/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptCT12::InitializeScene() { if (Game_Flag_Query(kFlagCT01toCT12)) { Setup_Scene_Information(-419.0f, -6.5f, 696.0f, 616); } else if (Game_Flag_Query(kFlagUG09toCT12)) { Setup_Scene_Information(-292.0f, -6.5f, 990.0f, 827); if (!Game_Flag_Query(kFlagNotUsed150)) { Game_Flag_Set(kFlagNotUsed150); } Game_Flag_Reset(kFlagUG09toCT12); } else if (Game_Flag_Query(kFlagCT11toCT12)) { Setup_Scene_Information(-493.0f, -6.5f, 1174.0f, 990); } else { Setup_Scene_Information(-386.13f, -6.5f, 1132.72f, 783); } Scene_Exit_Add_2D_Exit(0, 0, 0, 40, 479, 3); Scene_Exit_Add_2D_Exit(1, 78, 224, 162, 330, 0); Scene_Exit_Add_2D_Exit(2, 500, 180, 619, 346, 0); if (Global_Variable_Query(kVariableChapter) > 2) { Scene_Exit_Add_2D_Exit(3, 620, 0, 639, 479, 1); } if (Global_Variable_Query(kVariableChapter) > 3) { Scene_Exit_Add_2D_Exit(4, 324, 150, 435, 340, 0); } Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 33, 1, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBL1, 20, -100, 1); Ambient_Sounds_Add_Looping_Sound(kSfxCTAMBR1, 20, -100, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 0, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 20, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 40, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Speech_Sound(kActorBlimpGuy, 50, 10, 260, 17, 24, -100, 100, -101, -101, 1, 1); Ambient_Sounds_Add_Sound(kSfxSPIN2B, 60, 180, 20, 33, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSPIN3A, 60, 180, 16, 25, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER2, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER3, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxTHNDER4, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0); if (Global_Variable_Query(kVariableChapter) < 2 && Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy ) { Actor_Put_In_Set(kActorGaff, kSetCT01_CT12); Actor_Set_At_XYZ(kActorGaff, -534.0f, -6.5f, 952.0f, 367); Game_Flag_Set(kFlagCT12GaffSpinner); } #if BLADERUNNER_ORIGINAL_BUGS #else if (!Actor_Query_In_Set(kActorHowieLee, kSetCT01_CT12) && Global_Variable_Query(kVariableChapter) < 4) { AI_Movement_Track_Flush(kActorHowieLee); AI_Movement_Track_Append(kActorHowieLee, 67, 0); // in kSetCT01_CT12 Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeDefault); } #endif // BLADERUNNER_ORIGINAL_BUGS if (Game_Flag_Query(kFlagCT01toCT12) && Game_Flag_Query(kFlagSpinnerAtCT01) ) { if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3 ) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 1, false); } Scene_Loop_Set_Default(2); Game_Flag_Reset(kFlagCT01toCT12); } else if ( Game_Flag_Query(kFlagCT01toCT12) && !Game_Flag_Query(kFlagSpinnerAtCT01) ) { if (Global_Variable_Query(kVariableChapter) != 2 && Global_Variable_Query(kVariableChapter) != 3 ) { Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false); } Scene_Loop_Set_Default(2); Game_Flag_Reset(kFlagCT01toCT12); } else if (Game_Flag_Query(kFlagCT05toCT12) && Game_Flag_Query(kFlagCT12GaffSpinner) ) { Game_Flag_Reset(kFlagCT05toCT12); Scene_Loop_Set_Default(4); } else if ( Game_Flag_Query(kFlagCT05toCT12) && !Game_Flag_Query(kFlagCT12GaffSpinner) ) { Game_Flag_Reset(kFlagCT05toCT12); Scene_Loop_Set_Default(2); } else { Scene_Loop_Set_Default(2); } } void SceneScriptCT12::SceneLoaded() { Obstacle_Object("BOX18", true); Unobstacle_Object("SPINNER BODY", true); Unobstacle_Object("HOWFLOOR", true); Unclickable_Object("TURBINE"); #if BLADERUNNER_ORIGINAL_BUGS #else Unclickable_Object("OBJECT03"); Unclickable_Object("OBJECT04"); Unclickable_Object("OBJECT05"); #endif // BLADERUNNER_ORIGINAL_BUGS } bool SceneScriptCT12::MouseClick(int x, int y) { return false; } bool SceneScriptCT12::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptCT12::ClickedOnActor(int actorId) { if (actorId == kActorHowieLee) { Actor_Face_Actor(kActorMcCoy, kActorHowieLee, true); Actor_Says(kActorMcCoy, 8910, 16); } // cut off feature? grayford never visit CT12 as goal 308 is never triggered // bug? Marking this as a bug to revisit at a later time if (actorId == kActorOfficerGrayford && Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(kFlagUG18GuzzaScene) && Game_Flag_Query(kFlagUG18BriefcaseTaken) ) { Actor_Face_Actor(kActorOfficerGrayford, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorOfficerGrayford, true); Actor_Says(kActorMcCoy, 710, kAnimationModeTalk); // Hold it! I'm not a Replicant, I got proof! Actor_Says(kActorOfficerGrayford, 20, kAnimationModeTalk); Actor_Says(kActorMcCoy, 715, kAnimationModeTalk); Actor_Says(kActorOfficerGrayford, 30, kAnimationModeTalk); Actor_Says(kActorMcCoy, 720, kAnimationModeTalk); Actor_Says(kActorOfficerGrayford, 40, kAnimationModeTalk); Actor_Says(kActorOfficerGrayford, 50, kAnimationModeTalk); Actor_Says(kActorOfficerGrayford, 60, kAnimationModeTalk); Actor_Says(kActorMcCoy, 725, kAnimationModeTalk); Actor_Says(kActorOfficerGrayford, 70, kAnimationModeTalk); Actor_Says(kActorOfficerGrayford, 80, kAnimationModeTalk); Actor_Says(kActorOfficerGrayford, 90, kAnimationModeTalk); // if you are lying... Actor_Says(kActorOfficerGrayford, 100, kAnimationModeTalk); // you gonna wish... Actor_Says(kActorOfficerGrayford, 110, kAnimationModeTalk); // Take him in! Game_Flag_Set(kFlagUnpauseGenWalkers); Game_Flag_Set(kFlagMcCoyFreedOfAccusations); Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyStartChapter5); } return false; } bool SceneScriptCT12::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptCT12::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -419.15f, -6.5f, 696.94f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Game_Flag_Set(kFlagCT12toCT01); Set_Enter(kSetCT01_CT12, kSceneCT01); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -182.69f, -6.5f, 696.94f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT12toCT03); Set_Enter(kSetCT03_CT04, kSceneCT03); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -386.13f, -6.5f, 1132.72f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT12toCT05); Set_Enter(kSetCT05, kSceneCT05); } return true; } if (exitId == 3) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -493.0f, -6.5f, 1174.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT12toCT11); Set_Enter(kSetCT11, kSceneCT11); } return true; } if (exitId == 4) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -292.0f, -6.5f, 990.0f, 0, true, false, false)) { if (Global_Variable_Query(kVariableChapter) == 4) { Game_Flag_Set(kFlagUnpauseGenWalkers); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagCT12ToUG09); Set_Enter(kSetUG09, kSceneUG09); } return true; } return false; } bool SceneScriptCT12::ClickedOn2DRegion(int region) { return false; } void SceneScriptCT12::SceneFrameAdvanced(int frame) { if (((frame - 1) % 10) == 0) { Sound_Play(Random_Query(kSfxNEON5, kSfxNEON6), 10, -80, -80, 50); } if (frame == 160) { Actor_Change_Animation_Mode(kActorGaff, 41); } if (frame == 152) { Sound_Play(kSfxSPINOPN4, 100, 40, 0, 50); } if (frame == 203) { Sound_Play(kSfxSPINCLS1, 100, 40, 0, 50); } if (frame == 212) { Sound_Play(kSfxCARUP3, 40, 0, 0, 50); } if (frame == 269) { Player_Gains_Control(); Player_Set_Combat_Mode(false); Actor_Set_Invisible(kActorGaff, false); } } void SceneScriptCT12::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptCT12::PlayerWalkedIn() { if ( Global_Variable_Query(kVariableChapter) < 2 && !Game_Flag_Query(kFlagGaffApproachedMcCoyAboutZuben) && Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy ) { Player_Loses_Control(); Loop_Actor_Walk_To_Actor(kActorGaff, kActorMcCoy, 48, false, false); Actor_Face_Actor(kActorGaff, kActorMcCoy, true); Actor_Face_Actor(kActorMcCoy, kActorGaff, true); Actor_Says(kActorGaff, 0, kAnimationModeTalk); Actor_Says(kActorMcCoy, 670, kAnimationModeTalk); Actor_Says(kActorGaff, 10, kAnimationModeTalk); Actor_Says(kActorMcCoy, 675, kAnimationModeTalk); Actor_Says(kActorGaff, 20, kAnimationModeTalk); Actor_Says(kActorMcCoy, 680, kAnimationModeTalk); Actor_Says(kActorGaff, 30, kAnimationModeTalk); Actor_Says(kActorMcCoy, 685, kAnimationModeTalk); Actor_Says(kActorGaff, 40, kAnimationModeTalk); Actor_Says(kActorMcCoy, 690, kAnimationModeTalk); Actor_Clue_Acquire(kActorMcCoy, kClueGaffsInformation, true, kActorGaff); Game_Flag_Set(kFlagGaffApproachedMcCoyAboutZuben); CDB_Set_Crime(kClueZubenSquadPhoto, kCrimeMoonbusHijacking); if (Game_Flag_Query(kFlagGaffApproachedMcCoyAboutZuben) && Game_Flag_Query(kFlagZubenRetired) ) { Actor_Says(kActorGaff, 50, kAnimationModeTalk); Actor_Says(kActorMcCoy, 695, kAnimationModeTalk); Actor_Says(kActorGaff, 60, kAnimationModeTalk); Actor_Says(kActorMcCoy, 700, kAnimationModeTalk); Actor_Says(kActorGaff, 70, kAnimationModeTalk); Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, true, -1); } else if (Game_Flag_Query(kFlagGaffApproachedMcCoyAboutZuben) && Game_Flag_Query(kFlagZubenSpared) ) { Actor_Says(kActorGaff, 80, kAnimationModeTalk); Actor_Says(kActorGaff, 90, kAnimationModeTalk); Actor_Says(kActorMcCoy, 705, kAnimationModeTalk); Actor_Says(kActorGaff, 100, kAnimationModeTalk); Actor_Clue_Acquire(kActorGaff, kClueMcCoyLetZubenEscape, true, -1); } Actor_Set_Goal_Number(kActorGaff, kGoalGaffCT12GoToSpinner); } if (Game_Flag_Query(kFlagCT11toCT12)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -520.0f, -6.5f, 1103.0f, 0, false, false, false); Game_Flag_Reset(kFlagCT11toCT12); } } void SceneScriptCT12::PlayerWalkedOut() { Game_Flag_Reset(kFlagGenericWalkerWaiting); // A bug? why is this here? Left over code? if (Game_Flag_Query(kFlagCT12ToUG09)) { Game_Flag_Reset(kFlagMcCoyInChinaTown); Game_Flag_Set(kFlagMcCoyInUnderground); } } void SceneScriptCT12::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner