/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptCT09::InitializeScene() { if (Game_Flag_Query(85)) { Setup_Scene_Information(160.0f, 349.0f, 587.0f, 490); } else if (Game_Flag_Query(81)) { Setup_Scene_Information(235.0f, 3348.52f, 599.0f, 800); } else { Setup_Scene_Information(107.0f, 348.52f, 927.0f, 200); } Scene_Exit_Add_2D_Exit(0, 321, 164, 345, 309, 1); Scene_Exit_Add_2D_Exit(1, 0, 0, 15, 479, 3); Scene_Exit_Add_2D_Exit(2, 198, 177, 263, 311, 0); Ambient_Sounds_Add_Looping_Sound(336, 28, 0, 1); Ambient_Sounds_Add_Sound(375, 6, 180, 33, 33, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(376, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(377, 5, 180, 33, 33, 0, 0, -101, -101, 0, 0); } void SceneScriptCT09::SceneLoaded() { Obstacle_Object("PHONE01", true); Unobstacle_Object("MAINBEAM01", true); Unobstacle_Object("MIDDLE WALL", true); Clickable_Object("BELL"); } bool SceneScriptCT09::MouseClick(int x, int y) { return false; } bool SceneScriptCT09::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("BELL", objectName)) { if (Actor_Query_Which_Set_In(kActorLeon) != 31) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 229.0f, 348.52f, 851.0f, 36, 1, false, 0)) { Actor_Face_Object(kActorMcCoy, "BELL", true); Sound_Play(337, 100, 0, 0, 50); if (!Actor_Query_Goal_Number(kActorDeskClerk)) { Actor_Says(kActorDeskClerk, 160, 3); } } } return true; } return false; } bool SceneScriptCT09::ClickedOnActor(int actorId) { if (actorId == 27) { if (!Actor_Query_Goal_Number(kActorDeskClerk) && Actor_Query_Which_Set_In(kActorLeon) != 31) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 270.0f, 348.52f, 846.0f, 12, 1, false, 0)) { Player_Loses_Control(); Actor_Face_Actor(kActorMcCoy, kActorDeskClerk, true); if (Global_Variable_Query(kVariableChapter) < 3) { Actor_Says(kActorMcCoy, 650, 3); Actor_Says(kActorDeskClerk, 250, 12); Actor_Says(kActorMcCoy, 665, 18); } else if (Game_Flag_Query(540)) { Actor_Says(kActorMcCoy, 650, 18); Actor_Says(kActorDeskClerk, 220, 15); } else { Game_Flag_Set(540); Actor_Says(kActorDeskClerk, 170, 13); Actor_Says(kActorMcCoy, 630, 12); Actor_Says(kActorDeskClerk, 180, 14); Actor_Says(kActorMcCoy, 635, 3); Actor_Says(kActorDeskClerk, 190, 15); Actor_Says(kActorMcCoy, 640, 12); Actor_Says(kActorMcCoy, 645, 3); Actor_Says(kActorDeskClerk, 200, 13); Actor_Says(kActorDeskClerk, 210, 14); } Player_Gains_Control(); } } return true; } return false; } bool SceneScriptCT09::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptCT09::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, 348.52f, 599.0f, 0, 1, false, 0)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 235.0f, 348.52f, 599.0f, 0, 0, false, 0); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(84); Set_Enter(6, kSceneCT08); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 107.0f, 348.52f, 927.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(83); Set_Enter(33, kSceneCT11); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 159.0f, 349.0f, 570.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(82); Set_Enter(32, kSceneCT10); } return true; } return false; } bool SceneScriptCT09::ClickedOn2DRegion(int region) { return false; } void SceneScriptCT09::SceneFrameAdvanced(int frame) { if (frame == 6 || frame == 12 || frame == 19 || frame == 25 || frame == 46 || frame == 59) { Sound_Play(97, Random_Query(47, 47), 70, 70, 50); } } void SceneScriptCT09::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptCT09::PlayerWalkedIn() { bool v0 = false; if (Global_Variable_Query(kVariableChapter) == 3 && !Game_Flag_Query(538)) { Game_Flag_Set(538); Actor_Set_Goal_Number(kActorLeon, 1); v0 = true; } if (Game_Flag_Query(85)) { Game_Flag_Reset(85); } else if (Game_Flag_Query(81)) { if (v0) { Async_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, 348.52f, 599.0f, 0, false); } else { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 206.0f, 348.52f, 599.0f, 0, 0, false, 0); } Game_Flag_Reset(81); } else { if (v0) { Async_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 348.52f, 886.0f, 0, false); } else { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 124.0f, 348.52f, 886.0f, 0, 0, false, 0); } Game_Flag_Reset(304); } if (Actor_Query_Goal_Number(kActorDeskClerk) == 2) { if (Game_Flag_Query(539)) { Actor_Says(kActorDeskClerk, 70, 13); Actor_Face_Actor(kActorMcCoy, kActorDeskClerk, true); Actor_Says(kActorMcCoy, 600, 17); Actor_Says(kActorDeskClerk, 80, 14); Actor_Says(kActorMcCoy, 605, 13); Actor_Says(kActorDeskClerk, 90, 15); } else { Actor_Says(kActorDeskClerk, 20, 12); Actor_Face_Actor(kActorMcCoy, kActorDeskClerk, true); Actor_Says(kActorMcCoy, 585, 18); Actor_Says(kActorDeskClerk, 40, 15); Actor_Says(kActorMcCoy, 590, 16); Actor_Says(kActorDeskClerk, 50, 14); Actor_Says(kActorMcCoy, 595, 14); Actor_Says(kActorDeskClerk, 60, 13); Actor_Modify_Friendliness_To_Other(kActorDeskClerk, kActorMcCoy, -1); } Actor_Set_Goal_Number(kActorDeskClerk, 0); } } void SceneScriptCT09::PlayerWalkedOut() { } void SceneScriptCT09::DialogueQueueFlushed(int a1) { Actor_Force_Stop_Walking(kActorMcCoy); if (Actor_Query_Goal_Number(kActorLeon) == 1 && !Game_Flag_Query(539)) { Player_Loses_Control(); Actor_Set_Goal_Number(kActorLeon, 2); //return true; } else { //return false; } } } // End of namespace BladeRunner