/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptRachael::AIScriptRachael(BladeRunnerEngine *vm) : AIScriptBase(vm) { _flag = true; } void AIScriptRachael::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; _flag = true; Actor_Set_Goal_Number(kActorRachael, kGoalRachaelDefault); } bool AIScriptRachael::Update() { if (_vm->_cutContent) { if (Global_Variable_Query(kVariableChapter) == 3) { if (Actor_Query_Goal_Number(kActorRachael) == kGoalRachaelLeavesAfterTyrellMeeting) { // Decide 50-50 whether Rachael will be encountered outside or in the elevator in Act 3 if (Random_Query(1,2 ) == 1) { Actor_Set_Goal_Number(kActorRachael, kGoalRachaelShouldBeOutsideMcCoysAct3); } else { Actor_Set_Goal_Number(kActorRachael, kGoalRachaelShouldBeInElevatorMcCoysAct3); } return true; } } else if (Global_Variable_Query(kVariableChapter) == 4) { if (Actor_Query_Goal_Number(kActorRachael) < 399) { Actor_Set_Goal_Number(kActorRachael, kGoalRachaelAtEndOfAct3IfNotMetWithMcCoy); return true; } } else if (Global_Variable_Query(kVariableChapter) > 4 && Actor_Query_Goal_Number(kActorRachael) != kGoalRachaelAtEndOfAct4) { Actor_Set_Goal_Number(kActorRachael, kGoalRachaelAtEndOfAct4); return true; } } return false; } void AIScriptRachael::TimerExpired(int timer) { //return false; } void AIScriptRachael::CompletedMovementTrack() { //return false; } void AIScriptRachael::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptRachael::ClickedByPlayer() { if (Actor_Query_Goal_Number(kActorRachael) == 305) { Actor_Face_Actor(kActorMcCoy, kActorRachael, true); Actor_Says(kActorMcCoy, 2730, 12); // "Rachael, right?" AI_Movement_Track_Pause(kActorRachael); dialogue_start(); // "I remember you mr McCoy" till "I'm fine, thank you for asking." // the structure is simplified (maintaining the same logic flow) if ((Player_Query_Agenda() == kPlayerAgendaSurly || Player_Query_Agenda() == kPlayerAgendaErratic) || (Player_Query_Agenda() != kPlayerAgendaPolite && Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy) > Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy)) ){ dialogue_agenda2(); } else { dialogue_agenda1(); } Actor_Set_Goal_Number(kActorRachael, kGoalRachaelIsOutResumesWalkToPoliceHQAct3); AI_Movement_Track_Unpause(kActorRachael); } } void AIScriptRachael::EnteredScene(int sceneId) { // return false; } void AIScriptRachael::OtherAgentEnteredThisScene(int otherActorId) { // return false; } void AIScriptRachael::OtherAgentExitedThisScene(int otherActorId) { // return false; } void AIScriptRachael::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { // return false; } void AIScriptRachael::ShotAtAndMissed() { // return false; } bool AIScriptRachael::ShotAtAndHit() { return false; } void AIScriptRachael::Retired(int byActorId) { // return false; } int AIScriptRachael::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptRachael::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case kGoalRachaelLeavesAfterTyrellMeeting: AI_Movement_Track_Flush(kActorRachael); AI_Movement_Track_Append(kActorRachael, 379, 0); AI_Movement_Track_Append(kActorRachael, 39, 0); AI_Movement_Track_Repeat(kActorRachael); break; case kGoalRachaelIsOutsideMcCoysBuildingAct4: // added goal for restored content // fall through case kGoalRachaelIsOutsideMcCoysBuildingAct3: // This puts Rachael outside McCoy's building Actor_Put_In_Set(kActorRachael, kSetMA07); Actor_Set_At_XYZ(kActorRachael, -8.09f, -162.8f, 135.33f, 544); break; case kGoalRachaelIsInsideElevatorStartTalkAct3: // added goal for restored content dialogue_start(); // "I remember you mr McCoy" till "I'm fine, thank you for asking." // the structure is simplified (maintaining the same logic flow) if ((Player_Query_Agenda() == kPlayerAgendaSurly || Player_Query_Agenda() == kPlayerAgendaErratic) || (Player_Query_Agenda() != kPlayerAgendaPolite && Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy) > Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy)) ){ dialogue_agenda2(); } else { dialogue_agenda1(); } break; case kGoalRachaelIsInsideElevatorStartTalkAct4: dialogue_act4(); break; case kGoalRachaelIsOutWalksToPoliceHQAct4: // added goal for restored content // fall through case kGoalRachaelIsOutWalksToPoliceHQAct3: // Rachael's goal is set to this when the player walks in the MA07 scene and if her goal is already kGoalRachaelIsOutsideMcCoysBuildingAct3 AI_Movement_Track_Flush(kActorRachael); // This makes Rachael (who is right outside McCoy's building) head towards the Police Station (left) AI_Movement_Track_Append(kActorRachael, 468, 0); AI_Movement_Track_Append(kActorRachael, 39, 0); AI_Movement_Track_Repeat(kActorRachael); break; case kGoalRachaelAtEndOfAct3IfNotMetWithMcCoy: // added goal for restored content // fall through case kGoalRachaelAtEndOfAct4: // added goal for restored content // fall through case kGoalRachaelAtEndOfAct3IfMetWithMcCoy: Actor_Put_In_Set(kActorRachael, kSetFreeSlotG); Actor_Set_At_Waypoint(kActorRachael, 39, 0); break; default: return false; } return true; } bool AIScriptRachael::UpdateAnimation(int *animation, int *frame) { switch (_animationState) { case 0: *animation = kModelAnimationRachaelIdle; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelIdle) - 1) { _animationFrame = 0; } break; case 1: *animation = kModelAnimationRachaelWalking; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelWalking) - 1) { _animationFrame = 0; } break; case 2: if (!_animationFrame && _flag) { *animation = kModelAnimationRachaelIdle; _animationState = 0; } else { *animation = kModelAnimationRachaelTalkSoftNod; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkSoftNod) - 1) { _animationFrame = 0; } } break; case 3: *animation = kModelAnimationRachaelTalkNodToLeft; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkNodToLeft) - 1) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationRachaelTalkSoftNod; } break; case 4: *animation = kModelAnimationRachaelTalkSuggestWithNodToLeft; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkSuggestWithNodToLeft) - 1) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationRachaelTalkSoftNod; } break; case 5: *animation = kModelAnimationRachaelTalkIndiffWithNodToLeft; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkIndiffWithNodToLeft) - 1) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationRachaelTalkSoftNod; } break; case 6: *animation = kModelAnimationRachaelTalkOfferPointing; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkOfferPointing) - 1) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationRachaelTalkSoftNod; } break; case 7: *animation = kModelAnimationRachaelTalkHaltMovement; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkHaltMovement) - 1) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationRachaelTalkSoftNod; } break; case 8: *animation = kModelAnimationRachaelTalkHandOnChest; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkHandOnChest) - 1) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationRachaelTalkSoftNod; } break; case 9: *animation = kModelAnimationRachaelTalkHandWaveToRight; _animationFrame++; if (_animationFrame > Slice_Animation_Query_Number_Of_Frames(kModelAnimationRachaelTalkHandWaveToRight) - 1) { _animationFrame = 0; _animationState = 2; *animation = kModelAnimationRachaelTalkSoftNod; } break; default: break; } *frame = _animationFrame; return true; } bool AIScriptRachael::ChangeAnimationMode(int mode) { switch (mode) { case kAnimationModeIdle: if (_animationState >= 2 && _animationState <= 9) { // talking states _flag = 1; } else { _animationState = 0; // idle state _animationFrame = 0; } break; case kAnimationModeWalk: _animationState = 1; _animationFrame = 0; break; case kAnimationModeTalk: _animationState = 2; _animationFrame = 0; _flag = 0; break; case 12: _animationState = 3; _animationFrame = 0; _flag = 0; break; case 13: _animationState = 4; _animationFrame = 0; _flag = 0; break; case 14: _animationState = 5; _animationFrame = 0; _flag = 0; break; case 15: _animationState = 6; _animationFrame = 0; _flag = 0; break; case 16: _animationState = 7; _animationFrame = 0; _flag = 0; break; case 17: _animationState = 8; _animationFrame = 0; _flag = 0; break; case 18: _animationState = 9; _animationFrame = 0; _flag = 0; break; default: break; } return true; } void AIScriptRachael::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptRachael::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptRachael::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptRachael::FledCombat() { // return false; } void AIScriptRachael::dialogue_start() { if (_vm->_cutContent) { Actor_Face_Actor(kActorRachael, kActorMcCoy, true); Loop_Actor_Walk_To_Actor(kActorRachael, kActorMcCoy, 84, false, false); if(_vm->_cutContent) { Actor_Says(kActorMcCoy, 2735, 14); // MetAtYourUnclesOffice } Actor_Says(kActorRachael, 0, 15); // RememberYouMisterMcCoy Actor_Says(kActorMcCoy, 2740, 13); // YouLiveHereSameBuilding Actor_Says(kActorRachael, 10, 14); // VisitingSomebody Actor_Says(kActorMcCoy, 2745, 13); // WhoMaybeIKnowHim Actor_Says(kActorRachael, 20, 12); // NoneOfYourBusiness Actor_Says_With_Pause(kActorMcCoy, 2750, 1.5f, 3); // OkGetThePicture Actor_Says(kActorMcCoy, 2755, 3); // AreYouAlrightALittlePale Actor_Says(kActorRachael, 30, 13); // CertainlyHadBetterDaysInMyLifeButImFine Actor_Says(kActorRachael, 40, 15); // ThankYouForAsking } else { // original code -- un-triggered Loop_Actor_Walk_To_Actor(kActorRachael, kActorMcCoy, 84, false, false); Actor_Says(kActorRachael, 0, 15); // I remember you mr mcCoy Actor_Says(kActorMcCoy, 2740, 13); Actor_Says(kActorRachael, 10, 14); Actor_Says(kActorMcCoy, 2745, 13); Actor_Says(kActorRachael, 20, 12); // perhaps none of your business Actor_Says_With_Pause(kActorMcCoy, 2750, 1.5f, 3); // ok I get the picture Actor_Says(kActorRachael, 30, 13); // certainly had better days but i'm fine Actor_Says(kActorRachael, 40, 15); // Thank you for asking } } void AIScriptRachael::dialogue_agenda1() { // polite or Rep friendly case if (_vm->_cutContent) { Actor_Says(kActorMcCoy, 2795, 13); // YouAreUpset Actor_Says(kActorRachael, 140, 15); // HowObservant Actor_Says(kActorMcCoy, 2800, 12); // WhatTheMatterGoodListener Actor_Says(kActorRachael, 150, 16); // HowObservant Actor_Says(kActorMcCoy, 2805, 18); // DidYourUncleSaySomethingToYou Actor_Says(kActorRachael, 160, 14); // HeCanBeSoCruel Actor_Says(kActorRachael, 170, 13); // HereIAmPouringMyHeartOut Actor_Says(kActorMcCoy, 2810, 14); // NotHowILookAtIt Actor_Says(kActorRachael, 180, 13); // GotToLiveWithYourself Actor_Says(kActorMcCoy, 2815, 12); // NotSomeKillingMachineRachael Actor_Says(kActorMcCoy, 2820, 13); // LatelyReEvalTheJobDontLikeItNeverHave - I've thought ab... Well lately reevaluating the job dont like it Actor_Says(kActorRachael, 190, 15); // WhyDontYouQuitThen Actor_Says(kActorMcCoy, 2825, 12); // SomeoneWouldJustTakeMyPlace Actor_Says(kActorRachael, 200, 15); // SoMuchForIntegrity Actor_Says(kActorMcCoy, 2830, 14); // ItsNotThat Actor_Says(kActorRachael, 210, 15); // ItsTheMoneyThen Actor_Says(kActorRachael, 220, 16); // ImSoFedUpWithAllOfIt Actor_Says(kActorMcCoy, 2835, 13); // IveThinkingAboutTheTreatmentOfReps Actor_Says(kActorRachael, 230, 14); // BravoShouldWeCallThePressConf - new switched to here Actor_Says(kActorMcCoy, 2840, 12); // MaybeTheyVeGottenARawDeal Actor_Says(kActorRachael, 240, 13); // ImagineSomebodyEngineeringYourMind Actor_Says(kActorRachael, 250, 15); // PuttingWhateverThoughtsAndMemories Actor_Says(kActorRachael, 260, 16); // NothingInThisWorldWouldBelongToyou Actor_Says(kActorMcCoy, 2845, 13); // No Actor_Says(kActorRachael, 270, 13); // ThinkAboutItMcCoy Actor_Says(kActorRachael, 280, 14); // MaybeYouArentSoDifferentFromThoseRepsAfterAll Actor_Says(kActorMcCoy, 2850, 13); // ISupposeAllRepsInOneWayOrAnother Actor_Says(kActorMcCoy, 2855, 14); // ProgrammedToDoThingsThinkThings Actor_Says(kActorRachael, 290, 14); // ThatsRight if (Actor_Query_In_Set(kActorRachael, kSetMA07)) { Actor_Says_With_Pause(kActorRachael, 300, 1.0f, 3); // GoodbyeMcCoy Actor_Says(kActorMcCoy, 2860, 14); // YouTakeCareOfYourself } } else { // original code Actor_Says(kActorMcCoy, 2795, 13); // You are upset Actor_Says(kActorRachael, 140, 15); // How observant Actor_Says(kActorMcCoy, 2800, 12); // Whats the matter good listener Actor_Says(kActorRachael, 150, 16); // ImSureYouAreMrMcCoyDontFeelLike Actor_Says(kActorMcCoy, 2805, 18); // DidYourUncleSaySomethingToYou Actor_Says(kActorRachael, 160, 14); // HeCanBeSoCruel Actor_Says(kActorRachael, 170, 13); // HereIAmPouringMyHeartOut Actor_Says(kActorMcCoy, 2810, 14); // NotHowILookAtIt Actor_Says(kActorRachael, 180, 13); // GotToLiveWithYourself Actor_Says(kActorMcCoy, 2815, 12); // NotSomeKillingMachineRachael Actor_Says(kActorMcCoy, 2820, 13); // Actor_Says(kActorRachael, 190, 15); // WhyDontYouQuitThen Actor_Says(kActorMcCoy, 2825, 12); // SomeoneWouldJustTakeMyPlace Actor_Says(kActorRachael, 200, 15); // SoMuchForIntegrity Actor_Says(kActorMcCoy, 2830, 14); // ItsNotThat Actor_Says(kActorRachael, 210, 15); // ItsTheMoneyThen Actor_Says(kActorRachael, 220, 16); // ImSoFedUpWithAllOfIt Actor_Says(kActorMcCoy, 2835, 13); // IveThinkingAboutTheTreatmentOfReps Actor_Says(kActorRachael, 230, 14); // BravoShouldWeCallThePressConf Actor_Says(kActorMcCoy, 2840, 12); // MaybeTheyVeGottenARawDeal Actor_Says(kActorRachael, 240, 13); // ImagineSomebodyEngineeringYourMind Actor_Says(kActorRachael, 250, 15); // PuttingWhateverThoughtsAndMemories Actor_Says(kActorRachael, 260, 16); // NothingInThisWorldWouldBelongToyou Actor_Says(kActorMcCoy, 2845, 13); // No Actor_Says(kActorRachael, 270, 13); // ThinkAboutItMcCoy Actor_Says(kActorRachael, 280, 14); // MaybeYouArentSoDifferentFromThoseRepsAfterAll Actor_Says(kActorMcCoy, 2850, 13); // ISupposeAllRepsInOneWayOrAnother Actor_Says(kActorRachael, 290, 14); // ThatsRight Actor_Says_With_Pause(kActorRachael, 300, 1.0f, 3); // GoodbyeMcCoy Actor_Says(kActorMcCoy, 2860, 14); // YouTakeCareOfYourself } } void AIScriptRachael::dialogue_agenda2() { // surly/erratic or human friendly case if (_vm->_cutContent) { Actor_Says(kActorMcCoy, 2760, 14); // InterestingGuyYourUncleCharacterator-Rachael Actor_Says(kActorRachael, 50, 15); // IDontThinkHeDAppreciateBeingCalledThat new anim 15 Actor_Says(kActorMcCoy, 2765, 16); // ImSureHeIsABrilliantMan new anim 16 Actor_Says(kActorMcCoy, 2770, 17); // AnyoneWhoCouldCreateNexus6StateOfArt new anim 17 Actor_Says(kActorRachael, 60, 14); // KeepingPeopleLikeYouEmployedIsntHe Actor_Says(kActorMcCoy, 2775, 16); // IdJustAsSoonNotDoThisJob. Actor_Says(kActorRachael, 70, 13); // DoYouReallyExpectMeToBelieveThat Actor_Says(kActorRachael, 80, 14); // ISawThatLookInYourEye Actor_Says(kActorRachael, 90, 15); // LikeNothingButToKillInnocentPeople Actor_Says(kActorMcCoy, 2780, 17); // ReplicantsArentPeople Actor_Says(kActorRachael, 100, 16); // CertainlyAreMoreInnocentThanMostPeople Actor_Says(kActorRachael, 110, 15); // TheyDidntAskToBeBroughtIntoThisWorld Actor_Says(kActorMcCoy, 2785, 17); // NobodyDoes Actor_Says(kActorRachael, 120, 13); // ThatsRightAndNobodyHasALicenseTokillHumans Actor_Says(kActorMcCoy, 2790, 18); // Aha Actor_Says(kActorRachael, 130, 14); // ButReplicantsHowHumain if (Actor_Query_In_Set(kActorRachael, kSetMA07)) { Actor_Says_With_Pause(kActorRachael, 300, 1.0f, 3); // GoodbyeMcCoy Actor_Says(kActorMcCoy, 2860, 14); // YouTakeCareOfYourself } } else { // original code - missing some quotes or removing some quotes to make it fit better Actor_Says(kActorRachael, 50, 15); // I don't think he'd appreciate being called that Actor_Says(kActorMcCoy, 2765, 16); // Oh i'm sure brilliant man Actor_Says(kActorMcCoy, 2770, 17); // anyone who could create nexus -6 Actor_Says(kActorRachael, 60, 14); // keeping people like you employed Actor_Says(kActorMcCoy, 2775, 16); // IdJustAsSoonNotDoThisJob Actor_Says(kActorRachael, 70, 13); // do you really expect me to believe that Actor_Says(kActorRachael, 80, 14); // ISawThatLookInYourEye Actor_Says(kActorRachael, 90, 15); // LikeNothingButToKillInnocentPeople Actor_Says(kActorMcCoy, 2780, 17); // ReplicantsArentPeople Actor_Says(kActorRachael, 100, 16); // CertainlyAreMoreInnocentThanMostPeople Actor_Says(kActorRachael, 110, 15); // TheyDidntAskToBeBroughtIntoThisWorld Actor_Says(kActorMcCoy, 2785, 17); // NobodyDoes Actor_Says(kActorRachael, 120, 13); // ThatsRightAndNobodyHasALicenseTokillHumans Actor_Says(kActorMcCoy, 2790, 16); // Aha Actor_Says(kActorRachael, 130, 14); // ButReplicantsHowHumain Actor_Says_With_Pause(kActorRachael, 300, 1.0f, 3); // GoodbyeMcCoy Actor_Says(kActorMcCoy, 2860, 14); // YouTakeCareOfYourself } } // Not used in the game void AIScriptRachael::dialogue_act4() { Actor_Says(kActorMcCoy, 2865, 17); // Lobby if (_vm->_cutContent) { Game_Flag_Set(kFlagMA06toMA07); // to Ground Floor / Lobby Delay(500); AI_Movement_Track_Pause(kActorRachael); Actor_Face_Actor(kActorRachael, kActorMcCoy, true); } Actor_Says(kActorRachael, 320, 12); // McCoy Actor_Says(kActorRachael, 330, 17); // RachaelRememberMe if (_vm->_cutContent) { Actor_Face_Actor(kActorMcCoy, kActorRachael, true); } Actor_Says(kActorMcCoy, 2870, 13); // Jesus DontKnowWhatIRememberAnyMore Actor_Says(kActorRachael, 340, 12); // NowYouLookInTrouble Actor_Says(kActorMcCoy, 2875, 15); // Saw me here before Actor_Says(kActorRachael, 350, 3); // YesWhatHappened Actor_Says(kActorMcCoy, 2880, 16); // Suddenly Actor_Says(kActorMcCoy, 2885, 12); // MyAnimalMaggiePrizedPosessionDisappeared Actor_Says(kActorRachael, 360, 3); // ImSorry Actor_Says(kActorRachael, 370, 3); // IKnowTheFeeling Actor_Says(kActorMcCoy, 2890, 18); // You do? Actor_Says(kActorRachael, 380, 18); // EverythingWeBelieve Actor_Says(kActorRachael, 390, 12); // WhatIsReality Actor_Says(kActorRachael, 400, 13); // MaybeAllSomeoneElsesFantasy Actor_Says(kActorMcCoy, 2895, 14); // That would make us a fantasy Actor_Says(kActorRachael, 410, 15); // ThatsRightAndInTheBlinkOfAnEyeGoesAway Actor_Says(kActorMcCoy, 2900, 16); // But just yesterday Actor_Says(kActorRachael, 420, 14); // YesterdayTwoMonthsAgo Actor_Says(kActorMcCoy, 2905, 13); // ButIfWeBothRemembered Actor_Says(kActorRachael, 430, 16); // CopiesOnlyCopies Actor_Says(kActorRachael, 440, 12); // OnlyThingWeCanTrustIsNow Actor_Says(kActorMcCoy, 2910, 14); // NotLosingMyMindEscapedReplicant Actor_Says(kActorMcCoy, 2920, 17); // SomeoneSettingMeUpUsingMe Actor_Says(kActorRachael, 450, 3); // NothingWrongWithAcceptingWhatYouAre Actor_Says(kActorMcCoy, 2925, 15); // NotAReplicantGoddamnit Actor_Says(kActorMcCoy, 2930, 14); // MaybeYouCanHelpMeYouAreTyrellsNiece Actor_Says(kActorRachael, 460, 13); // Why not take that V-K test Actor_Says(kActorMcCoy, 2935, 19); // YeahGoodIdeaMaybeIllDoThat Actor_Says(kActorRachael, 470, 18); // Hope you get the answers looking for McCoy. } } // End of namespace BladeRunner