/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" namespace BladeRunner { void ScriptMA02::InitializeScene() { if (Game_Flag_Query(36)) { Setup_Scene_Information(-172.0f, -144.13f, 6.27f, 500); } else { Setup_Scene_Information(23.19f, -144.12f, 378.27f, 750); if (Global_Variable_Query(1) == 4) { Actor_Set_Goal_Number(40, 300); } Game_Flag_Reset(711); } Scene_Exit_Add_2D_Exit(0, 538, 84, 639, 327, 1); Scene_Exit_Add_2D_Exit(1, 56, 98, 150, 260, 0); if (Global_Variable_Query(1) >= 4 && Global_Variable_Query(1) == 5 && Game_Flag_Query(653)) { Actor_Set_Goal_Number(66, 599); Actor_Change_Animation_Mode(66, 88); Actor_Put_In_Set(66, 10); Actor_Set_At_XYZ(66, -35.51f, -144.12f, 428.0f, 0); Actor_Retired_Here(66, 24, 24, 1, -1); } Ambient_Sounds_Add_Looping_Sound(104, 12, 0, 1); Ambient_Sounds_Add_Looping_Sound(71, 25, 0, 1); Ambient_Sounds_Add_Sound(72, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(73, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(74, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(87, 10, 60, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(68, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0); if (sub_401F7C()) { Ambient_Sounds_Add_Sound(403, 3, 3, 27, 27, -100, -100, -100, -100, 99, 0); } if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(0, 264)) { Overlay_Play("MA02OVER", 0, 1, 0, 0); } } void ScriptMA02::SceneLoaded() { Obstacle_Object("COUCH1", true); Unobstacle_Object("COUCH1", true); Clickable_Object("BAR-MAIN"); Clickable_Object("E-ESPER"); } bool ScriptMA02::MouseClick(int x, int y) { return false; } bool ScriptMA02::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("E-ESPER", objectName)) { Actor_Face_Object(0, "E-ESPER", true); Delay(1000); ESPER_Flag_To_Activate(); return true; } if (Object_Query_Click("BAR-MAIN", objectName) && !Loop_Actor_Walk_To_XYZ(0, -29.0f, -140.4f, 298.0f, 36, 1, false, 0)) { Actor_Face_Object(0, "BAR-MAIN", true); if (Global_Variable_Query(1) < 4) { Actor_Set_Goal_Number(66, 3); } else if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(0, 264)) { Overlay_Remove("MA02OVER"); Item_Pickup_Spin_Effect(985, 480, 240); Actor_Voice_Over(1150, 99); Actor_Voice_Over(1160, 99); Actor_Voice_Over(1170, 99); Actor_Voice_Over(1180, 99); Actor_Voice_Over(1190, 99); Actor_Voice_Over(1200, 99); Actor_Clue_Acquire(0, 264, 1, -1); } else { Actor_Says(0, 8526, 0); } return true; } return false; } bool ScriptMA02::ClickedOnActor(int actorId) { if (actorId == 66 && Actor_Query_Goal_Number(66) == 599) { if (!Loop_Actor_Walk_To_Actor(0, 66, 30, 1, false)) { Actor_Face_Actor(0, 66, true); Actor_Voice_Over(1140, 99); } } return false; } bool ScriptMA02::ClickedOnItem(int itemId, bool a2) { return false; } bool ScriptMA02::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, 23.19f, -144.12f, 378.27f, 0, 1, false, 0)) { Music_Stop(10); Game_Flag_Set(33); Set_Enter(52, 52); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(0, -168.0f, -144.13f, 10.27f, 0, 1, false, 0)) { Game_Flag_Set(35); Set_Enter(50, 50); } return true; } return false; } bool ScriptMA02::ClickedOn2DRegion(int region) { return false; } void ScriptMA02::SceneFrameAdvanced(int frame) { } void ScriptMA02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void ScriptMA02::PlayerWalkedIn() { if (Game_Flag_Query(34)) { sub_402044(); } if (Game_Flag_Query(36)) { Loop_Actor_Walk_To_XYZ(0, -148.12f, -144.13f, 34.27f, 0, 1, false, 0); } if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(655)) { Game_Flag_Set(623); Game_Flag_Set(655); sub_401E4C(); Loop_Actor_Walk_To_XYZ(0, 23.19f, -144.12f, 378.27f, 0, 0, false, 0); Game_Flag_Set(33); Set_Enter(52, 52); // return true; return; } if (Global_Variable_Query(1) == 5 && !Game_Flag_Query(654)) { if (Game_Flag_Query(653)) { Actor_Says(0, 2390, 0); Music_Play(2, 25, 0, 3, -1, 0, 0); } else { Actor_Says(0, 2385, 3); } Game_Flag_Set(654); Autosave_Game(3); } if (Global_Variable_Query(1) < 4 && !Game_Flag_Query(36) && Actor_Query_Goal_Number(66) != 2) { Actor_Set_Goal_Number(66, 1); if (!Game_Flag_Query(60)) { Game_Flag_Set(60); Actor_Face_Actor(0, 66, true); Actor_Voice_Over(1210, 99); if (!Game_Flag_Query(378)) { Actor_Voice_Over(1220, 99); } Actor_Voice_Over(1230, 99); if (!Game_Flag_Query(378)) { Actor_Voice_Over(1240, 99); Actor_Voice_Over(1250, 99); } } } Game_Flag_Reset(36); Game_Flag_Reset(34); //return false; return; } void ScriptMA02::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); } void ScriptMA02::DialogueQueueFlushed(int a1) { } void ScriptMA02::sub_401E4C() { Actor_Says(0, 2365, 13); Actor_Says(40, 0, 13); Actor_Says(0, 2370, 13); Actor_Says(40, 10, 13); Actor_Says(0, 2375, 13); Actor_Says(40, 20, 13); Actor_Says(0, 2380, 13); Sound_Play(492, 100, 0, 100, 50); Actor_Says(40, 40, 13); Delay(3000); } bool ScriptMA02::sub_401F7C() { return Global_Variable_Query(1) == 5 && !Actor_Clue_Query(0, 143) && !Actor_Clue_Query(0, 144) && !Actor_Clue_Query(0, 139) && !Actor_Clue_Query(0, 140) && !Actor_Clue_Query(0, 141) && !Actor_Clue_Query(0, 142); } void ScriptMA02::sub_402044() { // int v0; // int v1; // int v3[7]; // v0 = 0; int i = 0; int arr[7]; if (Global_Variable_Query(1) < 4 && Game_Flag_Query(45)) { // v0 = 1; // v3[0] = 0; arr[i++] = 0; } // v1 = v0 + 1; // v3[v0] = 1; arr[i++] = 1; if (Global_Variable_Query(1) >= 3) { // v3[v1] = 2; // v1 = v0 + 2; arr[i++] = 2; } if (Global_Variable_Query(1) >= 2 && Global_Variable_Query(1) <= 4) { // v3[v1++] = 3; arr[i++] = 3; } if (Game_Flag_Query(171) && Game_Flag_Query(170)) { // v3[v1++] = 4; arr[i++] = 4; } //if (v1 <= 0) { if (i == 0) { Global_Variable_Set(52, -1); } else { // Global_Variable_Set(52, v3[Random_Query(0, v1 - 1)]); Global_Variable_Set(52, arr[Random_Query(0, i - 1)]); } } } // End of namespace BladeRunner