/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" namespace BladeRunner { void ScriptKP07::InitializeScene() { Setup_Scene_Information(-12.0f, -41.58f, 72.0f, 0); Game_Flag_Reset(578); Scene_Exit_Add_2D_Exit(0, 315, 185, 381, 285, 0); if (Game_Flag_Query(653)) { if (Game_Flag_Query(47) && Actor_Query_Goal_Number(3) < 599) { Actor_Set_Targetable(3, true); Global_Variable_Increment(51, 1); Actor_Put_In_Set(3, 48); Actor_Set_At_XYZ(3, -52.0f, -41.52f, -5.0f, 289); } if (Actor_Query_Goal_Number(19) < 599) { Global_Variable_Increment(51, 1); Actor_Set_Targetable(19, true); Actor_Put_In_Set(19, 48); Actor_Set_At_XYZ(19, -26.0f, -41.52f, -135.0f, 0); } if (Game_Flag_Query(44) && Actor_Query_Goal_Number(7) < 599) { Global_Variable_Increment(51, 1); Actor_Set_Targetable(7, true); Actor_Put_In_Set(7, 48); Actor_Set_At_XYZ(7, -38.0f, -41.52f, -175.0f, 500); } if (Game_Flag_Query(45) && Actor_Query_Goal_Number(2) < 599) { Global_Variable_Increment(51, 1); Actor_Set_Targetable(2, true); Actor_Put_In_Set(2, 48); Actor_Set_At_XYZ(2, 61.0f, -41.52f, -3.0f, 921); } if (Game_Flag_Query(46) && Actor_Query_Goal_Number(6) < 599) { Global_Variable_Increment(51, 1); Actor_Put_In_Set(6, 48); Actor_Set_At_XYZ(6, 78.0f, -41.52f, -119.0f, 659); } if (Actor_Query_Goal_Number(10) < 599) { Global_Variable_Increment(51, 1); Actor_Put_In_Set(10, 48); Actor_Set_At_XYZ(10, -47.0f, 0.0f, 151.0f, 531); } } Ambient_Sounds_Add_Looping_Sound(585, 7, 1, 1); Ambient_Sounds_Add_Looping_Sound(586, 52, 1, 1); Ambient_Sounds_Add_Looping_Sound(109, 38, 1, 1); if (Game_Flag_Query(582)) { Scene_Loop_Set_Default(2); } else { Scene_Loop_Set_Default(0); } } void ScriptKP07::SceneLoaded() { if (!Game_Flag_Query(653)) { Music_Play(19, 25, 0, 0, -1, 1, 0); } Obstacle_Object("BUNK_TRAY01", true); Unobstacle_Object("BUNK_TRAY01", true); if (Game_Flag_Query(653)) { Player_Set_Combat_Mode(false); Scene_Exits_Disable(); } } bool ScriptKP07::MouseClick(int x, int y) { return false; } bool ScriptKP07::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool ScriptKP07::ClickedOnActor(int actorId) { if (actorId == 5) { if (Game_Flag_Query(697) || actorId != 5 || Actor_Query_Goal_Number(5) == 599 || Actor_Query_Goal_Number(5) == 515) { return false; } if (Game_Flag_Query(653)) { Actor_Set_Goal_Number(5, 516); } else { Music_Play(20, 31, 0, 0, -1, 1, 0); Actor_Set_Goal_Number(5, 514); } } else { Actor_Face_Actor(0, actorId, true); Actor_Says(0, 8590, 14); } return true; } bool ScriptKP07::ClickedOnItem(int itemId, bool a2) { return false; } bool ScriptKP07::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, -12.0f, -41.58f, 72.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(579); Set_Enter(9, 46); } return true; } return false; } bool ScriptKP07::ClickedOn2DRegion(int region) { return false; } void ScriptKP07::SceneFrameAdvanced(int frame) { } void ScriptKP07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void ScriptKP07::PlayerWalkedIn() { Loop_Actor_Walk_To_XYZ(0, 9.0f, -41.88f, -81.0f, 0, 0, false, 0); if (!Game_Flag_Query(658)) { if (Game_Flag_Query(653)) { Actor_Face_Actor(0, 5, true); Actor_Says(5, 1240, 3); Actor_Says(0, 8500, 3); Actor_Says(5, 1250, 3); if (Actor_Query_Goal_Number(8) == 416) { Actor_Put_In_Set(8, 48); Global_Variable_Increment(51, 1); Actor_Set_At_XYZ(8, -12.0f, -41.58f, 72.0f, 0); Actor_Face_Actor(8, 5, true); } } else { Actor_Face_Actor(0, 5, true); Actor_Says(5, 160, 3); Actor_Retired_Here(5, 72, 60, 0, -1); } Game_Flag_Set(658); } } void ScriptKP07::PlayerWalkedOut() { Music_Stop(3); } void ScriptKP07::DialogueQueueFlushed(int a1) { if (Actor_Query_Goal_Number(5) == 515) { Actor_Set_Targetable(5, false); Actor_Change_Animation_Mode(5, 21); Actor_Retired_Here(5, 12, 48, 1, -1); Actor_Set_Goal_Number(5, 599); } } } // End of namespace BladeRunner