/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { enum kBB01Loops { kBB01LoopInshot = 0, kBB01LoopMainLoop = 1, kBB01LoopDoorAnim = 3, kBB01LoopOutshot = 4, kBB01LoopMainLoopNoSpinner = 5 }; void SceneScriptBB01::InitializeScene() { if (Game_Flag_Query(kFlagDR02toBB01)) { Setup_Scene_Information(-253.0f, 9.0f, 715.0f, 266); } else if (Game_Flag_Query(kFlagBB02toBB01)) { Setup_Scene_Information(-128.0f, 9.0f, 342.0f, 266); } else { Setup_Scene_Information( 43.0f, 0.0f, 1058.0f, 0); } Scene_Exit_Add_2D_Exit(0, 0, 0, 72, 299, 3); Scene_Exit_Add_2D_Exit(1, 151, 218, 322, 290, 3); if (Game_Flag_Query(kFlagSpinnerAtBB01)) { Scene_Exit_Add_2D_Exit(2, 0, 311, 312, 479, 2); } Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 0, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 25, -100, 0); Ambient_Sounds_Add_Sound(kSfxRCCARBY1, 5, 60, 40, 60, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxRCCARBY2, 5, 60, 40, 65, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxRCCARBY3, 5, 60, 40, 60, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSPIN2A, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSPIN1A, 5, 80, 20, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDR1, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDR2, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDR3, 5, 120, 25, 33, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); if ( Game_Flag_Query(kFlagSpinnerAtBB01) && !Game_Flag_Query(kFlagDR02toBB01) && !Game_Flag_Query(kFlagBB02toBB01) ) { if (!Game_Flag_Query(kFlagBB01VisitedFirstTimeWithSpinner) || Random_Query(1, 3) == 1 ) { // enhancement: don't always play after first visit Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kBB01LoopInshot, false); } Scene_Loop_Set_Default(kBB01LoopMainLoop); } else if (Game_Flag_Query(kFlagSpinnerAtBB01) && Game_Flag_Query(kFlagDR02toBB01) ) { Scene_Loop_Set_Default(kBB01LoopMainLoop); } else if (Game_Flag_Query(kFlagSpinnerAtBB01) && Game_Flag_Query(kFlagBB02toBB01) ) { Scene_Loop_Set_Default(kBB01LoopMainLoop); } else { Scene_Loop_Set_Default(kBB01LoopMainLoopNoSpinner); } } void SceneScriptBB01::SceneLoaded() { Obstacle_Object("COLUME", true); } bool SceneScriptBB01::MouseClick(int x, int y) { return false; } bool SceneScriptBB01::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptBB01::ClickedOnActor(int actorId) { return false; } bool SceneScriptBB01::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptBB01::ClickedOnExit(int exitId) { if (exitId == 0) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -140.0f, 9.0f, 818.0f, 0, true, false, 0); if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -233.0f, 9.0f, 846.0f, 0, true, false, 0)) { Game_Flag_Set(kFlagBB01toDR02); Game_Flag_Reset(kFlagMcCoyInBradburyBuilding); Game_Flag_Set(kFlagMcCoyInDNARow); Set_Enter(kSetDR01_DR02_DR04, kSceneDR02); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -125.39f, 9.0f, 372.45f, 0, true, false, 0)) { Game_Flag_Set(kFlagBB01toBB02); Set_Enter(kSetBB02_BB04_BB06_BB51, kSceneBB02); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 1062.0f, 0, true, false, 0)) { Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagMcCoyInBradburyBuilding); int spinnerDest = Spinner_Interface_Choose_Dest(kBB01LoopDoorAnim, false); switch (spinnerDest) { case kSpinnerDestinationPoliceStation: Game_Flag_Set(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagSpinnerAtBB01); Game_Flag_Set(kFlagSpinnerAtPS01); Set_Enter(kSetPS01, kScenePS01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshot, true); break; case kSpinnerDestinationMcCoysApartment: Game_Flag_Set(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagSpinnerAtBB01); Game_Flag_Set(kFlagSpinnerAtMA01); Set_Enter(kSetMA01, kSceneMA01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshot, true); break; case kSpinnerDestinationRuncitersAnimals: Game_Flag_Set(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagSpinnerAtBB01); Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(kSetRC01, kSceneRC01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshot, true); break; case kSpinnerDestinationChinatown: Game_Flag_Set(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagSpinnerAtBB01); Game_Flag_Set(kFlagSpinnerAtCT01); Set_Enter(kSetCT01_CT12, kSceneCT01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshot, true); break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagSpinnerAtBB01); Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(kSetAR01_AR02, kSceneAR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshot, true); break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagSpinnerAtBB01); Game_Flag_Set(kFlagSpinnerAtTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshot, true); break; case kSpinnerDestinationDNARow: Game_Flag_Set(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagSpinnerAtBB01); Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshot, true); break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(kFlagMcCoyInNightclubRow); Game_Flag_Reset(kFlagSpinnerAtBB01); Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(kSetNR01, kSceneNR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshot, true); break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagSpinnerAtBB01); Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(kSetHF01, kSceneHF01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kBB01LoopOutshot, true); break; default: Game_Flag_Set(kFlagMcCoyInBradburyBuilding); Scene_Loop_Start_Special(kSceneLoopModeOnce, kBB01LoopDoorAnim, true); break; } } return true; } return false; } bool SceneScriptBB01::ClickedOn2DRegion(int region) { return false; } void SceneScriptBB01::SceneFrameAdvanced(int frame) { if (frame == 193) { Sound_Play(kSfxCARDOWN3, 40, 0, 0, 50); } if (frame == 241 || frame == 363 ) { Sound_Play(kSfxSPINOPN4, 100, -50, -50, 50); } if (frame == 286 || frame == 407 ) { Sound_Play(kSfxSPINCLS1, 100, -50, -50, 50); } if (frame == 433) { Sound_Play(kSfxCARUP3, 40, -50, 80, 50); } if (frame == 120) { Sound_Play(kSfxTRUCKBY1, Random_Query(33, 33), 100, -100, 50); } } void SceneScriptBB01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptBB01::PlayerWalkedIn() { Spinner_Set_Selectable_Destination_Flag(kSpinnerDestinationBradburyBuilding, true); if (Game_Flag_Query(kFlagDR02toBB01)) { Game_Flag_Reset(kFlagDR02toBB01); } else if (Game_Flag_Query(kFlagBB02toBB01)) { Game_Flag_Reset(kFlagBB02toBB01); } else { if (!Game_Flag_Query(kFlagBB01VisitedFirstTimeWithSpinner) && Game_Flag_Query(kFlagSpinnerAtBB01)) { Game_Flag_Set(kFlagBB01VisitedFirstTimeWithSpinner); } Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.0f, 0.0f, 954.0f, 0, false, false, 0); } } void SceneScriptBB01::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); #if BLADERUNNER_ORIGINAL_BUGS #else if (!Game_Flag_Query(kFlagBB01toBB02) && !Game_Flag_Query(kFlagBB01toDR02)) { // Acts 2, 3 - should still use a spinner fly-through transition if (!Game_Flag_Query(kFlagMcCoyInTyrellBuilding)) { Outtake_Play(kOuttakeTowards3, true, -1); // available in Acts 1, 2, 3 } } #endif // BLADERUNNER_ORIGINAL_BUGS } void SceneScriptBB01::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner