/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" namespace BladeRunner { void ScriptCT12::InitializeScene() { if (Game_Flag_Query(123)) { Setup_Scene_Information(-419.0f, -6.5f, 696.0f, 616); } else if (Game_Flag_Query(432)) { Setup_Scene_Information(-292.0f, -6.5f, 990.0f, 827); if (!Game_Flag_Query(150)) { Game_Flag_Set(150); } Game_Flag_Reset(432); } else if (Game_Flag_Query(86)) { Setup_Scene_Information(-493.0f, -6.5f, 1174.0f, 990); } else { Setup_Scene_Information(-386.13f, -6.5f, 1132.72f, 783); } Scene_Exit_Add_2D_Exit(0, 0, 0, 40, 479, 3); Scene_Exit_Add_2D_Exit(1, 78, 224, 162, 330, 0); Scene_Exit_Add_2D_Exit(2, 500, 180, 619, 346, 0); if (Global_Variable_Query(1) > 2) { Scene_Exit_Add_2D_Exit(3, 620, 0, 639, 479, 1); } if (Global_Variable_Query(1) > 3) { Scene_Exit_Add_2D_Exit(4, 324, 150, 435, 340, 0); } Ambient_Sounds_Add_Looping_Sound(54, 33, 1, 1); Ambient_Sounds_Add_Looping_Sound(55, 20, -100, 1); Ambient_Sounds_Add_Looping_Sound(56, 20, -100, 1); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(68, 60, 180, 20, 33, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Global_Variable_Query(1) < 2 && Actor_Query_Goal_Number(53) == 1) { Actor_Put_In_Set(53, 4); Actor_Set_At_XYZ(53, -534.0f, -6.5f, 952.0f, 367); Game_Flag_Set(294); } if (Game_Flag_Query(123) && Game_Flag_Query(248)) { if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) { Scene_Loop_Start_Special(0, 1, 0); } Scene_Loop_Set_Default(2); Game_Flag_Reset(123); } else if (Game_Flag_Query(123) && !Game_Flag_Query(248)) { if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) { Scene_Loop_Start_Special(0, 0, 0); } Scene_Loop_Set_Default(2); Game_Flag_Reset(123); } else if (Game_Flag_Query(76) && Game_Flag_Query(294)) { Game_Flag_Reset(76); Scene_Loop_Set_Default(4); } else if (Game_Flag_Query(76) && !Game_Flag_Query(294)) { Game_Flag_Reset(76); Scene_Loop_Set_Default(2); } else { Scene_Loop_Set_Default(2); } } void ScriptCT12::SceneLoaded() { Obstacle_Object("BOX18", true); Unobstacle_Object("SPINNER BODY", true); Unobstacle_Object("HOWFLOOR", true); Unclickable_Object("TURBINE"); } bool ScriptCT12::MouseClick(int x, int y) { return false; } bool ScriptCT12::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool ScriptCT12::ClickedOnActor(int actorId) { if (actorId == 28) { Actor_Face_Actor(0, 28, true); Actor_Says(0, 8910, 16); } if (actorId == 24 && Global_Variable_Query(1) == 4 && Game_Flag_Query(671) && Game_Flag_Query(703)) { Actor_Face_Actor(24, 0, true); Actor_Face_Actor(0, 24, true); Actor_Says(0, 710, 3); Actor_Says(24, 20, 3); Actor_Says(0, 715, 3); Actor_Says(24, 30, 3); Actor_Says(0, 720, 3); Actor_Says(24, 40, 3); Actor_Says(24, 50, 3); Actor_Says(24, 60, 3); Actor_Says(0, 725, 3); Actor_Says(24, 70, 3); Actor_Says(24, 80, 3); Actor_Says(24, 90, 3); Actor_Says(24, 100, 3); Actor_Says(24, 110, 3); Game_Flag_Set(629); Game_Flag_Set(666); Actor_Set_Goal_Number(0, 400); } return false; } bool ScriptCT12::ClickedOnItem(int itemId, bool a2) { return false; } bool ScriptCT12::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, -419.14999f, -6.5f, 696.94f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Game_Flag_Set(88); Set_Enter(4, 13); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(0, -182.69f, -6.5f, 696.94f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(89); Set_Enter(5, 15); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(0, -386.13f, -6.5f, 1132.72f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(90); Set_Enter(28, 17); } return true; } if (exitId == 3) { if (!Loop_Actor_Walk_To_XYZ(0, -493.0f, -6.5f, 1174.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(91); Set_Enter(33, 23); } return true; } if (exitId == 4) { if (!Loop_Actor_Walk_To_XYZ(0, -292.0f, -6.5f, 990.0f, 0, 1, false, 0)) { if (Global_Variable_Query(1) == 4) { Game_Flag_Set(629); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(433); Set_Enter(82, 94); } return true; } return false; } bool ScriptCT12::ClickedOn2DRegion(int region) { return false; } void ScriptCT12::SceneFrameAdvanced(int frame) { if (!((frame - 1) % 10)) { /*int v2 = Random_Query(0, 1); if (v2 <= 1) { if (v2) { v1 = 60; } else { v1 = 59; } }*/ Sound_Play(/*v1*/Random_Query(59, 60), 10, -80, -80, 50); } if (frame == 160) { Actor_Change_Animation_Mode(53, 41); } if (frame == 152) { Sound_Play(116, 100, 40, 0, 50); } if (frame == 203) { Sound_Play(119, 100, 40, 0, 50); } if (frame == 212) { Sound_Play(117, 40, 0, 0, 50); } if (frame == 269) { Player_Gains_Control(); Player_Set_Combat_Mode(false); Actor_Set_Invisible(53, false); } } void ScriptCT12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void ScriptCT12::PlayerWalkedIn() { if (Global_Variable_Query(1) < 2 && !Game_Flag_Query(64) && Actor_Query_Goal_Number(53) == 1) { Player_Loses_Control(); Loop_Actor_Walk_To_Actor(53, 0, 48, 0, false); Actor_Face_Actor(53, 0, true); Actor_Face_Actor(0, 53, true); Actor_Says(53, 0, 3); Actor_Says(0, 670, 3); Actor_Says(53, 10, 3); Actor_Says(0, 675, 3); Actor_Says(53, 20, 3); Actor_Says(0, 680, 3); Actor_Says(53, 30, 3); Actor_Says(0, 685, 3); Actor_Says(53, 40, 3); Actor_Says(0, 690, 3); Actor_Clue_Acquire(0, 33, 1, 53); Game_Flag_Set(64); CDB_Set_Crime(20, 8); if (Game_Flag_Query(64) && Game_Flag_Query(40)) { Actor_Says(53, 50, 3); Actor_Says(0, 695, 3); Actor_Says(53, 60, 3); Actor_Says(0, 700, 3); Actor_Says(53, 70, 3); Actor_Clue_Acquire(53, 222, 1, -1); } else if (Game_Flag_Query(64) && Game_Flag_Query(41)) { Actor_Says(53, 80, 3); Actor_Says(53, 90, 3); Actor_Says(0, 705, 3); Actor_Says(53, 100, 3); Actor_Clue_Acquire(53, 215, 1, -1); } Actor_Set_Goal_Number(53, 2); } if (Game_Flag_Query(86)) { Loop_Actor_Walk_To_XYZ(0, -520.0f, -6.5f, 1103.0f, 0, 0, false, 0); Game_Flag_Reset(86); } } void ScriptCT12::PlayerWalkedOut() { Game_Flag_Reset(443); if (Game_Flag_Query(433)) { Game_Flag_Reset(176); Game_Flag_Set(259); } } void ScriptCT12::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner