/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" #include "bladerunner/bladerunner.h" namespace BladeRunner { class AIScript_McCoy : public AIScriptBase { int dword_45A0D0_animation_state; int dword_45A0D4; int dword_45A0D8; int dword_45A0DC; int dword_45A0E0; int dword_45A0E4; int dword_45A0E8; public: AIScript_McCoy(BladeRunnerEngine *vm); void Initialize(); void UpdateAnimation(int *animation, int *frame); void ChangeAnimationMode(int mode); }; } // End of namespace BladeRunner