/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" namespace BladeRunner { void ScriptNR03::InitializeScene() { if (Game_Flag_Query(537)) { Setup_Scene_Information(-301.98f, -70.19f, -348.58f, 0); } else if (Game_Flag_Query(437)) { Setup_Scene_Information(-161.0f, -70.19f, -1139.0f, 500); Game_Flag_Reset(437); } else { Setup_Scene_Information(410.0f, -70.19f, -715.0f, 690); } Scene_Exit_Add_2D_Exit(0, 561, 0, 639, 216, 1); Scene_Exit_Add_2D_Exit(1, 210, 85, 240, 145, 0); Scene_Exit_Add_2D_Exit(2, 0, 135, 85, 295, 3); Scene_2D_Region_Add(0, 331, 73, 375, 114); Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0); Ambient_Sounds_Add_Sound(252, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(254, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(255, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(256, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(257, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(258, 3, 60, 25, 25, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(259, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(260, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(261, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(262, 3, 60, 20, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(573)) { if (Game_Flag_Query(537)) { Scene_Loop_Start_Special(0, 2, 0); Scene_Loop_Set_Default(0); Game_Flag_Reset(537); } else { Scene_Loop_Set_Default(0); } } else { Actor_Set_Goal_Number(4, 201); Scene_Loop_Start_Special(0, 2, 0); Scene_Loop_Set_Default(0); } if (Actor_Query_Goal_Number(25) > 209 && Actor_Query_Goal_Number(25) < 215) { Actor_Set_Goal_Number(25, 215); } } void ScriptNR03::SceneLoaded() { Obstacle_Object("PG3", true); Obstacle_Object("X2BACKBARBOTTOM01", true); Obstacle_Object("X2BACKSTAGETOP", true); Unclickable_Object("PG3"); Unobstacle_Object("X2BACKBARBOTTOM02", true); Unobstacle_Object("NM2", true); Unobstacle_Object("MAN5", true); Unobstacle_Object("MAN7", true); Unobstacle_Object("X2BACKSTAGETOP", true); } bool ScriptNR03::MouseClick(int x, int y) { return false; } bool ScriptNR03::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("PG3", objectName)) { Actor_Face_Object(0, "PG3", true); Actor_Voice_Over(3770, 99); return true; } return false; } bool ScriptNR03::ClickedOnActor(int actorId) { if (actorId == 25 && !Loop_Actor_Walk_To_Actor(0, 25, 48, 1, false)) { AI_Movement_Track_Pause(25); Actor_Face_Actor(0, 25, true); if (Game_Flag_Query(611)) { Actor_Says(0, 3350, 16); Actor_Says(25, 50, 17); } else { Game_Flag_Set(611); Actor_Says(0, 3340, 3); Actor_Face_Actor(25, 0, true); Actor_Says(25, 30, 13); Actor_Says(0, 3345, 14); Actor_Says(25, 40, 14); } AI_Movement_Track_Unpause(25); return true; } return false; } bool ScriptNR03::ClickedOnItem(int itemId, bool a2) { return false; } bool ScriptNR03::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, 410.0f, -70.19f, -715.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(534); Set_Enter(54, 54); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(0, -161.0f, -70.19f, -1139.0f, 0, 1, false, 0)) { if (Actor_Query_Which_Set_In(25) == 55) { AI_Movement_Track_Pause(25); Actor_Face_Actor(25, 0, true); Actor_Face_Actor(0, 25, true); int v3 = Global_Variable_Query(44); if (v3 == 0) { Actor_Says(25, 50, 13); AI_Movement_Track_Unpause(25); } else if (v3 == 1) { Actor_Says(25, 210, 15); AI_Movement_Track_Unpause(25); } else if (v3 == 2) { Actor_Set_Goal_Number(25, 220); } } Global_Variable_Increment(44, 1); } else { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(438); Set_Enter(12, 57); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(0, -151.0f, -70.19f, -476.0f, 12, 1, false, 0)) { if (Actor_Query_Goal_Number(25) == 213 || Actor_Query_Which_Set_In(25) != 55) { Player_Loses_Control(); Player_Set_Combat_Mode(false); Loop_Actor_Walk_To_XYZ(0, -229.0f, -70.19f, -469.0f, 0, 0, false, 1); Actor_Face_Heading(0, 656, false); Actor_Change_Animation_Mode(0, 53); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(536); Set_Enter(13, 58); Scene_Loop_Start_Special(1, 2, 0); return true; } Actor_Face_Heading(0, 680, false); Actor_Change_Animation_Mode(0, 12); Delay(150); Actor_Change_Animation_Mode(0, 0); AI_Movement_Track_Pause(25); Actor_Face_Actor(25, 0, true); int v1 = Global_Variable_Query(43); if (v1 == 0) { Actor_Says(25, 0, 15); Actor_Face_Actor(0, 25, true); Actor_Says(0, 3335, 13); Actor_Says(25, 10, 16); AI_Movement_Track_Unpause(25); } else if (v1 == 1) { Actor_Face_Actor(0, 25, true); Actor_Says(25, 210, 12); AI_Movement_Track_Unpause(25); } else if (v1 == 2) { Actor_Set_Goal_Number(25, 220); } Global_Variable_Increment(43, 1); } return true; } return false; } bool ScriptNR03::ClickedOn2DRegion(int region) { if (region == 0) { if (!Loop_Actor_Walk_To_XYZ(0, 79.2f, -70.19f, -984.0f, 12, 1, false, 0)) { Actor_Face_Actor(0, 47, true); int v1 = Random_Query(0, 4); if (v1 == 0) { Actor_Says(0, 1055, 3); } else if (v1 == 1) { Actor_Says(0, 8590, 3); } else if (v1 == 2) { Actor_Says(0, 8930, 3); } else if (v1 == 3) { Actor_Says(0, 7465, 3); } } return true; } return false; } void ScriptNR03::SceneFrameAdvanced(int frame) { if (!Music_Is_Playing()) { sub_402994(); } if (frame == 72) { Sound_Play(345, 83, -70, -70, 50); } if (frame == 76) { Sound_Play(353, 62, -70, -70, 50); } if (frame > 70 && frame < 110) { sub_40259C(frame); } else { if (frame != 110) { //return false; return; } if (Actor_Query_Goal_Number(4) == 201) { Actor_Set_Goal_Number(4, 200); } else if (!Game_Flag_Query(536)) { Actor_Set_Goal_Number(0, 200); Player_Gains_Control(); } } //return true; return; } void ScriptNR03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void ScriptNR03::PlayerWalkedIn() { Player_Set_Combat_Mode(false); if (Game_Flag_Query(573)) { if (Game_Flag_Query(535) ) { Loop_Actor_Walk_To_XYZ(0, 302.0f, -70.19f, -715.0f, 0, 0, false, 0); Game_Flag_Reset(535); } } else { Game_Flag_Set(573); Async_Actor_Walk_To_XYZ(0, 206.0f, -70.19f, -643.0f, 0, false); Game_Flag_Reset(535); Actor_Voice_Over(1490, 99); Actor_Voice_Over(1510, 99); Actor_Voice_Over(1520, 99); } if (Player_Query_Combat_Mode()) { Actor_Set_Goal_Number(25, 220); } //return false; } void ScriptNR03::PlayerWalkedOut() { if (!Game_Flag_Query(438)) { Music_Stop(2); } if (Game_Flag_Query(536)) { Player_Gains_Control(); } } void ScriptNR03::DialogueQueueFlushed(int a1) { } void ScriptNR03::sub_40259C(int frame) { int facing; float angle, invertedAngle; angle = cos((frame - 70) * (M_PI / 40.0f)) * M_PI_2; invertedAngle = M_PI - angle; if (!Game_Flag_Query(536) && Actor_Query_Goal_Number(4) != 201) { angle = angle + M_PI; invertedAngle = invertedAngle + M_PI; } float c = cos(invertedAngle); float s = sin(invertedAngle); float x = 36.49f * s - -60.21f * c + -265.49f; float z = -60.21f * s + 36.49f * c + -408.79f; if (Actor_Query_Goal_Number(4) == 201) { facing = angle * (512.0f / M_PI); facing = facing + 144; if (facing < 0) { facing = facing + 1168; } if (facing > 1023) { facing -= 1024; } Actor_Set_At_XYZ(4, x, -70.19f, z, facing); } else { facing = angle * (512.0f / M_PI); facing = facing + 400; if (facing < 0) { facing = facing + 1424; } if (facing > 1023) { facing -= 1024; } Actor_Set_At_XYZ(0, x, -70.19f, z, facing); } } void ScriptNR03::sub_402994() { if (Music_Is_Playing()) { Music_Adjust(51, 0, 2); } else { int v0 = Global_Variable_Query(53); if (v0 == 0) { Music_Play(14, 51, 0, 2, -1, 0, 0); } else if (v0 == 1) { Music_Play(13, 51, 0, 2, -1, 0, 0); } else if (v0 == 2) { Music_Play(5, 51, 0, 2, -1, 0, 0); } v0++; if (v0 > 2) { v0 = 0; } Global_Variable_Set(53, v0); } } } // End of namespace BladeRunner