/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptSadik::AIScriptSadik(BladeRunnerEngine *vm) : AIScriptBase(vm) { _flag = 0; _nextSoundId = -1; // changed from original (0) to be more clear that this is an invalid sfx id _var2 = 0; _var3 = 0; _var4 = 1; } void AIScriptSadik::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; _flag = 0; _nextSoundId = -1; // changed from original (0) to be more clear that this is an invalid sfx id _var2 = 0; _var3 = 0; _var4 = 1; Actor_Put_In_Set(kActorSadik, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorSadik, 33, 0); Actor_Set_Goal_Number(kActorSadik, kGoalSadikDefaut); } bool AIScriptSadik::Update() { if ( Global_Variable_Query(kVariableChapter) == 2 && Player_Query_Current_Scene() == kSceneBB09 && !Game_Flag_Query(kFlagBB09SadikRun) ) { Actor_Set_Goal_Number(kActorSadik, kGoalSadikRunFromBB09); Actor_Set_Targetable(kActorSadik, true); Game_Flag_Set(kFlagBB09SadikRun); Game_Flag_Set(kFlagUnused406); return true; } if (_nextSoundId != -1) { // changed from original (0) to be more clear that this is an invalid sfx id Sound_Play(_nextSoundId, 100, 0, 0, 50); _nextSoundId = -1; // changed from original (0) to be more clear that this is an invalid sfx id } if (Global_Variable_Query(kVariableChapter) == 3 && Actor_Query_Goal_Number(kActorSadik) < 200 ) { Actor_Set_Goal_Number(kActorSadik, 200); } if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorSadik) < 400 ) { Actor_Set_Goal_Number(kActorSadik, 400); } if (Actor_Query_Goal_Number(kActorSadik) == 411) { if (Game_Flag_Query(kFlagNotUsed657)) { Actor_Set_Goal_Number(kActorSadik, 412); } } return false; } void AIScriptSadik::TimerExpired(int timer) { if (timer == kActorTimerAIScriptCustomTask0) { AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0); // goals 303, 304 and 305 are never set, cut out part of game? switch (Actor_Query_Goal_Number(kActorSadik)) { case kGoalSadikUG18Decide: Actor_Set_Goal_Number(kActorSadik, 305); break; case 303: Actor_Set_Goal_Number(kActorSadik, 305); break; case kGoalSadikUG18PrepareShootMcCoy: Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18ShootMcCoy); break; } } } void AIScriptSadik::CompletedMovementTrack() { switch (Actor_Query_Goal_Number(kActorSadik)) { case kGoalSadikRunFromBB09: Actor_Set_Goal_Number(kActorSadik, kGoalSadikBB11Wait); break; case kGoalSadikBB11CatchMcCoy: Actor_Set_Goal_Number(kActorSadik, kGoalSadikBB11KnockOutMcCoy); break; case kGoalSadikBB11KnockOutMcCoy: Actor_Set_Goal_Number(kActorSadik, kGoalSadikBB11KickMcCoy); break; case kGoalSadikUG18Move: Actor_Set_Goal_Number(kActorSadik, kGoalSadikUG18Decide); break; default: return; //false; } return; //true; } void AIScriptSadik::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptSadik::ClickedByPlayer() { if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikGone) { Actor_Face_Actor(kActorMcCoy, kActorSadik, true); Actor_Says(kActorMcCoy, 8580, 16); } } void AIScriptSadik::EnteredScene(int sceneId) { // return false; } void AIScriptSadik::OtherAgentEnteredThisScene(int otherActorId) { // return false; } void AIScriptSadik::OtherAgentExitedThisScene(int otherActorId) { // return false; } void AIScriptSadik::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { // return false; } void AIScriptSadik::ShotAtAndMissed() { if (Actor_Query_Goal_Number(kActorSadik) == 414 || Actor_Query_Goal_Number(kActorSadik) == kGoalSadikKP06NeedsReactorCoreFromMcCoy ) { Game_Flag_Set(kFlagMcCoyAttackedReplicants); if (Actor_Query_Which_Set_In(kActorSadik) != kSetKP07) { Actor_Set_Goal_Number(kActorSadik, 418); Scene_Exits_Disable(); } } } bool AIScriptSadik::ShotAtAndHit() { #if BLADERUNNER_ORIGINAL_BUGS // Sadik killed in BB09 dead end bug fix #else if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikRunFromBB09) { // Like Izo's ShotAtAndHit() and the code below for kGoalSadikUG18Move // this will keep resetting Sadik's health to avoid killing him // Still, this is lowering Sadik's health from 80 (when Replicant) and 50 (when Human) if (Game_Flag_Query(kFlagSadikIsReplicant)) { Actor_Set_Health(kActorSadik, 60, 60); } else { Actor_Set_Health(kActorSadik, 40, 40); } return true; } #endif // BLADERUNNER_ORIGINAL_BUGS if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikUG18Move) { // this lowers Sadik's original health but makes it impossible to kill him here (UG18) if (Game_Flag_Query(kFlagSadikIsReplicant)) { #if BLADERUNNER_ORIGINAL_BUGS Actor_Set_Health(kActorSadik, 60, 60); #else // Sadik killed in BB09 dead end bug fix if (Actor_Query_Current_HP(kActorSadik) == 60) { // shot also at Bradbury, so lower his health further Actor_Set_Health(kActorSadik, 50, 50); } else { Actor_Set_Health(kActorSadik, 60, 60); } #endif } else { #if BLADERUNNER_ORIGINAL_BUGS Actor_Set_Health(kActorSadik, 40, 40); #else // Sadik killed in BB09 dead end bug fix if (Actor_Query_Current_HP(kActorSadik) == 40) { // shot also at Bradbury, so lower his health further Actor_Set_Health(kActorSadik, 30, 30); } else { Actor_Set_Health(kActorSadik, 40, 40); } #endif } return true; } if (Actor_Query_Goal_Number(kActorSadik) == 414 || Actor_Query_Goal_Number(kActorSadik) == kGoalSadikKP06NeedsReactorCoreFromMcCoy ) { Game_Flag_Set(kFlagMcCoyAttackedReplicants); if (Actor_Query_Which_Set_In(kActorSadik) != kSetKP07) { Actor_Set_Goal_Number(kActorSadik, 418); Scene_Exits_Disable(); } } return false; } void AIScriptSadik::Retired(int byActorId) { if ((Actor_Query_Goal_Number(kActorSadik) == 418 || Actor_Query_Goal_Number(kActorSadik) == 450 ) && Actor_Query_Which_Set_In(kActorSadik) != kSetKP07 ) { Scene_Exits_Enable(); } if (Actor_Query_In_Set(kActorSadik, kSetKP07)) { Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1); // can't Sadik still be human (Rep-sympathiser here? A bug? Actor_Set_Goal_Number(kActorSadik, kGoalSadikGone); if (Global_Variable_Query(kVariableReplicantsSurvivorsAtMoonbus) == 0) { Player_Loses_Control(); Delay(2000); Player_Set_Combat_Mode(false); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagKP07toKP06); Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants); Set_Enter(kSetKP05_KP06, kSceneKP06); return; //true; } } Actor_Set_Goal_Number(kActorSadik, kGoalSadikGone); return; //false; } int AIScriptSadik::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptSadik::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case kGoalSadikDefaut: AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append(kActorSadik, 33, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case kGoalSadikRunFromBB09: AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append_Run(kActorSadik, 131, 0); AI_Movement_Track_Append_Run(kActorSadik, 132, 0); AI_Movement_Track_Append_Run(kActorSadik, 133, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case kGoalSadikBB11Wait: AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append(kActorSadik, 313, 0); AI_Movement_Track_Repeat(kActorSadik); Game_Flag_Set(kFlagBB11SadikFight); return true; case kGoalSadikBB11ThrowMcCoy: Actor_Set_Immunity_To_Obstacles(kActorSadik, true); Actor_Face_Heading(kActorSadik, kActorMcCoy, kActorMcCoy); _animationState = 32; _animationFrame = -1; Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); return true; case kGoalSadikBB11CatchMcCoy: Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyBB11GetUp); AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append(kActorSadik, 314, 0); AI_Movement_Track_Append_Run(kActorSadik, 317, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case kGoalSadikBB11KnockOutMcCoy: Actor_Change_Animation_Mode(kActorSadik, 62); return true; case kGoalSadikBB11KickMcCoy: Actor_Face_Heading(kActorSadik, 100, false); Actor_Change_Animation_Mode(kActorSadik, 63); Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11WalkToMcCoy); Actor_Set_Immunity_To_Obstacles(kActorSadik, false); return true; case kGoalSadikBB11TalkWithClovis: _nextSoundId = -1; // changed from original (0) to be more clear that this is an invalid sfx id return false; case 200: Actor_Put_In_Set(kActorSadik, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorSadik, 33, 0); Actor_Set_Goal_Number(kActorMcCoy, 199); return true; case kGoalSadikUG18Wait: Actor_Put_In_Set(kActorSadik, kSetUG18); Actor_Set_At_XYZ(kActorSadik, 111.89f, 0.0f, 408.42f, 0); Actor_Change_Animation_Mode(kActorSadik, 4); return true; case kGoalSadikUG18Move: Actor_Set_Targetable(kActorSadik, true); World_Waypoint_Set(436, kSetUG18, -356.11f, 0.0f, 652.42f); AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append_Run(kActorSadik, 436, 0); AI_Movement_Track_Repeat(kActorSadik); return true; case kGoalSadikUG18Decide: // This is called first and then the scene script SceneScriptUG18::ActorChangedGoal Actor_Set_Targetable(kActorSadik, false); return true; // goals 303, 304 and 305 are never set, cut out part of game? case 303: AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0); AI_Countdown_Timer_Start(kActorSadik, kActorTimerAIScriptCustomTask0, 5); return true; case 304: Actor_Set_Targetable(kActorSadik, false); AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0); return true; case 305: case kGoalSadikUG18WillShootMcCoy: case kGoalSadikUG18Leave: return true; case kGoalSadikUG18PrepareShootMcCoy: Sound_Play(kSfxLGCAL1, 100, 0, 0, 50); AI_Countdown_Timer_Start(kActorSadik, kActorTimerAIScriptCustomTask0, 2); return true; case kGoalSadikUG18ShootMcCoy: if (Player_Query_Current_Scene() == kSceneUG18) { #if BLADERUNNER_ORIGINAL_BUGS Actor_Force_Stop_Walking(kActorMcCoy); Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); Sound_Play(kSfxLGCAL1, 100, 0, 0, 50); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1); #else Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatAttack); Sound_Play(kSfxLGCAL1, 100, 0, 0, 50); Player_Loses_Control(); Actor_Force_Stop_Walking(kActorMcCoy); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); Actor_Retired_Here(kActorMcCoy, 6, 6, true, kActorSadik); #endif // BLADERUNNER_ORIGINAL_BUGS } return true; case 309: AI_Countdown_Timer_Reset(kActorSadik, kActorTimerAIScriptCustomTask0); return true; case 400: Actor_Set_Goal_Number(kActorSadik, 410); return true; case 410: if (Game_Flag_Query(kFlagMcCoyIsHelpingReplicants) == 1) { Actor_Set_Goal_Number(kActorSadik, 414); } else { Actor_Set_Goal_Number(kActorSadik, 411); } return true; case 411: Actor_Put_In_Set(kActorSadik, kSetKP05_KP06); Actor_Set_At_XYZ(kActorSadik, -1134.0f, 0.0f, 73.45f, 398); Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07Wait); Actor_Set_Goal_Number(kActorMaggie, kGoalMaggieKP05Wait); return true; case 412: Actor_Says(kActorSadik, 60, 3); Actor_Says(kActorMcCoy, 2240, 3); Actor_Says(kActorSadik, 70, 3); Actor_Says(kActorSadik, 80, 3); Actor_Says(kActorMcCoy, 2245, 3); Actor_Says(kActorSadik, 90, 3); Actor_Says(kActorSadik, 100, 3); Actor_Says(kActorMcCoy, 2250, 3); Actor_Set_Goal_Number(kActorSadik, 413); return true; case 413: Loop_Actor_Walk_To_XYZ(kActorSadik, -1062.0f, 0.0f, 219.0f, 0, false, true, false); Actor_Set_Targetable(kActorSadik, true); Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false); Actor_Set_Goal_Number(kActorSadik, 450); return true; case 414: Actor_Put_In_Set(kActorSadik, kSetKP05_KP06); Actor_Set_At_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 150); Actor_Set_Targetable(kActorSadik, true); return true; case 415: Actor_Says(kActorSadik, 110, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2290, kAnimationModeTalk); Actor_Says(kActorSadik, 310, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2300, kAnimationModeTalk); if (Game_Flag_Query(kFlagSadikIsReplicant)) { Actor_Says(kActorSadik, 180, kAnimationModeTalk); Actor_Says(kActorSadik, 190, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2310, kAnimationModeTalk); Actor_Says(kActorSadik, 200, kAnimationModeTalk); } else { Actor_Says(kActorSadik, 140, kAnimationModeTalk); Actor_Says(kActorSadik, 150, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2305, kAnimationModeTalk); Actor_Says(kActorSadik, 160, kAnimationModeTalk); Actor_Says(kActorSadik, 170, kAnimationModeTalk); } Actor_Says(kActorMcCoy, 2315, kAnimationModeTalk); Actor_Says(kActorSadik, 210, kAnimationModeTalk); Actor_Says(kActorSadik, 220, kAnimationModeTalk); Actor_Says(kActorSadik, 230, kAnimationModeTalk); Actor_Says(kActorSadik, 240, kAnimationModeTalk); Actor_Says(kActorSadik, 250, kAnimationModeTalk); Actor_Says(kActorSadik, 260, kAnimationModeTalk); Actor_Set_Goal_Number(kActorSadik, kGoalSadikKP06NeedsReactorCoreFromMcCoy); return true; case kGoalSadikKP06NeedsReactorCoreFromMcCoy: Loop_Actor_Walk_To_XYZ(kActorSadik, -961.0f, 0.0f, -778.0f, 0, false, false, false); Actor_Face_Heading(kActorSadik, 150, false); return true; case 417: Actor_Face_Actor(kActorSadik, kActorMcCoy, true); Actor_Says(kActorSadik, 320, kAnimationModeTalk); Loop_Actor_Walk_To_XYZ(kActorSadik, -857.0f, 0.0f, -703.0f, 0, false, true, false); Actor_Says(kActorMcCoy, 2330, kAnimationModeTalk); Actor_Says(kActorSadik, 330, kAnimationModeTalk); Actor_Says(kActorMcCoy, 2335, kAnimationModeTalk); Actor_Says(kActorSadik, 340, kAnimationModeTalk); Actor_Set_Goal_Number(kActorSadik, kGoalSadikKP06NeedsReactorCoreFromMcCoy); return true; case 418: Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants); Actor_Set_Goal_Number(kActorClovis, kGoalClovisKP07LayDown); Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 9, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, -1, -1, 15, 300, false); return true; case 419: Actor_Put_In_Set(kActorSadik, kSetKP07); Actor_Set_At_XYZ(kActorSadik, -12.0f, -41.58f, 72.0f, 0); return true; case 420: case 450: return true; } return false; } bool AIScriptSadik::UpdateAnimation(int *animation, int *frame) { switch (_animationState) { case 0: if (_var2 == 1) { *animation = 329; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(329)) { *animation = 328; _animationFrame = 0; _var2 = 0; } } else if (_var2 == 0) { *animation = 328; if (_var3) { _var3--; if (!Random_Query(0, 6)) { _var4 = -_var4; } } else { _animationFrame += _var4; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(328)) { _animationFrame = 0; } if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(328) - 1; } if (!Random_Query(0, 4)) { _var3 = 1; } if (!_animationFrame || _animationFrame == 8) { _var3 = Random_Query(2, 8); } if (!Random_Query(0, 2)) { if (!_animationFrame) { _var2 = 1; _var3 = 0; *animation = 329; } } } } break; case 1: case 2: case 3: case 4: case 5: case 6: switch (_animationState) { case 1: *animation = 323; break; case 2: *animation = 324; break; case 3: *animation = 317; break; case 4: *animation = 318; break; case 6: *animation = 340; break; case 5: *animation = 339; break; } _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; } break; case 7: *animation = 312; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(312)) { _animationFrame = 0; } break; case 8: *animation = 313; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(313)) { _animationFrame = 0; _animationState = 7; *animation = 312; Actor_Change_Animation_Mode(kActorSadik, 4); } break; case 9: *animation = 314; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(314)) { _animationFrame = 0; _animationState = 7; *animation = 312; Actor_Change_Animation_Mode(kActorSadik, 4); } break; case 10: *animation = 325; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(325)) { *animation = 328; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorSadik, 0); } break; case 11: *animation = 326; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(326)) { *animation = 328; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorSadik, kAnimationModeIdle); } break; case 12: *animation = 315; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(315)) { _animationFrame = 0; _animationState = 7; *animation = 312; Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatIdle); } break; case 13: *animation = 316; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(316)) { _animationFrame = 0; _animationState = 7; *animation = 312; Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatIdle); } break; case 14: *animation = 327; if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(327) - 1) { _animationFrame++; } break; case 15: *animation = 327; if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(327) - 1) { _animationFrame++; } break; case 16: *animation = 320; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(320)) { _animationFrame = 0; _animationState = 7; *animation = 312; } break; case 17: *animation = 321; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(321)) { *animation = 328; _animationFrame = 0; _animationState = 0; } break; case 18: *animation = 322; _animationFrame++; if (_animationFrame == 5) { int snd; if (Random_Query(1, 2) == 1) { snd = 9010; } else { snd = 9015; } Sound_Play_Speech_Line(kActorSadik, snd, 75, 0, 99); } if (_animationFrame == 7) { Actor_Combat_AI_Hit_Attempt(kActorSadik); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(322)) { _animationFrame = 0; _animationState = 7; *animation = 312; Actor_Change_Animation_Mode(kActorSadik, kAnimationModeCombatIdle); } break; case 19: *animation = 331; if (!_animationFrame && _flag) { *animation = 328; _animationState = 0; _flag = 0; } else { _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(331)) { _animationFrame = 0; } } break; case 20: case 21: case 22: case 23: case 24: case 25: case 26: switch (_animationState) { case 20: *animation = 332; break; case 21: *animation = 333; break; case 22: *animation = 334; break; case 23: *animation = 335; break; case 24: *animation = 336; break; case 25: *animation = 337; break; default: *animation = 338; break; } _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; _animationState = 19; *animation = 331; } break; case 27: *animation = 330; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(330)) { *animation = 328; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorSadik, kAnimationModeIdle); } break; case 28: *animation = 341; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(341)) { *animation = 328; _animationFrame = 0; _animationState = 0; } break; case 29: *animation = 342; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(342)) { *animation = 328; _animationFrame = 0; _animationState = 0; } break; case 30: *animation = 343; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(343)) { *animation = 328; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorSadik, kAnimationModeIdle); } break; case 31: *animation = 344; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(344)) { *animation = 328; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorSadik, kAnimationModeIdle); } break; case 32: *animation = 345; _animationFrame++; if (_animationFrame == 23) { _nextSoundId = kSfxMTLDOOR2; } if (_animationFrame >= 25) { _animationFrame = 0; _animationState = 0; *animation = 328; Actor_Set_Goal_Number(kActorSadik, kGoalSadikBB11CatchMcCoy); } break; case 33: *animation = 344; _animationFrame++; if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikBB11KnockOutMcCoy) { if (_animationFrame == 4) { _nextSoundId = kSfxPUNCH1; } if (_animationFrame == 6) { Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit); } } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { *animation = 328; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorSadik, kAnimationModeIdle); if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikBB11KnockOutMcCoy) { Actor_Change_Animation_Mode(kActorSadik, 63); } } break; case 34: *animation = 343; _animationFrame++; if (_animationFrame == 4) { if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikBB11KnockOutMcCoy) { Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie); _nextSoundId = kSfxKICK1; } else { Actor_Change_Animation_Mode(kActorMcCoy, 68); _nextSoundId = kSfxKICK2; } } if (_animationFrame >= 15) { *animation = 328; _animationFrame = 0; _animationState = 0; Actor_Change_Animation_Mode(kActorSadik, kAnimationModeIdle); if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikBB11KnockOutMcCoy) { AI_Movement_Track_Flush(kActorSadik); AI_Movement_Track_Append(kActorSadik, 318, 0); AI_Movement_Track_Repeat(kActorSadik); } else { if (Actor_Query_Goal_Number(kActorSadik) == kGoalSadikBB11KickMcCoy) { Actor_Change_Animation_Mode(kActorSadik, 63); } } } break; default: *animation = 406; _animationFrame = 0; break; } *frame = _animationFrame; return true; } bool AIScriptSadik::ChangeAnimationMode(int mode) { Actor_Set_Frame_Rate_FPS(kActorSadik, -2); switch (mode) { case kAnimationModeIdle: switch (_animationState) { case 19: case 20: case 21: case 22: case 23: case 24: case 25: case 26: _flag = 1; break; case 30: case 31: return 1; default: _animationState = 0; _animationFrame = 0; _var3 = 0; break; } break; case kAnimationModeWalk: _animationFrame = 0; _animationState = 1; break; case kAnimationModeRun: _animationFrame = 0; _animationState = 2; break; case kAnimationModeTalk: _animationState = 20; _animationFrame = 0; break; case kAnimationModeCombatIdle: switch (_animationState) { case 0: _animationFrame = 0; _animationState = 16; break; case 3: case 4: _animationState = 7; _animationFrame = 0; break; case 7: case 16: case 18: return true; case 17: _animationFrame = 0; _animationState = 7; break; default: _animationFrame = 0; _animationState = 16; break; } break; case 5: case 9: case 10: case 11: case 19: case 20: return true; case kAnimationModeCombatAttack: _animationFrame = 0; _animationState = 18; break; case kAnimationModeCombatWalk: _animationFrame = 0; _animationState = 3; break; case kAnimationModeCombatRun: _animationFrame = 0; _animationState = 4; break; case 12: _animationState = 20; _animationFrame = 0; break; case 13: _animationState = 21; _animationFrame = 0; break; case 14: _animationState = 22; _animationFrame = 0; break; case 15: _animationState = 23; _animationFrame = 0; break; case 16: _animationState = 24; _animationFrame = 0; break; case 17: _animationState = 25; _animationFrame = 0; break; case 18: _animationState = 26; _animationFrame = 0; break; case kAnimationModeHit: switch (_animationState) { case 7: case 8: case 9: case 16: case 17: case 18: if (Random_Query(0, 1)) { _animationState = 13; } else { _animationState = 12; } break; case 10: case 11: case 12: case 13: case 14: case 15: if (Random_Query(0, 1)) { _animationState = 11; } else { _animationState = 10; } break; } _animationFrame = 0; break; case kAnimationModeCombatHit: if (Random_Query(0, 1)) { _animationState = 12; } else { _animationState = 13; } _animationFrame = 0; break; case 23: _animationState = 27; _animationFrame = 0; break; case kAnimationModeDie: _animationState = 14; _animationFrame = 0; break; case 62: if (Actor_Query_Goal_Number(kActorSadik) != kGoalSadikBB11KnockOutMcCoy && Actor_Query_Goal_Number(kActorSadik) != kGoalSadikBB11KickMcCoy ) { _animationState = 31; _animationFrame = 0; } else { _animationState = 33; _animationFrame = 0; } break; case 63: if (Actor_Query_Goal_Number(kActorSadik) != kGoalSadikBB11KnockOutMcCoy && Actor_Query_Goal_Number(kActorSadik) != kGoalSadikBB11KickMcCoy ) { _animationState = 30; _animationFrame = 2; } else { _animationState = 34; _animationFrame = 2; } break; } return true; } void AIScriptSadik::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptSadik::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptSadik::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptSadik::FledCombat() { // return false; } } // End of namespace BladeRunner