/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptCT02::InitializeScene() { if (Game_Flag_Query(70)) { Game_Flag_Reset(70); Setup_Scene_Information(-154.83f, -145.11f, 9.39f, 516); } else if (Game_Flag_Query(720)) { Setup_Scene_Information(-213.82f, -145.11f, 214.43f, 82); } else { Setup_Scene_Information(-119.02f, -145.11f, 240.99f, 768); } Scene_Exit_Add_2D_Exit(0, 590, 0, 639, 479, 1); if (Actor_Clue_Query(kActorMcCoy, kClueZubenRunsAway)) { Scene_Exit_Add_2D_Exit(1, 332, 163, 404, 297, 0); } else { Overlay_Play("ct02over", 0, 1, 0, 0); } Ambient_Sounds_Add_Looping_Sound(96, 25, 0, 1); Ambient_Sounds_Add_Looping_Sound(56, 38, 100, 1); Ambient_Sounds_Add_Looping_Sound(95, 32, 0, 1); Ambient_Sounds_Add_Sound(61, 10, 30, 8, 8, 100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(62, 10, 30, 7, 7, 100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(63, 10, 30, 8, 8, 100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(64, 10, 30, 7, 7, 100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(60, 0, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 20, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 40, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(60, 50, 10, 260, 17, 19, 100, 100, -101, -101, 1, 1); if (Game_Flag_Query(293)) { Scene_Loop_Set_Default(3); } else { Scene_Loop_Set_Default(0); } } void SceneScriptCT02::SceneLoaded() { Obstacle_Object("STOVE-1", true); Unobstacle_Object("BACK-DOOR", true); Unclickable_Object("STOVE-1"); Unclickable_Object("STOVE-2"); Unclickable_Object("STOVE-3"); Unclickable_Object("STOVE-4"); Unclickable_Object("BIGPOT"); Unclickable_Object("SOUP-BOWL"); Unclickable_Object("HOWCOUNTRM"); Unclickable_Object("LFTSTOVE-1"); Unclickable_Object("FRIDGE-1"); Unclickable_Object("LEFTWALL"); Unclickable_Object("RIGHTWALL"); Unclickable_Object("BACKWALL"); Unclickable_Object("TABLE-1"); Unclickable_Object("COUNTER-2"); Unclickable_Object("COFFEJUG IN FOREGRO"); Unclickable_Object("BACK-DOOR"); if (!Game_Flag_Query(293)) { Preload(0); Preload(3); Preload(3); Preload(28); Preload(400); Preload(419); Preload(420); } if (Game_Flag_Query(720)) { Game_Flag_Reset(720); Actor_Change_Animation_Mode(kActorMcCoy, 0); Player_Set_Combat_Mode(true); Player_Gains_Control(); } } bool SceneScriptCT02::MouseClick(int x, int y) { if (Actor_Query_Goal_Number(kActorZuben) == 8) { Actor_Set_Goal_Number(kActorMcCoy, 1); return true; } return false; } bool SceneScriptCT02::ClickedOn3DObject(const char *objectName, bool a2) { return false; } void SceneScriptCT02::dialogueWithZuben() { Dialogue_Menu_Clear_List(); if (Actor_Clue_Query(kActorMcCoy, kClueLucy)) { DM_Add_To_List_Never_Repeat_Once_Selected(270, 8, 5, 3); } if (Actor_Clue_Query(kActorMcCoy, kClueRunciterInterviewA) && !Actor_Clue_Query(kActorMcCoy, kClueLucy)) { DM_Add_To_List_Never_Repeat_Once_Selected(280, 8, 5, 3); } int v0 = 0; if (Actor_Clue_Query(kActorMcCoy, kClueDoorForced2)) { v0 = 1; } if (Actor_Clue_Query(kActorMcCoy, kClueLabCorpses)) { ++v0; } if (Actor_Clue_Query(kActorMcCoy, kClueLimpingFootprints)) { ++v0; } if (Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewA)) { ++v0; } if (Actor_Clue_Query(kActorMcCoy, kClueHowieLeeInterview)) { ++v0; } if (v0 > 3) { DM_Add_To_List_Never_Repeat_Once_Selected(290, -1, 4, 8); } Dialogue_Menu_Add_DONE_To_List(300); Dialogue_Menu_Appear(320, 240); int answerValue = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); switch (answerValue) { case 270: Actor_Says(kActorMcCoy, 380, 11); Actor_Says(kActorZuben, 30, 17); Actor_Says(kActorZuben, 40, 15); Actor_Says(kActorMcCoy, 410, 9); Actor_Says(kActorZuben, 50, 18); Actor_Says(kActorMcCoy, 415, 10); Actor_Clue_Acquire(kActorMcCoy, kClueZubenInterview, 0, -1); Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -5); if (Actor_Query_Friendliness_To_Other(kActorZuben, kActorMcCoy) < 44) { Scene_Exits_Disable(); Actor_Clue_Acquire(kActorMcCoy, kClueZubenRunsAway, 1, -1); Actor_Set_Goal_Number(kActorZuben, 8); Game_Flag_Set(293); Scene_Loop_Set_Default(3); Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true); } break; case 280: Actor_Says(kActorMcCoy, 385, 9); Actor_Says(kActorZuben, 40, 19); Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -2); if (Actor_Query_Friendliness_To_Other(kActorZuben, kActorMcCoy) < 44) { Scene_Exits_Disable(); Actor_Clue_Acquire(kActorMcCoy, kClueZubenRunsAway, 1, -1); Actor_Set_Goal_Number(kActorZuben, 8); Game_Flag_Set(293); Scene_Loop_Set_Default(3); Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true); } break; case 290: Actor_Says(kActorMcCoy, 395, 9); Actor_Says(kActorMcCoy, 400, 9); Actor_Says(kActorZuben, 70, 17); Actor_Says(kActorMcCoy, 420, 10); Actor_Says(kActorZuben, 80, 14); Actor_Modify_Friendliness_To_Other(kActorZuben, kActorMcCoy, -10); if (Actor_Query_Friendliness_To_Other(kActorZuben, kActorMcCoy) < 44) { Scene_Exits_Disable(); Actor_Clue_Acquire(kActorMcCoy, kClueZubenRunsAway, 1, -1); Actor_Set_Goal_Number(kActorZuben, 8); Game_Flag_Set(293); Scene_Loop_Set_Default(3); Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true); } break; case 300: Actor_Says(kActorMcCoy, 405, 11); if (Actor_Query_Friendliness_To_Other(kActorZuben, kActorMcCoy) < 44) { Scene_Exits_Disable(); Actor_Clue_Acquire(kActorMcCoy, kClueZubenRunsAway, 1, -1); Actor_Set_Goal_Number(kActorZuben, 8); Game_Flag_Set(293); Scene_Loop_Set_Default(3); Scene_Loop_Start_Special(kSceneLoopModeOnce, 2, true); } break; } } bool SceneScriptCT02::ClickedOnActor(int actorId) { if (actorId == 19 && Actor_Query_Goal_Number(kActorZuben) == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -255.02f, -145.11f, 212.42f, 0, 1, false, 0)) { Actor_Face_Actor(kActorMcCoy, kActorZuben, true); Actor_Face_Actor(kActorZuben, kActorMcCoy, true); if (!Game_Flag_Query(59)) { Actor_Says(kActorMcCoy, 370, 10); Actor_Says(kActorZuben, 20, 19); Actor_Says(kActorMcCoy, 375, 9); Game_Flag_Set(59); } dialogueWithZuben(); return true; } } return false; } bool SceneScriptCT02::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptCT02::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -111.2f, -145.11f, 243.28f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(234); Game_Flag_Set(68); Set_Enter(4, kSceneCT01); } return true; } if (exitId == 1) { bool v1; if (Player_Query_Combat_Mode()) { v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -154.83f, -145.11f, -82.61f, 0, 1, true, 0); } else { v1 = Loop_Actor_Walk_To_XYZ(kActorMcCoy, -154.83f, -145.11f, -82.61f, 0, 1, false, 0); } if (!v1) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(69); Set_Enter(5, kSceneCT03); } return true; } return false; } bool SceneScriptCT02::ClickedOn2DRegion(int region) { return false; } void SceneScriptCT02::SceneFrameAdvanced(int frame) { if (frame == 6 || frame == 12 || frame == 19 || frame == 25 || frame == 46 || frame == 59) { Sound_Play(97, Random_Query(25, 33), -70, -70, 50); } if (frame == 72) { Sound_Play(200, 50, 0, 0, 50); } if (frame == 71) { Sound_Play(204, 40, 0, 0, 50); } if (frame == 72) { Sound_Play(203, 60, -20, 40, 50); } if (frame == 61) { Music_Play(1, 50, 0, 2, -1, 0, 0); } if (frame == 81) { Scene_Exit_Add_2D_Exit(1, 332, 163, 404, 297, 0); Scene_Exits_Enable(); } } void SceneScriptCT02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptCT02::PlayerWalkedIn() { } void SceneScriptCT02::PlayerWalkedOut() { if (!Actor_Clue_Query(kActorMcCoy, kClueZubenRunsAway)) { Overlay_Remove("ct02over"); } } void SceneScriptCT02::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner