/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "bladerunner/script/scene_script.h" namespace BladeRunner { void SceneScriptDR06::InitializeScene() { if (Game_Flag_Query(kFlagDR04toDR06)) { Setup_Scene_Information(-733.57f, 136.6f, -968.64f, 0); } else { Setup_Scene_Information(-707.57f, 136.6f, -1132.64f, 472); } Scene_Exit_Add_2D_Exit(0, 601, 11, 639, 479, 1); if (Global_Variable_Query(kVariableChapter) > 3 && Game_Flag_Query(kFlagDR06UnlockedToUG16) ) { Scene_Exit_Add_2D_Exit(1, 0, 272, 46, 477, 2); } Ambient_Sounds_Add_Looping_Sound(kSfxSKINBED1, 25, 0, 1); Ambient_Sounds_Add_Sound(kSfxSWEEP3, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0); Ambient_Sounds_Add_Sound(kSfxSWEEP4, 5, 60, 20, 20, -100, 100, -101, -101, 0, 0); if (Game_Flag_Query(kFlagDR06JesterActive)) { Overlay_Play("DR06over", 1, true, false, 0); Ambient_Sounds_Add_Looping_Sound(kSfxJESTMOV1, 47, -75, 0); } else { Overlay_Play("DR06over", 0, true, false, 0); } if (Game_Flag_Query(kFlagDR06MannequinHeadOpen)) { Overlay_Play("DR06ovr2", 0, true, false, 0); } } void SceneScriptDR06::SceneLoaded() { Obstacle_Object("X2_ASHTRAY", true); Clickable_Object("X2_ASHTRAY"); Clickable_Object("X2KEYBRD02"); Clickable_Object("X2_MON01D01"); Clickable_Object("X2_MON01A04"); Clickable_Object("X2_TORSO04HIRES"); Clickable_Object("BOX16"); if (Actor_Clue_Query(kActorMcCoy, kClueEnvelope)) { Unclickable_Object("X2_TORSO04HIRES"); } } bool SceneScriptDR06::MouseClick(int x, int y) { return false; } bool SceneScriptDR06::ClickedOn3DObject(const char *objectName, bool a2) { if (Object_Query_Click("BOX16", objectName)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -743.0f, 136.6f, -1091.0f, 0, true, false, 0); Actor_Face_Object(kActorMcCoy, "BOX16", true); if (!Game_Flag_Query(kFlagDR06JesterActive)) { Overlay_Play("DR06over", 1, true, true, 0); Ambient_Sounds_Add_Looping_Sound(kSfxJESTMOV1, 47, -75, 0); Game_Flag_Set(kFlagDR06JesterActive); } else { Overlay_Play("DR06over", 0, true, true, 0); Ambient_Sounds_Remove_Looping_Sound(kSfxJESTMOV1, false); Game_Flag_Reset(kFlagDR06JesterActive); } return true; } if (Object_Query_Click("X2_MON01A04", objectName)) { if (Actor_Clue_Query(kActorMcCoy, kClueAnsweringMachineMessage)) { Actor_Face_Object(kActorMcCoy, "X2_MON01A04", true); Actor_Says(kActorMcCoy, 8570, 13); } else { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -684.94f, 136.6f, -1136.12f, 0, true, false, 0)) { Actor_Face_Object(kActorMcCoy, "X2_MON01A04", true); Actor_Says(kActorAnsweringMachine, 10, 3); Actor_Says(kActorAnsweringMachine, 20, 3); Actor_Says(kActorAnsweringMachine, 30, 3); Actor_Says(kActorMcCoy, 1025, 13); Actor_Says(kActorSebastian, 0, 3); Actor_Says(kActorSebastian, 10, 3); Actor_Says(kActorSebastian, 20, 3); Actor_Says(kActorSebastian, 30, 3); Actor_Says(kActorSebastian, 40, 3); Actor_Says(kActorSebastian, 50, 3); Actor_Says(kActorAnsweringMachine, 40, 3); Actor_Says(kActorMcCoy, 1030, 13); Actor_Says(kActorAnsweringMachine, 50, 3); Actor_Clue_Acquire(kActorMcCoy, kClueAnsweringMachineMessage, true, kActorAnsweringMachine); } } return true; } if (Object_Query_Click("X2_MON01D01", objectName)) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -645.34f, 136.6f, -1047.37f, 0, true, false, 0)) { Actor_Face_Heading(kActorMcCoy, 329, false); if ( Actor_Clue_Query(kActorMcCoy, kClueFolder) && Actor_Clue_Query(kActorMcCoy, kClueGuzzaFramedMcCoy) && !Game_Flag_Query(kFlagCallWithGuzza) ) { Actor_Set_Goal_Number(kActorMcCoy, kGoalMcCoyCallWithGuzza); Game_Flag_Set(kFlagCallWithGuzza); } else if (!Game_Flag_Query(kFlagDR06VidphoneChecked)) { Actor_Voice_Over(770, kActorVoiceOver); Actor_Voice_Over(780, kActorVoiceOver); Actor_Voice_Over(790, kActorVoiceOver); Actor_Voice_Over(800, kActorVoiceOver); Game_Flag_Set(kFlagDR06VidphoneChecked); } else { Actor_Says(kActorMcCoy, 8570, 13); } } return true; } #if BLADERUNNER_ORIGINAL_BUGS if ( Object_Query_Click("X2_KEYBRD02", objectName) // a bug? there is no X2_KEYBRD02 only X2KEYBRD02 && !Game_Flag_Query(kFlagDR06KeyboardChecked)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -655.57f, 136.6f, -1092.64f, 0, true, false, 0); Actor_Face_Object(kActorMcCoy, "X2_KEYBRD02", true); Actor_Voice_Over(830, kActorVoiceOver); Actor_Voice_Over(840, kActorVoiceOver); Game_Flag_Set(kFlagDR06KeyboardChecked); return true; } #else if ( Object_Query_Click("X2KEYBRD02", objectName) // Use X2KEYBRD02 in place of X2_KEYBRD02 && !Game_Flag_Query(kFlagDR06KeyboardChecked)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -655.57f, 136.6f, -1092.64f, 0, true, false, 0); Actor_Face_Object(kActorMcCoy, "X2KEYBRD02", true); Actor_Voice_Over(830, kActorVoiceOver); Actor_Voice_Over(840, kActorVoiceOver); Game_Flag_Set(kFlagDR06KeyboardChecked); return true; } #endif // BLADERUNNER_ORIGINAL_BUGS if (Object_Query_Click("X2_TORSO04HIRES", objectName)) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -700.0f, 136.6f, -1133.0f, 4, true, false, 0)) { Actor_Face_Object(kActorMcCoy, "x2_TORSO04HIRES", true); if (Global_Variable_Query(kVariableDR06MannequinHeadOpened) > 12) { return true; } if (!Game_Flag_Query(kFlagDR06MannequinHeadOpen)) { Overlay_Play("DR06ovr2", 0, true, false, 0); Game_Flag_Set(kFlagDR06MannequinHeadOpen); Sound_Play(kSfxCEMENTL1, 100, 0, 0, 50); if (!Actor_Clue_Query(kActorMcCoy, kClueEnvelope)) { Actor_Voice_Over(850, kActorVoiceOver); Item_Pickup_Spin_Effect(kModelAnimationEnvelope, 171, 280); Actor_Voice_Over(860, kActorVoiceOver); Actor_Voice_Over(870, kActorVoiceOver); Actor_Voice_Over(880, kActorVoiceOver); Actor_Clue_Acquire(kActorMcCoy, kClueEnvelope, true, kActorLance); if (Query_Difficulty_Level() != kGameDifficultyEasy) { Global_Variable_Increment(kVariableChinyen, 200); } } } else { Overlay_Remove("DR06ovr2"); Game_Flag_Reset(kFlagDR06MannequinHeadOpen); Sound_Play(kSfxCEMENTL2, 100, 0, 0, 50); } Global_Variable_Increment(kVariableDR06MannequinHeadOpened, 1); if (Global_Variable_Query(kVariableDR06MannequinHeadOpened) > 12) { Sound_Play(kSfxBIGPOT3, 100, 0, 0, 50); Unclickable_Object("X2_TORSO04HIRES"); } } return true; } Actor_Face_Object(kActorMcCoy, "X2_MON01D01", true); //a bug? or why? Actor_Says(kActorMcCoy, 8525, 13); return true; } bool SceneScriptDR06::ClickedOnActor(int actorId) { return false; } bool SceneScriptDR06::ClickedOnItem(int itemId, bool a2) { return false; } bool SceneScriptDR06::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -733.0f, 136.6f, -980.0f, 0, true, false, 0)) { Game_Flag_Set(kFlagDR06toDR04); Set_Enter(kSetDR01_DR02_DR04, kSceneDR04); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -707.57f, 136.6f, -1132.64f, 0, true, false, 0)) { Game_Flag_Set(kFlagDR06toUG16); Set_Enter(kSetUG16, kSceneUG16); } return true; } return false; } bool SceneScriptDR06::ClickedOn2DRegion(int region) { return false; } void SceneScriptDR06::SceneFrameAdvanced(int frame) { } void SceneScriptDR06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) { } void SceneScriptDR06::PlayerWalkedIn() { if (Game_Flag_Query(kFlagDR04toDR06)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -729.57f, 136.6f, -1016.0f, 0, false, false, 0); } Game_Flag_Reset(kFlagDR04toDR06); Game_Flag_Reset(kFlagUG16toDR06); } void SceneScriptDR06::PlayerWalkedOut() { Overlay_Remove("DR06over"); Ambient_Sounds_Remove_All_Non_Looping_Sounds(0); Ambient_Sounds_Remove_All_Looping_Sounds(1); } void SceneScriptDR06::DialogueQueueFlushed(int a1) { } } // End of namespace BladeRunner