/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" namespace BladeRunner { void ScriptPS07::InitializeScene() { Setup_Scene_Information(609.07f, 0.22f, -598.67f, 768); Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1); Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound(141, 80, 0, 1); Ambient_Sounds_Add_Sound(142, 5, 20, 5, 10, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(146, 5, 30, 5, 10, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(147, 2, 20, 5, 10, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(148, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(149, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(150, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(151, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(152, 2, 30, 10, 15, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(153, 2, 20, 10, 15, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(154, 5, 20, 10, 15, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(145, 5, 30, 5, 8, -100, 100, -101, -101, 0, 0); } void ScriptPS07::SceneLoaded() { Obstacle_Object("RICE BOX01", true); Unobstacle_Object("RICE BOX01", true); } bool ScriptPS07::MouseClick(int x, int y) { return false; } bool ScriptPS07::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("L.MOUSE", objectName)) { Sound_Play(155, 70, 0, 0, 50); if (Actor_Query_Goal_Number(30) < 4 && Actor_Query_Goal_Number(30) > 0) { Actor_Face_Actor(0, 30, true); Actor_Set_Goal_Number(30, 3); Actor_Modify_Friendliness_To_Other(30, 0, -3); } return true; } return false; } bool ScriptPS07::ClickedOnActor(int actorId) { if (actorId == 30) { Actor_Face_Actor(0, 30, true); Actor_Set_Goal_Number(30, 3); if (!Game_Flag_Query(111)) { Actor_Says(0, 4115, 13); } if (!Game_Flag_Query(111) && (Game_Flag_Query(125) || Game_Flag_Query(126) || Game_Flag_Query(127) || Game_Flag_Query(128))) { Actor_Face_Actor(30, 0, true); Actor_Says(30, 30, 12); Game_Flag_Set(111); } else { if (Game_Flag_Query(111)) { Actor_Says(0, 4130, 18); } } if (Game_Flag_Query(125) && !Game_Flag_Query(12)) { Game_Flag_Set(12); Actor_Clue_Acquire(0, 11, 0, 30); Actor_Says(30, 50, 16); Actor_Says(0, 4135, 13); Actor_Says(30, 60, 15); Actor_Says(30, 70, 12); Actor_Says(0, 4140, 18); Actor_Says(30, 80, 14); Actor_Says(30, 90, 14); Actor_Set_Goal_Number(30, 1); return true; } if (Game_Flag_Query(126) && !Game_Flag_Query(13)) { Game_Flag_Set(13); Actor_Clue_Acquire(0, 10, 0, 30); sub_401D60(); Actor_Set_Goal_Number(30, 1); return true; } if (Game_Flag_Query(127) && !Game_Flag_Query(104)) { Game_Flag_Set(104); Actor_Clue_Acquire(0, 39, 0, 30); Actor_Says(30, 170, 14); Actor_Says(0, 4180, 13); Actor_Says(30, 180, 12); Actor_Says(30, 190, 13); Actor_Says(30, 200, 16); Actor_Says(0, 4185, 18); Actor_Says(30, 210, 12); Actor_Modify_Friendliness_To_Other(30, 0, -12); Actor_Set_Goal_Number(30, 1); return true; } if (Game_Flag_Query(128) && !Game_Flag_Query(105)) { Game_Flag_Set(105); Actor_Says(30, 220, 12); Actor_Says(0, 4190, 13); Actor_Says(30, 230, 14); Actor_Set_Goal_Number(30, 1); return true; } Actor_Says(30, 0, 13); Actor_Set_Goal_Number(30, 1); return true; } return false; } bool ScriptPS07::ClickedOnItem(int itemId, bool a2) { return false; } bool ScriptPS07::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, 609.07f, 0.22f, -598.67f, 0, 0, false, 0)) { Set_Enter(62, 66); } return true; } return false; } bool ScriptPS07::ClickedOn2DRegion(int region) { return false; } void ScriptPS07::SceneFrameAdvanced(int frame) { } void ScriptPS07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void ScriptPS07::PlayerWalkedIn() { Loop_Actor_Walk_To_XYZ(0, 561.07f, 0.34f, -606.67f, 6, 0, false, 0); Game_Flag_Reset(131); //return false; } void ScriptPS07::PlayerWalkedOut() { if (!Game_Flag_Query(138) && Global_Variable_Query(1) == 1) { Actor_Set_Goal_Number(30, 0); } } void ScriptPS07::DialogueQueueFlushed(int a1) { } void ScriptPS07::sub_401D60() { Actor_Says(30, 100, 13); Actor_Says(0, 4145, 13); Actor_Says(30, 110, 12); Actor_Says(0, 4150, 13); Actor_Says(30, 120, 14); Actor_Says(0, 4155, 17); Actor_Says(30, 130, 15); Actor_Says(0, 4160, 13); Actor_Says(30, 140, 16); Actor_Says(0, 4165, 18); Actor_Says(30, 160, 13); Actor_Says(0, 4170, 19); Actor_Says(0, 4175, 19); Actor_Modify_Friendliness_To_Other(30, 0, 3); } } // End of namespace BladeRunner