/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { enum kCT04Loops { kCT04LoopInshot = 0, kCT04LoopMainLoop = 1 }; void SceneScriptCT04::InitializeScene() { if (Game_Flag_Query(kFlagCT03toCT04)) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kCT04LoopInshot, false); Scene_Loop_Set_Default(kCT04LoopMainLoop); Setup_Scene_Information(-150.0f, -621.3f, 357.0f, 533); } else { Scene_Loop_Set_Default(kCT04LoopMainLoop); Setup_Scene_Information(-82.86f, -621.3f, 769.03f, 1020); } Scene_Exit_Add_2D_Exit(0, 590, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(1, 194, 84, 320, 274, 0); Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBR1, 15, -100, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTRUNOFF, 34, 100, 1); Ambient_Sounds_Add_Sound(kSfxSPIN2B, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSPIN3A, 10, 40, 33, 50, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(kSfxTHNDER3, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER4, 10, 60, 33, 50, -100, 100, -101, -101, 0, 0); } void SceneScriptCT04::SceneLoaded() { Obstacle_Object("DUMPSTER", true); Obstacle_Object("RIGHTWALL01", true); Obstacle_Object("BACK-BLDNG", true); Clickable_Object("DUMPSTER"); Footstep_Sounds_Set(0, 1); if (Game_Flag_Query(kFlagCT03toCT04)) { Game_Flag_Reset(kFlagCT03toCT04); } if (Actor_Query_Goal_Number(kActorTransient) == kGoalTransientDefault) { Actor_Change_Animation_Mode(kActorTransient, 38); } } bool SceneScriptCT04::MouseClick(int x, int y) { return false; } bool SceneScriptCT04::ClickedOn3DObject(const char *objectName, bool a2) { if (objectName) { // this can be only "DUMPSTER" if (!Game_Flag_Query(kFlagCT04HomelessTalk) && !Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy) && Actor_Query_Goal_Number(kActorTransient) == kGoalTransientDefault ) { Game_Flag_Set(kFlagCT04HomelessTalk); Actor_Set_Goal_Number(kActorTransient, kGoalTransientCT04Leave); } if ( Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy) && !Game_Flag_Query(kFlagCT04HomelessBodyInDumpster) && !Game_Flag_Query(kFlagCT04HomelessBodyFound) && !Game_Flag_Query(kFlagCT04HomelessBodyThrownAway) && Global_Variable_Query(kVariableChapter) == 1 ) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -147.41f, -621.3f, 724.57f, 0, true, false, 0)) { Player_Loses_Control(); Actor_Face_Heading(kActorMcCoy, 792, false); Actor_Put_In_Set(kActorTransient, kSetFreeSlotI); Actor_Set_At_XYZ(kActorTransient, 0, 0, 0, 0); Actor_Change_Animation_Mode(kActorMcCoy, 40); Actor_Voice_Over(320, kActorVoiceOver); Actor_Voice_Over(330, kActorVoiceOver); Actor_Voice_Over(340, kActorVoiceOver); Game_Flag_Set(kFlagCT04HomelessBodyInDumpster); Game_Flag_Set(kFlagCT04HomelessBodyInDumpsterNotChecked); } return false; } if (Game_Flag_Query(kFlagCT04HomelessBodyInDumpster)) { if (Game_Flag_Query(kFlagCT04HomelessBodyThrownAway)) { Actor_Voice_Over(270, kActorVoiceOver); Actor_Voice_Over(280, kActorVoiceOver); } else if (Game_Flag_Query(kFlagCT04HomelessBodyFound)) { Actor_Voice_Over(250, kActorVoiceOver); Actor_Voice_Over(260, kActorVoiceOver); } else { Actor_Voice_Over(230, kActorVoiceOver); Actor_Voice_Over(240, kActorVoiceOver); Game_Flag_Reset(kFlagCT04HomelessBodyInDumpsterNotChecked); } return true; } if (!Game_Flag_Query(kFlagCT04LicensePlaceFound)) { if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 75, 0, true, false)) { Actor_Face_Heading(kActorMcCoy, 707, false); Actor_Change_Animation_Mode(kActorMcCoy, 38); Actor_Clue_Acquire(kActorMcCoy, kClueLicensePlate, true, -1); Item_Pickup_Spin_Effect(kModelAnimationLicensePlate, 392, 225); Game_Flag_Set(kFlagCT04LicensePlaceFound); return true; } } if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 75, 0, true, false)) { Actor_Face_Heading(kActorMcCoy, 707, false); Actor_Change_Animation_Mode(kActorMcCoy, 38); Ambient_Sounds_Play_Sound(kSfxGARBAGE, 45, 30, 30, 0); Actor_Voice_Over(1810, kActorVoiceOver); Actor_Voice_Over(1820, kActorVoiceOver); return true; } } return false; } void SceneScriptCT04::dialogueWithHomeless() { Dialogue_Menu_Clear_List(); if (Global_Variable_Query(kVariableChinyen) > 10 || Query_Difficulty_Level() == kGameDifficultyEasy ) { DM_Add_To_List_Never_Repeat_Once_Selected(410, 8, 4, -1); // YES } DM_Add_To_List_Never_Repeat_Once_Selected(420, 2, 6, 8); // NO Dialogue_Menu_Appear(320, 240); int answer = Dialogue_Menu_Query_Input(); Dialogue_Menu_Disappear(); switch (answer) { case 410: // YES Actor_Says(kActorTransient, 10, 14); // Thanks. The big man. He kind of limping. Actor_Says(kActorTransient, 20, 14); // That way. Actor_Modify_Friendliness_To_Other(kActorTransient, kActorMcCoy, 5); if (Query_Difficulty_Level() != kGameDifficultyEasy) { Global_Variable_Decrement(kVariableChinyen, 10); } break; case 420: // NO Actor_Says(kActorMcCoy, 430, 3); Actor_Says(kActorTransient, 30, 14); // Hey, that'd work. Actor_Modify_Friendliness_To_Other(kActorTransient, kActorMcCoy, -5); break; } } bool SceneScriptCT04::ClickedOnActor(int actorId) { if (actorId == kActorTransient) { if (Game_Flag_Query(kFlagCT04HomelessKilledByMcCoy)) { if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorTransient, 36, true, false)) { Actor_Voice_Over(290, kActorVoiceOver); Actor_Voice_Over(300, kActorVoiceOver); Actor_Voice_Over(310, kActorVoiceOver); } } else { Actor_Set_Targetable(kActorTransient, false); if (!Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorTransient, 36, true, false)) { Actor_Face_Actor(kActorMcCoy, kActorTransient, true); if (!Game_Flag_Query(kFlagCT04HomelessTalk)) { if (Game_Flag_Query(kFlagZubenRetired)) { Actor_Says(kActorMcCoy, 435, kAnimationModeTalk); Actor_Set_Goal_Number(kActorTransient, kGoalTransientCT04Leave); } else { Music_Stop(3); Actor_Says(kActorMcCoy, 425, kAnimationModeTalk); Actor_Says(kActorTransient, 0, 13); // Hey, maybe spare some chinyen? dialogueWithHomeless(); Actor_Set_Goal_Number(kActorTransient, kGoalTransientCT04Leave); } Game_Flag_Set(kFlagCT04HomelessTalk); } else { Actor_Face_Actor(kActorMcCoy, kActorTransient, true); Actor_Says(kActorMcCoy, 435, kAnimationModeTalk); } } } return true; } return false; } bool SceneScriptCT04::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptCT04::ClickedOnExit(int exitId) { if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -82.86f, -621.3f, 769.03f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (Actor_Query_Goal_Number(kActorTransient) == kGoalTransientDefault) { Actor_Set_Goal_Number(kActorTransient, kGoalTransientCT04Leave); } Game_Flag_Set(kFlagCT04toCT05); Set_Enter(kSetCT05, kSceneCT05); } return true; } if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -187.0f, -621.3f, 437.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT04toCT03); Set_Enter(kSetCT03_CT04, kSceneCT03); } return true; } return false; } bool SceneScriptCT04::ClickedOn2DRegion(int region) { return false; } void SceneScriptCT04::SceneFrameAdvanced(int frame) { if (Game_Flag_Query(kFlagCT04BodyDumped)) { Game_Flag_Reset(kFlagCT04BodyDumped); Sound_Play(kSfxGARBAGE4, 100, 80, 80, 50); } } void SceneScriptCT04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptCT04::PlayerWalkedIn() { } void SceneScriptCT04::PlayerWalkedOut() { } void SceneScriptCT04::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner