/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptTyrell::AIScriptTyrell(BladeRunnerEngine *vm) : AIScriptBase(vm) { _flag = true; _var = 0; } void AIScriptTyrell::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; _flag = true; _var = 0; Actor_Set_Goal_Number(kActorTyrell, 0); } bool AIScriptTyrell::Update() { if (Global_Variable_Query(kVariableChapter) > 3 && Actor_Query_Goal_Number(kActorTyrell) < 300) Actor_Set_Goal_Number(kActorTyrell, 300); return false; } void AIScriptTyrell::TimerExpired(int timer) { //return false; } void AIScriptTyrell::CompletedMovementTrack() { //return false; } void AIScriptTyrell::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptTyrell::ClickedByPlayer() { //return false; } void AIScriptTyrell::EnteredScene(int sceneId) { // return false; } void AIScriptTyrell::OtherAgentEnteredThisScene(int otherActorId) { // return false; } void AIScriptTyrell::OtherAgentExitedThisScene(int otherActorId) { // return false; } void AIScriptTyrell::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { // return false; } void AIScriptTyrell::ShotAtAndMissed() { // return false; } bool AIScriptTyrell::ShotAtAndHit() { return false; } void AIScriptTyrell::Retired(int byActorId) { // return false; } int AIScriptTyrell::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptTyrell::GoalChanged(int currentGoalNumber, int newGoalNumber) { if (newGoalNumber == 300) { Actor_Put_In_Set(kActorTyrell, kSetFreeSlotH); Actor_Set_At_Waypoint(kActorTyrell, 40, 0); } return false; } bool AIScriptTyrell::UpdateAnimation(int *animation, int *frame) { switch (_animationState) { case 0: if (_var == 1) { *animation = 767; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(767)) { *animation = 766; _animationFrame = 0; _var = 0; } } else if (_var == 0) { *animation = 766; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(766)) { _animationFrame = 0; if (!Random_Query(0, 3)) { _var = 1; } } } break; case 1: *animation = 765; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(765)) { _animationFrame = 0; } break; case 2: if (!_animationFrame && _flag) { *animation = 766; _animationState = 0; } else { *animation = 768; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(768)) { _animationFrame = 0; } } break; case 3: *animation = 769; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(769)) { _animationFrame = 0; _animationState = 2; *animation = 768; } break; case 4: *animation = 770; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(770)) { _animationFrame = 0; _animationState = 2; *animation = 768; } break; case 5: *animation = 771; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(771)) { _animationFrame = 0; _animationState = 2; *animation = 768; } break; case 6: *animation = 772; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(772)) { _animationFrame = 0; _animationState = 2; *animation = 768; } break; default: break; } *frame = _animationFrame; return true; } bool AIScriptTyrell::ChangeAnimationMode(int mode) { switch (mode) { case 0: if (_animationState >= 2 && _animationState <= 6) { _flag = 1; } else { _animationState = 0; _animationFrame = 0; } break; case 1: _animationState = 1; _animationFrame = 0; break; case 3: _animationState = 2; _animationFrame = 0; _flag = 0; break; case 12: _animationState = 3; _animationFrame = 0; _flag = 0; break; case 13: _animationState = 4; _animationFrame = 0; _flag = 0; break; case 14: _animationState = 5; _animationFrame = 0; _flag = 0; break; case 15: _animationState = 6; _animationFrame = 0; _flag = 0; break; default: break; } return true; } void AIScriptTyrell::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptTyrell::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptTyrell::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptTyrell::FledCombat() { // return false; } } // End of namespace BladeRunner