frame = 0; *animation = 589; var_45D5B8 = Random_Query(0, 1); } else { var_45D5B0_animation_state = Random_Query(0, 8) + 11; } var_45D5B4_animation_frame = 0; } *frame = var_45D5B4_animation_frame; return true; case 10: *animation = 578; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(578)) { var_45D5B4_animation_frame = 0; } *frame = var_45D5B4_animation_frame; return true; case 9: *animation = 577; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(577)) { var_45D5B4_animation_frame = 0; } *frame = var_45D5B4_animation_frame; return true; case 8: *animation = 575; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(575)) { var_45D5B4_animation_frame = 0; } *frame = var_45D5B4_animation_frame; return true; case 7: *animation = 574; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(574)) { var_45D5B4_animation_frame = 0; } *frame = var_45D5B4_animation_frame; return true; case 6: *animation = 585; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(585)) { var_45D5B4_animation_frame = 0; } *frame = var_45D5B4_animation_frame; return true; case 5: *animation = 584; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(584)) { var_45D5B4_animation_frame = 0; } *frame = var_45D5B4_animation_frame; return true; case 4: *animation = 583; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(583)) { var_45D5B4_animation_frame = 0; } *frame = var_45D5B4_animation_frame; return true; case 3: *animation = 582; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(582)) { var_45D5B4_animation_frame = 0; } *frame = var_45D5B4_animation_frame; return true; case 2: if (Game_Flag_Query(199)) { *animation = 603; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame > Slice_Animation_Query_Number_Of_Frames(603) - 1) { Game_Flag_Reset(199); var_45D5B4_animation_frame = 0; var_45D5B0_animation_state = var_462880; *animation = var_462884; } } else { if (var_45D5B8 == 0) { *animation = 589; } if (var_45D5B8 == 1) { *animation = 590; } if (var_45D5B8 == 2) { *animation = 591; } if (var_45D5B4_animation_frame > Slice_Animation_Query_Number_Of_Frames(*animation) / 2) { a1 = *animation; var_45D5B4_animation_frame += 3; v57 = var_45D5B4_animation_frame; if (v57 > Slice_Animation_Query_Number_Of_Frames(a1) - 1) { var_45D5B4_animation_frame = 0; var_45D5B0_animation_state = var_462880; *animation = var_462884; } } else { var_45D5B4_animation_frame -= 3; if (var_45D5B4_animation_frame < 0) { var_45D5B4_animation_frame = 0; var_45D5B0_animation_state = var_462880; *animation = var_462884; } } } *frame = var_45D5B4_animation_frame; return true; case 1: *animation = 601; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(601)) { var_45D5B4_animation_frame = 0; } if (!Game_Flag_Query(199)) { var_45D5B0_animation_state = 32; var_45D5B4_animation_frame = 0; *animation = 603; } *frame = var_45D5B4_animation_frame; return true; case 0: if (Game_Flag_Query(199) && !Game_Flag_Query(392)) { var_45D5B0_animation_state = 31; var_45D5B4_animation_frame = 0; *animation = 604; } else if (var_45D5B8 == 1) { *animation = 590; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(590)) { var_45D5B8 = Random_Query(0, 2); var_45D5B4_animation_frame = 0; } } else if (var_45D5B8 == 2) { *animation = 591; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(591)) { var_45D5B8 = Random_Query(0, 2); var_45D5B4_animation_frame = 0; } } else if (var_45D5B8 == 0) { *animation = 589; var_45D5B4_animation_frame++; if (var_45D5B4_animation_frame >= Slice_Animation_Query_Number_Of_Frames(589)) { var_45D5B8 = Random_Query(0, 2); var_45D5B4_animation_frame = 0; } } *frame = var_45D5B4_animation_frame; return true; default: *animation = 399; *frame = var_45D5B4_animation_frame; return true; } } bool AIScriptOfficerLeary::ChangeAnimationMode(int mode) { int v1; switch (mode) { case kAnimationModeIdle: switch (var_45D5B0_animation_state) { case 21: case 24: var_45D5B0_animation_state = 23; var_45D5B4_animation_frame = 0; break; case 20: v1 = var_45D5B4_animation_frame; Actor_Change_Animation_Mode(kActorOfficerLeary, 4); var_45D5B4_animation_frame = v1; var_45D5B0_animation_state = 21; break; case 11: case 12: case 13: case 14: case 15: case 16: case 17: case 18: case 19: var_45D5BC = 1; break; case 0: case 23: break; default: var_45D5B0_animation_state = 0; var_45D5B4_animation_frame = 0; var_45D5B8 = Random_Query(0, 1); break; } break; case kAnimationModeWalk: var_45D5B0_animation_state = 3; var_45D5B4_animation_frame = 0; break; case kAnimationModeRun: var_45D5B0_animation_state = 4; var_45D5B4_animation_frame = 0; break; case 3: if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) { var_45D5B0_animation_state = 2; var_462880 = 11; var_462884 = 592; if (Game_Flag_Query(199) == 1) { var_45D5B4_animation_frame = 0; } } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) { var_45D5B0_animation_state = 11; var_45D5B4_animation_frame = 0; var_45D5BC = 0; } break; case kAnimationModeCombatIdle: switch (var_45D5B0_animation_state) { case 21: case 22: case 24: break; case 7: case 8: case 9: case 10: var_45D5B0_animation_state = 21; var_45D5B4_animation_frame = 0; break; case 0: var_45D5B0_animation_state = 22; var_45D5B4_animation_frame = 0; break; default: var_45D5B0_animation_state = 21; var_45D5B4_animation_frame = 0; break; } break; case 6: var_45D5B0_animation_state = 24; var_45D5B4_animation_frame = 0; break; case kAnimationModeCombatWalk: var_45D5B0_animation_state = 7; var_45D5B4_animation_frame = 0; break; case kAnimationModeCombatRun: var_45D5B0_animation_state = 8; var_45D5B4_animation_frame = 0; break; case 12: if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) { var_45D5B0_animation_state = 2; var_462880 = 12; var_462884 = 593; if (Game_Flag_Query(199) == 1) { var_45D5B4_animation_frame = 0; } } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) { var_45D5B0_animation_state = 12; var_45D5B4_animation_frame = 0; var_45D5BC = 0; } break; case 13: if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) { var_45D5B0_animation_state = 2; var_462880 = 13; var_462884 = 594; if (Game_Flag_Query(199) == 1) { var_45D5B4_animation_frame = 0; } } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) { var_45D5B0_animation_state = 13; var_45D5B4_animation_frame = 0; var_45D5BC = 0; } break; case 14: if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) { var_45D5B0_animation_state = 2; var_462880 = 14; var_462884 = 595; if (Game_Flag_Query(199) == 1) { var_45D5B4_animation_frame = 0; } } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) { var_45D5B0_animation_state = 14; var_45D5B4_animation_frame = 0; var_45D5BC = 0; } break; case 15: if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) { var_45D5B0_animation_state = 2; var_462880 = 15; var_462884 = 596; if (Game_Flag_Query(199) == 1) { var_45D5B4_animation_frame = 0; } } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) { var_45D5B0_animation_state = 15; var_45D5B4_animation_frame = 0; var_45D5BC = 0; } break; case 16: if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) { var_45D5B0_animation_state = 2; var_462880 = 16; var_462884 = 597; if (Game_Flag_Query(199) == 1) { var_45D5B4_animation_frame = 0; } } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) { var_45D5B0_animation_state = 16; var_45D5B4_animation_frame = 0; var_45D5BC = 0; } break; case 17: if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) { var_45D5B0_animation_state = 2; var_462880 = 17; var_462884 = 598; if (Game_Flag_Query(199) == 1) { var_45D5B4_animation_frame = 0; } } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) { var_45D5B0_animation_state = 17; var_45D5B4_animation_frame = 0; var_45D5BC = 0; } break; case 18: if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) { var_45D5B0_animation_state = 2; var_462880 = 18; var_462884 = 599; if (Game_Flag_Query(199) == 1) { var_45D5B4_animation_frame = 0; } } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) { var_45D5B0_animation_state = 18; var_45D5B4_animation_frame = 0; var_45D5BC = 0; } break; case 19: if (var_45D5B0_animation_state == 0 || var_45D5B0_animation_state == 1) { var_45D5B0_animation_state = 2; var_462880 = 19; var_462884 = 600; if (Game_Flag_Query(199) == 1) { var_45D5B4_animation_frame = 0; } } else if (var_45D5B0_animation_state < 11 || var_45D5B0_animation_state > 19) { var_45D5B0_animation_state = 19; var_45D5B4_animation_frame = 0; var_45D5BC = 0; } break; case 21: if (var_45D5B0_animation_state == 21 || var_45D5B0_animation_state == 24) { if (Random_Query(0, 1)) { var_45D5B0_animation_state = 25; } else { var_45D5B0_animation_state = 26; } var_45D5B4_animation_frame = 0; } else { if (Random_Query(0, 1)) { var_45D5B0_animation_state = 29; } else { var_45D5B0_animation_state = 30; } var_45D5B4_animation_frame = 0; } break; case 22: if (Random_Query(0, 1)) { var_45D5B0_animation_state = 25; } else { var_45D5B0_animation_state = 26; } var_45D5B4_animation_frame = 0; break; case 27: Game_Flag_Reset(199); break; case 28: Game_Flag_Set(199); break; case 44: var_45D5B0_animation_state = 5; var_45D5B4_animation_frame = 0; break; case 45: var_45D5B0_animation_state = 6; var_45D5B4_animation_frame = 0; break; case 46: var_45D5B0_animation_state = 9; var_45D5B4_animation_frame = 0; break; case 47: var_45D5B0_animation_state = 10; var_45D5B4_animation_frame = 0; break; case 48: if (var_45D5B0_animation_state == 21 || var_45D5B0_animation_state == 22 || var_45D5B0_animation_state == 24) { var_45D5B0_animation_state = 28; var_45D5B4_animation_frame = 0; } else { var_45D5B0_animation_state = 27; var_45D5B4_animation_frame = 0; } break; case 58: var_45D5B0_animation_state = 20; var_45D5B4_animation_frame = 0; break; } return true; } void AIScriptOfficerLeary::QueryAnimationState(int *animationState, int *animationFrame, int *a3, int *a4) { *animationState = var_45D5B0_animation_state; *animationFrame = var_45D5B4_animation_frame; *a3 = var_462880; *a4 = var_462884; } void AIScriptOfficerLeary::SetAnimationState(int animationState, int animationFrame, int a3, int a4) { var_45D5B0_animation_state = animationState; var_45D5B4_animation_frame = animationFrame; var_462880 = a3; var_462884 = a4; } bool AIScriptOfficerLeary::ReachedMovementTrackWaypoint(int waypointId) { if (waypointId == 57 || waypointId == 58) { sub_431408(); AI_Countdown_Timer_Reset(kActorOfficerLeary, 2); AI_Countdown_Timer_Start(kActorOfficerLeary, 2, 6); } return true; } void AIScriptOfficerLeary::FledCombat() { Actor_Set_Goal_Number(kActorOfficerLeary, 300); } bool AIScriptOfficerLeary::sub_431408() { Game_Flag_Set(199); return true; } bool AIScriptOfficerLeary::sub_431420() { Game_Flag_Reset(199); return true; } } // End of namespace BladeRunner