/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" namespace BladeRunner { void ScriptMA04::InitializeScene() { if (Game_Flag_Query(63)) { Setup_Scene_Information(-7199.0f, 953.97f, 1579.0f, 502); if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) { Scene_Loop_Start_Special(0, 0, 0); } } else if (Game_Flag_Query(35)) { Setup_Scene_Information(-7099.0f, 954.0f, 1866.0f, 502); } else if (Game_Flag_Query(647)) { Setup_Scene_Information(-7107.0f, 954.0f, 1742.0f, 502); Scene_Loop_Start_Special(0, 4, 0); } else { Setup_Scene_Information(-7143.0f, 954.0f, 1868.0f, 733); } Scene_Exit_Add_2D_Exit(0, 496, 0, 639, 354, 1); Scene_Exit_Add_2D_Exit(1, 33, 63, 113, 258, 0); Scene_Exit_Add_2D_Exit(2, 248, 98, 314, 284, 1); Scene_2D_Region_Add(0, 343, 97, 353, 190); Scene_2D_Region_Add(1, 0, 340, 116, 479); Ambient_Sounds_Add_Looping_Sound(408, 30, 0, 1); Ambient_Sounds_Add_Looping_Sound(103, 30, -80, 1); Ambient_Sounds_Add_Looping_Sound(104, 12, 0, 1); Ambient_Sounds_Add_Sound(72, 5, 30, 11, 11, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(73, 5, 30, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(74, 5, 30, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(87, 10, 60, 16, 16, -100, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); if (sub_402758()) { Ambient_Sounds_Add_Sound(403, 3, 3, 100, 100, 0, 0, 0, 0, 99, 0); } Scene_Loop_Set_Default(1); } void ScriptMA04::SceneLoaded() { Obstacle_Object("BED-DOG DISH", true); Unobstacle_Object("BEDDog BONE", true); Unobstacle_Object("BED-BOOK1", true); Clickable_Object("BED-SHEETS"); if (Game_Flag_Query(711)) { Unclickable_Object("BED-TV-1"); Unclickable_Object("BED-TV-2"); } else { Clickable_Object("BED-TV-1"); Clickable_Object("BED-TV-2"); } } bool ScriptMA04::MouseClick(int x, int y) { return false; } bool ScriptMA04::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("BED-SHEETS", objectName)) { sub_403DA8(); return false; } if (Object_Query_Click("BED-TV-1", objectName) || Object_Query_Click("BED-TV-2", objectName)) { if (!Loop_Actor_Walk_To_Scene_Object(0, "BED-TV-2", 24, 1, false)) { Game_Flag_Set(711); Unclickable_Object("BED-TV-1"); Unclickable_Object("BED-TV-2"); Sound_Play(132, 100, 0, 0, 50); sub_403864(); return false; } return true; } return false; } bool ScriptMA04::ClickedOnActor(int actorId) { return false; } bool ScriptMA04::ClickedOnItem(int itemId, bool a2) { return false; } bool ScriptMA04::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, -7099.0f, 954.0f, 1866.0f, 0, 1, false, 0)) { Game_Flag_Set(36); Set_Enter(10, 49); } return true; } if (exitId == 1) { float x, y, z; Actor_Query_XYZ(0, &x, &y, &z); if (z <= 1677.0f || !Loop_Actor_Walk_To_XYZ(0, -7199.0f, 955.0f, 1675.0f, 0, 1, false, 0)) { if (sub_402888()) { Overlay_Remove("MA04OVER"); } Loop_Actor_Walk_To_XYZ(0, -7199.0f, 955.0f, 1675.0f, 0, 0, false, 1); Game_Flag_Set(62); if (Global_Variable_Query(1) != 2 && Global_Variable_Query(1) != 3) { Async_Actor_Walk_To_XYZ(0, -7199.0f, 956.17f, 1568.0f, 0, false); } Set_Enter(51, 51); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(0, -7115.0f, 954.0f, 1742.0f, 0, 1, false, 0)) { int sounds[] = {252, 405, 404, 407, 406}; Ambient_Sounds_Play_Sound(sounds[Random_Query(0, 4)], 50, 0, 0, 0); Delay(3000); Loop_Actor_Walk_To_XYZ(0, -7139.0f, 954.0f, 1746.0f, 0, 1, false, 1); } } return false; } bool ScriptMA04::ClickedOn2DRegion(int region) { if (Player_Query_Combat_Mode()) { return false; } if (region == 1) { sub_403DA8(); return true; } if (region == 0) { if (!Loop_Actor_Walk_To_XYZ(0, -7176.0f, 954.0f, 1806.0f, 0, 1, false, 0)) { Actor_Face_Heading(0, 256, false); if (sub_402758()) { Actor_Says(0, 2680, 0); Ambient_Sounds_Remove_Sound(403, true); Sound_Play(123, 100, 0, 0, 50); Overlay_Remove("MA04OVER"); Delay(500); if (Game_Flag_Query(653)) { if (Global_Variable_Query(45) == 2) { sub_4028A8(); } else if (Global_Variable_Query(45) == 3) { sub_402F2C(); } else { sub_4034D8(); } } else { sub_4032A0(); } Music_Play(2, 52, 0, 3, -1, 0, 0); return false; } if (Actor_Clue_Query(5, 222) && !Game_Flag_Query(649)) { Sound_Play(123, 100, 0, 0, 50); Overlay_Remove("MA04OVER"); Delay(500); Actor_Says(5, 310, 3); Actor_Says(5, 320, 3); if (!Game_Flag_Query(378) && Global_Variable_Query(1) < 3) { Actor_Voice_Over(1300, 99); Actor_Voice_Over(1310, 99); Actor_Voice_Over(1320, 99); } Actor_Says(0, 2445, 13); Sound_Play(123, 100, 0, 0, 50); Game_Flag_Set(649); return true; } if (Actor_Clue_Query(6, 215) && !Game_Flag_Query(650)) { Sound_Play(123, 100, 0, 0, 50); Overlay_Remove("MA04OVER"); Delay(500); Actor_Says(6, 500, 3); Actor_Says(6, 510, 3); if (!Game_Flag_Query(378) && Global_Variable_Query(1) < 3) { Actor_Voice_Over(1330, 99); Actor_Voice_Over(1340, 99); Actor_Voice_Over(1350, 99); } Actor_Says(0, 2445, 13); Sound_Play(123, 100, 0, 0, 50); Game_Flag_Set(650); return true; } Actor_Says(0, 2670, 13); if (!Game_Flag_Query(378)) { Actor_Says(0, 2675, 17); } } return true; } return false; } void ScriptMA04::SceneFrameAdvanced(int frame) { Set_Fade_Color(0, 0, 0); if (frame >= 91 && frame < 121) { Set_Fade_Density((frame - 91) / 30.0f); } else if (frame >= 121 && frame < 151) { Set_Fade_Density((151 - frame) / 30.0f); } else { Set_Fade_Density(0.0f); } if (frame == 121 && (Game_Flag_Query(40) == 1 || Game_Flag_Query(41) == 1) && !Game_Flag_Query(159)) { Sound_Play(403, 50, 0, 0, 50); } } void ScriptMA04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void ScriptMA04::PlayerWalkedIn() { if (Game_Flag_Query(647)) { Player_Gains_Control(); } if (sub_402820() || sub_402758()) { Overlay_Play("MA04OVER", 0, 1, 0, 0); } if (Game_Flag_Query(647)) { Loop_Actor_Walk_To_XYZ(0, -7139.0f, 954.0f, 1746.0f, 0, 1, false, 0); } else if (Game_Flag_Query(35)) { Loop_Actor_Walk_To_XYZ(0, -7143.0f, 954.0f, 1868.0f, 0, 1, false, 0); } Game_Flag_Reset(35); Game_Flag_Reset(63); Game_Flag_Reset(647); if (Game_Flag_Query(61)) { if (Global_Variable_Query(1) == 2 && !Actor_Clue_Query(0, 43)) { Sound_Play(403, 100, 0, 0, 50); Loop_Actor_Walk_To_XYZ(0, -7176.0f, 954.0f, 1806.0f, 0, 0, false, 0); Actor_Face_Heading(0, 256, true); Actor_Says(0, 2680, 0); Sound_Play(123, 100, 0, 0, 50); Delay(500); Actor_Says(4, 0, 3); Actor_Says(0, 2685, 13); Actor_Says(4, 10, 3); Actor_Says(0, 2690, 17); Actor_Says(4, 30, 3); Actor_Says(0, 2695, 12); Actor_Says(4, 40, 3); Actor_Says(4, 50, 3); Actor_Says(0, 2700, 3); Actor_Says(4, 60, 3); Actor_Says(4, 70, 3); Sound_Play(123, 100, 0, 0, 50); Actor_Clue_Acquire(0, 43, 1, 4); Spinner_Set_Selectable_Destination_Flag(5, 1); Game_Flag_Set(186); if (!Game_Flag_Query(163)) { Game_Flag_Set(163); Item_Remove_From_World(66); } Actor_Set_Goal_Number(23, 99); Actor_Put_In_Set(23, 93); Actor_Set_At_Waypoint(23, 35, 0); Autosave_Game(0); } //return false; return; } if ((Game_Flag_Query(40) || Game_Flag_Query(41)) && !Game_Flag_Query(146)) { Music_Play(2, 52, 0, 2, -1, 0, 0); Player_Loses_Control(); Loop_Actor_Walk_To_XYZ(0, -7199.0f, 955.0f, 1677.0f, 0, 1, false, 0); if (sub_402820() || sub_402758()) { Overlay_Remove("MA04OVER"); } Loop_Actor_Walk_To_XYZ(0, -7199.0f, 955.0f, 1675.0f, 0, 1, false, 0); Game_Flag_Set(146); Async_Actor_Walk_To_XYZ(0, -7204.0f, 956.17f, 1568.0f, 0, false); Set_Enter(51, 51); } } void ScriptMA04::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (Game_Flag_Query(678)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(1, 0, -1); Game_Flag_Reset(678); } } void ScriptMA04::DialogueQueueFlushed(int a1) { Overlay_Remove("MA04OVR2"); } bool ScriptMA04::sub_402758() { return Global_Variable_Query(1) == 5 && !Actor_Clue_Query(0, 143) && !Actor_Clue_Query(0, 144) && !Actor_Clue_Query(0, 139) && !Actor_Clue_Query(0, 140) && !Actor_Clue_Query(0, 141) && !Actor_Clue_Query(0, 142); } bool ScriptMA04::sub_402820() { return (Actor_Clue_Query(5, 222) && !Game_Flag_Query(649)) || (Actor_Clue_Query(6, 215) && !Game_Flag_Query(650)); } bool ScriptMA04::sub_402888() { return sub_402820() || sub_402758(); } void ScriptMA04::sub_4028A8() { int answer; Actor_Says(3, 220, 3); Actor_Says(0, 2460, 0); Actor_Says(3, 230, 3); Actor_Says(3, 240, 3); Actor_Says(0, 2465, 0); Actor_Says(3, 250, 3); Actor_Says_With_Pause(0, 2470, 1.5f, 17); Actor_Says(3, 260, 3); Actor_Says(0, 2475, 15); Actor_Says(3, 270, 3); Actor_Says(0, 2480, 0); Actor_Says(3, 280, 3); Actor_Says(3, 290, 3); Actor_Says(0, 2485, 19); Actor_Says(3, 300, 3); Actor_Says(3, 310, 3); Actor_Says(0, 2490, 0); Actor_Says(3, 330, 3); Actor_Says(0, 2495, 0); Actor_Says(3, 340, 3); Actor_Says(3, 350, 3); if (Game_Flag_Query(165) || Actor_Query_Goal_Number(9) == 2) { answer = 1170; } else { Dialogue_Menu_Clear_List(); DM_Add_To_List_Never_Repeat_Once_Selected(1160, 1, 1, 2); DM_Add_To_List_Never_Repeat_Once_Selected(1170, 2, 1, 1); Dialogue_Menu_Appear(320, 240); answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); } if (answer == 1160) { Actor_Says(0, 2500, 19); Actor_Says(3, 360, 3); Actor_Says(0, 2510, 0); Actor_Says(3, 370, 3); Actor_Says(3, 380, 3); Actor_Says(0, 2515, 12); Actor_Says(3, 390, 3); Actor_Says(0, 2520, 13); Actor_Says(3, 400, 3); Actor_Says(3, 410, 3); Actor_Says(0, 2525, 15); Actor_Says(3, 420, 3); Sound_Play(123, 100, 0, 0, 50); Actor_Clue_Acquire(0, 139, 1, -1); } else { Actor_Says_With_Pause(0, 2505, 0.5f, 19); Actor_Says(3, 430, 3); Actor_Says(3, 440, 3); Actor_Says(0, 2530, 0); Actor_Says(3, 450, 3); Actor_Says(0, 2535, 12); Actor_Says(3, 460, 3); Actor_Says_With_Pause(3, 470, 1.0f, 3); Actor_Says(3, 480, 3); Actor_Says(3, 490, 3); Sound_Play(123, 100, 0, 0, 50); Actor_Says(0, 2540, 15); Actor_Clue_Acquire(0, 140, 1, -1); } } void ScriptMA04::sub_402F2C() { Actor_Says(6, 530, 3); Actor_Says(0, 2545, 19); Actor_Says(6, 540, 3); Actor_Says(6, 550, 3); Actor_Says(0, 2550, 13); Actor_Says(6, 560, 3); Actor_Says(0, 2555, 19); Actor_Says(6, 570, 3); Actor_Says(0, 2560, 17); Actor_Says(6, 580, 3); if (Game_Flag_Query(165) || Actor_Query_Goal_Number(9) == 2) { Actor_Says(6, 630, 3); Actor_Says_With_Pause(0, 2575, 0.0f, 15); if (!Game_Flag_Query(378)) { Actor_Says(6, 640, 3); } Actor_Clue_Acquire(0, 142, 1, -1); } else { Actor_Says(6, 590, 3); Actor_Says(0, 2565, 12); Actor_Says(6, 600, 3); Actor_Says(6, 610, 3); Actor_Says(6, 620, 3); Actor_Says(0, 2570, 13); Actor_Says_With_Pause(6, 630, 0.0f, 3); Actor_Says_With_Pause(0, 2575, 0.0f, 15); if (!Game_Flag_Query(378)) { Actor_Says(6, 640, 3); } Actor_Clue_Acquire(0, 141, 1, -1); } Sound_Play(123, 100, 0, 0, 50); } void ScriptMA04::sub_4032A0() { Actor_Says(1, 680, 3); Actor_Says(0, 2630, 17); Actor_Says(1, 690, 3); Actor_Says(0, 2635, 18); Actor_Says(1, 700, 3); Actor_Says(0, 2640, 14); Actor_Says(1, 710, 3); Actor_Says(1, 720, 3); Actor_Says(0, 2645, 13); Actor_Says(1, 740, 3); Actor_Says(1, 750, 3); Actor_Says(0, 2650, 12); Actor_Says(1, 760, 3); Actor_Says(0, 2665, 13); Actor_Says(1, 810, 3); Actor_Says(1, 820, 3); Sound_Play(123, 100, 0, 0, 50); Actor_Clue_Acquire(0, 144, 1, -1); } void ScriptMA04::sub_4034D8() { Actor_Says(5, 330, 3); Actor_Says(0, 2580, 14); Actor_Says(5, 340, 3); Actor_Says(0, 2585, 19); Actor_Says(5, 350, 3); Actor_Says(5, 360, 3); Actor_Says(0, 2590, 18); Actor_Says(5, 370, 3); Actor_Says(0, 2595, 15); Actor_Says(5, 390, 3); Actor_Says(5, 400, 3); Actor_Says(5, 410, 3); Actor_Says(0, 2600, 15); Actor_Says_With_Pause(5, 420, 1.5f, 3); Actor_Says(0, 2605, 17); Actor_Says(5, 430, 3); Actor_Says(5, 440, 3); Actor_Says(0, 2610, 3); Actor_Says(5, 450, 3); Actor_Says(5, 460, 3); Actor_Says(5, 470, 3); Actor_Says(5, 480, 3); Actor_Says(5, 490, 3); Actor_Says(0, 2615, 17); Actor_Says(5, 500, 3); Actor_Says(5, 530, 3); Actor_Says(5, 540, 3); Sound_Play(123, 100, 0, 0, 50); Actor_Clue_Acquire(0, 143, 1, -1); } void ScriptMA04::sub_403864() { Overlay_Play("MA04OVR2", 0, 1, 0, 0); switch (Global_Variable_Query(52)) { case 4: ADQ_Add(61, 230, 3); ADQ_Add(61, 240, 3); break; case 3: ADQ_Add(61, 170, 3); ADQ_Add(61, 180, 3); ADQ_Add(61, 190, 3); ADQ_Add(61, 200, 3); ADQ_Add(61, 210, 3); ADQ_Add(61, 220, 3); ADQ_Add(41, 80, 3); ADQ_Add(41, 90, 3); ADQ_Add(41, 100, 3); ADQ_Add(41, 110, 3); ADQ_Add(41, 120, 3); ADQ_Add(41, 130, 3); break; case 2: if (Actor_Query_Friendliness_To_Other(5, 0) <= Actor_Query_Friendliness_To_Other(1, 0)) { ADQ_Add(61, 90, 3); ADQ_Add(61, 100, 3); ADQ_Add(61, 110, 3); ADQ_Add(4, 1540, 3); ADQ_Add(4, 1550, 3); ADQ_Add(4, 1560, 3); } else { ADQ_Add(61, 120, 3); ADQ_Add(61, 130, 3); ADQ_Add(61, 140, 3); ADQ_Add(61, 150, 3); ADQ_Add(4, 1570, 3); ADQ_Add(4, 1580, 3); ADQ_Add(4, 1590, 3); } break; case 1: ADQ_Add(61, 40, 3); ADQ_Add(61, 50, 3); ADQ_Add(61, 60, 3); ADQ_Add(61, 70, 3); ADQ_Add(61, 80, 3); break; case 0: ADQ_Add(61, 0, 3); ADQ_Add(61, 10, 3); ADQ_Add(61, 20, 3); ADQ_Add(61, 30, 3); ADQ_Add(51, 430, 3); ADQ_Add(51, 440, 3); ADQ_Add(51, 450, 3); ADQ_Add(51, 460, 3); break; } } void ScriptMA04::sub_403DA8() { if (!Loop_Actor_Walk_To_Scene_Object(0, "BED-SHEETS", 12, 1, false)) { Actor_Says(0, 8530, 12); Music_Stop(4); if (sub_402820() || sub_402758()) { Overlay_Remove("MA04OVER"); } Player_Loses_Control(); Game_Flag_Set(647); if ((Game_Flag_Query(40) || Game_Flag_Query(41)) && Global_Variable_Query(1) == 1) { if (Actor_Query_Goal_Number(19) == 599) { Actor_Put_In_Set(19, 91); Actor_Set_At_Waypoint(19, 33, 0); } Game_Flag_Set(678); Global_Variable_Set(1, 2); Chapter_Enter(2, 10, 50); if (Query_Difficulty_Level() != 0) { if (!Game_Flag_Query(723)) { Global_Variable_Increment(2, 200); } } } else { Set_Enter(10, 50); } Scene_Loop_Start_Special(1, 3, 0); } } } // End of namespace BladeRunner