/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" namespace BladeRunner { void ScriptPS05::InitializeScene() { if (Game_Flag_Query(21)) { Setup_Scene_Information(547.59f, 0.18f, -216.84f, 334); } else if (Game_Flag_Query(22)) { Setup_Scene_Information(635.0f, 0.0f, -598.0f, 475); } else { Setup_Scene_Information(630.72f, 0.38f, -469.26f, 400); } Scene_Exit_Add_2D_Exit(0, 218, 98, 280, 246, 3); Scene_Exit_Add_2D_Exit(1, 330, 90, 436, 198, 0); Scene_Exit_Add_2D_Exit(2, 476, 96, 524, 240, 1); Scene_2D_Region_Add(0, 519, 107, 537, 122); Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound(384, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(141, 80, 0, 1); Ambient_Sounds_Add_Sound(385, 5, 50, 8, 8, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(156, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(157, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(158, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(73, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(74, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0); } void ScriptPS05::SceneLoaded() { Obstacle_Object("WATER FOUNTAIN", true); Clickable_Object("WATER FOUNTAIN"); Clickable_Object("ASHTRAY"); Clickable_Object("FIRE EXTINGISHER"); Clickable_Object("CUP"); Clickable_Object("WIRE BASKET"); Clickable_Object("WANTED POSTERS"); Unclickable_Object("WATER FOUNTAIN"); Unclickable_Object("CUP"); } bool ScriptPS05::MouseClick(int x, int y) { return false; } bool ScriptPS05::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("WATER FOUNTAIN", objectName) && !Loop_Actor_Walk_To_Scene_Object(0, "WATER FOUNTAIN", 12, 1, false)) { Actor_Face_Object(0, "WATER FOUNTAIN", true); Actor_Says(0, 3490, 18); } if (Object_Query_Click("ASHTRAY", objectName) && !Loop_Actor_Walk_To_XYZ(0, 662.0f, 0.37f, -180.0f, 0, 1, false, 0)) { Actor_Face_Object(0, "ASHTRAY", true); Actor_Voice_Over(1770, 99); Actor_Voice_Over(1780, 99); Actor_Voice_Over(1790, 99); } if (Object_Query_Click("WIRE BASKET", objectName) && !Loop_Actor_Walk_To_Scene_Object(0, "WIRE BASKET", 12, 1, false)) { Actor_Face_Object(0, "WIRE BASKET", true); Actor_Voice_Over(1810, 99); Actor_Voice_Over(1820, 99); } if (Object_Query_Click("WANTED POSTERS", objectName) && !Loop_Actor_Walk_To_Scene_Object(0, "WANTED POSTERS", 12, 1, false)) { Actor_Face_Object(0, "WANTED POSTERS", true); Actor_Voice_Over(1800, 99); } return false; } bool ScriptPS05::ClickedOnActor(int actorId) { return false; } bool ScriptPS05::ClickedOnItem(int itemId, bool a2) { if (Game_Flag_Query(23)) { Actor_Set_At_XYZ(0, 718.72f, 0.37f, -461.26f, 600); } else if (Game_Flag_Query(22)) { sub_401B34(); sub_401C30(); } Game_Flag_Reset(22); Game_Flag_Reset(23); Game_Flag_Reset(21); Game_Flag_Reset(204); return false; } bool ScriptPS05::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_Waypoint(0, 2, 24, 1, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(101, 119); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(0, 635.0f, 0.0f, -598.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(62, 66); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(0, 742.52002f, 0.37f, -457.69f, 0, 1, false, 0)) { Game_Flag_Set(136); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(65, 70); } return true; } return false; } bool ScriptPS05::ClickedOn2DRegion(int region) { if (region == 0 && !Loop_Actor_Walk_To_XYZ(0, 694.78f, 0.37f, -321.05f, 0, 1, false, 0)) { Actor_Face_Heading(0, 130, false); View_Score_Board(); } return false; } void ScriptPS05::SceneFrameAdvanced(int frame) { if (frame == 1 || frame == 16 || frame == 31 || frame == 46) { Sound_Play(149, Random_Query(10, 10), 70, 70, 50); } //return true; } void ScriptPS05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void ScriptPS05::PlayerWalkedIn() { } void ScriptPS05::PlayerWalkedOut() { } void ScriptPS05::DialogueQueueFlushed(int a1) { Overlay_Remove("PS05OVER"); } void ScriptPS05::sub_401B34() { int v0; int v1; int v3[7]; v0 = 0; if (Global_Variable_Query(1) < 4 && Game_Flag_Query(45)) { v0 = 1; v3[0] = 0; } v1 = v0 + 1; v3[v0] = 1; if (Global_Variable_Query(1) >= 3) { v3[v1] = 2; v1 = v0 + 2; } if (Global_Variable_Query(1) >= 2 && Global_Variable_Query(1) <= 4) { v3[v1++] = 3; } if (Game_Flag_Query(171) && Game_Flag_Query(170)) { v3[v1++] = 4; } if (v1 <= 0) { Global_Variable_Set(52, -1); } else { Global_Variable_Set(52, v3[Random_Query(0, v1 - 1)]); } } void ScriptPS05::sub_401C30() { switch (Global_Variable_Query(52)) { case 4: if (!Game_Flag_Query(692)) { Overlay_Play("PS05OVER", 0, 1, 0, 0); ADQ_Add(61, 230, 3); ADQ_Add(61, 240, 3); Game_Flag_Set(692); } break; case 3: if (!Game_Flag_Query(691)) { Overlay_Play("PS05OVER", 0, 1, 0, 0); ADQ_Add(61, 170, 3); ADQ_Add(61, 180, 3); ADQ_Add(61, 190, 3); ADQ_Add(61, 200, 3); ADQ_Add(61, 210, 3); ADQ_Add(61, 220, 3); ADQ_Add(41, 80, 3); ADQ_Add(41, 90, 3); ADQ_Add(41, 100, 3); ADQ_Add(41, 110, 3); ADQ_Add(41, 120, 3); ADQ_Add(41, 130, 3); Game_Flag_Set(691); } break; case 2: if (!Game_Flag_Query(690)) { Overlay_Play("PS05OVER", 0, 1, 0, 0); if (Actor_Query_Friendliness_To_Other(5, 0) > Actor_Query_Friendliness_To_Other(1, 0)) { ADQ_Add(61, 120, 3); ADQ_Add(61, 130, 3); ADQ_Add(61, 140, 3); ADQ_Add(61, 150, 3); ADQ_Add(4, 1570, 3); ADQ_Add(4, 1580, 3); ADQ_Add(4, 1590, 3); } else { ADQ_Add(61, 90, 3); ADQ_Add(61, 100, 3); ADQ_Add(61, 110, 3); ADQ_Add(4, 1540, 3); ADQ_Add(4, 1550, 3); ADQ_Add(4, 1560, 3); } Game_Flag_Set(690); } break; case 1: if (!Game_Flag_Query(689)) { Overlay_Play("PS05OVER", 0, 1, 0, 0); ADQ_Add(61, 40, 3); ADQ_Add(61, 50, 3); ADQ_Add(61, 60, 3); ADQ_Add(61, 70, 3); ADQ_Add(61, 80, 3); Game_Flag_Set(689); } break; case 0: if (!Game_Flag_Query(688)) { Overlay_Play("PS05OVER", 0, 1, 0, 0); ADQ_Add(61, 0, 3); ADQ_Add(61, 10, 3); ADQ_Add(61, 20, 3); ADQ_Add(61, 30, 3); ADQ_Add(51, 430, 3); ADQ_Add(51, 440, 3); ADQ_Add(51, 450, 3); ADQ_Add(51, 460, 3); Game_Flag_Set(688); } break; default: return; } } } // End of namespace BladeRunner