/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" namespace BladeRunner { void ScriptPS15::InitializeScene() { Setup_Scene_Information(-360.0f, -113.43f, 50.0f, 0); Scene_Exit_Add_2D_Exit(0, 0, 0, 20, 479, 3); Scene_Exit_Add_2D_Exit(1, 620, 0, 639, 479, 1); Ambient_Sounds_Add_Looping_Sound(384, 20, 1, 1); Ambient_Sounds_Add_Looping_Sound(141, 80, 0, 1); Ambient_Sounds_Add_Sound(385, 5, 50, 8, 8, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(156, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(157, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(158, 5, 20, 30, 30, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(73, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(74, 5, 20, 5, 9, -70, 70, -101, -101, 0, 0); Actor_Put_In_Set(34, 101); Actor_Set_At_XYZ(34, -265.4f, -113.43f, -31.29f, 623); } void ScriptPS15::SceneLoaded() { Obstacle_Object("E.ARCH", true); if (Global_Variable_Query(1) == 2) { Item_Add_To_World(110, 983, 101, -208.0f, -113.43f, 30.28f, 750, 16, 12, false, true, false, true); } } bool ScriptPS15::MouseClick(int x, int y) { return false; } bool ScriptPS15::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool ScriptPS15::ClickedOnActor(int actorId) { if (actorId == 34) { if ((Actor_Clue_Query(0, 80) || Actor_Clue_Query(0, 83)) && !Actor_Clue_Query(0, 81)) { if (!Loop_Actor_Walk_To_XYZ(0, -256.0f, -113.43f, 43.51f, 0, 1, false, 0)) { Actor_Face_Actor(0, 34, true); Actor_Face_Actor(34, 0, true); Actor_Says(0, 4470, 17); Actor_Says(34, 130, 12); Actor_Says(0, 4475, 18); Actor_Says(0, 4480, 13); Actor_Says(34, 140, 16); Item_Pickup_Spin_Effect(965, 211, 239); Actor_Says(34, 150, 14); Actor_Clue_Acquire(0, 81, 1, 34); if (!Game_Flag_Query(727)) { Item_Remove_From_World(111); } } } else { Actor_Face_Actor(0, 34, true); Actor_Says(0, 8600, 15); Actor_Says(34, 190, 12); } return true; } return false; } bool ScriptPS15::ClickedOnItem(int itemId, bool a2) { if (itemId == 110) { if (Actor_Clue_Query(0, 80) && Actor_Clue_Query(0, 83)) { Actor_Says(0, 8570, 14); } else { Actor_Face_Actor(0, 34, true); Actor_Face_Actor(34, 0, true); Actor_Says(0, 4485, 17); Actor_Says(34, 160, 14); Actor_Says(0, 4490, 12); Actor_Says(34, 170, 13); Actor_Clue_Acquire(0, 80, 1, 0); Actor_Clue_Acquire(0, 83, 1, 0); } return true; } return false; } bool ScriptPS15::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, -360.0f, -113.43f, 50.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(204); Set_Enter(15, 69); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(0, -183.58f, -113.43f, 91.7f, 0, 1, false, 0)) { Actor_Says(0, 4440, 18); Actor_Says(34, 150, 17); Sound_Play(155, 90, 0, 0, 50); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Set_Enter(14, 73); } return true; } return false; } bool ScriptPS15::ClickedOn2DRegion(int region) { return false; } void ScriptPS15::SceneFrameAdvanced(int frame) { } void ScriptPS15::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void ScriptPS15::PlayerWalkedIn() { Loop_Actor_Walk_To_XYZ(0, -326.93f, -113.43f, 101.42f, 0, 0, false, 0); if (!Game_Flag_Query(43)) { Actor_Face_Actor(0, 34, true); Actor_Face_Actor(34, 0, true); Actor_Says(34, 0, 12); Actor_Says(0, 4445, 18); Actor_Says(34, 10, 12); Actor_Says(0, 4450, 18); Actor_Says(34, 60, 13); Actor_Says(34, 70, 12); Actor_Says(0, 4460, 15); Actor_Says(34, 80, 13); Actor_Says(0, 4465, 16); Actor_Says(34, 90, 13); Actor_Says(34, 100, 14); Actor_Says(34, 110, 15); Actor_Says(34, 120, 15); Actor_Says(0, 4555, 14); Game_Flag_Set(43); //return true; return; } else { //return false; return; } } void ScriptPS15::PlayerWalkedOut() { } void ScriptPS15::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner