/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" namespace BladeRunner { void ScriptDR05::InitializeScene() { Setup_Scene_Information(-22.0f, 0.3f, 221.0f, 0); Game_Flag_Reset(228); Scene_Exit_Add_2D_Exit(0, 0, 38, 80, 467, 3); Ambient_Sounds_Add_Looping_Sound(383, 25, 0, 1); if (!Game_Flag_Query(272)) { Overlay_Play("DR05OVER", 0, 1, 0, 0); } if (Game_Flag_Query(272)) { Scene_Loop_Set_Default(2); } else { Scene_Loop_Set_Default(0); } } void ScriptDR05::SceneLoaded() { Obstacle_Object("MAN PROPHI", true); Unobstacle_Object("BOX06", true); Unobstacle_Object("BOX183", true); Clickable_Object("T2 DOORWAY"); if (!Game_Flag_Query(272)) { Item_Add_To_World(78, 932, 35, -1.57f, 31.33f, 75.21f, 540, 16, 16, true, true, false, true); if (!Actor_Query_Goal_Number(35)) { Item_Add_To_World(122, 931, 35, 37.35f, 1.59f, 46.72f, 0, 20, 20, true, true, false, true); } } } bool ScriptDR05::MouseClick(int x, int y) { return false; } bool ScriptDR05::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("T2 DOORWAY", objectName)) { if (Game_Flag_Query(276) || Actor_Query_Goal_Number(35)) { if (!Loop_Actor_Walk_To_XYZ(0, 57.61f, 0.3f, 69.27f, 0, 1, false, 0)) { Actor_Face_Object(0, "T2 DOORWAY", true); Actor_Says(0, 8522, 13); Actor_Says(0, 8521, 14); } } else { Actor_Face_Object(0, "T2 DOORWAY", true); Actor_Says(0, 1020, 14); Actor_Says(35, 90, 13); } return true; } return false; } bool ScriptDR05::ClickedOnActor(int actorId) { return false; } bool ScriptDR05::ClickedOnItem(int itemId, bool a2) { if (itemId == 78) { if (Player_Query_Combat_Mode()) { Game_Flag_Set(271); Actor_Set_Goal_Number(35, 30); } else if (!Game_Flag_Query(272) && !Loop_Actor_Walk_To_Item(0, 78, 24, 1, true) && Actor_Query_Goal_Number(35) != 11) { if (!Actor_Query_Goal_Number(35)) { Actor_Says_With_Pause(0, 1015, 0.1f, 12); Actor_Says(35, 70, 13); } Actor_Set_Goal_Number(35, 30); } //return true; //bug? } if (itemId == 122 && Player_Query_Combat_Mode() && !Actor_Query_Goal_Number(35)) { Overlay_Play("DR05OVER", 1, 0, 1, 0); Item_Remove_From_World(122); Game_Flag_Set(270); Actor_Set_Goal_Number(35, 10); Music_Play(18, 71, 0, 0, -1, 0, 2); return true; } return false; } bool ScriptDR05::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, -22.0f, 0.3f, 221.0f, 0, 1, false, 0)) { Game_Flag_Reset(232); Game_Flag_Set(229); Set_Enter(7, 28); } return true; } return false; } bool ScriptDR05::ClickedOn2DRegion(int region) { return false; } void ScriptDR05::SceneFrameAdvanced(int frame) { if (frame == 49) { Sound_Play(148, Random_Query(50, 50), 80, 80, 50); } if (Game_Flag_Query(271)) { Item_Remove_From_World(78); Game_Flag_Reset(271); Game_Flag_Set(272); Actor_Set_Goal_Number(35, 30); } } void ScriptDR05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void ScriptDR05::PlayerWalkedIn() { if (!Game_Flag_Query(511) && !Game_Flag_Query(270) && Game_Flag_Query(272)) { Item_Remove_From_World(122); } if (Game_Flag_Query(272)) { Loop_Actor_Walk_To_XYZ(0, -10.0f, 0.3f, 133.0f, 0, 0, false, 0); if (!Game_Flag_Query(511)) { Game_Flag_Set(511); if (Game_Flag_Query(48)) { Actor_Voice_Over(730, 99); Actor_Voice_Over(740, 99); Actor_Voice_Over(750, 99); Actor_Voice_Over(760, 99); Actor_Clue_Acquire(0, 269, 1, -1); } else { Actor_Voice_Over(670, 99); Actor_Voice_Over(680, 99); Actor_Voice_Over(700, 99); Actor_Voice_Over(710, 99); Actor_Voice_Over(720, 99); Actor_Clue_Acquire(0, 270, 1, -1); } } } else { Loop_Actor_Walk_To_XYZ(0, -10.0f, 0.3f, 133.0f, 0, 0, true, 0); } if (!Game_Flag_Query(274) && !Actor_Query_Goal_Number(35)) { Actor_Face_Actor(0, 35, true); Actor_Says(0, 1010, 13); Actor_Face_Item(0, 78, true); Player_Set_Combat_Mode(true); Actor_Says(35, 60, 12); Actor_Change_Animation_Mode(0, 0); Game_Flag_Set(274); //return true; } //return false; } void ScriptDR05::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (Actor_Query_Goal_Number(35) == 10 || Actor_Query_Goal_Number(35) == 18 || Actor_Query_Goal_Number(35) == 19) { Actor_Set_Goal_Number(35, 11); //return true; } //return false; } void ScriptDR05::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner