/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptTyrellGuard::AIScriptTyrellGuard(BladeRunnerEngine *vm) : AIScriptBase(vm) { _frameDelta = 1; _flag1 = false; } void AIScriptTyrellGuard::Initialize() { _animationFrame = 0; _animationState = 0; _animationStateNext = 0; _animationNext = 0; _frameDelta = 1; _flag1 = false; Actor_Set_Goal_Number(kActorTyrellGuard, 0); } bool AIScriptTyrellGuard::Update() { return false; } void AIScriptTyrellGuard::TimerExpired(int timer) { switch (timer) { case 0: AI_Countdown_Timer_Reset(kActorTyrellGuard, 0); if (Actor_Query_Which_Set_In(kActorMcCoy) == kSetTB02_TB03) { Actor_Set_Goal_Number(kActorTyrellGuard, 301); } break; case 1: AI_Countdown_Timer_Reset(kActorTyrellGuard, 1); Actor_Set_Goal_Number(kActorTyrellGuard, 303); break; } } void AIScriptTyrellGuard::CompletedMovementTrack() { //return false; } void AIScriptTyrellGuard::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptTyrellGuard::ClickedByPlayer() { //return false; } void AIScriptTyrellGuard::EnteredScene(int sceneId) { // return false; } void AIScriptTyrellGuard::OtherAgentEnteredThisScene(int otherActorId) { // return false; } void AIScriptTyrellGuard::OtherAgentExitedThisScene(int otherActorId) { // return false; } void AIScriptTyrellGuard::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { // return false; } void AIScriptTyrellGuard::ShotAtAndMissed() { // return false; } bool AIScriptTyrellGuard::ShotAtAndHit() { return false; } void AIScriptTyrellGuard::Retired(int byActorId) { // return false; } int AIScriptTyrellGuard::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptTyrellGuard::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case 300: if (currentGoalNumber != newGoalNumber) { Actor_Change_Animation_Mode(kActorTyrellGuard, 55); AI_Countdown_Timer_Start(kActorTyrellGuard, 0, 30); } return true; case 301: Actor_Change_Animation_Mode(kActorTyrellGuard, kAnimationModeIdle); Delay(1000); Actor_Says(kActorTyrellGuard, 320, 14); Actor_Change_Animation_Mode(kActorTyrellGuard, 50); Ambient_Sounds_Play_Sound(590, 100, 0, 0, 0); Delay(1000); Actor_Force_Stop_Walking(kActorMcCoy); Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested); return true; case 302: AI_Countdown_Timer_Reset(kActorTyrellGuard, 0); Actor_Says(kActorTyrellGuard, 310, 14); AI_Countdown_Timer_Start(kActorTyrellGuard, 1, 20); return true; case 303: Actor_Change_Animation_Mode(kActorTyrellGuard, 50); Ambient_Sounds_Play_Sound(590, 100, 0, 0, 0); Delay(1000); Actor_Force_Stop_Walking(kActorMcCoy); Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyArrested); return true; case 304: AI_Countdown_Timer_Reset(kActorTyrellGuard, 1); return true; } return false; } bool AIScriptTyrellGuard::UpdateAnimation(int *animation, int *frame) { switch (_animationState) { case 0: *animation = 555; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(555)) { _animationFrame = 0; } break; case 1: *animation = 564; if (_animationFrame <= 5) { _frameDelta = 1; } else if (_animationFrame >= 12) { _frameDelta = -1; } _animationFrame += _frameDelta; break; case 2: *animation = 564; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(564)) { _animationFrame = 0; _animationState = 0; } break; case 3: *animation = 558; if (_animationFrame == 0 && _flag1) { *animation = 555; _animationState = 0; } else { _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { _animationFrame = 0; } } break; case 4: *animation = 559; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(559)) { *animation = 558; _animationFrame = 0; _animationState = 3; } break; case 5: *animation = 560; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(560)) { *animation = 558; _animationFrame = 0; _animationState = 3; } break; case 6: *animation = 561; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(561)) { *animation = 558; _animationFrame = 0; _animationState = 3; } break; case 7: *animation = 562; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(562)) { *animation = 558; _animationFrame = 0; _animationState = 3; } break; case 8: *animation = 557; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(557)) { *animation = 555; _animationFrame = 0; _animationState = 0; } break; case 9: *animation = 563; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(563)) { *animation = 555; _animationFrame = 0; _animationState = 0; } break; case 10: *animation = 564; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(564)) { *animation = 555; _animationFrame = 0; _animationState = 0; } break; case 11: *animation = 565; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(565)) { *animation = 555; _animationFrame = 0; _animationState = 0; } break; } *frame = _animationFrame; return true; } bool AIScriptTyrellGuard::ChangeAnimationMode(int mode) { switch (mode) { case kAnimationModeIdle: switch (_animationState) { case 0: _animationState = 8; _animationFrame = 0; break; case 1: _animationState = 2; break; case 3: case 4: case 5: case 6: case 7: _flag1 = true; break; case 8: break; default: _animationState = 0; _animationFrame = 0; break; } break; case kAnimationModeTalk: if (_animationState == 1) { _animationState = 2; } else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) { _animationState = 3; _animationFrame = 0; _flag1 = false; } break; case 12: if (_animationState == 1) { _animationState = 2; } else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) { _animationState = 4; _animationFrame = 0; _flag1 = false; } break; case 13: if (_animationState == 1) { _animationState = 2; } else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) { _animationState = 5; _animationFrame = 0; _flag1 = false; } break; case 14: if (_animationState == 1) { _animationState = 2; } else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) { _animationState = 6; _animationFrame = 0; _flag1 = false; } break; case 15: if (_animationState == 1) { _animationState = 2; } else if ((_animationState - 1 != 7 && _animationState - 1 != 10) || _animationState - 1 > 10) { _animationState = 7; _animationFrame = 0; _flag1 = false; } break; case 23: _animationState = 8; _animationFrame = 0; break; case 50: _animationState = 11; _animationFrame = 0; break; case 43: case 55: if (_animationState != 1) { _animationState = 1; _animationFrame = 0; } break; } return true; } void AIScriptTyrellGuard::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptTyrellGuard::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptTyrellGuard::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptTyrellGuard::FledCombat() { // return false; } } // End of namespace BladeRunner