/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" namespace BladeRunner { void ScriptNR05::InitializeScene() { if (Game_Flag_Query(547)) { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(1); Setup_Scene_Information(-777.56f, 0.0f, -166.86f, 0); } else if (Game_Flag_Query(536)) { Setup_Scene_Information(-456.0f, 0.0f, -611.0f, 0); } else { Setup_Scene_Information(-527.0f, 1.57f, -406.0f, 649); } Scene_Exit_Add_2D_Exit(0, 459, 147, 639, 290, 1); if (Game_Flag_Query(620)) { Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); } Ambient_Sounds_Add_Looping_Sound(280, 50, 38, 0); Ambient_Sounds_Add_Sound(252, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(254, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(255, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(256, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(257, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(258, 3, 60, 20, 20, -30, 30, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(259, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(260, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(261, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(262, 3, 60, 25, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(570, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(571, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(572, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(573, 5, 70, 11, 11, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(547)) { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(1); } else if (Game_Flag_Query(536)) { Scene_Loop_Start_Special(0, 3, 0); Scene_Loop_Set_Default(1); Game_Flag_Reset(536); } else { Scene_Loop_Set_Default(1); } } void ScriptNR05::SceneLoaded() { Obstacle_Object("NM1-1+", true); Clickable_Object("NM1-1+"); Unclickable_Object("NM1-1+"); } bool ScriptNR05::MouseClick(int x, int y) { return false; } bool ScriptNR05::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool ScriptNR05::ClickedOnActor(int actorId) { if (actorId == 42) { if (!Loop_Actor_Walk_To_Actor(0, 42, 120, 1, false)) { sub_4020B4(); } return true; } if (actorId == 18) { Actor_Set_Goal_Number(18, 229); if (!Loop_Actor_Walk_To_Actor(0, 18, 36, 1, false)) { sub_4022DC(); } Actor_Set_Goal_Number(18, 221); return true; } return false; } bool ScriptNR05::ClickedOnItem(int itemId, bool a2) { return false; } bool ScriptNR05::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, -444.0f, 0.0f, -451.0f, 0, 1, false, 0)) { Player_Loses_Control(); Music_Stop(2); Player_Set_Combat_Mode(false); Actor_Face_Heading(0, 1021, false); Actor_Change_Animation_Mode(0, 53); Game_Flag_Set(537); Set_Enter(55, 56); Scene_Loop_Start_Special(1, 3, 0); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(0, -777.56f, 0.0f, -166.86f, 0, 1, false, 0)) { Game_Flag_Set(546); Set_Enter(13, 61); } return true; } return false; } bool ScriptNR05::ClickedOn2DRegion(int region) { return false; } void ScriptNR05::SceneFrameAdvanced(int frame) { if (!Music_Is_Playing()) { sub_402B9C(); } if (frame == 78) { Sound_Play(345, 83, 70, 70, 50); } if (frame == 86) { Sound_Play(353, 62, 70, 70, 50); } sub_402A48(48); sub_402A48(0); if (Actor_Query_Goal_Number(18) == 224) { Actor_Set_Goal_Number(18, 225); if (Player_Query_Current_Scene() == 58) { Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); } } if (frame > 77 && frame <= 134) { sub_401F74(frame - 13); if (frame == 134 && !Game_Flag_Query(537)) { Actor_Set_Goal_Number(0, 200); } //return true; return; } else { //return false; return; } } void ScriptNR05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void ScriptNR05::PlayerWalkedIn() { if (Game_Flag_Query(547)) { Music_Stop(2); Loop_Actor_Walk_To_XYZ(0, -697.56f, 0.0f, -174.86f, 0, 1, false, 0); Game_Flag_Reset(547); } // return false; } void ScriptNR05::PlayerWalkedOut() { if (Game_Flag_Query(537)) { Music_Stop(2); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); } void ScriptNR05::DialogueQueueFlushed(int a1) { } void ScriptNR05::sub_401F74(int frame) { float angle = cos((frame - 65) * (M_PI / 57.0f)) * M_PI_2; float invertedAngle = M_PI - angle; if (!Game_Flag_Query(537)) { angle = angle + M_PI; invertedAngle = invertedAngle + M_PI; } float c = cos(invertedAngle); float s = sin(invertedAngle); float x = 6.0f * s - 80.0f * c + -450.0f; float z = 80.0f * s + 6.0f * c + -531.0f; int facing = angle * (512.0f / M_PI); facing = facing + 765; if (facing < 0) { facing = facing + 1789; } if (facing > 1023) { facing -= 1024; } Actor_Set_At_XYZ(0, x, 0.0f, z, facing); } void ScriptNR05::sub_4020B4() { Actor_Face_Actor(0, 42, true); Actor_Face_Actor(42, 0, true); if (Game_Flag_Query(588)) { if (Game_Flag_Query(589)) { Actor_Says(0, 3480, 19); Actor_Says(42, 30, 12); Actor_Says(0, 3485, 3); Actor_Says(42, 40, 13); Actor_Change_Animation_Mode(42, 23); Actor_Change_Animation_Mode(0, 75); Global_Variable_Increment(42, 1); } else { Actor_Says(0, 3475, 17); Actor_Says(42, 20, 23); Game_Flag_Set(589); Actor_Change_Animation_Mode(0, 75); Global_Variable_Increment(42, 1); } } else { Actor_Says(42, 0, 13); Actor_Says(0, 3470, 3); Actor_Says(42, 10, 23); Game_Flag_Set(588); Actor_Change_Animation_Mode(0, 75); Global_Variable_Increment(42, 1); } } void ScriptNR05::sub_4022DC() { if (Actor_Query_Goal_Number(18) == 220) { Actor_Set_Goal_Number(18, 221); } Actor_Face_Actor(0, 18, true); Actor_Face_Actor(18, 0, true); if (!Game_Flag_Query(590)) { Actor_Says(0, 8513, 3); Actor_Says(18, 360, 3); Actor_Says(0, 3495, 11); Actor_Says(18, 370, 15); Actor_Says(0, 3500, 17); Actor_Says(18, 380, 13); Game_Flag_Set(590); return; } Dialogue_Menu_Clear_List(); if (Actor_Query_Friendliness_To_Other(18, 0) >= 48) { if (Actor_Clue_Query(0, 90) || Actor_Clue_Query(0, 100)) { DM_Add_To_List_Never_Repeat_Once_Selected(890, -1, 4, 8); } if (Actor_Clue_Query(0, 13)) { DM_Add_To_List_Never_Repeat_Once_Selected(900, 5, 6, 5); } if (Actor_Clue_Query(0, 88)) { DM_Add_To_List_Never_Repeat_Once_Selected(910, 5, 5, 5); } } if (!Dialogue_Menu_Query_List_Size()) { Actor_Says(0, 3520, 3); Actor_Says(18, 730, 3); Actor_Face_Heading(18, 849, false); return; } Dialogue_Menu_Add_DONE_To_List(100); Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); if (answer == 890) { Actor_Says(0, 3505, 3); Actor_Modify_Friendliness_To_Other(18, 0, -1); Actor_Says(18, 420, 12); Actor_Says(18, 430, 13); Actor_Says(0, 3530, 15); Actor_Says(18, 440, 15); Actor_Says(0, 3535, 13); Actor_Says(18, 460, 16); Actor_Says(0, 3540, 15); Actor_Says(18, 490, 16); Actor_Says(18, 500, 13); Actor_Says(0, 3545, 15); Actor_Says(18, 520, 12); Actor_Face_Heading(18, 849, false); } else if (answer == 900) { Actor_Says(0, 3510, 15); Actor_Modify_Friendliness_To_Other(18, 0, -1); Actor_Says_With_Pause(18, 530, 1.2f, 3); Actor_Says(18, 540, 15); Actor_Says(0, 3550, 13); Actor_Says(18, 560, 14); Actor_Says(18, 570, 13); Actor_Says(0, 3555, 12); Actor_Face_Heading(18, 849, false); } else if (answer == 910) { Actor_Says(0, 3515, 14); Actor_Modify_Friendliness_To_Other(18, 0, -1); if (Actor_Clue_Query(0, 99)) { Actor_Says(18, 580, 12); Actor_Says(0, 3560, 13); Actor_Says(18, 590, 16); Actor_Says(0, 3565, 16); Actor_Says(18, 600, 13); Actor_Says(0, 3570, 14); Actor_Says(18, 620, 15); Actor_Says(0, 3575, 13); } else { Actor_Says(18, 640, 13); Actor_Says(0, 3580, 15); Actor_Says(18, 660, 12); } Actor_Face_Heading(18, 849, false); } } void ScriptNR05::sub_402A48(int actorId) { int animationMode = Actor_Query_Animation_Mode(actorId); if (animationMode == 1 || animationMode == 2 || animationMode == 7 || animationMode == 8) { return; } float x, y, z; Actor_Query_XYZ(actorId, &x, &y, &z); if ((x - -542.0f) * (x - -542.0f) + (z - -195.0f) * (z - -195.0f) < 8464.0f) { float s = sin(M_PI / 128.0f); float c = cos(M_PI / 128.0f); float newX = x * c - z * s + -542.0f; float newZ = x * s + z * c + -195.0f; int newFacing = (Actor_Query_Facing_1024(actorId) + 4) % 1024; Actor_Set_At_XYZ(actorId, newX, y, newZ, newFacing); } } void ScriptNR05::sub_402B9C() { if (Music_Is_Playing()) { Music_Adjust(51, 0, 2); } else { int v0 = Global_Variable_Query(54); if (v0 == 0) { Music_Play(16, 61, -80, 2, -1, 0, 0); } else if (v0 == 1) { Music_Play(15, 41, -80, 2, -1, 0, 0); } else if (v0 == 2) { Music_Play(7, 41, -80, 2, -1, 0, 0); } v0++; if (v0 > 2) { v0 = 0; } Global_Variable_Set(54, v0); } } } // End of namespace BladeRunner