/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" namespace BladeRunner { void ScriptRC02::InitializeScene() { if (Game_Flag_Query(8)) { Setup_Scene_Information(-103.0f, -1238.89f, 108603.04f, 1007); } else { Setup_Scene_Information(-20.2f, -1238.89f, 108100.73f, 539); } Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2); if (Game_Flag_Query(141)) { Scene_Exit_Add_2D_Exit(1, 265, 58, 346, 154, 0); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound(71, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(75, 75, 1, 1); Ambient_Sounds_Add_Looping_Sound(105, 30, 100, 1); Ambient_Sounds_Add_Sound(73, 5, 20, 10, 10, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(74, 5, 20, 10, 10, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(76, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(77, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(78, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(79, 5, 40, 6, 6, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(23, 250, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(23, 330, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(24, 380, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(24, 510, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(38, 80, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(38, 160, 10, 60, 5, 5, 100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(87, 20, 80, 10, 20, 100, 100, -101, -101, 0, 0); } void ScriptRC02::SceneLoaded() { Obstacle_Object("TABLETOP", true); Obstacle_Object("DRAPE01", true); Obstacle_Object("DRAPE03", true); Obstacle_Object("DRAPE04", true); Obstacle_Object("DRAPE05", true); Obstacle_Object("DRAPE06", true); Obstacle_Object("DRAPE07", true); Obstacle_Object("OUTR_DESK", true); Obstacle_Object("CAGE_BASE", true); Obstacle_Object("POLE_ROP01", true); Unobstacle_Object("LEGS", true); Unobstacle_Object("SLATS01", true); Unobstacle_Object("DRAPE07", true); Clickable_Object("SCRTY CA03"); Unclickable_Object("GRL_DSKLEG"); Unclickable_Object("CURTAIN"); Unclickable_Object("DRAPE01"); Unclickable_Object("DRAPE02"); Unclickable_Object("DRAPE03"); Unclickable_Object("DRAPE05"); Unclickable_Object("DRAPE06"); Unclickable_Object("DRAPE07"); if (Actor_Clue_Query(0, 12) || Global_Variable_Query(1) > 1) { Unclickable_Object("SCRTY CA03"); } if (!Game_Flag_Query(190)) { Item_Add_To_World(100, 966, 16, -52.88f, -1238.89f, 108467.74f, 256, 6, 6, false, true, false, true); Item_Add_To_World(101, 966, 16, -37.16f, -1238.89f, 108456.59f, 512, 6, 6, false, true, false, true); Item_Add_To_World(102, 966, 16, -62.86f, -1238.89f, 108437.52f, 625, 6, 6, false, true, false, true); } } bool ScriptRC02::MouseClick(int x, int y) { return false; } bool ScriptRC02::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("SCRTY CA03", objectName) && !Actor_Clue_Query(0, 12)) { if (Actor_Clue_Query(0, 22) && Actor_Query_Is_In_Current_Set(15)) { AI_Movement_Track_Pause(15); Actor_Face_Actor(0, 15, true); Actor_Says(0, 4545, 14); Actor_Face_Actor(15, 0, true); Actor_Says(15, 0, 14); Actor_Says(15, 10, 16); Actor_Says(0, 4550, 13); Actor_Says(15, 20, 13); Loop_Actor_Walk_To_Waypoint(15, 89, 0, 0, false); Actor_Face_Actor(0, 15, true); Loop_Actor_Walk_To_Waypoint(15, 102, 0, 0, false); Actor_Face_Actor(0, 15, true); Actor_Face_Heading(15, 539, false); Delay(2000); Loop_Actor_Walk_To_Waypoint(15, 89, 0, 0, false); Loop_Actor_Walk_To_Actor(15, 0, 24, 0, false); Item_Pickup_Spin_Effect(975, 357, 228); Actor_Face_Actor(0, 15, true); Actor_Face_Actor(15, 0, true); Actor_Says(15, 30, 23); Actor_Says(0, 4555, 18); Actor_Clue_Acquire(0, 12, 1, 15); Unclickable_Object("SCRTY CA03"); AI_Movement_Track_Unpause(15); return true; } else { Actor_Face_Object(0, "SCRTY CA03", true); Actor_Voice_Over(2000, 99); return true; } } return false; } void ScriptRC02::sub_402A7C() { Dialogue_Menu_Clear_List(); DM_Add_To_List_Never_Repeat_Once_Selected(0, 5, 6, 2); DM_Add_To_List_Never_Repeat_Once_Selected(10, 5, 4, 8); if (Actor_Clue_Query(0, 23) || (Actor_Clue_Query(0, 24))) { DM_Add_To_List_Never_Repeat_Once_Selected(20, 6, 4, 5); } Dialogue_Menu_Add_DONE_To_List(30); Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); if (answer) { switch (answer) { case 10: Actor_Says(0, 4585, 13); Actor_Face_Actor(15, 0, true); if (Game_Flag_Query(46)) { Actor_Says(15, 250, 13); Actor_Says(15, 270, 13); Actor_Clue_Acquire(0, 23, 1, 15); } else { Actor_Says(15, 260, 14); Actor_Says(15, 270, 13); Actor_Clue_Acquire(0, 24, 1, 15); } Actor_Says(0, 4645, 13); Actor_Says(15, 280, 13); Actor_Says(15, 290, 13); Actor_Says(0, 4650, 18); Actor_Says(15, 320, 13); Actor_Says(0, 4665, 13); Actor_Face_Object(15, "CURTAIN", true); Actor_Says(15, 350, 13); Actor_Face_Actor(15, 0, true); Scene_Exit_Add_2D_Exit(1, 265, 58, 346, 154, 0); Game_Flag_Set(141); break; case 20: Actor_Says(0, 4590, 19); Actor_Face_Actor(15, 0, true); Actor_Says(15, 360, 13); Loop_Actor_Walk_To_Waypoint(15, 89, 0, 0, false); Loop_Actor_Walk_To_Waypoint(15, 102, 0, 0, false); Actor_Face_Actor(0, 15, true); Actor_Face_Heading(15, 539, false); Delay(2000); Loop_Actor_Walk_To_Waypoint(15, 89, 0, 0, false); Actor_Face_Actor(0, 15, true); Loop_Actor_Walk_To_Actor(15, 0, 24, 0, false); Actor_Face_Actor(15, 0, true); Actor_Face_Actor(0, 15, true); Item_Pickup_Spin_Effect(964, 357, 228); Actor_Says(15, 1700, 13); Actor_Clue_Acquire(0, 15, 1, 15); break; case 30: Actor_Says(0, 4595, 14); break; } } else { Actor_Says(0, 4580, 13); Actor_Face_Actor(15, 0, true); Actor_Says(15, 110, 18); Actor_Says(15, 120, 17); Actor_Says(15, 130, 19); Actor_Says(0, 4605, 13); Actor_Says(15, 140, 16); Game_Flag_Set(187); } } bool ScriptRC02::ClickedOnActor(int actorId) { if (actorId != 15) { return false; } if (Global_Variable_Query(1) == 4) { Actor_Face_Actor(0, 15, true); if (Actor_Query_Goal_Number(15) == 599) { if (Random_Query(1, 2) == 1) { Actor_Says(0, 8715, 17); } else { Actor_Says(0, 8720, 17); } } else if (Game_Flag_Query(705) || Game_Flag_Query(706)) { Actor_Says(0, 4805, 11); Actor_Face_Actor(15, 0, true); if (Game_Flag_Query(706)) { Actor_Says(15, 720, 15); } else { Actor_Says(15, 730, 14); } Actor_Face_Heading(15, 1007, false); } else { Actor_Says(0, 4690, 11); Actor_Says(0, 4695, 13); Actor_Face_Actor(15, 0, true); Actor_Says(15, 1610, 14); if (Actor_Clue_Query(0, 76)) { Actor_Says(0, 4700, 12); Actor_Says(0, 4705, 13); Actor_Says(15, 1620, 12); Actor_Says(0, 4710, 15); Actor_Says(0, 4715, 11); Delay(2000); Actor_Says(0, 4720, 16); Actor_Says(0, 4725, 17); Actor_Says(15, 430, 16); Actor_Face_Heading(15, 1007, false); } Game_Flag_Set(706); } return true; } AI_Movement_Track_Pause(15); Loop_Actor_Walk_To_Actor(0, 15, 48, 1, false); Actor_Face_Actor(0, 15, true); if (!Game_Flag_Query(6)) { Actor_Says(0, 4560, 13); Actor_Face_Actor(15, 0, true); Actor_Says(15, 40, 16); Actor_Says(15, 50, 15); Actor_Says(0, 4565, 13); Actor_Says(15, 60, 14); Actor_Says(0, 4570, 18); Actor_Says(15, 70, 13); Game_Flag_Set(6); Actor_Clue_Acquire(0, 22, 1, 15); AI_Movement_Track_Unpause(15); return true; } if (Game_Flag_Query(187)) { if (Player_Query_Agenda() == 0) { Game_Flag_Reset(0); sub_402A7C(); AI_Movement_Track_Unpause(15); return true; } Actor_Says(0, 4610, 19); Actor_Face_Actor(15, 0, true); Actor_Says(15, 150, 15); Actor_Says(0, 4615, 13); Actor_Says(15, 160, 14); Actor_Says(15, 170, 15); Actor_Says(15, 180, 13); if (Player_Query_Agenda() == 2) { Actor_Says(0, 4620, 19); Actor_Says(15, 190, 14); Actor_Says(0, 4625, 13); Actor_Says(15, 210, 13); Actor_Says(0, 4630, 18); Actor_Says(15, 220, 14); Actor_Says(15, 230, 13); Actor_Says(0, 4635, 19); Actor_Says(15, 240, 16); Actor_Says(0, 4640, 17); } Game_Flag_Reset(187); AI_Movement_Track_Unpause(15); return true; } sub_402A7C(); AI_Movement_Track_Unpause(15); return true; } bool ScriptRC02::ClickedOnItem(int itemId, bool a2) { if (itemId == 100 || itemId == 101 || itemId == 102) { if (!Loop_Actor_Walk_To_Item(0, 100, 24, 1, false)) { Actor_Face_Item(0, 100, true); Actor_Clue_Acquire(0, 5, 1, -1); Game_Flag_Set(190); Item_Remove_From_World(100); Item_Remove_From_World(101); Item_Remove_From_World(102); Item_Pickup_Spin_Effect(966, 395, 352); Actor_Voice_Over(1960, 99); } return true; } return false; } bool ScriptRC02::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, -71.51f, -1238.89f, 108587.15f, 0, 1, false, 0)) { Game_Flag_Set(9); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_Looping_Sound(71, true); Ambient_Sounds_Remove_Looping_Sound(75, true); Ambient_Sounds_Adjust_Looping_Sound(85, 100, -101, 1); Actor_Set_Goal_Number(15, 0); Set_Enter(69, 78); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(0, -20.2f, -1238.73f, 108152.73f, 0, 1, false, 0)) { Async_Actor_Walk_To_XYZ(0, -8.87f, -1238.89f, 108076.27f, 0, false); Set_Enter(16, 107); } return true; } return false; } bool ScriptRC02::ClickedOn2DRegion(int region) { return false; } void ScriptRC02::SceneFrameAdvanced(int frame) { } void ScriptRC02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void ScriptRC02::PlayerWalkedIn() { Player_Set_Combat_Mode(false); if (Game_Flag_Query(8)) { Player_Loses_Control(); Loop_Actor_Walk_To_XYZ(0, -72.2f, -1238.89f, 108496.73f, 0, 0, false, 0); Player_Gains_Control(); Game_Flag_Reset(8); if (!Game_Flag_Query(1)) { Actor_Voice_Over(1970, 99); Actor_Voice_Over(1980, 99); Actor_Voice_Over(1990, 99); Actor_Clue_Acquire(0, 3, 1, -1); Actor_Clue_Acquire(0, 4, 1, -1); Game_Flag_Set(1); } if (Actor_Query_Which_Set_In(15) == 16 && Actor_Query_Goal_Number(15) < 300) { Actor_Set_Goal_Number(15, 1); } if (Actor_Query_Goal_Number(15) == 300 && !Game_Flag_Query(704)) { Actor_Face_Actor(15, 0, true); Actor_Says(15, 370, 12); Actor_Says(15, 380, 14); Actor_Face_Actor(0, 15, true); Actor_Says(0, 4670, 15); Actor_Says(15, 390, 13); Actor_Says(0, 4675, 14); Actor_Face_Heading(15, 1007, false); Actor_Says(15, 400, 13); Actor_Says(15, 410, 12); Game_Flag_Set(704); } } else { Player_Loses_Control(); Loop_Actor_Walk_To_XYZ(0, -20.2f, -1238.89f, 108152.73f, 0, 0, false, 0); Player_Gains_Control(); } } void ScriptRC02::PlayerWalkedOut() { } void ScriptRC02::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner