/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" namespace BladeRunner { void ScriptDR03::InitializeScene() { if (Game_Flag_Query(226)) { Game_Flag_Reset(226); Setup_Scene_Information(330.31f, 4.27f, -910.91f, 297); } Setup_Scene_Information(330.31f, 4.27f, -910.91f, 297); Scene_Exit_Add_2D_Exit(0, 377, 122, 445, 266, 0); if (Global_Variable_Query(1) == 3) { Actor_Put_In_Set(52, 34); Actor_Set_At_XYZ(52, 431.21f, 4.27f, -776.26f, 0); } else { Actor_Put_In_Set(52, 34); Actor_Set_At_XYZ(52, 360.77f, 4.4f, -806.67f, 126); } Ambient_Sounds_Remove_All_Looping_Sounds(1); Ambient_Sounds_Add_Looping_Sound(110, 7, 0, 1); Ambient_Sounds_Add_Looping_Sound(109, 50, 0, 1); Ambient_Sounds_Add_Looping_Sound(95, 20, 70, 1); } void ScriptDR03::SceneLoaded() { Obstacle_Object("W2-CENTCASE02", 1); Obstacle_Object("W2-CARTTOP", 1); Obstacle_Object("W2-TANKAFLUID01", 1); } bool ScriptDR03::MouseClick(int x, int y) { return false; } bool ScriptDR03::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool ScriptDR03::ClickedOnActor(int actorId) { if (actorId == 52) { Actor_Face_Actor(0, 52, 1); Actor_Face_Actor(52, 0, 1); if (!Game_Flag_Query(267)) { Actor_Says(0, 755, 18); Actor_Says(52, 10, 14); Actor_Says(0, 760, 18); Actor_Says(52, 20, 14); Actor_Says(0, 765, 18); Actor_Says(52, 30, 14); Game_Flag_Set(267); return true; } if (Actor_Clue_Query(0, 67)) { if (Game_Flag_Query(266) && Game_Flag_Query(267)) { Actor_Says(0, 815, 18); Actor_Says(52, 60, 14); Actor_Says(52, 70, 14); Actor_Says(52, 80, 14); Actor_Says(0, 820, 18); Actor_Says(52, 90, 14); Actor_Says(0, 825, 18); Actor_Says(52, 100, 14); Game_Flag_Reset(266); Game_Flag_Set(505); return true; } if ((Actor_Clue_Query(0, 147) || Actor_Clue_Query(0, 71) || Actor_Clue_Query(0, 76) || Actor_Clue_Query(0, 67)) && Game_Flag_Query(505)) { sub_401B18(); } else { Actor_Says(0, 810, 18); Actor_Says(52, 40, 14); Actor_Says(52, 50, 14); } return true; } Actor_Says(0, 770, 12); Actor_Says(52, 110, 12); Actor_Says(52, 120, 13); Actor_Says(0, 835, 13); Actor_Says(52, 130, 14); Actor_Says(0, 840, 16); Actor_Says(52, 140, 15); if (!Game_Flag_Query(505)) { Actor_Says(52, 150, 13); Actor_Says(0, 845, 17); Actor_Says(52, 170, 18); Actor_Says(52, 180, 16); Actor_Says(0, 850, 15); Actor_Says(52, 190, 14); Actor_Says(52, 200, 13); Actor_Says(0, 855, 18); Actor_Says(52, 210, 12); } Actor_Clue_Acquire(0, 67, 1, 52); return true; } return false; } bool ScriptDR03::ClickedOnItem(int itemId, bool a2) { return false; } bool ScriptDR03::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, 330.31f, 4.27f, -910.91f, 24, 1, 0, 0)) { Game_Flag_Set(227); Set_Enter(7, 26); } return true; } return false; } bool ScriptDR03::ClickedOn2DRegion(int region) { return false; } void ScriptDR03::SceneFrameAdvanced(int frame) { if (frame == 1 || frame == 4 || frame == 8 || frame == 10 || frame == 19 || frame == 21 || frame == 22 || frame == 23 || frame == 30 || frame == 31 || frame == 32 || frame == 33 || frame == 46 || frame == 49) { if (Random_Query(0, 1)) { Sound_Play(97, Random_Query(20, 33), 80, 80, 50); } else { Sound_Play(59, Random_Query(5, 6), 80, 80, 50); } } } void ScriptDR03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void ScriptDR03::PlayerWalkedIn() { if (!Game_Flag_Query(226)) { if (Random_Query(1, 2) == 1) { Actor_Says(52, 660, 14); Actor_Says(52, 680, 14); } else if (Random_Query(1, 2) == 2) { Actor_Says(52, 670, 14); Actor_Says(52, 620, 14); } else { Actor_Says(52, 690, 14); Actor_Says(52, 710, 14); } } } void ScriptDR03::PlayerWalkedOut() { } void ScriptDR03::DialogueQueueFlushed(int a1) { } void ScriptDR03::sub_401B18() { Dialogue_Menu_Clear_List(); if (Actor_Clue_Query(0, 67) || Actor_Clue_Query(0, 71) || Actor_Clue_Query(0, 68)) { DM_Add_To_List_Never_Repeat_Once_Selected(650, 5, 5, 5); } if (Actor_Clue_Query(0, 67)) { DM_Add_To_List_Never_Repeat_Once_Selected(660, 5, 5, 5); } if (Actor_Clue_Query(0, 279)) { DM_Add_To_List_Never_Repeat_Once_Selected(670, 6, 5, 2); } if (Game_Flag_Query(505)) { if (Actor_Clue_Query(0, 71)) { DM_Add_To_List_Never_Repeat_Once_Selected(680, 8, 8, 8); } if (Actor_Clue_Query(0, 76)) { DM_Add_To_List_Never_Repeat_Once_Selected(1270, 2, 5, 7); } } Dialogue_Menu_Add_DONE_To_List(690); Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); switch (answer) { case 640: Actor_Says(0, 770, 12); Actor_Says(52, 110, 12); Actor_Says(52, 120, 13); Actor_Says(0, 835, 13); Actor_Says(52, 130, 14); Actor_Says(0, 840, 16); Actor_Says(52, 140, 15); if (!Game_Flag_Query(505)) { Actor_Says(52, 150, 13); Actor_Says(0, 845, 17); Actor_Says(52, 170, 18); Actor_Says(52, 180, 16); Actor_Says(0, 850, 15); Actor_Says(52, 190, 14); Actor_Says(52, 200, 13); Actor_Says(0, 855, 18); Actor_Says(52, 210, 12); } Actor_Clue_Acquire(0, 67, 1, 52); break; case 650: Actor_Says(0, 775, 11); Actor_Says(52, 220, 14); Actor_Says(0, 860, 11); Actor_Says(52, 230, 14); Actor_Says(0, 865, 11); Actor_Says(52, 240, 14); Actor_Says(52, 250, 14); break; case 660: Actor_Says(0, 780, 13); if (Game_Flag_Query(505)) { Actor_Says(52, 260, 14); Actor_Says(52, 270, 13); Actor_Says(52, 280, 12); } else { Actor_Says(52, 260, 14); Actor_Says(52, 270, 13); Actor_Says(52, 280, 12); Actor_Says(0, 870, 18); Actor_Says(52, 290, 15); if (!Game_Flag_Query(266)) { Actor_Says(52, 300, 12); } } Actor_Clue_Acquire(0, 67, 1, 52); break; case 670: Actor_Says(0, 765, 12); Actor_Says(0, 790, 13); Actor_Says(52, 310, 12); Actor_Says(52, 320, 3); break; case 680: Actor_Says(0, 795, 3); if (Game_Flag_Query(505) == 1) { Actor_Says(52, 330, 12); Actor_Says(52, 340, 15); Actor_Says(0, 875, 16); Actor_Says(52, 350, 12); Actor_Says(52, 360, 15); Game_Flag_Set(326); } else { Actor_Says(52, 320, 13); Actor_Says(52, 150, 14); Game_Flag_Set(326); } break; case 1270: Actor_Says(0, 800, 16); Actor_Says(52, 370, 3); Actor_Says(0, 880, 15); Actor_Says(52, 380, 13); Actor_Says(52, 390, 12); Actor_Says(0, 885, 14); Actor_Says(52, 400, 13); Actor_Says(52, 410, 15); Actor_Says(0, 890, 18); Actor_Says(52, 420, 13); Actor_Says(52, 430, 12); break; case 690: Actor_Says(0, 805, 3); break; } } } // End of namespace BladeRunner