/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { enum kDR05Loops { kDR05LoopMainLoop = 0, kDR05LoopMainDestroyed = 2 }; void SceneScriptDR05::InitializeScene() { Setup_Scene_Information(-22.0f, 0.3f, 221.0f, 0); Game_Flag_Reset(kFlagDR04toDR05); Scene_Exit_Add_2D_Exit(0, 0, 38, 80, 467, 3); Ambient_Sounds_Add_Looping_Sound(kSfxSKINBED1, 25, 0, 1); if (!Game_Flag_Query(kFlagDR05BombExploded)) { Overlay_Play("DR05OVER", 0, true, false, 0); } if (Game_Flag_Query(kFlagDR05BombExploded)) { Scene_Loop_Set_Default(kDR05LoopMainDestroyed); } else { Scene_Loop_Set_Default(kDR05LoopMainLoop); } } void SceneScriptDR05::SceneLoaded() { Obstacle_Object("MAN PROPHI", true); Unobstacle_Object("BOX06", true); Unobstacle_Object("BOX183", true); Clickable_Object("T2 DOORWAY"); if (!Game_Flag_Query(kFlagDR05BombExploded)) { Item_Add_To_World(kItemBomb, kModelAnimationBomb, kSetDR05, -1.57f, 31.33f, 75.21f, 540, 16, 16, true, true, false, true); if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiDefault) { Item_Add_To_World(kItemChain, kModelAnimationBadge, kSetDR05, 37.35f, 1.59f, 46.72f, 0, 20, 20, true, true, false, true); // TODO a bug? reusing still animation of kModelAnimationBadge } } } bool SceneScriptDR05::MouseClick(int x, int y) { return false; } bool SceneScriptDR05::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("T2 DOORWAY", objectName)) { if (!Game_Flag_Query(kFlagNotUsed276) && Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiDefault ) { Actor_Face_Object(kActorMcCoy, "T2 DOORWAY", true); Actor_Says(kActorMcCoy, 1020, 14); Actor_Says(kActorMoraji, 90, 13); } else { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 57.61f, 0.3f, 69.27f, 0, true, false, 0)) { Actor_Face_Object(kActorMcCoy, "T2 DOORWAY", true); Actor_Says(kActorMcCoy, 8522, 13); Actor_Says(kActorMcCoy, 8521, 14); } } return true; } return false; } bool SceneScriptDR05::ClickedOnActor(int actorId) { return false; } bool SceneScriptDR05::ClickedOnItem(int itemId, bool a2) { if (itemId == kItemBomb) { if (Player_Query_Combat_Mode()) { Game_Flag_Set(kFlagDR05BombWillExplode); Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiChooseFate); } else if (!Game_Flag_Query(kFlagDR05BombExploded) && !Loop_Actor_Walk_To_Item(kActorMcCoy, kItemBomb, 24, true, true) && Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiRunOut ) { if (!Actor_Query_Goal_Number(kActorMoraji)) { Actor_Says_With_Pause(kActorMcCoy, 1015, 0.1f, 12); Actor_Says(kActorMoraji, 70, 13); } Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiChooseFate); } //return true; //bug? } if (itemId == kItemChain && Player_Query_Combat_Mode() && Actor_Query_Goal_Number(kActorMoraji) == kGoalOfficerLearyDefault ) { Overlay_Play("DR05OVER", 1, false, true, 0); Item_Remove_From_World(kItemChain); Game_Flag_Set(kFlagDR05ChainShot); Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiFreed); Music_Play(kMusicMoraji, 71, 0, 0, -1, 0, 2); return true; } return false; } bool SceneScriptDR05::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -22.0f, 0.3f, 221.0f, 0, true, false, 0)) { Game_Flag_Reset(kFlagNotUsed232); Game_Flag_Set(kFlagDR05toDR04); Set_Enter(kSetDR01_DR02_DR04, kSceneDR04); } return true; } return false; } bool SceneScriptDR05::ClickedOn2DRegion(int region) { return false; } void SceneScriptDR05::SceneFrameAdvanced(int frame) { if (frame == 49) { Sound_Play(kSfxLABMISC3, Random_Query(50, 50), 80, 80, 50); } if (Game_Flag_Query(kFlagDR05BombWillExplode)) { Item_Remove_From_World(kItemBomb); Game_Flag_Reset(kFlagDR05BombWillExplode); Game_Flag_Set(kFlagDR05BombExploded); Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiChooseFate); } } void SceneScriptDR05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptDR05::PlayerWalkedIn() { if (!Game_Flag_Query(kFlagDR05ExplodedEntered) && !Game_Flag_Query(kFlagDR05ChainShot) && Game_Flag_Query(kFlagDR05BombExploded) ) { Item_Remove_From_World(kItemChain); } if (Game_Flag_Query(kFlagDR05BombExploded)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, 0.3f, 133.0f, 0, false, false, 0); if (!Game_Flag_Query(kFlagDR05ExplodedEntered)) { Game_Flag_Set(kFlagDR05ExplodedEntered); if (Game_Flag_Query(kFlagSadikIsReplicant)) { Actor_Voice_Over(730, kActorVoiceOver); Actor_Voice_Over(740, kActorVoiceOver); Actor_Voice_Over(750, kActorVoiceOver); Actor_Voice_Over(760, kActorVoiceOver); Actor_Clue_Acquire(kActorMcCoy, kClueExpertBomber, true, -1); } else { Actor_Voice_Over(670, kActorVoiceOver); Actor_Voice_Over(680, kActorVoiceOver); Actor_Voice_Over(700, kActorVoiceOver); Actor_Voice_Over(710, kActorVoiceOver); Actor_Voice_Over(720, kActorVoiceOver); Actor_Clue_Acquire(kActorMcCoy, kClueAmateurBomber, true, -1); } } } else { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -10.0f, 0.3f, 133.0f, 0, false, true, 0); } if (!Game_Flag_Query(kFlagDR05MorajiTalk) && Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiDefault ) { Actor_Face_Actor(kActorMcCoy, kActorMoraji, true); Actor_Says(kActorMcCoy, 1010, 13); Actor_Face_Item(kActorMcCoy, kItemBomb, true); Player_Set_Combat_Mode(true); Actor_Says(kActorMoraji, 60, 12); Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle); Game_Flag_Set(kFlagDR05MorajiTalk); //return true; } //return false; } void SceneScriptDR05::PlayerWalkedOut() { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiFreed || Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiGetUp || Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiScream ) { Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiRunOut); //return true; } //return false; } void SceneScriptDR05::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner