/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptDR02::InitializeScene() { if (Game_Flag_Query(227)) { Setup_Scene_Information(-1162.0f, 7.18f, -322.0f, 552); } else if (Game_Flag_Query(224)) { Setup_Scene_Information(-835.0f, -0.04f, -118.0f, 193); } else if (Game_Flag_Query(264)) { Setup_Scene_Information(-1258.0f, 7.18f, -314.0f, 400); } else { Setup_Scene_Information(168.78f, 0.16f, -775.72f, 193); } Scene_Exit_Add_2D_Exit(0, 605, 0, 639, 479, 1); Scene_Exit_Add_2D_Exit(1, 222, 176, 279, 314, 0); if (Game_Flag_Query(326)) { Scene_Exit_Add_2D_Exit(2, 95, 0, 148, 292, 0); } Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Remove_All_Looping_Sounds(0); Ambient_Sounds_Add_Looping_Sound(54, 50, 0, 1); Ambient_Sounds_Add_Looping_Sound(219, 27, 85, 1); Ambient_Sounds_Add_Looping_Sound(98, 38, 85, 1); Ambient_Sounds_Add_Sound(378, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(379, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(380, 2, 50, 33, 100, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(67, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(66, 5, 100, 16, 25, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(224)) { Scene_Loop_Start_Special(0, 0, 0); Scene_Loop_Set_Default(1); } else { Scene_Loop_Set_Default(1); } } void SceneScriptDR02::SceneLoaded() { Obstacle_Object("TRASH CAN WITH FIRE", true); Obstacle_Object("V2PYLON02", true); Obstacle_Object("V2PYLON04", true); Obstacle_Object("U2 CHEWDOOR", true); Obstacle_Object("MMTRASHCAN", true); Obstacle_Object("PARKMETR02", true); Obstacle_Object("TRANSFORMER 01", true); Obstacle_Object("TRANSFORMER 02", true); Obstacle_Object("PARKMETR01", true); Obstacle_Object("Z2ENTRYDR", true); Obstacle_Object("Z2DR2", true); Clickable_Object("TRASH CAN WITH FIRE"); Clickable_Object("U2 CHEWDOOR"); Clickable_Object("MMTRASHCAN"); Clickable_Object("U2 EYE"); Clickable_Object("U2 E"); Clickable_Object("MMNEWSP01"); Clickable_Object("MMNEWSP01"); Clickable_Object("MMNEWSP04"); Clickable_Object("MMNEWSP05"); Clickable_Object("MMNEWSP07"); Clickable_Object("PARKMETR02"); Clickable_Object("TRANSFORMER 01"); Clickable_Object("TRANSFORMER 02"); Clickable_Object("V2CANPIPE02"); Unclickable_Object("TRASH CAN WITH FIRE"); Unclickable_Object("U2 CHEWDOOR"); Unclickable_Object("MMTRASHCAN"); Unclickable_Object("U2 EYE"); Unclickable_Object("U2 E"); Unclickable_Object("MMNEWSP01"); Unclickable_Object("MMNEWSP02"); Unclickable_Object("MMNEWSP04"); Unclickable_Object("MMNEWSP06"); Unclickable_Object("MMNEWSP07"); Unclickable_Object("PARKMETR02"); Unclickable_Object("TRANSFORMER 01"); Unclickable_Object("TRANSFORMER 02"); Unclickable_Object("V2CANPIPE02"); } bool SceneScriptDR02::MouseClick(int x, int y) { return false; } bool SceneScriptDR02::ClickedOn3DObject(const char *objectName, bool a2) { return false; } bool SceneScriptDR02::ClickedOnActor(int actorId) { return false; } bool SceneScriptDR02::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptDR02::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -835.0f, -0.04f, -118.0f, 0, 1, false, 0)) { Async_Actor_Walk_To_XYZ(kActorMcCoy, -727.0f, -0.04f, -118.0f, 0, false); Game_Flag_Set(225); Set_Enter(7, kSceneDR01); } Ambient_Sounds_Adjust_Looping_Sound(219, 12, -101, 1); Ambient_Sounds_Adjust_Looping_Sound(98, 14, -101, 1); return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1162.0f, 7.18f, -322.0f, 0, 1, false, 0)) { if (Global_Variable_Query(kVariableChapter) > 2) { Actor_Says(kActorMcCoy, 8522, 15); } else { Game_Flag_Set(226); Set_Enter(34, kSceneDR03); } } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1258.0f, 7.18f, -314.0f, 0, 1, false, 0)) { Game_Flag_Set(265); Game_Flag_Reset(177); Game_Flag_Set(258); Set_Enter(20, kSceneBB01); } return true; } return false; } bool SceneScriptDR02::ClickedOn2DRegion(int region) { return false; } void SceneScriptDR02::SceneFrameAdvanced(int frame) { if (frame == 1) { Sound_Play(1, 10, 85, 85, 50); } } void SceneScriptDR02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptDR02::PlayerWalkedIn() { if (Game_Flag_Query(227)) { Game_Flag_Reset(227); } if (Game_Flag_Query(224)) { Game_Flag_Reset(224); } if (Game_Flag_Query(264)) { Game_Flag_Reset(264); } } void SceneScriptDR02::PlayerWalkedOut() { } void SceneScriptDR02::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner