/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" namespace BladeRunner { void ScriptDR06::InitializeScene() { if (Game_Flag_Query(230)) { Setup_Scene_Information(-733.57001f, 136.60001f, -968.64001f, 0); } else { Setup_Scene_Information(-707.57001f, 136.60001f, -1132.64f, 472); } Scene_Exit_Add_2D_Exit(0, 601, 11, 639, 479, 1); if (Global_Variable_Query(1) > 3 && Game_Flag_Query(715)) { Scene_Exit_Add_2D_Exit(1, 0, 272, 46, 477, 2); } Ambient_Sounds_Add_Looping_Sound(383, 25, 0, 1); Ambient_Sounds_Add_Sound(73, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(74, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(268)) { Overlay_Play("DR06over", 1, 1, 0, 0); Ambient_Sounds_Add_Looping_Sound(300, 47, -75, 0); } else { Overlay_Play("DR06over", 0, 1, 0, 0); } if (Game_Flag_Query(548)) { Overlay_Play("DR06ovr2", 0, 1, 0, 0); } } void ScriptDR06::SceneLoaded() { Obstacle_Object("X2_ASHTRAY", true); Clickable_Object("X2_ASHTRAY"); Clickable_Object("X2KEYBRD02"); Clickable_Object("X2_MON01D01"); Clickable_Object("X2_MON01A04"); Clickable_Object("X2_TORSO04HIRES"); Clickable_Object("BOX16"); if (Actor_Clue_Query(0, 76)) { Unclickable_Object("X2_TORSO04HIRES"); } } bool ScriptDR06::MouseClick(int x, int y) { return false; } bool ScriptDR06::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("BOX16", objectName)) { Loop_Actor_Walk_To_XYZ(0, -743.0f, 136.6f, -1091.0f, 0, 1, false, 0); Actor_Face_Object(0, "BOX16", true); if (!Game_Flag_Query(268)) { Overlay_Play("DR06over", 1, 1, 1, 0); Ambient_Sounds_Add_Looping_Sound(300, 47, -75, 0); Game_Flag_Set(268); return true; } Overlay_Play("DR06over", 0, 1, 1, 0); Ambient_Sounds_Remove_Looping_Sound(300, false); Game_Flag_Reset(268); return true; } if (Object_Query_Click("X2_MON01A04", objectName)) { if (Actor_Clue_Query(0, 71)) { Actor_Face_Object(0, "X2_MON01A04", true); Actor_Says(0, 8570, 13); } else if (!Loop_Actor_Walk_To_XYZ(0, -684.94f, 136.6f, -1136.12f, 0, 1, false, 0)) { Actor_Face_Object(0, "X2_MON01A04", true); Actor_Says(39, 10, 3); Actor_Says(39, 20, 3); Actor_Says(39, 30, 3); Actor_Says(0, 1025, 13); Actor_Says(56, 0, 3); Actor_Says(56, 10, 3); Actor_Says(56, 20, 3); Actor_Says(56, 30, 3); Actor_Says(56, 40, 3); Actor_Says(56, 50, 3); Actor_Says(39, 40, 3); Actor_Says(0, 1030, 13); Actor_Says(39, 50, 3); Actor_Clue_Acquire(0, 71, 1, 39); } return true; } if (Object_Query_Click("X2_MON01D01", objectName)) { if (!Loop_Actor_Walk_To_XYZ(0, -645.34f, 136.6f, -1047.37f, 0, 1, false, 0)) { Actor_Face_Heading(0, 329, false); if (Actor_Clue_Query(0, 125) && Actor_Clue_Query(0, 126) && !Game_Flag_Query(670)) { Actor_Set_Goal_Number(0, 350); Game_Flag_Set(670); } else if (Game_Flag_Query(280)) { Actor_Says(0, 8570, 13); } else { Actor_Voice_Over(770, 99); Actor_Voice_Over(780, 99); Actor_Voice_Over(790, 99); Actor_Voice_Over(800, 99); Game_Flag_Set(280); } } return true; } if (Object_Query_Click("X2_KEYBRD02", objectName) && !Game_Flag_Query(278)) { Loop_Actor_Walk_To_XYZ(0, -655.57f, 136.6f, -1092.64f, 0, 1, false, 0); Actor_Face_Object(0, "X2_KEYBRD02", true); Actor_Voice_Over(830, 99); Actor_Voice_Over(840, 99); Game_Flag_Set(278); return true; } if (Object_Query_Click("X2_TORSO04HIRES", objectName)) { if (!Loop_Actor_Walk_To_XYZ(0, -700.0f, 136.6f, -1133.0f, 4, 1, false, 0)) { Actor_Face_Object(0, "x2_TORSO04HIRES", true); if (Global_Variable_Query(39) > 12) { return true; } if (Game_Flag_Query(548)) { Overlay_Remove("DR06ovr2"); Game_Flag_Reset(548); Sound_Play(161, 100, 0, 0, 50); } else { Overlay_Play("DR06ovr2", 0, 1, 0, 0); Game_Flag_Set(548); Sound_Play(160, 100, 0, 0, 50); if (!Actor_Clue_Query(0, 76)) { Actor_Voice_Over(850, 99); Item_Pickup_Spin_Effect(944, 171, 280); Actor_Voice_Over(860, 99); Actor_Voice_Over(870, 99); Actor_Voice_Over(880, 99); Actor_Clue_Acquire(0, 76, 1, 13); if (Query_Difficulty_Level() != 0) { Global_Variable_Increment(2, 200); } } } Global_Variable_Increment(39, 1); if (Global_Variable_Query(39) > 12) { Sound_Play(204, 100, 0, 0, 50); Unclickable_Object("X2_TORSO04HIRES"); } } return true; } Actor_Face_Object(0, "X2_MON01D01", true); Actor_Says(0, 8525, 13); return true; } bool ScriptDR06::ClickedOnActor(int actorId) { return false; } bool ScriptDR06::ClickedOnItem(int itemId, bool a2) { return false; } bool ScriptDR06::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, -733.0f, 136.6f, -980.0f, 0, 1, false, 0)) { Game_Flag_Set(231); Set_Enter(7, 28); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(0, -707.57f, 136.6f, -1132.64f, 0, 1, false, 0)) { Game_Flag_Set(552); Set_Enter(19, 100); } return true; } return false; } bool ScriptDR06::ClickedOn2DRegion(int region) { return false; } void ScriptDR06::SceneFrameAdvanced(int frame) { } void ScriptDR06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void ScriptDR06::PlayerWalkedIn() { if (Game_Flag_Query(230)) { Loop_Actor_Walk_To_XYZ(0, -729.57f, 136.6f, -1016.0f, 0, 0, false, 0); } Game_Flag_Reset(230); Game_Flag_Reset(551); } void ScriptDR06::PlayerWalkedOut() { Overlay_Remove("DR06over"); Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Remove_All_Looping_Sounds(1); } void ScriptDR06::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner