/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" namespace BladeRunner { void ScriptNR07::InitializeScene() { Setup_Scene_Information(-110.0f, -73.5f, -193.0f, 554); Scene_Exit_Add_2D_Exit(0, 429, 137, 506, 251, 0); Ambient_Sounds_Add_Looping_Sound(111, 25, 0, 1); } void ScriptNR07::SceneLoaded() { Obstacle_Object("VANITY", true); Clickable_Object("VASE"); } bool ScriptNR07::MouseClick(int x, int y) { return false; } bool ScriptNR07::ClickedOn3DObject(const char *objectName, bool a2) { Actor_Set_Goal_Number(25, 201); if (Object_Query_Click("VASE", objectName)) { sub_401C60(); } Actor_Set_Goal_Number(25, 200); return false; } bool ScriptNR07::ClickedOnActor(int actorId) { if (actorId == 3) { if (Actor_Query_Goal_Number(33) <= 239) { Actor_Set_Goal_Number(25, 201); Actor_Face_Actor(0, 3, true); Dialogue_Menu_Clear_List(); if (Game_Flag_Query(638)) { DM_Add_To_List_Never_Repeat_Once_Selected(1100, -1, 3, 8); DM_Add_To_List_Never_Repeat_Once_Selected(1110, 8, -1, -1); if (Actor_Clue_Query(0, 95)) { DM_Add_To_List_Never_Repeat_Once_Selected(1120, 3, 6, 7); } if (Actor_Clue_Query(0, 113)) { DM_Add_To_List_Never_Repeat_Once_Selected(1130, 3, 5, 7); } if (Game_Flag_Query(510)) { DM_Add_To_List_Never_Repeat_Once_Selected(1140, 1, 4, 7); } } else { DM_Add_To_List_Never_Repeat_Once_Selected(1080, 3, 5, 7); DM_Add_To_List_Never_Repeat_Once_Selected(1090, 7, 5, 4); } Dialogue_Menu_Add_DONE_To_List(1150); Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); switch (answer) { case 1140: sub_4028FC(); break; case 1130: sub_402738(); break; case 1120: sub_402614(); break; case 1110: sub_402510(); break; case 1100: sub_402284(); break; case 1090: Actor_Says(0, 3650, 13); Actor_Says(3, 630, 30); Actor_Says(0, 3655, 16); Actor_Says(3, 640, 31); break; case 1080: sub_401EF4(); break; default: break; } Actor_Set_Goal_Number(25, 200); return false;; } return true; } return false; } bool ScriptNR07::ClickedOnItem(int itemId, bool a2) { return false; } bool ScriptNR07::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, -102.0f, -73.5f, -233.0f, 0, 1, false, 0)) { Actor_Set_Goal_Number(25, 201); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(442); Set_Enter(56, 59); } return true; } return false; } bool ScriptNR07::ClickedOn2DRegion(int region) { return false; } void ScriptNR07::SceneFrameAdvanced(int frame) { } void ScriptNR07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void ScriptNR07::PlayerWalkedIn() { Loop_Actor_Walk_To_XYZ(0, -110.0f, -73.5f, -169.0f, 0, 0, false, 0); if (Actor_Query_In_Set(3, 57)) { if (Game_Flag_Query(508)) { Actor_Modify_Friendliness_To_Other(3, 0, -2); Actor_Says(3, 530, 31); } else { Game_Flag_Set(508); if (!Actor_Clue_Query(3, 214)) { Actor_Modify_Friendliness_To_Other(3, 0, 5); } else if (Actor_Clue_Query(0, 216) || Actor_Clue_Query(0, 217)) { Actor_Modify_Friendliness_To_Other(3, 0, 10); } Actor_Says(3, 500, 30); Actor_Says(0, 3585, 14); Actor_Says(3, 510, 30); Actor_Start_Speech_Sample(0, 3590); Loop_Actor_Walk_To_XYZ(0, -112.0f, -73.0f, -89.0f, 525, 0, false, 0); Actor_Says(3, 520, 53); } Actor_Set_Goal_Number(25, 200); } //return false; } void ScriptNR07::PlayerWalkedOut() { } void ScriptNR07::DialogueQueueFlushed(int a1) { } void ScriptNR07::sub_4018D4() { Actor_Set_Goal_Number(25, 201); Player_Loses_Control(); Actor_Set_At_XYZ(3, -136.0f, -73.0f, -18.0f, 300); Actor_Change_Animation_Mode(3, 71); Actor_Change_Animation_Mode(0, 21); Loop_Actor_Walk_To_XYZ(3, -102.0f, -73.5f, -233.0f, 0, 0, true, 0); if (Game_Flag_Query(47)) { Actor_Set_Goal_Number(3, 245); } else { Actor_Set_Goal_Number(3, 295); Game_Flag_Set(591); Actor_Put_In_Set(3, 91); Actor_Set_At_Waypoint(3, 33, 0); } Player_Gains_Control(); } void ScriptNR07::sub_401A10() { Scene_Exits_Disable(); Actor_Set_Goal_Number(25, 201); Actor_Says_With_Pause(3, 930, 1.0f, 30); Actor_Says_With_Pause(3, 910, 1.0f, 30); Actor_Face_Object(3, "VANITY", true); Actor_Says(3, 940, 31); Actor_Says(0, 3770, 19); Async_Actor_Walk_To_XYZ(0, -193.0f, -73.5f, -13.0f, 0, false); Actor_Says(3, 950, 31); Actor_Face_Actor(3, 0, true); Actor_Change_Animation_Mode(3, 4); Actor_Face_Actor(0, 3, true); Actor_Says(0, 3760, 19); Actor_Says(3, 960, 53); Actor_Says(3, 920, 53); Actor_Says(0, 3780, 0); Actor_Says(3, 970, 53); Actor_Voice_Over(1710, 99); Actor_Voice_Over(1720, 99); Actor_Voice_Over(1730, 99); Actor_Set_Goal_Number(33, 240); } void ScriptNR07::sub_401C60() { Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0); Actor_Face_Object(0, "VASE", true); if (Actor_Query_Is_In_Current_Set(3)) { if (!Actor_Clue_Query(0, 97)) { Actor_Clue_Acquire(0, 97, 1, -1); int v0 = Actor_Query_Friendliness_To_Other(3, 0); if (v0 > 50) { Actor_Modify_Friendliness_To_Other(3, 0, 2); } else if (v0 <= 50) { Actor_Modify_Friendliness_To_Other(3, 0, -2); } Actor_Says(0, 3600, 19); Actor_Says(3, 550, 30); Actor_Says(0, 3605, 19); Actor_Says(3, 560, 31); Actor_Says(0, 3610, 19); } } else if (Actor_Clue_Query(0, 98)) { Actor_Says(0, 8585, 14); } else { Actor_Clue_Acquire(0, 98, 1, -1); Loop_Actor_Walk_To_Scene_Object(0, "VASE", 100, 1, false); Actor_Change_Animation_Mode(0, 23); Item_Pickup_Spin_Effect(935, 526, 268); Actor_Voice_Over(1690, 99); Actor_Voice_Over(1700, 99); } } void ScriptNR07::sub_401EF4() { Actor_Clue_Acquire(0, 96, 1, -1); Actor_Says(0, 3625, 19); Actor_Says(3, 570, 30); Actor_Says_With_Pause(3, 580, 1.0f, 31); Actor_Says(0, 3630, 13); Actor_Says_With_Pause(3, 590, 1.0f, 30); Actor_Says(3, 600, 30); Actor_Start_Speech_Sample(0, 3640); Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0); Actor_Face_Actor(0, 3, true); Actor_Face_Actor(3, 0, true); Game_Flag_Set(638); Actor_Clue_Acquire(0, 91, 1, 3); int v0 = Actor_Query_Friendliness_To_Other(3, 0); if (!Game_Flag_Query(47) && v0 < 40) { sub_4018D4(); return; } if (v0 < 36) { sub_401A10(); return; } sub_4020F0(); } void ScriptNR07::sub_4020F0() { if (Actor_Clue_Query(3, 213) && Actor_Clue_Query(3, 214)) { Actor_Modify_Friendliness_To_Other(3, 0, -1); } Actor_Says(3, 610, 31); Actor_Says(0, 3645, 12); Actor_Says(3, 620, 30); int v0 = Actor_Query_Friendliness_To_Other(3, 0); if (!Game_Flag_Query(47) && v0 < 40) { sub_4018D4(); return; } if (v0 < 36) { sub_401A10(); return; } Actor_Face_Object(3, "VANITY", true); } void ScriptNR07::sub_402284() { Actor_Clue_Acquire(0, 94, 1, -1); Actor_Start_Speech_Sample(0, 3660); Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0); Actor_Face_Actor(0, 3, true); Actor_Says(3, 650, 30); Actor_Says(3, 660, 31); Actor_Says(0, 3665, 18); Actor_Face_Actor(3, 0, true); Actor_Says(3, 670, 31); Actor_Says(3, 680, 30); Actor_Says(3, 690, 31); Actor_Says(0, 3670, 17); Actor_Says(3, 700, 30); Actor_Says(0, 3675, 19); Actor_Says(3, 710, 30); Actor_Says(0, 3680, 19); Actor_Says(3, 720, 30); Actor_Says(3, 730, 30); Actor_Says(0, 3685, 13); Voight_Kampff_Activate(3, 40); if (Game_Flag_Query(47)) { sub_401A10(); } else { sub_4018D4(); } } void ScriptNR07::sub_402510() { Actor_Says(0, 3690, 14); Actor_Start_Speech_Sample(3, 750); Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0); Actor_Face_Actor(0, 3, true); Actor_Face_Actor(3, 0, true); Actor_Says(0, 3695, 15); Actor_Modify_Friendliness_To_Other(3, 0, 5); if (Game_Flag_Query(47)) { sub_401A10(); } else { sub_4018D4(); } } void ScriptNR07::sub_402614() { Actor_Says(0, 3705, 19); Actor_Says(3, 760, 53); if (Game_Flag_Query(47)) { Actor_Modify_Friendliness_To_Other(3, 0, -5); Actor_Says(0, 3710, 18); sub_401A10(); } else { Actor_Modify_Friendliness_To_Other(3, 0, -3); Actor_Start_Speech_Sample(0, 3710); Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0); Actor_Face_Actor(0, 3, true); sub_4018D4(); } } void ScriptNR07::sub_402738() { Actor_Modify_Friendliness_To_Other(3, 0, -3); Actor_Says(0, 3615, 16); Actor_Says(3, 770, 30); Actor_Says(0, 3720, 15); Actor_Says_With_Pause(3, 780, 2.0f, 30); Actor_Says(3, 790, 31); Actor_Says(0, 3725, 18); Actor_Says(3, 800, 30); Actor_Says_With_Pause(0, 3730, 2.0f, 13); Actor_Says_With_Pause(3, 810, 1.0f, 53); Actor_Says(3, 820, 30); Actor_Says(0, 3735, 14); Actor_Says(3, 830, 31); Actor_Says(0, 3740, 19); } void ScriptNR07::sub_4028FC() { Actor_Says(0, 3620, 19); Actor_Says(3, 840, 30); Actor_Says(0, 3745, 9); Actor_Says_With_Pause(3, 850, 1.0f, 30); Actor_Says(3, 860, 30); Actor_Says(3, 870, 53); Actor_Says(0, 3750, 11); Actor_Says(3, 880, 30); Actor_Says(0, 3755, 16); Actor_Says(3, 890, 31); } } // End of namespace BladeRunner