/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptCT11::InitializeScene() { if (Game_Flag_Query(91)) { Setup_Scene_Information(-378.0f, 9.68f, -55.0f, 440); } else if (Game_Flag_Query(558)) { Setup_Scene_Information(315.0f, 0.0f, 628.0f, 0); } else { Setup_Scene_Information(152.0f, 9.68f, -8.0f, 0); } Scene_Exit_Add_2D_Exit(0, 257, 240, 364, 330, 1); Scene_Exit_Add_2D_Exit(1, 97, 0, 155, 324, 0); Scene_Exit_Add_2D_Exit(2, 0, 0, 20, 479, 3); Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1); Ambient_Sounds_Add_Sound(67, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(66, 5, 80, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(378, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(380, 5, 80, 50, 100, -100, 100, -101, -101, 0, 0); if (Global_Variable_Query(kVariableChapter) <= 3) { Scene_Loop_Set_Default(0); } else { Scene_Loop_Set_Default(2); } } void SceneScriptCT11::SceneLoaded() { Obstacle_Object("TRASH CAN", true); Unobstacle_Object("BOX NORTHWEST 1", true); Unobstacle_Object("BOX SOUTH 1", true); if (Global_Variable_Query(kVariableChapter) < 4) { if (!Game_Flag_Query(645)) { Item_Add_To_World(115, 951, 33, 640.21002f, 30.0f, 470.0f, 512, 12, 12, false, true, false, true); Scene_2D_Region_Add(0, 505, 316, 513, 321); Game_Flag_Set(725); } if (!Actor_Clue_Query(kActorMcCoy, kClueCar)) { Scene_2D_Region_Add(1, 412, 258, 552, 358); } } else { if (Game_Flag_Query(725)) { Item_Remove_From_World(115); Game_Flag_Reset(725); Game_Flag_Set(645); } Unobstacle_Object("BRIDGE SUPPORT", true); Unobstacle_Object("BODY", true); Unobstacle_Object("HEADLIGHTS", true); Unobstacle_Object("LICENSE PLATE-FRONT", true); Unobstacle_Object("LICENSE PLATE-REAR", true); Unobstacle_Object("BRAKE DISC RF", true); Unobstacle_Object("TIRE RF", true); Unobstacle_Object("RIM RF", true); Unobstacle_Object("DOOR RIGHT", true); Unobstacle_Object("BUMPER REAR", true); } Unclickable_Object("TRASH CAN"); } bool SceneScriptCT11::MouseClick(int x, int y) { return false; } bool SceneScriptCT11::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptCT11::ClickedOnActor(int actorId) { return false; } bool SceneScriptCT11::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptCT11::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 121.0f, 9.6800003f, -42.0f, 0, 1, false, 0)) { Game_Flag_Set(304); Set_Enter(31, kSceneCT09); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -300.0f, 9.6800003f, 66.0f, 0, 1, false, 0)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -400.0f, 9.6800003f, -70.0f, 0, 1, false, 0); Game_Flag_Set(86); Set_Enter(4, kSceneCT12); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 290.0f, 0.0f, 635.0f, 0, 1, false, 0)) { Game_Flag_Set(531); Game_Flag_Reset(176); Game_Flag_Set(177); Set_Enter(7, kSceneDR01); } return true; } return false; } bool SceneScriptCT11::ClickedOn2DRegion(int region) { if (region == 0 && Game_Flag_Query(725)) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 686.0f, 0.0f, 658.0f, 12, 1, false, 0)) { Actor_Face_Heading(kActorMcCoy, 47, false); Item_Remove_From_World(115); Actor_Clue_Acquire(kActorMcCoy, kClueLichenDogWrapper, 0, -1); Item_Pickup_Spin_Effect(951, 510, 319); Game_Flag_Reset(725); Game_Flag_Set(645); Actor_Voice_Over(550, kActorVoiceOver); Actor_Voice_Over(560, kActorVoiceOver); Actor_Voice_Over(570, kActorVoiceOver); Actor_Voice_Over(580, kActorVoiceOver); } return true; } if (region == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 686.0f, 0.0f, 658.0f, 12, 1, false, 0)) { Actor_Face_Heading(kActorMcCoy, 47, false); int temp = 0; if (Actor_Clue_Query(kActorMcCoy, kClueCrowdInterviewB)) { temp = 1; } if (Actor_Clue_Query(kActorMcCoy, kCluePaintTransfer)) { ++temp; } if (Actor_Clue_Query(kActorMcCoy, kClueLabPaintTransfer)) { ++temp; } if (Actor_Clue_Query(kActorMcCoy, kClueLicensePlate)) { temp += 2; } if (Actor_Clue_Query(kActorMcCoy, kClueCarColorAndMake)) { temp += 2; } if (Actor_Clue_Query(kActorMcCoy, kCluePartialLicenseNumber)) { temp += 2; } if (temp <= 2 || Actor_Clue_Query(kActorMcCoy, kClueCar)) { Actor_Says(kActorMcCoy, 8525, 12); } else { Actor_Voice_Over(510, kActorVoiceOver); Actor_Voice_Over(520, kActorVoiceOver); Actor_Voice_Over(530, kActorVoiceOver); Actor_Voice_Over(540, kActorVoiceOver); Actor_Clue_Acquire(kActorMcCoy, kClueCar, 0, -1); Scene_2D_Region_Remove(1); } } return true; } return false; } void SceneScriptCT11::SceneFrameAdvanced(int frame) { } void SceneScriptCT11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptCT11::PlayerWalkedIn() { if (Game_Flag_Query(91)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -358.0f, 9.68f, 32.0f, 0, 0, false, 0); Game_Flag_Reset(91); } else if (Game_Flag_Query(558)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 329.0f, 0.0f, 617.0f, 0, 0, false, 0); Game_Flag_Reset(558); } else { Player_Loses_Control(); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 125.0f, 9.68f, 74.0f, 0, 0, false, 0); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false); Player_Gains_Control(); Game_Flag_Reset(83); } } void SceneScriptCT11::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); } void SceneScriptCT11::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner