/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" namespace BladeRunner { void ScriptNR01::InitializeScene() { if (Game_Flag_Query(617)) { Setup_Scene_Information(-153.86f, 23.88f, -570.21f, 402); } else if (Game_Flag_Query(632)) { Setup_Scene_Information(-416.0f, 31.93f, -841.0f, 200); Actor_Set_Invisible(0, true); Preload(167); } else if (Game_Flag_Query(534)) { Setup_Scene_Information(-416.0f, 31.93f, -841.0f, 200); } else if (Game_Flag_Query(342)) { Setup_Scene_Information(-270.0f, 4.93f, -1096.0f, 500); } else if (Game_Flag_Query(533)) { Setup_Scene_Information(312.0f, 31.66f, -901.0f, 700); } else if (Game_Flag_Query(545)) { Setup_Scene_Information(-170.0f, 24.0f, -574.0f, 768); } else { Setup_Scene_Information(76.0f, 23.88f, -109.0f, 966); } Scene_Exit_Add_2D_Exit(0, 31, 270, 97, 373, 3); if (Global_Variable_Query(1) > 3) { Scene_Exit_Add_2D_Exit(1, 201, 320, 276, 357, 2); } Scene_Exit_Add_2D_Exit(2, 583, 262, 639, 365, 1); if (Game_Flag_Query(255)) { Scene_Exit_Add_2D_Exit(3, 320, 445, 639, 479, 2); } Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1); Ambient_Sounds_Add_Looping_Sound(362, 22, 55, 1); Ambient_Sounds_Add_Sound(361, 10, 10, 20, 20, -70, -70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(68, 10, 80, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 10, 80, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 10, 80, 33, 33, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(643) && Actor_Query_Goal_Number(1) == 230) { Game_Flag_Reset(255); Game_Flag_Reset(256); } if (Game_Flag_Query(255) && !Game_Flag_Query(247)) { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(1); Game_Flag_Set(247); } else if (Game_Flag_Query(255) && Game_Flag_Query(247)) { Scene_Loop_Set_Default(1); } else { Scene_Loop_Set_Default(4); } } void ScriptNR01::SceneLoaded() { Obstacle_Object("LAMPBASE01", true); Unclickable_Object("LAMPBASE01"); } bool ScriptNR01::MouseClick(int x, int y) { if (Actor_Query_Goal_Number(0) == 212) { Global_Variable_Increment(47, 4); return true; } return false; } bool ScriptNR01::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool ScriptNR01::ClickedOnActor(int actorId) { return false; } bool ScriptNR01::ClickedOnItem(int itemId, bool a2) { return false; } bool ScriptNR01::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, -380.0f, 31.93f, -841.0f, 0, 1, false, 0)) { if (Global_Variable_Query(1) > 3) { Actor_Says(0, 8522, 12); } else { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(535); Set_Enter(55, 56); } } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(0, -281.0f, 31.93f, -1061.0f, 0, 1, false, 0)) { Actor_Face_Heading(0, 45, false); Loop_Actor_Travel_Stairs(0, 3, 0, 0); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(343); Set_Enter(79, 91); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(0, 312.0f, 31.66f, -901.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(532); Set_Enter(11, 55); } return true; } if (exitId == 3) { if (!Loop_Actor_Walk_To_XYZ(0, 108.0f, 23.88f, -93.0f, 0, 1, false, 0)) { Game_Flag_Reset(176); Game_Flag_Reset(182); Game_Flag_Reset(179); Game_Flag_Reset(178); Game_Flag_Reset(258); Game_Flag_Reset(257); Game_Flag_Reset(261); Game_Flag_Reset(181); switch (Spinner_Interface_Choose_Dest(-1, 1)) { case 9: Game_Flag_Set(257); Game_Flag_Reset(255); Game_Flag_Set(256); Set_Enter(37, 34); Scene_Loop_Start_Special(1, 3, 1); break; case 7: Game_Flag_Set(258); Game_Flag_Reset(255); Game_Flag_Reset(247); Game_Flag_Set(254); Set_Enter(20, 2); Scene_Loop_Start_Special(1, 3, 1); break; case 6: Game_Flag_Set(177); Game_Flag_Reset(255); Game_Flag_Reset(247); Game_Flag_Set(253); Set_Enter(7, 25); Scene_Loop_Start_Special(1, 3, 1); break; case 5: Game_Flag_Set(261); Game_Flag_Reset(255); Game_Flag_Reset(247); Game_Flag_Set(307); Set_Enter(17, 82); Scene_Loop_Start_Special(1, 3, 1); break; case 4: Game_Flag_Set(180); Game_Flag_Reset(255); Game_Flag_Reset(247); Game_Flag_Set(252); Set_Enter(0, 0); Scene_Loop_Start_Special(1, 3, 1); break; case 3: Game_Flag_Set(176); Game_Flag_Reset(255); Game_Flag_Reset(247); Game_Flag_Set(248); Set_Enter(4, 13); Scene_Loop_Start_Special(1, 3, 1); break; case 2: Game_Flag_Set(182); Game_Flag_Reset(255); Game_Flag_Reset(247); Game_Flag_Set(249); Set_Enter(69, 78); Scene_Loop_Start_Special(1, 3, 1); break; case 1: Game_Flag_Set(179); Game_Flag_Reset(255); Game_Flag_Reset(247); Game_Flag_Set(250); Set_Enter(49, 48); Scene_Loop_Start_Special(1, 3, 1); break; case 0: Game_Flag_Set(178); Game_Flag_Reset(255); Game_Flag_Reset(247); Game_Flag_Set(251); Set_Enter(61, 65); Scene_Loop_Start_Special(1, 3, 1); break; default: Player_Loses_Control(); Game_Flag_Set(181); Game_Flag_Set(247); Player_Gains_Control(); break; } } return true; } return false; } bool ScriptNR01::ClickedOn2DRegion(int region) { if (region == 0 && Player_Query_Combat_Mode()) { Sound_Play(517, 100, 0, 0, 50); Actor_Set_Goal_Number(1, 260); Scene_2D_Region_Remove(0); } if (region == 1 && Player_Query_Combat_Mode()) { Sound_Play(517, 100, 0, 0, 50); Actor_Set_Goal_Number(2, 299); Actor_Set_Goal_Number(1, 258); Scene_2D_Region_Remove(1); return true; } return false; } void ScriptNR01::SceneFrameAdvanced(int frame) { if (frame == 61) { Sound_Play(118, 40, 0, 0, 50); } if (frame == 184) { Sound_Play(117, 40, 80, 80, 50); } //return 0; } void ScriptNR01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void ScriptNR01::PlayerWalkedIn() { if (Game_Flag_Query(617)) { Actor_Set_Goal_Number(1, 280); Game_Flag_Reset(617); //return true; return; } if (Actor_Query_Goal_Number(1) == 250) { Scene_Exits_Disable(); ADQ_Flush(); Actor_Set_Goal_Number(1, 251); Scene_2D_Region_Add(0, 450, 316, 464, 333); Scene_2D_Region_Add(1, 233, 321, 240, 362); ADQ_Add(2, 70, 81); ADQ_Add(1, 990, 3); ADQ_Add(2, 80, 82); ADQ_Add(2, 90, 81); ADQ_Add(1, 1010, 3); ADQ_Add(2, 100, 81); ADQ_Add(1, 1020, 3); ADQ_Add(2, 110, 82); ADQ_Add(1, 1030, 3); ADQ_Add(1, 1040, 3); ADQ_Add(2, 120, 82); } if (Game_Flag_Query(604)) { if (Game_Flag_Query(622)) { ADQ_Add(25, 150, 3); Game_Flag_Reset(622); } Game_Flag_Reset(604); Player_Gains_Control(); //return true; return; } if (Game_Flag_Query(632)) { Delay(3500); Set_Enter(60, 64); //return true; return; } if (Game_Flag_Query(534)) { Loop_Actor_Walk_To_XYZ(0, -380.0f, 31.73f, -841.0f, 0, 0, false, 0); Game_Flag_Reset(534); } else { if (Game_Flag_Query(342)) { Loop_Actor_Travel_Stairs(0, 3, 1, 0); Game_Flag_Reset(342); if (Actor_Query_Goal_Number(1) == 230) { Actor_Face_Actor(1, 0, true); Actor_Says(1, 1440, 13); Loop_Actor_Walk_To_Actor(0, 1, 48, 0, true); Actor_Says(0, 3145, 13); if (Global_Variable_Query(40) != 3) { Actor_Says(1, 1450, 12); Actor_Says(1, 1460, 13); } Actor_Says(0, 3150, 14); Actor_Says(1, 1470, 12); Actor_Says(1, 1480, 13); Actor_Says(0, 3155, 15); Actor_Says(1, 1500, 16); Actor_Says(0, 3160, 12); if (Game_Flag_Query(643)) { Actor_Says(1, 1330, 12); Actor_Says(1, 1340, 12); Actor_Says(1, 1350, 12); Actor_Says(0, 3120, 15); Actor_Says(1, 1360, 12); Actor_Says(1, 1370, 12); Actor_Says(0, 3125, 15); Actor_Says(1, 1380, 12); Actor_Says(0, 3130, 15); Actor_Says(1, 1390, 12); Actor_Says(1, 1400, 12); Actor_Says(1, 1410, 12); Actor_Says(0, 3135, 15); Actor_Says(1, 1420, 12); Actor_Says(0, 3140, 15); Actor_Says(1, 1430, 12); Actor_Set_Goal_Number(1, 285); } else { int v0 = Global_Variable_Query(40) - 1; if (!v0) { Actor_Says(1, 1510, 15); Actor_Says(1, 1520, 14); Actor_Says(1, 1530, 13); Actor_Says(0, 3170, 13); Actor_Set_Goal_Number(1, 231); } else if (v0 == 1) { Actor_Says(1, 1590, 15); Actor_Says(0, 3195, 14); Actor_Says(1, 1600, 16); Actor_Says(0, 3200, 13); Actor_Says(1, 1610, 17); Actor_Says(1, 1620, 15); Actor_Says(1, 1630, 14); Actor_Says(0, 3205, 12); Actor_Set_Goal_Number(1, 232); } else if (v0 == 2) { Actor_Says(1, 1540, 15); Actor_Says(0, 3175, 13); Actor_Says(1, 1550, 13); Actor_Says(1, 1560, 16); Actor_Says(0, 3180, 15); Actor_Says(1, 1570, 12); Actor_Says(1, 1580, 14); Actor_Says(0, 3190, 12); Actor_Set_Goal_Number(1, 233); } } } } else if (Game_Flag_Query(533)) { Loop_Actor_Walk_To_XYZ(0, 239.0f, 31.66f, -901.0f, 0, 0, false, 0); Game_Flag_Reset(533); if (Actor_Query_Goal_Number(2) == 230) { Scene_Exits_Disable(); Actor_Set_Goal_Number(2, 231); Non_Player_Actor_Combat_Mode_On(2, 0, 1, 0, 3, 4, 7, 8, -1, -1, -1, 20, 300, 0); } } else if (Game_Flag_Query(545)) { Game_Flag_Reset(545); Actor_Put_In_Set(25, 54); Actor_Set_At_XYZ(25, -202.0f, 24.0f, -574.0f, 0); Actor_Face_Heading(25, 256, false); Actor_Set_Goal_Number(25, 204); Player_Gains_Control(); } else { Loop_Actor_Walk_To_XYZ(0, 48.0f, 23.88f, -189.0f, 0, 0, false, 0); } } if (Game_Flag_Query(652)) { Game_Flag_Reset(652); Actor_Voice_Over(950, 99); Actor_Voice_Over(960, 99); Actor_Voice_Over(970, 99); Actor_Voice_Over(980, 99); } if (Actor_Query_Goal_Number(2) == 240) { Scene_Exits_Disable(); Actor_Set_Goal_Number(2, 241); if (!Player_Query_Combat_Mode()) { Player_Set_Combat_Mode(true); } } //return false; return; } void ScriptNR01::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (!Game_Flag_Query(343) && !Game_Flag_Query(532) && !Game_Flag_Query(535) && !Game_Flag_Query(632) && !Game_Flag_Query(722)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(30, 1, -1); Outtake_Play(35, 1, -1); } Game_Flag_Reset(722); } void ScriptNR01::DialogueQueueFlushed(int a1) { if (Actor_Query_Goal_Number(1) == 251 && Actor_Query_Goal_Number(2) != 299 && Actor_Query_Goal_Number(2) != 254 && Actor_Query_Goal_Number(2) != 255) { Actor_Set_Goal_Number(1, 252); } } } // End of namespace BladeRunner