/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/aiscript_officer_leroy.h" namespace BladeRunner { AIScript_Officer_Leroy::AIScript_Officer_Leroy(BladeRunnerEngine *vm) : AIScriptBase(vm) { } void AIScript_Officer_Leroy::Initialize() { var_45D5B0_animation_state = 0; var_45D5B4_frame = 0; var_45D5B8 = 0; Actor_Put_In_Set(23, 69); Actor_Set_At_XYZ(23, -261.80f, 6.00f, 79.58f, 512); // Actor_Set_Goal_Number(23, 0); // Actor_Set_Frame_Rate_FPS(23, 8); } bool AIScript_Officer_Leroy::Update() { return false; } void AIScript_Officer_Leroy::TimerExpired(int timer) { } void AIScript_Officer_Leroy::CompletedMovementTrack() { } void AIScript_Officer_Leroy::ReceivedClue(int clueId, int fromActorId) { } void AIScript_Officer_Leroy::ClickedByPlayer() { } void AIScript_Officer_Leroy::EnteredScene(int sceneId) { } void AIScript_Officer_Leroy::OtherAgentEnteredThisScene() { } void AIScript_Officer_Leroy::OtherAgentExitedThisScene() { } void AIScript_Officer_Leroy::OtherAgentEnteredCombatMode() { } void AIScript_Officer_Leroy::ShotAtAndMissed() { } void AIScript_Officer_Leroy::ShotAtAndHit() { } void AIScript_Officer_Leroy::Retired(int byActorId) { } void AIScript_Officer_Leroy::GetFriendlinessModifierIfGetsClue() { } bool AIScript_Officer_Leroy::GoalChanged(int currentGoalNumber, int newGoalNumber) { return false; } bool AIScript_Officer_Leroy::UpdateAnimation(int *animation, int *frame) { if (var_45D5B8 == 0) { *animation = 589; var_45D5B4_frame++; if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(589)) { var_45D5B4_frame = 0; var_45D5B8 = Random_Query(0, 2); } } else if (var_45D5B8 == 1) { *animation = 590; var_45D5B4_frame++; if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(590)) { var_45D5B4_frame = 0; var_45D5B8 = Random_Query(0, 2); } } else if (var_45D5B8 == 2) { *animation = 591; var_45D5B4_frame++; if (var_45D5B4_frame >= Slice_Animation_Query_Number_Of_Frames(591)) { var_45D5B4_frame = 0; var_45D5B8 = Random_Query(0, 2); } } *frame = var_45D5B4_frame; return true; } bool AIScript_Officer_Leroy::ChangeAnimationMode(int mode) { switch (mode) { case 1: var_45D5B0_animation_state = 32; break; } return true; } void AIScript_Officer_Leroy::QueryAnimationState(int *animationState, int *a2, int *a3, int *a4) { } void AIScript_Officer_Leroy::SetAnimationState(int animationState, int a2, int a3, int a4) { } bool AIScript_Officer_Leroy::ReachedMovementTrackWaypoint() { return false; } } // End of namespace BladeRunner