/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptBB11::InitializeScene() { Setup_Scene_Information(43.39f, -10.27f, -20.52f, 200); if (!Game_Flag_Query(509)) { Scene_Exit_Add_2D_Exit(0, 280, 154, 388, 247, 2); } Ambient_Sounds_Add_Looping_Sound(101, 90, 0, 1); Ambient_Sounds_Add_Looping_Sound(99, 45, 0, 1); Ambient_Sounds_Add_Looping_Sound(100, 76, 0, 1); Ambient_Sounds_Add_Sound(68, 5, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(69, 5, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(375, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 5, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Game_Flag_Query(509)) { Preload(19); Preload(220); Preload(227); Preload(328); Preload(343); Preload(344); Preload(17); Preload(14); Preload(324); Preload(323); Preload(18); Preload(345); } } void SceneScriptBB11::SceneLoaded() { Obstacle_Object("X2AIRCON01", true); Unclickable_Object("X2AIRCON01"); if (Game_Flag_Query(509)) { Unobstacle_Object("X2PIPES01", true); Unobstacle_Object("X2PIPES02", true); Unobstacle_Object("X2PIPES03", true); Unobstacle_Object("X2_VENTS05", true); Unobstacle_Object("X2_VENTSCYL05", true); } } bool SceneScriptBB11::MouseClick(int x, int y) { return false; } bool SceneScriptBB11::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptBB11::ClickedOnActor(int actorId) { return false; } bool SceneScriptBB11::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptBB11::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 43.39f, -10.27f, -68.52f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(223); Set_Enter(25, kSceneBB10); } return true; } return false; } bool SceneScriptBB11::ClickedOn2DRegion(int region) { return false; } void SceneScriptBB11::SceneFrameAdvanced(int frame) { if (Actor_Query_Goal_Number(kActorSadik) == 105 && !Game_Flag_Query(375)) { Actor_Change_Animation_Mode(kActorMcCoy, 48); Game_Flag_Set(375); } else { if (frame == 1) { Sound_Play(74, 10, -100, 100, 50); } } } void SceneScriptBB11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptBB11::PlayerWalkedIn() { if (Actor_Query_Goal_Number(kActorSadik) == 102 && Global_Variable_Query(kVariableChapter) == 2) { Actor_Set_Invisible(kActorMcCoy, true); Actor_Set_Goal_Number(kActorSadik, 103); Music_Play(11, 61, 0, 1, -1, 0, 0); Player_Loses_Control(); } } void SceneScriptBB11::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); } void SceneScriptBB11::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner