/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { enum kCT01Loops { kCT01LoopInshotFromCT12WithSpinner = 0, // 0 - 14 kCT01LoopInshot = 1, // 15 - 194 kCT01LoopMainLoop = 2, // 195 - 255 kCT01LoopDoorAnim = 4, // 256 - 315 kCT01LoopOutshot = 5, // 316 - 435 kCT01LoopInshotFromCT12NoSpinner = 6, // 436 - 450 kCT01LoopMainLoopNoSpinner = 7 // 451 - 511 }; enum kCT01Exits { kCT01ExitCT02 = 0, kCT01ExitCT03 = 1, kCT01ExitCT12 = 2, kCT01ExitSpinner = 3 }; void SceneScriptCT01::InitializeScene() { Music_Play(kMusicKyoto, 28, 0, 2, -1, 1, 0); Game_Flag_Reset(kFlagArrivedFromSpinner1); if (Game_Flag_Query(kFlagCT02toCT01)) { Game_Flag_Reset(kFlagCT02toCT01); Setup_Scene_Information(-35.2f, -6.5f, 352.28f, 603); } else if (Game_Flag_Query(kFlagCT03toCT01)) { Game_Flag_Reset(kFlagCT03toCT01); Setup_Scene_Information(-311.0f, -6.5f, 710.0f, 878); } else if (Game_Flag_Query(kFlagCT12toCT01)) { Game_Flag_Reset(kFlagCT12toCT01); Setup_Scene_Information(-419.0f, -6.5f, 696.0f, 28); if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3 ) { if (Game_Flag_Query(kFlagSpinnerAtCT01)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshotFromCT12WithSpinner, false); } else { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshotFromCT12NoSpinner, false); } } } else if (Game_Flag_Query(kFlagSpinnerAtCT01)) { if (_vm->_cutContent) { // 0. This scene is not available in chapters 4 and 5 // 1. Add open/close spinner door animation and sound // 2. Keep walkers from messing about with the scene (popping up or overlapping with landing) until spinner has landed // Note: kFlagSpinnerAtCT01 reset (original) is not handled the same was as in NR01 but it still works // Note 2: Gordo sitting at the diner overlaps with the counter bar in front of him // so the loop will be prevented from playing when he is there. if ( Global_Variable_Query(kVariableChapter) < 4 && Actor_Query_Which_Set_In(kActorGordo) != kSetCT01_CT12 && Random_Query(1, 3) == 1 ){ // enhancement: don't always play Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT01LoopInshot, false); } // Pause generic walkers outside special loop // so that they're always paused when McCoy enters (less chance to collide with him) // There's also another flag called kFlagUnpauseGenWalkers // but the usage of that flag seems more obscure and dubious for this purpose Game_Flag_Set(kFlagGenericWalkerWaiting); } Setup_Scene_Information(-530.0f, -6.5f, 241.0f, 506); Game_Flag_Set(kFlagArrivedFromSpinner1); } else { Setup_Scene_Information(-397.0f, -6.5f, 471.0f, 250); } Scene_Exit_Add_2D_Exit(kCT01ExitCT02, 290, 256, 360, 304, 1); if (Actor_Clue_Query(kActorMcCoy, kClueZubenRunsAway)) { Scene_Exit_Add_2D_Exit(kCT01ExitCT03, 571, 233, 639, 367, 1); } if (Game_Flag_Query(kFlagCT05WarehouseOpen)) { Scene_Exit_Add_2D_Exit(kCT01ExitCT12, 506, 400, 639, 479, 2); } if (Game_Flag_Query(kFlagSpinnerAtCT01)) { Scene_Exit_Add_2D_Exit(kCT01ExitSpinner, 0, 286, 158, 350, 2); } Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBL1, 40, -100, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBR1, 40, 100, 1); Ambient_Sounds_Add_Sound(kSfxDISH1, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxDISH2, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxDISH3, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxDISH4, 10, 30, 16, 20, 0, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 27, 47, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER2, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER3, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER4, 20, 40, 33, 50, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(kFlagSpinnerAtCT01)) { Scene_Loop_Set_Default(kCT01LoopMainLoop); } else { Scene_Loop_Set_Default(kCT01LoopMainLoopNoSpinner); } } void SceneScriptCT01::SceneLoaded() { Obstacle_Object("HYDRANT02", true); Obstacle_Object("HOWWALLRT", true); Obstacle_Object("HOW-CHAIR1", true); Obstacle_Object("HOWWALLLFT", true); Obstacle_Object("HOWDOOR01", true); Unobstacle_Object("SPINNER BODY", true); Unobstacle_Object("HOWFLOOR", true); Unobstacle_Object("PAPER11", true); Unobstacle_Object("PAPER16", true); Unclickable_Object("HYDRANT02"); Unclickable_Object("TURBINE"); Unclickable_Object("SPINNER BODY"); Unclickable_Object("OBJECT04"); } bool SceneScriptCT01::MouseClick(int x, int y) { return false; } bool SceneScriptCT01::ClickedOn3DObject(const char *objectName, bool a2) { // if ("ASIANSITTINGANDEATI" == objectName) { //bug? if (Object_Query_Click("ASIANSITTINGANDEATI", objectName)) { Actor_Face_Object(kActorMcCoy, "ASIANSITTINGANDEATI", true); Actor_Says(kActorMcCoy, 365, 13); Actor_Says(kActorHowieLee, 160, 13); return true; } return false; } bool SceneScriptCT01::ClickedOnActor(int actorId) { if (actorId == kActorHowieLee) { Actor_Set_Goal_Number(kActorHowieLee, 50); if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -335.23f, -6.5f, 578.97f, 12, true, false, 0)) { Actor_Face_Actor(kActorMcCoy, kActorHowieLee, true); Actor_Face_Actor(kActorHowieLee, kActorMcCoy, true); if (!Game_Flag_Query(kFlagCT01McCoyTalkedToHowieLee)) { Actor_Says(kActorMcCoy, 260, 18); Actor_Says(kActorHowieLee, 0, 14); Game_Flag_Set(kFlagCT01McCoyTalkedToHowieLee); Actor_Set_Goal_Number(kActorHowieLee, 0); return true; } if (!Game_Flag_Query(kFlagNotUsed30) && Actor_Query_Friendliness_To_Other(kActorHowieLee, kActorMcCoy) >= 40 ) { dialogueWithHowieLee(); Actor_Set_Goal_Number(kActorHowieLee, 0); return true; } if (Game_Flag_Query(kFlagCT01ZubenGone)) { Actor_Says(kActorMcCoy, 330, 17); Actor_Says(kActorHowieLee, 130, 13); Actor_Says(kActorHowieLee, 140, 14); } else if (Actor_Query_Friendliness_To_Other(kActorHowieLee, kActorMcCoy) < 50) { Actor_Says(kActorMcCoy, 330, 13); Actor_Says(kActorHowieLee, 160, 15); } else { Actor_Says(kActorMcCoy, 310, 11); Actor_Says(kActorHowieLee, 10, 16); } Actor_Set_Goal_Number(kActorHowieLee, 0); return true; } } if (actorId == kActorZuben) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -335.23f, -6.5f, 578.97f, 12, true, false, 0)) { Actor_Face_Actor(kActorMcCoy, kActorZuben, true); Actor_Says(kActorMcCoy, 355, 18); if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenDefault) { Actor_Says(kActorZuben, 10, 16); Actor_Face_Actor(kActorHowieLee, kActorMcCoy, true); Actor_Says(kActorHowieLee, 150, kAnimationModeTalk); Actor_Face_Actor(kActorMcCoy, kActorHowieLee, true); Actor_Says(kActorMcCoy, 360, 13); Actor_Modify_Friendliness_To_Other(kActorHowieLee, kActorMcCoy, -5); Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -4); } return true; } } if (actorId == kActorGordo) { if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoDefault) { if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -338.1f, -6.5f, 419.65f, 6, true, false, 0)) { return false; } } Actor_Face_Actor(kActorMcCoy, kActorGordo, true); if (!Game_Flag_Query(kFlagCT01GordoTalk)) { Actor_Says(kActorMcCoy, 335, 18); Actor_Says(kActorGordo, 20, 30); Game_Flag_Set(kFlagCT01GordoTalk); Actor_Clue_Acquire(kActorGordo, kClueMcCoysDescription, true, kActorMcCoy); #if BLADERUNNER_ORIGINAL_BUGS Actor_Clue_Acquire(kActorMcCoy, kClueMcCoyIsABladeRunner, true, kActorMcCoy); #else Actor_Clue_Acquire(kActorGordo, kClueMcCoyIsABladeRunner, true, kActorMcCoy); #endif // BLADERUNNER_ORIGINAL_BUGS Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -1); } else { if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoDefault) { Actor_Says(kActorMcCoy, 340, 13); Actor_Says(kActorMcCoy, 345, 11); Actor_Says(kActorGordo, 30, 30); Actor_Says(kActorMcCoy, 350, 13); Actor_Says(kActorGordo, 40, 30); Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -5); Player_Loses_Control(); } else { Actor_Says(kActorMcCoy, 365, 14); } } if (Actor_Query_Is_In_Current_Set(kActorZuben)) { Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -2); } return true; } return false; } bool SceneScriptCT01::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptCT01::ClickedOnExit(int exitId) { if (exitId == kCT01ExitCT02) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -327.5f, -6.5f, 352.28f, 0, true, false, 0)) { Player_Loses_Control(); Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 106, 0, false, false); Player_Gains_Control(); Game_Flag_Reset(kFlagArrivedFromSpinner1); Set_Enter(kSetCT02, kSceneCT02); } return true; } if (exitId == kCT01ExitCT03) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -259.0f, -6.5f, 710.0f, 0, true, false, 0)) { Game_Flag_Reset(kFlagArrivedFromSpinner1); Set_Enter(kSetCT03_CT04, kSceneCT03); } return true; } if (exitId == kCT01ExitCT12) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -419.0f, -6.5f, 696.0f, 0, true, false, 0)) { Game_Flag_Set(kFlagCT01toCT12); Game_Flag_Reset(kFlagArrivedFromSpinner1); Set_Enter(kSetCT01_CT12, kSceneCT12); } return true; } if (exitId == kCT01ExitSpinner) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, true, false, 0)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, true, 0); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -530.0f, -6.5f, 241.0f, 0, false, true, 0); Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Reset(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagMcCoyInBradburyBuilding); //if (_vm->_cutContent) { // // Restored spinner door opens/ closes, so we disable this for now // // NOTE: Reverted this cut content since this might be annoying // as it slows down the pacing... // int spinnerDest = Spinner_Interface_Choose_Dest(kCT01LoopDoorAnim, false); //} else { int spinnerDest = Spinner_Interface_Choose_Dest(-1, false); //} switch (spinnerDest) { case kSpinnerDestinationPoliceStation: Game_Flag_Set(kFlagMcCoyInPoliceStation); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtPS01); Set_Enter(kSetPS01, kScenePS01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationMcCoysApartment: Game_Flag_Set(kFlagMcCoyInMcCoyApartment); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtMA01); Set_Enter(kSetMA01, kSceneMA01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationRuncitersAnimals: Game_Flag_Set(kFlagMcCoyInRunciters); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtRC01); Set_Enter(kSetRC01, kSceneRC01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationAnimoidRow: Game_Flag_Set(kFlagMcCoyInAnimoidRow); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtAR01); Set_Enter(kSetAR01_AR02, kSceneAR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationTyrellBuilding: Game_Flag_Set(kFlagMcCoyInTyrellBuilding); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Set(kFlagSpinnerAtTB02); Set_Enter(kSetTB02_TB03, kSceneTB02); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationDNARow: Game_Flag_Set(kFlagMcCoyInDNARow); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationBradburyBuilding: Game_Flag_Set(kFlagMcCoyInBradburyBuilding); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtBB01); Set_Enter(kSetBB01, kSceneBB01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationNightclubRow: Game_Flag_Set(kFlagMcCoyInNightclubRow); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtNR01); Set_Enter(kSetNR01, kSceneNR01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; case kSpinnerDestinationHysteriaHall: Game_Flag_Set(kFlagMcCoyInHysteriaHall); Game_Flag_Reset(kFlagArrivedFromSpinner1); Game_Flag_Reset(kFlagSpinnerAtCT01); Game_Flag_Set(kFlagSpinnerAtHF01); Set_Enter(kSetHF01, kSceneHF01); Scene_Loop_Start_Special(kSceneLoopModeChangeSet, kCT01LoopOutshot, true); break; default: Game_Flag_Set(kFlagMcCoyInChinaTown); Player_Loses_Control(); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -530.0f, -6.5f, 241.0f, 0, false, true, 0); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, true, 0); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, false, false, 0); Player_Gains_Control(); break; } } return true; } return false; } bool SceneScriptCT01::ClickedOn2DRegion(int region) { return false; } void SceneScriptCT01::SceneFrameAdvanced(int frame) { if ((frame < 316 || frame > 435 ) && ((frame - 1) % 10) == 0 ) { Ambient_Sounds_Play_Sound(Random_Query(kSfxNEON5, kSfxNEON6), 25, 30, 30, 0); } if (frame == 23) { Ambient_Sounds_Play_Sound(kSfxCARDOWN3, 40, 99, 0, 0); } if (_vm->_cutContent) { if (frame == 136 || frame == 258) { Sound_Play(kSfxSPINOPN4, 100, 80, 80, 50); } if (frame == 183 || frame == 303) { Sound_Play(kSfxSPINCLS1, 100, 80, 80, 50); } } if (frame == 316) { Ambient_Sounds_Play_Sound(kSfxCARUP3B, 50, -50, 100, 99); } if (frame == 196 || frame == 452 ) { int v3 = Random_Query(0, 6); if (v3 == 0) { Overlay_Play("ct01spnr", 0, false, true, 0); if (Random_Query(0, 1)) { Ambient_Sounds_Play_Sound(kSfxSPIN2B, Random_Query(33, 50), 0, 0, 0); } else { Ambient_Sounds_Play_Sound(kSfxSPIN2A, Random_Query(33, 50), 0, 0, 0); } } else if (v3 == 1) { Overlay_Play("ct01spnr", 1, false, true, 0); if (Random_Query(0, 1)) { Ambient_Sounds_Play_Sound(kSfxSPIN3A, Random_Query(33, 50), 0, 0, 0); } else { Ambient_Sounds_Play_Sound(kSfxSPIN1A, Random_Query(33, 50), 0, 0, 0); } } } } void SceneScriptCT01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptCT01::PlayerWalkedIn() { if (Game_Flag_Query(kFlagCT02toCT01walk)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -327.2f, -6.5f, 352.28f, 0, false, false, 0); Game_Flag_Reset(kFlagCT02toCT01walk); } else { if (!Game_Flag_Query(kFlagArrivedFromSpinner1)) { Game_Flag_Reset(kFlagArrivedFromSpinner1); // a bug? why reset a flag that is already cleared? return; } Loop_Actor_Walk_To_XYZ(kActorMcCoy, -330.0f, -6.5f, 221.0f, 0, false, false, 0); if (_vm->_cutContent) { // unpause generic walkers here, less chance to collide with McCOy while he enters the scene if( Game_Flag_Query(kFlagArrivedFromSpinner1) && Game_Flag_Query(kFlagGenericWalkerWaiting) ) { Game_Flag_Reset(kFlagGenericWalkerWaiting); } } Loop_Actor_Walk_To_XYZ(kActorMcCoy, -314.0f, -6.5f, 326.0f, 0, false, false, 0); if (!Game_Flag_Query(kFlagCT01Visited)) { Game_Flag_Set(kFlagCT01Visited); if (!Game_Flag_Query(kFlagDirectorsCut)) { Actor_Voice_Over(200, kActorVoiceOver); Actor_Voice_Over(210, kActorVoiceOver); Actor_Voice_Over(220, kActorVoiceOver); } } } } void SceneScriptCT01::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); if (Game_Flag_Query(kFlagCT01toCT12)) { Ambient_Sounds_Remove_Looping_Sound(kSfxCTAMBL1, true); Ambient_Sounds_Remove_Looping_Sound(kSfxCTAMBR1, true); } else { Ambient_Sounds_Remove_All_Looping_Sounds(1); } Music_Stop(5); #if BLADERUNNER_ORIGINAL_BUGS if (!Game_Flag_Query(kFlagMcCoyInChinaTown) && Global_Variable_Query(kVariableChapter) == 1) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Outtake_Play(kOuttakeTowards3, true, -1); } #else // Acts 2, 3 - should still use a spinner fly-through transition // also removed the redundant Ambient_Sounds_Remove_All_Non_Looping_Sounds if (!Game_Flag_Query(kFlagMcCoyInChinaTown)) { Ambient_Sounds_Remove_All_Looping_Sounds(1); if (!Game_Flag_Query(kFlagMcCoyInTyrellBuilding)) { // don't play this outtake when going to Tyrell Building Outtake_Play(kOuttakeTowards3, true, -1); // available in Acts 1, 2, 3 } } #endif // BLADERUNNER_ORIGINAL_BUGS } void SceneScriptCT01::DialogueQueueFlushed(int a1) { } void SceneScriptCT01::dialogueWithHowieLee() { Dialogue_Menu_Clear_List(); if (Actor_Clue_Query(kActorMcCoy, kClueLucy)) { DM_Add_To_List_Never_Repeat_Once_Selected(40, 4, 5, 6); // LUCY PHOTO } if ( ( Actor_Clue_Query(kActorMcCoy, kClueChopstickWrapper) || Actor_Clue_Query(kActorMcCoy, kClueSushiMenu) ) && !Game_Flag_Query(kFlagCT01Evidence1Linked) ) { DM_Add_To_List_Never_Repeat_Once_Selected(50, 5, 5, 4); // RUNCITER CLUES } if ( Actor_Clue_Query(kActorMcCoy, kClueChopstickWrapper) && Actor_Clue_Query(kActorMcCoy, kClueSushiMenu) && Game_Flag_Query(kFlagCT01Evidence1Linked) && !Game_Flag_Query(kFlagCT01Evidence2Linked) ) { DM_Add_To_List_Never_Repeat_Once_Selected(60, 3, 5, 5); // MORE RUNCITER CLUES } if (Game_Flag_Query(kFlagCT02PotTipped)) { DM_Add_To_List_Never_Repeat_Once_Selected(80, 9, 9, 9); // EMPLOYEE } else if (Game_Flag_Query(kFlagCT01ZubenLeft)) { DM_Add_To_List_Never_Repeat_Once_Selected(80, 3, 4, 8); // EMPLOYEE } if (Actor_Clue_Query(kActorMcCoy, kClueCarColorAndMake) && Actor_Clue_Query(kActorMcCoy, kClueDispatchHitAndRun) // this clue is never obtained ) { DM_Add_To_List_Never_Repeat_Once_Selected(90, 5, 4, 5); // HIT AND RUN } DM_Add_To_List_Never_Repeat_Once_Selected(70, 7, 3, -1); // SMALL TALK Dialogue_Menu_Add_DONE_To_List(100); // DONE Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); switch (answer) { case 40: // LUCY PHOTO Actor_Says(kActorMcCoy, 265, 11); Actor_Says(kActorHowieLee, 20, 14); if (Actor_Query_Is_In_Current_Set(kActorZuben)) { if (Actor_Query_Goal_Number(kActorZuben) == kGoalZubenDefault) { Actor_Face_Actor(kActorHowieLee, kActorZuben, true); Actor_Says(kActorHowieLee, 120, 14); Actor_Face_Actor(kActorZuben, kActorHowieLee, true); Actor_Says(kActorZuben, 40, 18); Actor_Face_Heading(kActorZuben, 103, false); Actor_Face_Actor(kActorHowieLee, kActorMcCoy, true); Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -2); if (Actor_Query_Is_In_Current_Set(kActorGordo)) { Actor_Modify_Friendliness_To_Other(kActorGordo, kActorMcCoy, -3); Actor_Clue_Acquire(kActorGordo, kClueMcCoysDescription, true, kActorMcCoy); } } } break; case 50: // RUNCITER CLUES if (Actor_Clue_Query(kActorMcCoy, kClueChopstickWrapper)) { Actor_Says(kActorMcCoy, 270, 11); Actor_Says(kActorHowieLee, 30, 16); } else { Actor_Says(kActorMcCoy, 280, 11); Actor_Says(kActorHowieLee, 40, 14); } Game_Flag_Set(kFlagCT01Evidence1Linked); break; case 60: // MORE RUNCITER CLUES if (Actor_Clue_Query(kActorMcCoy, kClueSushiMenu)) { Actor_Says(kActorMcCoy, 270, 11); Actor_Says(kActorHowieLee, 40, 15); } else { Actor_Says(kActorMcCoy, 270, 11); Actor_Says(kActorHowieLee, 30, 14); } Actor_Modify_Friendliness_To_Other(kActorHowieLee, kActorMcCoy, 5); Game_Flag_Set(kFlagCT01Evidence2Linked); break; case 70: // SMALL TALK Actor_Says(kActorMcCoy, 290, 13); if (Actor_Query_Friendliness_To_Other(kActorHowieLee, kActorMcCoy) > 49 && (Global_Variable_Query(kVariableChinyen) > 10 || Query_Difficulty_Level() == kGameDifficultyEasy ) ) { Actor_Says(kActorHowieLee, 50, kAnimationModeTalk); Actor_Says(kActorHowieLee, 60, kAnimationModeTalk); Actor_Face_Actor(kActorHowieLee, kActorMcCoy, true); Actor_Says(kActorHowieLee, 70, 16); Actor_Says(kActorMcCoy, 325, 13); if (Query_Difficulty_Level() != kGameDifficultyEasy) { Global_Variable_Decrement(kVariableChinyen, 10); } Game_Flag_Set(kFlagCT01BoughtHowieLeeFood); } else { Actor_Says(kActorHowieLee, 130, 15); } break; case 80: // EMPLOYEE Actor_Says(kActorMcCoy, 295, 11); Actor_Says(kActorHowieLee, 90, 14); Actor_Says(kActorHowieLee, 100, 13); Actor_Clue_Acquire(kActorMcCoy, kClueHowieLeeInterview, true, kActorHowieLee); Actor_Modify_Friendliness_To_Other(kActorHowieLee, kActorMcCoy, -3); break; case 90: // HIT AND RUN Actor_Says(kActorMcCoy, 300, 13); Actor_Says(kActorHowieLee, 110, 16); break; case 100: // DONE Actor_Says(kActorMcCoy, 305, 18); break; } } } // End of namespace BladeRunner