/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" namespace BladeRunner { void ScriptRC03::InitializeScene() { if (Game_Flag_Query(115) ) { Setup_Scene_Information(298.0f, -4.0f, 405.0f, 800); Game_Flag_Reset(115); } else if (Game_Flag_Query(117) ) { Setup_Scene_Information(-469.0f, -4.0f, 279.0f, 250); } else if (Game_Flag_Query(119) ) { Setup_Scene_Information(147.51f, -4.0f, 166.48f, 500); if (!Game_Flag_Query(151)) { Game_Flag_Set(151); } } else if (Game_Flag_Query(107) ) { Setup_Scene_Information(-487.0f, 1.0f, 116.0f, 400); } else if (Game_Flag_Query(121) ) { Setup_Scene_Information(-22.0f, 1.0f, -63.0f, 400); } else { Setup_Scene_Information(0.0f, 0.0f, 0.0f, 0); } Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(1, 0, 0, 30, 479, 3); if (Game_Flag_Query(151) ) { Scene_Exit_Add_2D_Exit(2, 524, 350, 573, 359, 2); } Scene_Exit_Add_2D_Exit(3, 85, 255, 112, 315, 0); Scene_Exit_Add_2D_Exit(4, 428, 260, 453, 324, 0); Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1); Ambient_Sounds_Add_Sound(82, 5, 30, 40, 70, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(83, 5, 30, 40, 75, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(84, 5, 30, 40, 70, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(68, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(181, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(182, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(183, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(184, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(185, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(186, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(188, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(189, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(190, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(191, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(192, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(193, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(194, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(195, 5, 70, 12, 12, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(107) && Actor_Query_Goal_Number(7) != 102) { Scene_Loop_Start_Special(0, 0, 0); } Scene_Loop_Set_Default(1); } void ScriptRC03::SceneLoaded() { Obstacle_Object("Box-Streetlight01", true); Obstacle_Object("Box-Streetlight02", true); Obstacle_Object("Parking Meter 01", true); Obstacle_Object("Parking Meter 02", true); Obstacle_Object("Parking Meter 03", true); Obstacle_Object("Trash can with fire", true); Obstacle_Object("Baricade01", true); Obstacle_Object("Foreground Junk01", true); Obstacle_Object("Steam01", true); Obstacle_Object("Steam02", true); Obstacle_Object("Box-BBcolumn01", true); Obstacle_Object("Box-BBcolumn02", true); Obstacle_Object("Box-BBcolumn03", true); Obstacle_Object("Box-BBcolumn04", true); Obstacle_Object("Box-BBbuilding01", true); Obstacle_Object("Box-BBbuilding02", true); Obstacle_Object("Box-BBbuilding03", true); Obstacle_Object("Box-BBbuilding04", true); Unclickable_Object("BOX-BBBUILDING01"); Unclickable_Object("BOX-BBBUILDING02"); Unclickable_Object("BOX-BBBUILDING03"); Unclickable_Object("BOX-BBBUILDING04"); Unclickable_Object("BOX-STREETLIGHT01"); Unclickable_Object("BOX-STREETLIGHT02"); Unclickable_Object("BOX-BBCOLUMN01"); Unclickable_Object("BOX-BBCOLUMN02"); Unclickable_Object("BOX-BBCOLUMN03"); Unclickable_Object("BOX-BBCOLUMN04"); Unclickable_Object("PARKING METER 02"); Unclickable_Object("PARKING METER 03"); Unclickable_Object("TRASH CAN WITH FIRE"); Unclickable_Object("BARICADE01"); Unclickable_Object("FOREGROUND JUNK01"); } bool ScriptRC03::MouseClick(int x, int y) { return false; } bool ScriptRC03::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool ScriptRC03::ClickedOnActor(int actorId) { return false; } bool ScriptRC03::ClickedOnItem(int itemId, bool a2) { return false; } bool ScriptRC03::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, 298.0f, -4.0f, 405.0f, 0, 1, false, 0)) { if (Game_Flag_Query(289)) { Game_Flag_Set(702); } Game_Flag_Set(114); Set_Enter(69, 78); Actor_Set_Goal_Number(3, 100); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(0, -469.0f, -4.0f, 279.0f, 0, 1, false, 0)) { if (Game_Flag_Query(289)) { Game_Flag_Set(702); } Game_Flag_Set(116); Game_Flag_Reset(182); Game_Flag_Set(180); Set_Enter(0, 1); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(0, 147.51f, -4.0f, 166.48f, 0, 1, false, 0)) { Game_Flag_Set(118); Game_Flag_Reset(182); Game_Flag_Set(259); if (Game_Flag_Query(289)) { Game_Flag_Set(702); } Set_Enter(74, 86); Actor_Set_Goal_Number(3, 100); } return true; } if (exitId == 3) { if (!Loop_Actor_Walk_To_XYZ(0, -487.0f, 1.0f, 116.0f, 0, 1, false, 0)) { Game_Flag_Set(108); Game_Flag_Reset(182); Game_Flag_Set(479); if (Game_Flag_Query(289)) { Game_Flag_Set(702); } Set_Enter(8, 106); Actor_Set_Goal_Number(3, 100); } return true; } if (exitId == 4) { if (!Loop_Actor_Walk_To_XYZ(0, -22.0f, 1.0f, -63.0f, 0, 1, false, 0)) { if (Global_Variable_Query(1) == 3 || Global_Variable_Query(1) == 5 || Game_Flag_Query(702)) { Actor_Says(0, 8522, 14); } else { Game_Flag_Set(120); Set_Enter(71, 81); } } return true; } return false; } bool ScriptRC03::ClickedOn2DRegion(int region) { return false; } void ScriptRC03::SceneFrameAdvanced(int frame) { if (frame == 1) { Sound_Play(286, Random_Query(33, 33), 100, -100, 50); } if (frame == 15) { Sound_Play(287, Random_Query(50, 50), -100, 100, 50); } } void ScriptRC03::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void ScriptRC03::sub_402834() { Actor_Face_Actor(1, 0, true); Actor_Says(1, 1820, 3); Actor_Face_Actor(0, 1, true); Actor_Says(0, 4815, 14); Actor_Says(1, 1830, 3); Actor_Says(1, 1840, 3); Actor_Says(0, 4820, 12); Actor_Says(1, 1850, 3); Actor_Says(1, 1950, 3); Actor_Says(0, 4835, 14); Actor_Says(1, 1960, 3); Actor_Says(1, 1980, 3); Actor_Says(0, 4840, 15); Actor_Says(1, 1990, 3); Actor_Says(1, 2000, 3); } void ScriptRC03::PlayerWalkedIn() { if (Actor_Query_Goal_Number(7) == 102) { Scene_Exits_Disable(); if (Game_Flag_Query(119) ) { Player_Set_Combat_Mode(false); Player_Loses_Control(); Actor_Set_At_XYZ(0, 147.51f, -4.0f, 166.48f, 500); Actor_Put_In_Set(7, 70); Actor_Set_At_XYZ(7, 196.0f, -4.0f, 184.0f, 775); Actor_Face_Actor(7, 0, true); Actor_Face_Actor(0, 7, true); Actor_Change_Animation_Mode(7, 4); Actor_Says_With_Pause(7, 630, 0, -1); Actor_Says_With_Pause(7, 640, 0, -1); Actor_Says_With_Pause(7, 650, 0, -1); if (Game_Flag_Query(44) ) { Actor_Set_Goal_Number(1, 100); } Actor_Change_Animation_Mode(0, 20); Loop_Actor_Walk_To_XYZ(7, 180.0f, -4.0f, 184.0f, 0, 0, false, 0); Actor_Change_Animation_Mode(7, 6); if (!Game_Flag_Query(44)) { Actor_Set_Goal_Number(1, 100); } Player_Gains_Control(); } else { Actor_Put_In_Set(7, 70); Actor_Set_At_XYZ(7, -226.0f, 1.72f, 86.0f, 0); Actor_Set_Targetable(7, true); Actor_Set_Goal_Number(7, 110); } } if (Actor_Query_Goal_Number(7) == 103) { Player_Loses_Control(); Actor_Set_Goal_Number(1, 200); Actor_Put_In_Set(1, 70); if (Game_Flag_Query(119) || Game_Flag_Query(121) ) { Actor_Set_At_Waypoint(1, 175, 0); } else { Actor_Set_At_Waypoint(1, 203, 0); } sub_402834(); Async_Actor_Walk_To_Waypoint(1, 174, 0, 0); Actor_Set_Goal_Number(7, 200); Player_Gains_Control(); } Game_Flag_Reset(119); Game_Flag_Reset(117); Game_Flag_Reset(107); Game_Flag_Reset(121); if (Global_Variable_Query(1) == 1 || Global_Variable_Query(1) == 2) { Actor_Set_Goal_Number(3, 103); } } void ScriptRC03::PlayerWalkedOut() { if (Actor_Query_Goal_Number(7) == 199) { Actor_Set_Goal_Number(7, 198); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); } void ScriptRC03::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner