/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/script.h" namespace BladeRunner { void ScriptRC04::InitializeScene() { Setup_Scene_Information(45.0f, 0.15f, 68.0f, 1018); Game_Flag_Reset(120); Scene_Exit_Add_2D_Exit(0, 225, 47, 359, 248, 0); if (!Game_Flag_Query(289)) { Actor_Put_In_Set(14, 71); Actor_Set_At_XYZ(14, -60.0f, -11.0f, 62.0f, 12); } if (Game_Flag_Query(289)) { Actor_Change_Animation_Mode(14, 88); } Ambient_Sounds_Add_Looping_Sound(381, 100, 1, 1); Ambient_Sounds_Add_Sound(82, 5, 30, 10, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(83, 5, 30, 10, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(84, 5, 30, 10, 20, -100, 100, -101, -101, 0, 0); } void ScriptRC04::SceneLoaded() { Obstacle_Object("Door New 01", true); Obstacle_Object("GRNDNEON05", true); Obstacle_Object("GRNDNEON06", true); Obstacle_Object("GRNDNEON07", true); Unobstacle_Object("DisplayTrim", true); Unobstacle_Object("Display01", true); Actor_Set_Goal_Number(67, 200); } bool ScriptRC04::MouseClick(int x, int y) { return false; } bool ScriptRC04::ClickedOn3DObject(const char *objectName, bool a2) { return false; } void ScriptRC04::sub_401DF4() { Dialogue_Menu_Clear_List(); if (Actor_Clue_Query(0, 11) && !Actor_Clue_Query(0, 62)) { DM_Add_To_List_Never_Repeat_Once_Selected(580, -1, 4, 9); } if (Actor_Clue_Query(0, 5) && !Actor_Clue_Query(0, 11) && !Actor_Clue_Query(0, 62)) { DM_Add_To_List_Never_Repeat_Once_Selected(590, 6, 5, 3); } if (Actor_Clue_Query(0, 57)) { DM_Add_To_List_Never_Repeat_Once_Selected(600, -1, 3, 7); DM_Add_To_List_Never_Repeat_Once_Selected(1310, -1, 2, 8); } if (Actor_Clue_Query(0, 62) && !Actor_Clue_Query(0, 63)) { DM_Add_To_List_Never_Repeat_Once_Selected(610, 4, 5, 6); } if (!Game_Flag_Query(305)) { DM_Add_To_List_Never_Repeat_Once_Selected(1280, 1, 2, 3); } if (Actor_Clue_Query(0, 110) && !Actor_Clue_Query(14, 110)) { DM_Add_To_List_Never_Repeat_Once_Selected(620, 1, -1, -1); } Dialogue_Menu_Add_DONE_To_List(630); Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); switch (answer) { case 580: Actor_Says(0, 4955, 30); Actor_Says(14, 210, 37); Actor_Says(14, 220, 37); Actor_Says(14, 230, 37); Actor_Says(14, 240, 37); Actor_Says(0, 4990, 16); Actor_Says(0, 4995, 11); Actor_Says(14, 270, 31); Actor_Says(0, 5005, 16); Actor_Says(14, 280, 32); Actor_Says(14, 290, 30); Actor_Says(14, 300, 33); Actor_Says(14, 310, 31); Actor_Says(0, 5010, 11); Actor_Says(14, 320, 30); Actor_Says(14, 330, 33); Actor_Says(14, 340, 37); Actor_Says(0, 5015, 11); if (Game_Flag_Query(44)) { Actor_Says(14, 350, 32); Actor_Says(14, 360, 33); Actor_Says(14, 370, 30); Actor_Says(0, 5020, 16); Actor_Says(14, 380, 37); Actor_Says(14, 390, 11); Actor_Says(14, 400, 37); Actor_Clue_Acquire(0, 58, 1, 0); } else { Actor_Says(14, 410, 11); Actor_Says(14, 420, 37); Actor_Says(0, 5025, 16); Actor_Says(14, 430, 30); Actor_Says(14, 440, 31); Actor_Says(14, 450, 32); Actor_Says(0, 5030, 16); Actor_Says(14, 460, 37); Actor_Clue_Acquire(0, 59, 1, 0); } return; case 590: Actor_Says(0, 4960, 13); Actor_Says(14, 250, 30); Actor_Says(14, 260, 33); Actor_Says(0, 4995, 15); Actor_Says(14, 270, 32); Actor_Says(0, 5005, 11); Actor_Says(14, 280, 33); Actor_Says(14, 290, 30); Actor_Says(14, 300, 32); Actor_Says(14, 310, 37); Actor_Says(0, 5010, 13); Actor_Says(14, 320, 37); Actor_Says(14, 330, 33); Actor_Says(14, 340, 11); Actor_Says(0, 5015, 16); Actor_Modify_Friendliness_To_Other(14, 0, 3); if (Game_Flag_Query(44)) { Actor_Says(14, 350, 32); Actor_Says(14, 360, 30); Actor_Says(14, 370, 33); Actor_Says(0, 5020, 15); Actor_Says(14, 380, 33); Actor_Says(14, 390, 37); Actor_Says(14, 400, 32); Actor_Clue_Acquire(0, 58, 1, 0); } else { Actor_Says(14, 410, 32); Actor_Says(14, 420, 30); Actor_Says(0, 5025, 13); Actor_Says(14, 430, 33); Actor_Says(14, 440, 32); Actor_Says(14, 450, 37); Actor_Says(0, 5030, 16); Actor_Says(14, 460, 30); Actor_Clue_Acquire(0, 59, 1, 0); } break; case 600: Actor_Says(0, 4965, 11); Actor_Says(14, 470, 11); Actor_Says(0, 5035, 15); Actor_Says(14, 480, 30); Actor_Says(14, 490, 31); Actor_Says(14, 500, 32); Actor_Says(14, 510, 33); Actor_Says(14, 520, 34); Actor_Says(14, 530, 35); Actor_Says(14, 540, 36); Actor_Says(0, 5040, 16); Actor_Says(14, 550, 11); Actor_Modify_Friendliness_To_Other(14, 0, -6); break; case 610: Actor_Says(0, 4970, 16); if (Actor_Query_Friendliness_To_Other(14, 0) < 50) { Actor_Says(14, 700, 11); Actor_Says(0, 5070, 11); Actor_Says(14, 710, 11); Actor_Says(0, 5075, 15); Actor_Says(14, 720, 30); Actor_Says(0, 5080, 11); Actor_Says(14, 730, 37); Actor_Clue_Acquire(0, 58, 1, 0); } else { Actor_Says(14, 560, 37); Actor_Says(0, 5070, 13); Actor_Says(14, 570, 36); Actor_Says(14, 580, 37); Actor_Says(14, 590, 31); Actor_Says(14, 600, 32); Actor_Says(14, 610, 30); Actor_Says(0, 5050, 16); Actor_Says(14, 620, 35); Actor_Says(14, 630, 35); Actor_Says(0, 5055, 11); Actor_Says(14, 640, 36); Actor_Says(14, 650, 35); Actor_Says(14, 660, 30); Actor_Says(0, 5060, 13); Actor_Clue_Acquire(0, 63, 1, 0); } break; case 1280: Actor_Says(0, 9040, 16); if (!Game_Flag_Query(305)) { Actor_Says(14, 2080, 30); Actor_Says(14, 2090, 37); Actor_Says(0, 9045, 14); Actor_Says(14, 2100, 32); Actor_Says(14, 2110, 37); Game_Flag_Set(305); } Actor_Says(14, 2120, 31); if (Global_Variable_Query(2) > 40 || Query_Difficulty_Level() == 0) { Actor_Says(0, 4940, 13); if (Query_Difficulty_Level() != 0) { Global_Variable_Decrement(2, 40); } Item_Pickup_Spin_Effect(995, 405, 192); Give_McCoy_Ammo(1, 24); } else { Actor_Says(0, 125, 13); Actor_Modify_Friendliness_To_Other(14, 0, -2); } break; case 1310: Actor_Says(0, 4980, 11); if (Actor_Query_Friendliness_To_Other(14, 0) > 49) { Actor_Says(14, 740, 37); Actor_Says(0, 5085, 16); Actor_Says(14, 750, 37); Actor_Says(14, 760, 37); Voight_Kampff_Activate(14, 50); Actor_Modify_Friendliness_To_Other(14, 0, 3); Actor_Says(14, 810, 37); Actor_Says(0, 5025, 13); Actor_Says(14, 820, 32); Actor_Says(0, 5100, 11); Actor_Says(14, 830, 31); Actor_Says(14, 840, 35); } else { Actor_Says(14, 770, 36); Actor_Says(14, 780, 36); Actor_Says(0, 5090, 16); Actor_Says(14, 790, 36); Actor_Says(14, 800, 35); Voight_Kampff_Activate(14, 50); Actor_Says(14, 810, 30); Actor_Says(0, 5025, 13); Actor_Says(14, 820, 31); Actor_Says(0, 5100, 15); Actor_Says(14, 830, 34); Actor_Says(14, 840, 34); } break; case 620: Actor_Says(0, 4985, 11); Actor_Says(14, 850, 35); Actor_Says(0, 5105, 13); Actor_Says(0, 5110, 11); Actor_Says(14, 860, 30); Actor_Says(0, 5115, 16); Actor_Says(14, 870, 31); Actor_Says(0, 5120, 15); Actor_Says(14, 880, 34); Actor_Clue_Acquire(14, 110, 1, 0); Actor_Modify_Friendliness_To_Other(14, 0, 8); if (Query_Difficulty_Level() != 0) { Global_Variable_Increment(2, 60); } break; case 630: Actor_Says(0, 1315, 12); break; } } bool ScriptRC04::ClickedOnActor(int actorId) { if (Player_Query_Combat_Mode()) { return false; } if (actorId == 14 && Global_Variable_Query(1) == 2 && !Game_Flag_Query(289)) { Loop_Actor_Walk_To_Waypoint(0, 104, 0, 0, false); Actor_Face_Actor(0, 14, true); if (Game_Flag_Query(287) && !Game_Flag_Query(292) && Actor_Query_Friendliness_To_Other(14, 0) > 45) { Actor_Says(14, 30, 30); Actor_Says(0, 4875, 13); Actor_Says(14, 80, 31); Actor_Says(0, 4900, 15); Actor_Says(14, 90, 33); Actor_Says(14, 100, 34); Actor_Says(0, 4905, 15); Game_Flag_Set(292); } else if (Game_Flag_Query(287) && !Game_Flag_Query(290) && Actor_Query_Friendliness_To_Other(14, 0) < 45) { Actor_Says(14, 40, 30); Actor_Says(0, 4880, 13); Actor_Says(14, 50, 35); Actor_Says(0, 4875, 16); Actor_Says(14, 60, 36); Actor_Says(0, 4890, 13); Actor_Says(14, 70, 33); Actor_Says(0, 4895, 16); Actor_Modify_Friendliness_To_Other(14, 0, -5); Game_Flag_Set(290); } else if (Actor_Query_Friendliness_To_Other(14, 0) > 51 && !Game_Flag_Query(717)) { Actor_Says(14, 1870, 30); Actor_Says(14, 1880, 30); Actor_Says(0, 8960, 13); Actor_Says(14, 1890, 36); Actor_Says(14, 1900, 35); Actor_Says(0, 8965, 16); Actor_Says(14, 1920, 36); Actor_Says(14, 1930, 33); Actor_Says(14, 1940, 36); Actor_Says(14, 1950, 30); Actor_Says(0, 8970, 13); Actor_Says(14, 1960, 33); Actor_Says(14, 1970, 30); Actor_Says(14, 1980, 36); Delay(1000); Actor_Says(14, 2010, 35); if (Global_Variable_Query(2) > 50 || Query_Difficulty_Level() == 0) { Actor_Says(0, 8975, 16); if (Query_Difficulty_Level() != 0) { Global_Variable_Decrement(2, 50); } Delay(3000); Item_Pickup_Spin_Effect(941, 405, 192); Actor_Says(14, 2030, 30); Game_Flag_Set(487); } else { Actor_Says(0, 8980, 16); Actor_Says(14, 2040, 30); Actor_Says(0, 8985, 15); Actor_Says(14, 2050, 33); } Game_Flag_Set(717); } else if (Actor_Clue_Query(0, 11) || Actor_Clue_Query(0, 5) || Actor_Clue_Query(0, 62) || Actor_Clue_Query(0, 110) || Actor_Clue_Query(0, 57) || !Game_Flag_Query(305)) { sub_401DF4(); } else { Actor_Says(14, 1820, 30); } return true; } if (actorId == 14 && Game_Flag_Query(289)) { Actor_Face_Actor(0, 14, true); if (Actor_Clue_Query(0, 164)) { Actor_Says(0, 8590, -1); } else { Actor_Voice_Over(2100, 99); Actor_Voice_Over(2110, 99); } return true; } return false; } bool ScriptRC04::ClickedOnItem(int itemId, bool a2) { return false; } bool ScriptRC04::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, 45.0f, 0.15f, 68.0f, 0, 1, false, 0)) { Game_Flag_Set(121); Set_Enter(70, 80); } return true; } return false; } bool ScriptRC04::ClickedOn2DRegion(int region) { return false; } void ScriptRC04::SceneFrameAdvanced(int frame) { } void ScriptRC04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void ScriptRC04::PlayerWalkedIn() { Loop_Actor_Walk_To_Waypoint(0, 103, 0, 0, false); if (Global_Variable_Query(1) != 2 || Game_Flag_Query(287) || Player_Query_Combat_Mode()) { if (Global_Variable_Query(1) == 4 && !Game_Flag_Query(289) && !Game_Flag_Query(306)) { Actor_Says(38, 40, 3); Actor_Says(14, 890, 37); Actor_Set_Goal_Number(14, 2); } Game_Flag_Set(287); } else { Actor_Says(14, 0, 31); Loop_Actor_Walk_To_Waypoint(0, 104, 0, 0, false); Actor_Face_Actor(0, 14, true); Actor_Says(0, 4865, 13); Actor_Says(14, 10, 32); Actor_Says(0, 4870, 16); Actor_Says(14, 20, 31); Game_Flag_Set(287); } } void ScriptRC04::PlayerWalkedOut() { Game_Flag_Reset(303); } void ScriptRC04::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner