/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/ai_script.h" namespace BladeRunner { AIScriptZuben::AIScriptZuben(BladeRunnerEngine *vm) : AIScriptBase(vm) { _var_45D258 = 0; _var_45D25C = 0; _animationFrameTarget2 = 0; _animationFrameDelta = 0; _animationFrameTarget1 = 0; } void AIScriptZuben::Initialize() { _animationState = 0; _animationFrame = 0; _var_45D258 = 0; _var_45D25C = 30; _animationFrameTarget2 = 0; _animationFrameDelta = 1; _animationFrameTarget1 = 2; Actor_Put_In_Set(kActorZuben, kSetCT01_CT12); Actor_Set_At_XYZ(kActorZuben, -165.01f, -6.5f, 413.12f, 103); Actor_Set_Goal_Number(kActorZuben, 0); } bool AIScriptZuben::Update() { if (Actor_Query_Goal_Number(kActorZuben) == 599 && Actor_Query_Which_Set_In(kActorZuben) != kSetFreeSlotI) { if (Actor_Query_Which_Set_In(kActorZuben) != Player_Query_Current_Set() ) { Actor_Put_In_Set(kActorZuben, kSetFreeSlotI); Actor_Set_At_Waypoint(kActorZuben, 41, 0); } } if (Actor_Query_Goal_Number(kActorZuben) == 0 && Player_Query_Current_Scene() == kSceneCT01 && !Game_Flag_Query(129) ) { AI_Countdown_Timer_Reset(kActorZuben, 2); AI_Countdown_Timer_Start(kActorZuben, 2, 30); Game_Flag_Set(129); return true; } if (Actor_Query_Goal_Number(kActorZuben) == 0 && Actor_Query_Friendliness_To_Other(kActorZuben, kActorMcCoy) < 48 && Actor_Query_Is_In_Current_Set(kActorZuben)) { Actor_Face_Actor(kActorZuben, kActorHowieLee, true); Actor_Says(kActorZuben, 0, 14); if (Random_Query(1, 3) == 1) { Actor_Clue_Acquire(kActorZuben, kClueMcCoysDescription, true, -1); } Game_Flag_Set(29); Actor_Set_Goal_Number(kActorZuben, 1); return true; } if (Global_Variable_Query(kVariableChapter) >= 4 && !Game_Flag_Query(kFlagZubenRetired) && Actor_Query_Goal_Number(kActorZuben) < 200) { AI_Movement_Track_Flush(kActorZuben); Actor_Set_Goal_Number(kActorZuben, 200); return true; } if (Global_Variable_Query(kVariableChapter) == 5 && !Game_Flag_Query(kFlagZubenRetired) && Actor_Query_Goal_Number(kActorZuben) < 400) { AI_Movement_Track_Flush(kActorZuben); Actor_Set_Goal_Number(kActorZuben, 400); return true; } if (Actor_Query_Goal_Number(kActorZuben) == 12 && Player_Query_Current_Scene() == kSceneCT07) { AI_Countdown_Timer_Reset(kActorZuben, 0); Game_Flag_Set(kFlagWarehouseOpen); Actor_Set_Targetable(kActorZuben, true); if (Actor_Query_Goal_Number(kActorGordo) == 0) { Actor_Set_Goal_Number(kActorGordo, 1); } return true; } if (Actor_Query_Goal_Number(kActorZuben) == 14 && !Game_Flag_Query(210)) { Game_Flag_Set(210); return true; } return false; } void AIScriptZuben::TimerExpired(int timer) { if (timer == 2) { if (Actor_Query_Goal_Number(kActorZuben) == 0 && Player_Query_Current_Scene() == kSceneCT01 && Random_Query(1, 3) < 3) { Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -1); } Game_Flag_Reset(129); // return true; } else if (timer == 1) { if (Actor_Query_Goal_Number(kActorZuben) == 2) { Music_Stop(10); Actor_Set_Goal_Number(kActorZuben, 13); AI_Countdown_Timer_Reset(kActorZuben, 1); // return true; } } else if (timer == 0) { if (Player_Query_Current_Set() != kSetCT01_CT12) { Music_Stop(2); } Actor_Set_Goal_Number(kActorZuben, 20); AI_Countdown_Timer_Reset(kActorZuben, 0); // return true; } // return false; } void AIScriptZuben::CompletedMovementTrack() { if (Actor_Query_Goal_Number(kActorZuben) == 2 && Game_Flag_Query(719)) { Set_Enter(kSetCT03_CT04, kSceneCT03); } if (Actor_Query_Goal_Number(kActorZuben) == 3) { Actor_Set_Goal_Number(kActorZuben, 5); //return true; } else if (Actor_Query_Goal_Number(kActorZuben) == 13 && Game_Flag_Query(719)) { AI_Countdown_Timer_Reset(kActorZuben, 0); Game_Flag_Reset(719); Game_Flag_Set(720); Game_Flag_Set(721); Music_Stop(2); Actor_Set_Goal_Number(kActorZuben, 20); Set_Enter(kSetCT02, kSceneCT02); //return true; } else if (Actor_Query_Goal_Number(kActorZuben) == 9) { Actor_Set_Goal_Number(kActorZuben, 10); //return true; } else { if (Actor_Query_Goal_Number(kActorZuben) == 5) { Music_Stop(2); Sound_Play(574, 40, 100, 100, 50); Delay(2000); Game_Flag_Set(144); Game_Flag_Set(kFlagZubenSpared); Game_Flag_Set(31); Actor_Set_Goal_Number(kActorZuben, 7); Actor_Set_Goal_Number(kActorGaff, 1); Set_Enter(kSetCT06, kSceneCT06); } if (Actor_Query_Goal_Number(kActorZuben) == 21) { Non_Player_Actor_Combat_Mode_On(kActorZuben, 0, 0, kActorMcCoy, 6, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 15, 300, 0); } int goal = Actor_Query_Goal_Number(kActorZuben); if (goal == 200) { Actor_Set_Goal_Number(kActorZuben, 205); } else if (goal == 205) { Actor_Set_Goal_Number(kActorZuben, 206); } else if (goal == 100) { Actor_Set_Goal_Number(kActorZuben, 105); } else if (goal == 105) { Actor_Set_Goal_Number(kActorZuben, 106); } // return false; } } void AIScriptZuben::ReceivedClue(int clueId, int fromActorId) { //return false; } void AIScriptZuben::ClickedByPlayer() { if (Actor_Query_Goal_Number(kActorZuben) == 599) { if (Player_Query_Current_Scene() == kSceneCT06) { // return true; return; } Actor_Face_Actor(kActorMcCoy, kActorZuben, true); Actor_Says(kActorMcCoy, 8529, 13); } if (Global_Variable_Query(kVariableChapter) > 1 && Global_Variable_Query(kVariableChapter) < 5) { if (Actor_Query_Friendliness_To_Other(kActorZuben, kActorMcCoy) <= 20) { Actor_Face_Actor(kActorMcCoy, kActorZuben, true); Actor_Says(kActorMcCoy, 8910, 11); } else if (Game_Flag_Query(699)) { Actor_Face_Actor(kActorMcCoy, kActorZuben, true); Actor_Says(kActorMcCoy, 8910, 11); } else { AI_Movement_Track_Pause(kActorZuben); Actor_Face_Actor(kActorZuben, kActorMcCoy, true); Actor_Says(kActorZuben, 140, 14); Actor_Face_Actor(kActorMcCoy, kActorZuben, true); Actor_Says(kActorMcCoy, 7280, 11); Actor_Says(kActorZuben, 150, 15); Actor_Says(kActorMcCoy, 7285, 12); dialogue(); Game_Flag_Set(699); AI_Movement_Track_Unpause(kActorZuben); } // return true; } // return false; } void AIScriptZuben::EnteredScene(int sceneId) { //return false; } void AIScriptZuben::OtherAgentEnteredThisScene(int otherActorId) { //return false; } void AIScriptZuben::OtherAgentExitedThisScene(int otherActorId) { //return false; } void AIScriptZuben::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { if (otherActorId == kActorMcCoy && !combatMode && Game_Flag_Query(516) && !Game_Flag_Query(712)) { Non_Player_Actor_Combat_Mode_Off(kActorZuben); Game_Flag_Reset(516); AI_Movement_Track_Flush(kActorZuben); Actor_Says(kActorMcCoy, 455, 18); Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, 5); Actor_Set_Goal_Number(kActorZuben, 4); // return true; } // return false; } void AIScriptZuben::ShotAtAndMissed() { //return false; } bool AIScriptZuben::ShotAtAndHit() { Game_Flag_Set(712); if (Actor_Query_Goal_Number(kActorZuben) == 5 && !Actor_Clue_Query(kActorZuben, kClueMcCoyShotZubenInTheBack)) { Actor_Clue_Acquire(kActorZuben, kClueMcCoyShotZubenInTheBack, true, -1); Actor_Clue_Lose(kActorZuben, kClueMcCoyLetZubenEscape); Actor_Start_Speech_Sample(kActorMcCoy, 490); } if (Player_Query_Current_Scene() == kSceneCT07) { Music_Stop(2); } return false; } void AIScriptZuben::Retired(int byActorId) { if (!Actor_Query_In_Set(kActorZuben, kSetKP07)) { // return false; return; } Global_Variable_Decrement(51, 1); Actor_Set_Goal_Number(kActorZuben, 599); if (Global_Variable_Query(51)) { // return false; return; } Player_Loses_Control(); Delay(2000); Player_Set_Combat_Mode(false); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, 0); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(579); Game_Flag_Reset(653); Set_Enter(kSetKP05_KP06, kSceneKP06); // return true; } int AIScriptZuben::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { return 0; } bool AIScriptZuben::GoalChanged(int currentGoalNumber, int newGoalNumber) { switch (newGoalNumber) { case 1: AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append(kActorZuben, 86, 0); AI_Movement_Track_Append(kActorZuben, 106, 0); AI_Movement_Track_Append_With_Facing(kActorZuben, 45, 0, 481); AI_Movement_Track_Repeat(kActorZuben); return false; case 2: AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append_Run(kActorZuben, 84, 0); AI_Movement_Track_Append_Run(kActorZuben, 85, 0); AI_Movement_Track_Append(kActorZuben, 39, 0); AI_Countdown_Timer_Reset(kActorZuben, 1); AI_Countdown_Timer_Start(kActorZuben, 1, 10); AI_Countdown_Timer_Reset(kActorZuben, 0); AI_Countdown_Timer_Start(kActorZuben, 0, 70); AI_Movement_Track_Repeat(kActorZuben); return false; case 4: AI_Movement_Track_Flush(kActorZuben); Actor_Face_Actor(kActorZuben, kActorMcCoy, true); Music_Stop(3); Actor_Says(kActorZuben, 100, 19); Actor_Says(kActorMcCoy, 470, 12); Actor_Says(kActorZuben, 110, 18); Actor_Says(kActorMcCoy, 475, 12); Actor_Says(kActorZuben, 120, 15); Actor_Says(kActorMcCoy, 480, 16); Actor_Says(kActorZuben, 130, 17); Actor_Says(kActorMcCoy, 485, 14); if (Random_Query(1, 3) < 3) { Actor_Clue_Acquire(kActorZuben, kClueMcCoysDescription, 1, -1); } if (Random_Query(1, 5) < 5) { Actor_Clue_Acquire(kActorZuben, kClueMcCoyIsABladeRunner, 1, -1); } Actor_Clue_Acquire(kActorZuben, kClueMcCoyLetZubenEscape, 1, -1); Actor_Set_Goal_Number(kActorZuben, 5); return false; case 5: AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append_Run(kActorZuben, 94, 0); AI_Movement_Track_Append_Run(kActorZuben, 33, 0); AI_Movement_Track_Repeat(kActorZuben); return false; case 6: Game_Flag_Set(kFlagZubenRetired); Game_Flag_Set(31); if (Actor_Query_In_Set(kActorZuben, kSetCT07)) { Game_Flag_Set(144); Actor_Set_Goal_Number(kActorGaff, 1); Set_Enter(kSetCT06, kSceneCT06); } else if (Actor_Query_In_Set(kActorZuben, kSetMA01)) { Player_Set_Combat_Mode(false); Actor_Set_Goal_Number(kActorGaff, 3); } Actor_Set_Goal_Number(kActorZuben, 599); return false; case 8: _animationFrame = 0; _animationState = 26; return false; case 9: AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append_Run(kActorZuben, 46, 0); AI_Movement_Track_Repeat(kActorZuben); return false; case 10: Actor_Face_Heading(kActorZuben, kActorMcCoy, false); _animationFrame = 0; _animationState = 27; return false; case 11: AI_Countdown_Timer_Reset(kActorZuben, 0); Actor_Put_In_Set(kActorZuben, kSetCT06); Actor_Set_At_XYZ(kActorZuben, 37.14f, -58.23f, 4.0f, 256); _animationFrame = 0; _animationState = 28; return false; case 12: Player_Loses_Control(); if (!Player_Query_Combat_Mode()) { Player_Set_Combat_Mode(true); } Player_Gains_Control(); Game_Flag_Set(142); Set_Enter(kSetCT07, kSceneCT07); return false; case 13: Actor_Set_Targetable(kActorZuben, true); AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append_Run(kActorZuben, 51, 0); AI_Movement_Track_Append_Run(kActorZuben, 48, 0); AI_Movement_Track_Append(kActorZuben, 33, 1); AI_Movement_Track_Repeat(kActorZuben); return false; case 14: if (Actor_Query_Goal_Number(kActorMcCoy) != 1) { Player_Loses_Control(); Actor_Change_Animation_Mode(kActorMcCoy, 48); Game_Flag_Set(210); Game_Flag_Set(719); } Actor_Set_Goal_Number(kActorZuben, 9); return false; case 21: Game_Flag_Set(kFlagWarehouseOpen); Actor_Set_Targetable(kActorZuben, true); AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append_Run(kActorZuben, 125, 0); AI_Movement_Track_Repeat(kActorZuben); return false; case 22: AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append_Run(kActorZuben, 125, 0); AI_Movement_Track_Append_Run(kActorZuben, 33, 0); AI_Movement_Track_Repeat(kActorZuben); return false; case 99: AI_Movement_Track_Flush(kActorZuben); Scene_Exits_Enable(); Music_Stop(2); return false; case 100: AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append_Run(kActorZuben, 33, 3); AI_Movement_Track_Repeat(kActorZuben); return false; case 105: { int rnd1 = Random_Query(1, 3); if (rnd1 == 1) { int rnd2 = Random_Query(1, 3); if (rnd2 == 1) { AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append(kActorZuben, 472, 0); AI_Movement_Track_Append_With_Facing(kActorZuben, 470, 2, 506); AI_Movement_Track_Append(kActorZuben, 471, 5); AI_Movement_Track_Append(kActorZuben, 470, 0); AI_Movement_Track_Append(kActorZuben, 469, 0); AI_Movement_Track_Append(kActorZuben, 468, 2); } else if (rnd2 == 2) { AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append(kActorZuben, 471, 0); AI_Movement_Track_Append(kActorZuben, 472, 5); AI_Movement_Track_Append_With_Facing(kActorZuben, 470, 3, 506); AI_Movement_Track_Append(kActorZuben, 471, 5); AI_Movement_Track_Append(kActorZuben, 472, 0); } else if (rnd2 == 3){ AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append(kActorZuben, 468, 0); AI_Movement_Track_Append(kActorZuben, 469, 3); AI_Movement_Track_Append(kActorZuben, 470, 0); AI_Movement_Track_Append(kActorZuben, 471, 0); } AI_Movement_Track_Append(kActorZuben, 33, 15); AI_Movement_Track_Repeat(kActorZuben); } if (rnd1 == 1 || rnd1 == 2) { int rnd2 = Random_Query(1, 3); if (rnd2 == 1) { AI_Movement_Track_Append(kActorZuben, 473, 0); AI_Movement_Track_Append(kActorZuben, 474, 5); AI_Movement_Track_Append(kActorZuben, 473, 5); AI_Movement_Track_Append(kActorZuben, 475, 0); } else if (rnd2 == 2) { AI_Movement_Track_Append(kActorZuben, 473, 0); AI_Movement_Track_Append(kActorZuben, 476, 0); } else if (rnd2 == 3) { AI_Movement_Track_Append(kActorZuben, 475, 0); AI_Movement_Track_Append(kActorZuben, 473, 5); AI_Movement_Track_Append(kActorZuben, 474, 5); } AI_Movement_Track_Append(kActorZuben, 33, 15); AI_Movement_Track_Repeat(kActorZuben); } if (rnd1 == 1 || rnd1 == 2 || rnd1 == 3) { int rnd2 = Random_Query(1, 3); if (rnd2 == 1) { AI_Movement_Track_Append(kActorZuben, 477, 3); AI_Movement_Track_Append(kActorZuben, 478, 0); } else if (rnd2 == 2) { AI_Movement_Track_Append(kActorZuben, 479, 0); AI_Movement_Track_Append(kActorZuben, 488, 0); AI_Movement_Track_Append(kActorZuben, 489, 0); AI_Movement_Track_Append(kActorZuben, 480, 0); } else if (rnd2 == 3) { AI_Movement_Track_Append(kActorZuben, 481, 0); AI_Movement_Track_Append(kActorZuben, 482, 5); AI_Movement_Track_Append(kActorZuben, 483, 5); } AI_Movement_Track_Append(kActorZuben, 33, 15); AI_Movement_Track_Repeat(kActorZuben); } return false; } case 106: Actor_Set_Goal_Number(kActorZuben, 105); return true; case 200: AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append_Run(kActorZuben, 33, 3); AI_Movement_Track_Repeat(kActorZuben); return false; case 205: switch (Random_Query(1, 8)) { case 1: AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append(kActorZuben, 490, 0); AI_Movement_Track_Append(kActorZuben, 491, 8); AI_Movement_Track_Append(kActorZuben, 492, 2); AI_Movement_Track_Append(kActorZuben, 493, 5); AI_Movement_Track_Append(kActorZuben, 494, 0); AI_Movement_Track_Append(kActorZuben, 39, 10); AI_Movement_Track_Append(kActorZuben, 33, Random_Query(15, 45)); AI_Movement_Track_Append(kActorZuben, 39, 10); AI_Movement_Track_Repeat(kActorZuben); break; case 2: AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append(kActorZuben, 495, 0); AI_Movement_Track_Append(kActorZuben, 496, 0); AI_Movement_Track_Append(kActorZuben, 33, Random_Query(15, 45)); AI_Movement_Track_Repeat(kActorZuben); break; case 3: AI_Movement_Track_Append(kActorZuben, 498, 0); AI_Movement_Track_Append(kActorZuben, 497, 0); AI_Movement_Track_Append(kActorZuben, 39, 10); AI_Movement_Track_Append(kActorZuben, 33, 30); AI_Movement_Track_Append(kActorZuben, 39, 10); AI_Movement_Track_Repeat(kActorZuben); break; case 4: AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append(kActorZuben, 499, 2); AI_Movement_Track_Append(kActorZuben, 500, 3); AI_Movement_Track_Append(kActorZuben, 499, 2); AI_Movement_Track_Append(kActorZuben, 39, 10); AI_Movement_Track_Append(kActorZuben, 33, 30); AI_Movement_Track_Append(kActorZuben, 39, 10); AI_Movement_Track_Repeat(kActorZuben); break; case 5: AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append(kActorZuben, 503, 0); AI_Movement_Track_Append(kActorZuben, 504, 0); AI_Movement_Track_Append(kActorZuben, 505, 5); AI_Movement_Track_Append(kActorZuben, 39, 10); AI_Movement_Track_Append(kActorZuben, 33, 30); AI_Movement_Track_Append(kActorZuben, 39, 10); AI_Movement_Track_Repeat(kActorZuben); break; case 6: AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append(kActorZuben, 508, 0); AI_Movement_Track_Append(kActorZuben, 509, 2); AI_Movement_Track_Append(kActorZuben, 39, 10); AI_Movement_Track_Append(kActorZuben, 33, 30); AI_Movement_Track_Append(kActorZuben, 39, 10); AI_Movement_Track_Repeat(kActorZuben); break; case 7: AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append(kActorZuben, 514, 0); AI_Movement_Track_Append(kActorZuben, 515, 0); AI_Movement_Track_Append(kActorZuben, 39, 10); AI_Movement_Track_Append(kActorZuben, 33, 30); AI_Movement_Track_Append(kActorZuben, 39, 10); AI_Movement_Track_Repeat(kActorZuben); break; case 8: AI_Movement_Track_Flush(kActorZuben); AI_Movement_Track_Append(kActorZuben, 510, 0); AI_Movement_Track_Append(kActorZuben, 511, 0); AI_Movement_Track_Append(kActorZuben, 39, 10); AI_Movement_Track_Append(kActorZuben, 33, 40); AI_Movement_Track_Append(kActorZuben, 39, 10); AI_Movement_Track_Repeat(kActorZuben); break; } return false; case 206: Actor_Set_Goal_Number(kActorZuben, 205); return true; case 400: AI_Movement_Track_Flush(kActorZuben); Actor_Put_In_Set(kActorZuben, kSetFreeSlotA); Actor_Set_At_Waypoint(kActorZuben, 33, 0); return false; } return false; } bool AIScriptZuben::UpdateAnimation(int *animation, int *frame) { switch (_animationState) { case 0: if (Actor_Query_Goal_Number(kActorZuben) != 0) { *animation = 408; if (_var_45D258 < _var_45D25C) { _animationFrame += _animationFrameDelta; if (_animationFrame > _animationFrameTarget1) { _animationFrame = _animationFrameTarget1; _animationFrameDelta = -1; } else if (_animationFrame < _animationFrameTarget2) { _animationFrame = _animationFrameTarget2; _animationFrameDelta = 1; } _var_45D258++; } else { _animationFrame += _animationFrameDelta; _var_45D25C = 0; if (_animationFrame == 13 && Random_Query(0, 1)) { _animationFrameDelta = -1; _var_45D258 = 0; _animationFrameTarget2 = 8; _animationFrameTarget1 = 13; _var_45D25C = Random_Query(0, 30); } if (_animationFrame == 23) { if (Random_Query(0, 1)) { _animationFrameDelta = -1; _var_45D258 = 0; _animationFrameTarget2 = 20; _animationFrameTarget1 = 23; _var_45D25C = Random_Query(0, 30); } } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(408)) { _animationFrame = 0; if (Random_Query(0, 1)) { _var_45D258 = 0; _animationFrameTarget2 = 0; _animationFrameTarget1 = 2; _var_45D25C = Random_Query(0, 45); } } if (_animationFrame < 0) { _animationFrame = Slice_Animation_Query_Number_Of_Frames(408) - 1; } } } else { *animation = 418; _animationFrame++; if (_animationFrame >= 24) { _animationFrame = 5; } *frame = _animationFrame; } break; case 1: *animation = 399; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(399)) { _animationFrame = 0; } break; case 2: *animation = 391; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(391)) { _animationFrame = 0; } break; case 3: *animation = 400; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(400)) { _animationFrame = 0; } break; case 4: *animation = 392; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(392)) { _animationFrame = 0; } break; case 5: *animation = 396; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(396)) { _animationFrame = 0; if (Actor_Query_Goal_Number(kActorZuben) == 14) { _animationState = 8; } else { _animationState = 7; } } break; case 6: *animation = 397; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(397)) { _animationFrame = 0; _animationState = 0; } break; case 7: *animation = 388; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(388)) { _animationFrame = 0; } break; case 8: *animation = 398; _animationFrame++; if (_animationFrame == 8) { int sentenceId; if (Random_Query(1, 2) == 1) { sentenceId = 9010; } else { sentenceId = 9015; } Sound_Play_Speech_Line(kActorZuben, sentenceId, 75, 0, 99); } if (_animationFrame == 11) { Actor_Combat_AI_Hit_Attempt(kActorZuben); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(398)) { if (Actor_Query_Goal_Number(kActorZuben) == 14) { Actor_Set_Goal_Number(kActorZuben, 9); _animationFrame = 0; _animationState = 0; } else { _animationFrame = 0; _animationState = 7; *animation = 388; Actor_Change_Animation_Mode(kActorZuben, kAnimationModeCombatIdle); } } break; case 9: *animation = 403; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(403)) { if (Actor_Query_Goal_Number(kActorZuben) == 99) { _animationFrame = 0; _animationState = 13; *animation = 405; Actor_Change_Animation_Mode(kActorZuben, 48); } else { _animationFrame = 0; _animationState = 0; *animation = 406; Actor_Change_Animation_Mode(kActorZuben, kAnimationModeIdle); } } break; case 10: *animation = 404; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(404)) { if (Actor_Query_Goal_Number(kActorZuben) == 99) { _animationFrame = 0; _animationState = 13; *animation = 405; Actor_Change_Animation_Mode(kActorZuben, 48); } else { _animationFrame = 0; _animationState = 0; *animation = 406; Actor_Change_Animation_Mode(kActorZuben, kAnimationModeIdle); } } break; case 11: *animation = 389; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(389)) { if (Actor_Query_Goal_Number(kActorZuben) == 99) { _animationFrame = 0; _animationState = 14; *animation = 393; Actor_Change_Animation_Mode(kActorZuben, 48); } else { _animationFrame = 0; _animationState = 7; *animation = 388; Actor_Change_Animation_Mode(kActorZuben, kAnimationModeCombatIdle); } } break; case 12: *animation = 390; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(390)) { if (Actor_Query_Goal_Number(kActorZuben) == 99) { _animationFrame = 0; _animationState = 14; *animation = 393; Actor_Change_Animation_Mode(kActorZuben, 48); } else { _animationFrame = 0; _animationState = 7; *animation = 388; Actor_Change_Animation_Mode(kActorZuben, kAnimationModeCombatIdle); } } break; case 13: *animation = 405; _animationFrame++; if (_animationFrame == 7) { Sound_Play(207, 30, 0, 0, 50); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { Actor_Set_Goal_Number(kActorZuben, 6); _animationState = 15; _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1; Actor_Set_Targetable(kActorZuben, false); } break; case 14: *animation = 393; _animationFrame++; if (_animationFrame == 7) { Sound_Play(207, 30, 0, 0, 50); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { Actor_Set_Goal_Number(kActorZuben, 6); _animationState = 16; _animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1; Actor_Set_Targetable(kActorZuben, 0); } break; case 15: *animation = 405; _animationFrame = Slice_Animation_Query_Number_Of_Frames(405) - 1; Scene_Exits_Enable(); break; case 16: *animation = 393; _animationFrame = Slice_Animation_Query_Number_Of_Frames(393) - 1; break; case 17: *animation = 409; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(409)) { _animationFrame = 0; } break; case 18: *animation = 410; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(410)) { _animationFrame = 0; _animationState = 17; *animation = 409; } break; case 19: *animation = 411; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(411)) { _animationFrame = 0; _animationState = 17; *animation = 409; } break; case 20: *animation = 412; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(412)) { _animationFrame = 0; _animationState = 17; *animation = 409; } break; case 21: *animation = 413; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(413)) { _animationFrame = 0; _animationState = 17; *animation = 409; } break; case 22: *animation = 414; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(414)) { _animationFrame = 0; _animationState = 17; *animation = 409; } break; case 23: *animation = 415; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(415)) { _animationFrame = 0; _animationState = 17; *animation = 409; } break; case 24: *animation = 416; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(416)) { _animationFrame = 0; _animationState = 17; *animation = 409; } break; case 25: *animation = 417; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(417)) { _animationFrame = 0; _animationState = 17; *animation = 409; } break; case 26: Actor_Set_Frame_Rate_FPS(kActorZuben, -1); *animation = 419; _animationFrame++; if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(419)) { Actor_Set_Frame_Rate_FPS(kActorZuben, -2); _animationState = 0; _animationFrame = 0; Actor_Set_Goal_Number(kActorZuben, 14); } break; case 27: Actor_Set_Frame_Rate_FPS(kActorZuben, -1); *animation = 420; _animationFrame++; if (_animationFrame == 5) { Overlay_Play("ct02over", 1, false, true, 0); } if (_animationFrame == 6) { Sound_Play(201, 40, 0, 0, 50); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(420)) { Actor_Set_Frame_Rate_FPS(kActorZuben, -2); _animationState = 0; _animationFrame = 0; Actor_Set_Goal_Number(kActorZuben, 2); } break; case 28: *animation = 421; _animationFrame++; if (_animationFrame == 1) { Sound_Play(206, 80, 0, 0, 50); } if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(421)) { _animationFrame = 0; _animationState = 5; *animation = 396; Actor_Set_Goal_Number(kActorZuben, 12); } break; default: *animation = 399; break; } *frame = _animationFrame; return true; } bool AIScriptZuben::ChangeAnimationMode(int mode) { switch (mode) { case kAnimationModeIdle: _animationState = 0; _animationFrame = 0; break; case kAnimationModeWalk: _animationState = 1; _animationFrame = 0; break; case kAnimationModeRun: _animationState = 3; _animationFrame = 0; break; case kAnimationModeTalk: _animationState = 17; _animationFrame = 0; break; case kAnimationModeCombatIdle: switch (_animationState) { case 2: case 4: _animationState = 7; _animationFrame = 0; break; case 5: case 7: break; default: _animationState = 5; _animationFrame = 0; break; } break; case kAnimationModeCombatShoot: _animationState = 8; _animationFrame = 0; break; case kAnimationModeCombatWalk: _animationState = 2; _animationFrame = 0; break; case kAnimationModeCombatRun: _animationState = 4; _animationFrame = 0; break; case 12: _animationState = 18; _animationFrame = 0; break; case 13: _animationState = 19; _animationFrame = 0; break; case 14: _animationState = 20; _animationFrame = 0; break; case 15: _animationState = 21; _animationFrame = 0; break; case 16: _animationState = 22; _animationFrame = 0; break; case 17: _animationState = 23; _animationFrame = 0; break; case 18: _animationState = 24; _animationFrame = 0; break; case 19: _animationState = 25; _animationFrame = 0; break; case 21: switch (_animationState) { case 2: case 4: case 5: case 7: case 8: if (Random_Query(0, 1)) { _animationState = 11; } else { _animationState = 12; } _animationFrame = 0; break; case 3: case 6: if (Random_Query(0, 1)) { _animationState = 9; } else { _animationState = 10; } _animationFrame = 0; break; } break; case 22: if (Random_Query(0, 1)) { _animationState = 11; } else { _animationState = 12; } _animationFrame = 0; break; case 24: _animationState = 26; _animationFrame = 0; break; case 25: _animationState = 27; _animationFrame = 0; break; case 26: _animationState = 28; _animationFrame = 0; break; case 48: Actor_Set_Targetable(kActorZuben, false); switch (_animationState) { case 2: case 4: case 5: case 7: case 8: case 11: case 12: _animationState = 14; _animationFrame = 0; break; case 3: case 6: case 9: case 10: _animationState = 13; _animationFrame = 0; break; } break; case 49: Actor_Set_Targetable(kActorZuben, false); _animationState = 14; _animationFrame = 0; break; } return true; } void AIScriptZuben::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { *animationState = _animationState; *animationFrame = _animationFrame; *animationStateNext = _animationStateNext; *animationNext = _animationNext; } void AIScriptZuben::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { _animationState = animationState; _animationFrame = animationFrame; _animationStateNext = animationStateNext; _animationNext = animationNext; } bool AIScriptZuben::ReachedMovementTrackWaypoint(int waypointId) { return true; } void AIScriptZuben::FledCombat() { // return false; } void AIScriptZuben::dialogue() { Dialogue_Menu_Clear_List(); DM_Add_To_List_Never_Repeat_Once_Selected(1490, 5, 5, -1); if (Actor_Query_Goal_Number(kActorLucy) != 599) { DM_Add_To_List_Never_Repeat_Once_Selected(1500, 5, 5, 5); } DM_Add_To_List_Never_Repeat_Once_Selected(1510, -1, 5, 5); Dialogue_Menu_Add_DONE_To_List(1520); Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); switch (answer) { case 1490: Actor_Says(kActorMcCoy, 7290, 12); Actor_Says(kActorZuben, 180, 15); Actor_Says(kActorMcCoy, 7310, 16); Actor_Says(kActorZuben, 190, 15); break; case 1500: Actor_Says(kActorMcCoy, 7295, 11); Actor_Says(kActorZuben, 200, 12); Actor_Says(kActorMcCoy, 7315, 16); Actor_Says(kActorZuben, 210, 12); Delay(1000); Actor_Says(kActorZuben, 220, 14); Actor_Says(kActorMcCoy, 7320, 17); if (Game_Flag_Query(kFlagLucyIsReplicant)) { Actor_Says(kActorZuben, 230, 14); Actor_Says(kActorMcCoy, 7325, 17); Actor_Says(kActorZuben, 240, 15); Actor_Says(kActorMcCoy, 7330, 16); Actor_Clue_Acquire(kActorMcCoy, kClueZubenTalksAboutLucy1, false, kActorZuben); } else { Actor_Says(kActorZuben, 250, 14); Actor_Says(kActorMcCoy, 7335, 14); Actor_Says(kActorZuben, 260, 15); Actor_Says(kActorMcCoy, 7340, 16); Actor_Says(kActorZuben, 340, 15); Actor_Says(kActorMcCoy, 7345, 12); Actor_Clue_Acquire(kActorMcCoy, kClueZubenTalksAboutLucy2, false, kActorZuben); } break; case 1510: Actor_Says(kActorMcCoy, 7300, 13); Actor_Says(kActorZuben, 280, 12); Actor_Says(kActorMcCoy, 7355, 14); Actor_Says(kActorZuben, 290, 15); Actor_Says(kActorMcCoy, 7360, 14); Actor_Says(kActorZuben, 300, 14); Actor_Says(kActorZuben, 310, 13); Delay(2000); Actor_Says(kActorMcCoy, 7360, 11); Actor_Says(kActorZuben, 320, 12); Actor_Says(kActorZuben, 330, 12); Actor_Clue_Acquire(kActorMcCoy, kClueZubensMotive, false, kActorZuben); break; case 1520: Actor_Says(kActorZuben, 160, 13); Actor_Says(kActorMcCoy, 7305, 15); Actor_Says(kActorZuben, 170, 14); break; } } } // End of namespace BladeRunner